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Sally Face: Episode Four, The Trial

by lenin 17 part 4 of 5 about 18 minutes to read

The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view

Sally Face: Episode Four, The Trial is the fourth instalment of Steve Gabry’s horror adventure. Sal is older, the Addison Apartments stand half-empty, and the case against him is being heard. This walkthrough covers the main story, all nine video tapes and every achievement in the episode, including the note-perfect runs on the guitar.

How the game plays

  • Controls: keyboard.
  • Menu: the Esc key.
  • Inventory: the Q key. Items are used automatically.
  • Saving: automatic, into a single slot, SallyFaceGameSave_0.sav. On Windows it lives at C:\Users\<user name>\AppData\LocalLow\Steve Gabry\Sally Face. Two achievements here require a flawless run, so copy the save into a folder of your own before each guitar sequence.

The story so far

In his dream, Sal Fisher meets the ghost of Jim Johnson, Larry’s father. Jim tells him that the one man who believed him is dead, apparently Dr. Enon, and hands Sal a journal with its pages torn out, which Sal collects over the course of the episode.

There is still time before the hearing, and Sal agrees to tell the journalist interviewing him, Clare Nettles, about the bologna incident.

On one of the weekly bologna days in the school cafeteria, Sal notices the strange smell of the meat. With Larry, Ashley and Todd he sets out to find where the bad bologna is coming from. They get into the lunch lady Kim’s good books and learn that the deliveries are handled by Mrs. Packerton. The friends do get hold of a piece of bologna for testing, but Todd and Ash’s lab work turns up nothing, so they decide to pay a visit to Mrs. Packerton’s apartment.

Inside they make a horrifying discovery. The freezer holds boneless bodies, and on the bed in the bedroom is Mr. Packerton, whom everyone believes dead, kept in a vegetative state by a machine. Sal gives in to his insistent pleas and switches it off.

Behind a picture on the wall of Mrs. Packerton’s living room Ashley finds a rubbish chute, and one careless movement sends her down it. Sal and Todd rush to the basement and open the abandoned apartment, where they find a hatch. Below it they come out in front of the temple of the cult of the Devourers of God, directly under the Addison Apartments. They find Ashley unharmed, and agree to tell nobody what they saw. The episode ends with Sal’s conversation with Clare, who lets him read a report saying that Ashley Campbell will be testifying against him. Trying to change the subject, he asks after Todd, and learns his friend is in an institution.

Prologue

Go left and out of the bedroom door into a dark area. Go right and talk to Beelzebub, who will not let Sal past the door until he has admired his works, and recites him a verse.

Go left and through the door marked 1. Count the lines in the runes drawn on the wall: 7 lines. Look at Beelzebub’s work, “Piercing Gaze”. Back out into the corridor and through door 2: the runes there have 6 lines, and the work is “Their Sins”. Out again and through door 3: 8 lines, and the work is “Torn”.

Room 4, and the code you will need much later

Go back into the corridor and up to door 4, which has a keypad. Set the runes, reading from the bottom up, to the line counts you found in each room. Go in.

Go left and look at the number written on the wall, 342697. Count how many lines make up each digit as it is drawn, which gives a new number: 435542. Write it down; it opens a hatch in apartment 201 later in the episode.

Go right and look at the work, “Her Fate”.

The first video tape only appears once room 4 has been opened and looked at, and the achievement for the tapes needs all nine of them.

Go back out into the corridor. Door 5 is boarded over. Return to Beelzebub, open with “So…”, then quote his works back to him: Piercing Gaze, Their Sins, Torn. Ask to be let through to room 6. Beelzebub vanishes and the way to door 6 opens. Go through.

Video tape 1: “Lost”

Go right and switch the television on to watch the tape. A woman’s voice, remembering nothing about herself, describes a blinding light and a searing pain and then finding herself here, and asks whether she is dead.

Leave the close-up by clicking “Exit” above the tapes.

Sal is in his own bedroom. He is older now and has taken up music.

Look at the charger on the cabinet. Sal cannot remember where he left his phone.

Leave the bedroom, go left and up. Talk to Neil, answering his question however you like, then ask him again: “Have you seen my phone?” He hands over the PHONE, which he found on the porch. Ask him the rest: “Have you heard strange noises?”, “Where’s Todd?” and “How’s work?” Neil remembers he is on the early shift and runs off.

Go down to the ground floor, into the bedroom, and put the PHONE on charge. Sal notes he will need to check it in a minute.

Video tape 2: “Phantom”

Go up to the first floor and right, and take the NOTE from the cabinet; there is no highlight over it. Todd’s note has the new code for the shed.

Go back down, right, then down into the basement. Go right to the exit. Approach the shed and enter the code 4035364. The keypad is worked with the WASD keys to pick a digit, space to confirm each one and E to submit.

Inside the shed, take the video tape off the table; again there is no highlight. You are taken to the video player automatically. The tape, “Phantom”, describes a faded male silhouette that keeps slipping in and out of view as though locked in a parallel reality, and wonders which of the two of them is the phantom.

Go back to the house and up to Sal’s room. Take the PHONE and read Larry’s messages. Reply by opening the inventory, selecting the PHONE and clicking “Use”. Sal heads for the front door, where somebody is knocking.

The trial

Watch the courtroom scene. Having answered the prosecutor, Sal asks the judge’s permission to carry on with his account.

Sal meets Larry on the porch and they agree to go and search the apartment building. Along with the phone, the KEY CARD for the basement is back in the inventory, the one Larry’s mother Lisa gave Sal years ago.

Talk to Larry, then go left. Cross the road, pass the graveyard and the church, and head into the screen towards the Addison Apartments.

Goal: search the apartments

Three achievements run through this whole section at once:

  • Five teeth are hidden in different rooms. They are needed both for their own achievement and for the story, because they power the device that produces the key to the basement hatch.
  • Nine conversations with the remaining tenants, for the achievement for catching up with everybody. Almost every apartment has to be visited.
  • Thirty-three optional exchanges with Larry, for the achievement for the two of them as brothers. Talk to Larry at every opportunity, and look twice at anything he might comment on.

Apartment 104

Larry admits he has already been through the boxes where Mr. Addison keeps his late wife’s things. Talk to Larry.

Apartment 103, Mr. Addison

Sal and Larry exchange pleasantries with Mr. Addison. Conversation 1 of 9.

Apartment 102, Mrs. Rosenberg

Sal asks to be reminded why her things were left in the apartment. Larry explains it as one of Mr. Addison’s whims: he still believes she has gone away on holiday and will be back.

Look at the sheeted armchair on the left twice, for two of Larry’s exchanges. Larry suggests Mrs. Rosenberg was not entirely human, since she turned into a ghost before she disappeared. Sal recalls that she was in the cult for a time, then left it and even tried to stop them.

Pick up the TOOTH marked “E” (1 of 5) from the floor on the right side of the room.

Apartment 101, Mrs. Gibson

Mrs. Gibson answers the knock, sees Larry and shuts the door smartly. Conversation 2 of 9.

Take the lift down to the basement.

The apartment with no number

Go right and through the door. Go into bedroom 1 and pick the TOOTH marked “N” (2 of 5) up off the floor. Go out to the living room and into bedroom 2. Look at the padlocked hatch in the floor. Larry is thrown: he was sure the key was in his pocket, and it turns out he has lost it. Go out through the living room and leave.

Apartment 1B, the Johnsons’ old home

Larry gets nostalgic about the place he used to live. Go into his room and look at the tape deck twice; the friends fall to remembering how they first met.

Go outside, up to the tree, and climb into the tree house. Choose either Lie or Tell the truth about the way Larry’s father Jim Johnson has been reaching Sal.

Go back into the building and take the lift to the second floor.

Apartment 201, the Packertons’ old apartment

Sal notes the stink is still here. Go to the kitchen and look at the bloodstain on the floor: Sal tells Larry his Gear Boy registers nothing paranormal in this spot. Go into the bathroom, which Larry cannot stomach; he runs out.

Go out to the living room and into bedroom 1. Look at the life-support equipment; Sal wonders what they did with Mr. Packerton’s body. Move on to bedroom 2 and look at the device twice, and the two of them remember the bologna incident.

Apartment 202, Todd’s parents

Talk to Janice, Todd’s mother, in the living room. Go into the bathroom, and Sal and Larry hear her acid remark about the two of them going into the bathroom together.

By the toilet, find the burnt TOOTH (3 of 5). Go through to Todd’s bedroom and talk to Ray, his father. Conversation 3 of 9, which covers both of Todd’s parents together.

Apartment 203

Go to the kitchen and take the SWISS ARMY KNIFE from the cabinet. Go back to apartment 201.

Video tape 3: “The Others”

In bedroom 1, use the KNIFE to lift the patch on the carpet, revealing a keypad. Enter the code you worked out in the prologue from the line counts of the digits on the wall: 435542.

The tape, “The Others”, describes other presences parallel to this place, less substantial than the man she saw, harder to see and rarer; and something sinister just outside her field of view, whose piercing gaze she can feel. She is afraid of what she will become in this endless isolation.

Larry speaks to Sal, who has gone quiet.

Apartment 204, Charley’s old apartment

Larry mentions the news report saying Charley is being released from prison.

Take the lift to the third floor.

Apartment 301, CJ’s

Talk to CJ. Conversation 4 of 9. He invites them to a party where Z and Sierra will be.

Apartment 302, David’s

David opens the door and says he cannot stop to chat because Sara, his “daughter”, is ill. Conversation 5 of 9.

Apartment 303, Chug’s

Sal and Larry talk to Chug and his wife Maple. Ask the questions and hear the answers out, then talk to Soda, their small daughter, twice. Conversation 6 of 9 only registers once you have spoken to all three members of the family.

Apartment 304

The door is ajar. Go to the kitchen and take the TOOTH marked “S” (4 of 5) off the cabinet.

Take the lift to the fourth floor.

Apartment 401, Robert’s

Talk to Robert. Conversation 7 of 9.

Apartment 402, Henry and Lisa Fisher’s

Talk to Sal’s parents. Conversation 8 of 9.

Apartment 403

You find Mr. Sanderson in the apartment. Talk to him. Conversation 9 of 9, and the achievement for catching up with everybody is yours.

Apartment 404

Find the broken video tape on the floor.

Video tape 4: “The Bridge”

Repair the tape with the SWISS ARMY KNIFE and watch it. She demands to know why nobody answers, why they just watch without a scrap of pity. While they speak, she says, they are gathering and mean to open a funnel, probably into this world, a bridge between us and them, and asks whether that means nothing at all to whoever is behind the lens.

Talk to Larry, then take the lift to the fifth floor.

Apartment 501

Sal and Larry find a vagrant, who tells them they have made a mistake and it will be the end of them all. He speaks of a gathering darkness and vanishes. Talk to Larry afterwards.

Go left and take the TOOTH marked “W” (5 of 5) out of the alcove.

Achievement: all five teeth

Apartment 502

Look at the old bird cage. Sal notices a panel in the bottom of it that he had never paid attention to before. Unscrew the screws with the KNIFE.

Note that the maker’s plate is fitted upside down, from which it follows that north is at the bottom and south at the top.

Set the teeth into the recesses according to the compass letters as the reversed plate has them:

  • S at the top
  • N at the bottom
  • E on the left
  • W on the right

Take the KEY to the hatch in room 2B, and the achievement is yours.

Goal: check the temple

Apartment 503

Talk to Larry. Go right and widen the hole in the wall by pressing the action key three times, then take out the video tape.

Video tape 5: “Hunger”

Hunger is tearing at her stomach and still she has not died. She has no idea how long it has been in this endless night, and lists what she does not have: food, light, sleep, contact. She wishes they would open the funnel already and tear the world apart, so that it would be over.

Apartment 504

Go up to the bedroom and talk to Larry. Go left and click the mattress. Sal calls for Stacy and nobody answers.

Climb through the hole in the wall. Go left and look at the noose Mr. Holmes hanged himself in three times. Go back to the living room and into the bathroom; Sal calls Megan, and no ghost appears. Go back to the bedroom and look at the mattress once more.

  • That is the last of the optional exchanges: the achievement for the two of them as brothers is yours.

Go down to the basement and right. Through the storeroom, go into bedroom 2. Unlock the hatch in the floor with the KEY and climb down into the temple.

Two hours later Sal and Larry finish checking it, and the goal is done.

The guitar

Having found nothing, the friends go their separate ways. Sal meets Ashley and the two of them drive out to the lake. Talk to Ashley.

Sal meets Todd at home. The three of them, with Larry, agree to go to the apartments that evening. Sal gets a text from Larry, saying goodbye.

Hurry to the apartments, go to Larry’s room and out to the back yard. Take the note from the ladder up to the tree house.

Watch the courtroom scene, in which Ashley Campbell gives evidence.

Sal talks to Todd in the tree house, where Todd is trying out a new device for reaching the other side.

How the guitar works

Follow Todd’s instructions and play the twelve notes. Switch the GUITAR on with G. The notes, drawn as runes, are arranged in four groups selected with the movement keys, and each group holds three notes played with J, K and L:

  • Group 1: W, above
  • Group 2: A, left
  • Group 3: D, right
  • Group 4: S, below

The rune shown in the centre of the circle tells you which note is wanted. Find the matching rune among the four groups and press the key that corresponds to its position in that group.

Sal is moved through space and time, and talks to the ghost of Alison Rosenberg. She says Sal must destroy the magical barriers to reach the source, and promises to free Larry from his bonds for a while so his friend can act as a conduit.

Goal: destroy the magical barriers

Sal returns to reality. The cult is performing a ritual, and Sal is moved to the roof of the building, where he meets Larry.

Go right and stop at the column. Switch to Larry by opening the inventory and clicking his portrait. From here on the episode alternates between the two of them: Larry clears the way with the DEATH STONE, and Sal plays the runes.

The achievement for the guitar needs every barrier sequence played without a single mistake, so copy your save before each one.

As Larry

Go left and pick up the DEATH STONE. Listen to Rosenberg’s voice, then go right to the column. Press R to use the stone. Switch back to Sal.

As Sal: three notes

W  K
D  L
A  K

The column collapses. Jump down and switch to Larry.

As Larry

Jump down. Go left and use the stone with R to take the protection off the door of apartment 501. Inside is the vagrant; use the stone on him too. Switch to Sal.

As Sal

Go into apartment 501 and pick the KEY to apartment 504 up off the vagrant’s bed of newspapers. Go there, into the bedroom, and through the hole. Switch to Larry.

As Larry

Climb through the hole in the bedroom wall of 504. Use the stone in the corridor. Switch to Sal.

Video tape 6: “Skin”

Pick up the tape and watch it. A muttering voice: she is already dead, and so will they be, and they are so hungry. And this skin, this skin itches so badly. Why? It is not her skin. Not hers.

As Sal

Go out into the corridor and jump down. Go into apartment 402, fiddle with the television and leave it switched on, then talk to Sal’s parents. Switch to Larry.

As Larry

Go out to the corridor, jump down and go into apartment 402. Use the stone on the television. Go into apartment 401 and use it on the tape deck. Larry notices something has happened in the corridor. Go out there and use the stone on the column. Switch to Sal.

As Sal: four notes

W  J
D  K
S  K
S  L

Head for apartment 404 and switch to Larry.

As Larry

Go into apartment 404 and use the stone. Switch to Sal.

Video tape 7: “Evolution”

Pick the tape up off the floor and watch it. The ghosts are full of life, she says: strong healthy blood, tender meat, and how they crave their flesh. And yet they reject them. Soon they will be there, and they will cry out, and be answered. There is moisture on the floor. Did she do that? Nothing is left. The consuming is finished.

Go out to the corridor and jump down.

As Sal

Go to apartment 301 and talk to the friends. Tune the radio to 93.7. Switch to Larry.

As Larry

Go out to the corridor and jump down. Go to apartment 301 and tune the radio to 93.7. Use the stone, then go to the corridor and use it on the column. Switch to Sal.

As Sal: five notes

W  L
S  J
W  J
S  L
A  J

Switch to Larry.

As Larry

Hurry to Chug’s apartment, 303, and pick the CREEPY PONY up off the floor. Go out to the corridor and jump down. Go into apartment 202 and use the stone on the bathroom door. Switch to Sal.

As Sal

Jump down, go to apartment 202 and into the bathroom. Flush the toilet, then go to apartment 201 and into bedroom 1. Switch to Larry.

As Larry

Go into the bathroom and fish the STICKY KEY out of the toilet. Out in the corridor, unlock the door of apartment 201 with it. Go to bedroom 1 and use the stone on the amplifiers. Go out to the corridor and use it at the column. Switch to Sal.

As Sal: seven notes

D  J
S  J
S  L
S  J
A  J
D  L
W  L

Switch to Larry.

As Larry

Go to apartment 204. Set the CREEPY PONY in the centre of the pentagram drawn on the floor and use the stone. Switch to Sal.

Video tape 8: “Rage”

Go to apartment 204 and pick the tape up off the floor. Why do they torment them so, she screams, always slipping away? Pigs at the feet of God, animal corpses sharpening their claws and scurrying about in the filth, changing things, endlessly changing them. They will annihilate every molecule of their pitiful existence.

Go out to the corridor and jump down. Switch to Larry.

As Larry

Go to the corridor, jump down and use the stone on the column. Switch to Sal.

As Sal: nine notes

A  J
D  L
S  L
D  K
A  J
D  L
W  L
S  K
W  K
  • Achievement: every barrier sequence played without a mistake.

Video tape 9

Hurry to apartment 104 and take the CARROT off the cabinet. Go out to the corridor and drop the carrot in front of the door of apartment 101. Switch to Larry.

As Larry

Use the stone on the rabbit sitting by apartment 101. Switch to Sal.

As Sal

Pick up the tape that has appeared by apartment 101. You start watching, and the monitor cracks. All that comes through is a demonic scream. That is the ninth tape, and the achievement for the tapes is yours.

Switch to Larry.

As Larry

Go into the dark opening where the door of apartment 103 used to be. Switch to Sal.

Terrence Addison

Go into apartment 103. Sal looks at Mr. Terrence. Try to speak to him; he moves off to the right in silence. Follow him.

Talk to the True Form of Terrence Addison. Sal asks him to stop the madness going on around them, but the True Form says that Terrence no longer exists. Sal decides to stop it himself.

You fall.

Achievement: beat the True Form without falling once

Play the notes shown in the centre of the circle to close the True Form’s eyes, one set per eye. The first four sets are the barrier sequences again; the fifth is new.

First eye, four notes

W  J
D  K
S  K
S  L

Second eye, five notes

W  L
S  J
W  J
S  L
A  J

Third eye, seven notes

D  J
S  J
S  L
S  J
A  J
D  L
W  L

Fourth eye, nine notes

A  J
D  L
S  L
D  K
A  J
D  L
W  L
S  K
W  K

Fifth eye, ten notes

W  K
D  K
S  K
A  K
W  L
D  L
S  L
A  L
A  J
W  L

Keep going until you find yourself in a space flooded with white light, and the achievement is yours if you never fell.

The verdict

Talk to Terrence Addison, who says Sal must kill everyone the Darkness has tainted. After he vanishes, go right and pick up the KNIFE Addison left behind. Listen to the ghost’s voice.

Sal finds himself back in the apartments. Go from apartment to apartment and kill every tenant, his parents among them. Listen to Todd as he dies. Through the window you can see the lights of an arriving police car.

At the trial Dr. Enon gives evidence, and holds that Sal Fisher knew exactly what he was doing and was of sound mind. The foreman of the jury delivers the verdict: guilty of murder in the first degree. The judge sentences Sal Fisher to death.

Ashley, in the tree house, tries to summon Larry. Larry’s appearance makes her realise that Sal and Larry had been telling the truth all along. Ash photographs him, the picture comes out, and she races for the prison.

Ride the motorbike.

Ash tries to stop the execution, but Sal is already strapped into the electric chair. The executioner records the time of death: 18:33.

  • Achievement: finished episode four.

Parts of this guide

One guide by lenin 17, in 5 parts. They read in order, and the part you are on is marked.

  1. Episode One, Strange Neighbors
  2. Episode Two, The Wretched
  3. Episode Three, The Bologna Incident
  4. Episode Four, The Trial
  5. Episode Five, Memories and Dreams