Sally Face: Episode Five, Memories and Dreams
Sally Face: Episode Five, Memories and Dreams closes Steve Gabry’s five-part horror adventure. Sal is dead, Ashley is standing at his grave, and the cult of the Devourers of God is preparing the Final Descent. This walkthrough covers the whole episode, the seven documents, the six coloured tiles and every achievement, including the requirement for the secret ending.
How the game plays
- Controls: keyboard.
- Menu: the Esc key.
- Inventory: the Q key. Items are used automatically.
- Saving: automatic, into a single slot,
SallyFaceGameSave_0.sav. On Windows it lives atC:\Users\<user name>\AppData\LocalLow\Steve Gabry\Sally Face. One achievement asks you to get through the action sequences without dying, so keep copies of the save.
Prologue: playing as Ashley Campbell
Ashley Campbell is one of the game’s central characters and the sister of Benjamin Campbell. She is the closest friend and classmate of Sal Fisher, Larry Johnson and Todd Morrison. She first appears in the second episode, when Sal meets her at Todd’s apartment; by the third the four of them are inseparable, and she does much of the work in the investigation into the meat that went into Nockfell High’s bologna. In that same episode she nearly dies, falling into the undercroft and the temple of the Devourers of God, and Sal and Larry get her out. In the fourth she testifies against Sal, convinced he should be committed for treatment rather than executed, and puts enormous effort into finding a way to save him from the chair. It fails, and Sal is executed in front of her.
- Towards the achievement for the six tiles: walk to the far left end of the graveyard and find the first hexagonal tile with dots (1 of 6). Note its colour and how many dots it has.
The graves
Go right and read the headstones.
Luke Holmes. Stacy’s husband, Megan’s father, one of the cult’s three leaders. The Red-Eyed Demon lived in his body. Took his own life.
Stacy Holmes. Luke’s former wife, Megan’s mother, Gregory Montague’s lover. Killed by Luke.
Megan Holmes. Daughter of Stacy and Luke, the key figure of the second episode, who haunted the Addison Apartments as a ghost. Killed by Luke.
Cassandra Sanderson. Wife of Henry Sanderson and the Fishers’ neighbour in the Addison Apartments. Died the day Sal and Henry arrived in Nockfell, killed by Charley Mansfield while she was studying the occultist’s ancient book. Larry Johnson was the unwilling witness. She appears as a body in the first episode and as a ghost at the start of the second, in Sal’s nightmare.
Herman Sanderson. Husband of the murdered Sandy Sanderson and a former leader of the Devourers of God. Shot himself when he could not find his wife in the room and concluded that her ghost had been consumed.
Robert Silva. A minor character met in the third episode. Sal’s neighbour, who lived in apartment 401. One of Sal’s victims.
Janice and Ray Morrison. Todd’s parents. Sal’s victims.
Chug (Chuck) Cohen. A good-natured heavy man who loved bologna days in the cafeteria. One of Sal’s victims.
Sara Cohen. The small daughter of Chug and Maple Cohen. One of Sal’s victims.
Larry Johnson. One of the central characters and Sal’s friend. Presumed to have taken his own life by jumping from the roof; his body was never found.
Lisa Johnson-Fisher. Larry’s mother and Sal’s stepmother, Henry Fisher’s new wife. One of Sal’s victims.
Henry Fisher. Sal’s father, and his victim.
Sal Fisher. Ash looks at the prosthetic mask lying on his grave, and begins her account.
Finding the explosives
Ash talks to Neil, a minor character and a close friend of Todd’s, first mentioned in the third episode when Sal looked at the photograph in Todd’s locker, and present at Sal’s trial in the fourth.
Ash talks about Todd, who escaped from the hospital five months ago, and hopes he is all right. Neil is convinced Todd is being held under the church. The two of them plan to break in and get him out, using dynamite.
Ask the available questions: “Have you fed Maple yet?” and “Did you take the new package to the shed?”
Maple Cohen is Chug’s wife and the mother of their daughter Sara, a minor character in the third and fourth episodes.
- Towards the achievement for the seven documents: read the notes lying on the table, “Report on the cultists’ recordings 03-05”. Document 1 of 7.
Go left and down. Go right and into the first door at the back of the screen; it has no highlight. Look at the photograph lying on the cardboard box. Go out into the corridor and into the next room on the right, Sal’s room.
Look at Gizmo, the Fishers’ Maine Coon, who has not left the room since the day of the execution.
Go out into the corridor and right, and down into the basement. Speak to Maple Cohen, shut in a cage, and get nothing back but the growling of a woman who has lost her mind. Ash says she has to make a quick trip to the shed, and will come back with some good soup for Maple.
Go right.
- Towards the achievement for the seven documents: read the records lying on the sofa, “Records of the corruption in Maple”. Document 2 of 7.
Go out to the back yard and interact with the shed.
- Achievement for remembering the code: enter 4035364 on the keypad, the same code as in episode four.
Go into the shed.
- Towards the achievement for the seven documents: read Todd’s notes, “The last prophecy of Citlali Grey”. Document 3 of 7.
Take the PACKAGE from the table, answering Yes to the question.
Ash is back at Sal’s grave. She talks about the strange pyramids she and Neil have been receiving in the post from a mysterious occultist helping them. She found the third in Todd’s shed. She has a feeling the pyramids are somehow connected to Sal.
The tree house
Ash is in the tree house, talking to the ghost of Larry Johnson. They discuss the three pyramids, which will be the beginning of the end of the cult. Ash insists only Sal can stop the Devourers of God; Larry’s ghost tells her not to give up and to find him, and says he will help her if only he can get out of the tree house that holds him.
Ash sets the tree alight and burns the house down. For weeks afterwards she came back to the burnt tree, and Larry never appeared.
Ash is at Sal’s grave again, carrying on her account. She goes to Neil to finish what they started, and does not find him in his room.
Goal: find Neil
Pick the rucksack up off the floor. Ash takes the EXPLOSIVES out of Neil’s bag.
- Towards the achievement for the seven documents: read Todd’s notes lying on the table. Document 4 of 7.
Go down the stairs.
- Towards the achievement for the six tiles: go right into the bathroom. By the basin, look at the hexagonal tile with dots (2 of 6). Note its colour and dot count.
Leave the bathroom and go down to the basement. The mesh of the cage that held Maple Cohen is torn open, and Maple has gone. Ash hears the front door.
Go up to the ground floor and left, towards the way out.
- Towards the achievement for the seven documents: take the letter from the kitchen cabinet and read it. The mysterious helper is again telling Ash what to do. Document 5 of 7.
Goal: plant the C4
On the back of the letter is a map showing where the bowls are. Ash heads for the temple.
Down in the temple’s undercroft, go right and into the east corridor. Ash listens in on a conversation between cultists. When they leave, go right.
- Towards the achievement for the six tiles: behind the column, find the hexagonal tile with dots (3 of 6). Note its colour and dot count.
- Towards the achievement for getting through without dying: take care not to be seen by the cultist.
Plant the C4, go right and into the north corridor. Go all the way right and into the west corridor. Plant C4 in the bowls, go right and through the first door. Go right and plant C4; one of the bowls falls and shatters.
Go left and back to the north corridor. Go left, past the door to the inner west corridor and past the locked door. Go through the second door into the inner east corridor. Go left and plant the last of the C4. Ash notes that everything is in place.
Go through the door on the left into the dungeon.
Neil, locked in a cage, calls out to Ash. He says Maple is down here too. He suggests she blow the temple anyway; Ash refuses to leave her friends. Travis breaks into the argument, appearing in the dungeon in a cultist’s robe.
Travis Phelps is the son of Kenneth Phelps, who owned the local church in Nockfell, and the mysterious helper who has been sending Neil and Ashley the pyramids of his own accord.
Ash talks to Sal’s mask at his grave. She tells him she could not press the detonator, and asks him to help her.
Memories and dreams: playing as Sal Fisher
Sal talks to the voices out of the light and out of the darkness, each with its own advice: listen to your heart, or listen to your reason.
Go left and into the house in the void.
- Towards the achievement for Jim’s story: go into the dark room and the light room in turn and listen to the voices. Go up the stairs and talk to the shadow of Jim Johnson.
Jim Johnson is Lisa’s former husband and Larry’s father, who disappeared searching for the Door of Enlightenment. His sister Evelyn, who set the demon’s origin in motion, can be seen on the tapes in the third episode.
Jim assures Sal that he is the key to destroying the Devourers, who may soon be able to call up a plague. He says that since his death Sal has been able to move between parallel worlds, and offers to let him practise first. Sal has to collect the parts of a device, three pyramids hidden in three worlds.
World one: the apartment
Go through the door marked 1, the corridor Jim made, then through door 2, and into the triangle of light.
Sal’s memory: his father Henry talks to Dr. Zimbardo, who advises him to move house and gives him a cat, to help Sal through the trauma of his mother’s death.
You are in Sal Fisher’s apartment. Sal talks to Jim in his head, and Jim says the first pyramid is in this building.
Go left and read Ashley’s letter on the table. Note the time set on the microwave, 1:45. Go right, past Todd’s room, whose door has a keypad on it. Note the cable running from the panel into the room on the right, and go in there.
Rotate the hexagons until the green lights come on above them. Go out to the living room and into Sal’s room.
- Towards the achievement for the six tiles: go right and find the hexagonal tile with dots (4 of 6) under the bed. Note its colour and dot count.
Switch the tape deck on and listen to the music. Go out to the living room and right. Switch the television on and note the number on the screen, 5023. The basement door is jammed. Go into the bathroom and turn the hot water on, at the basin, which has no highlight, and note the number that appears on the mirror, 7842.
The door code
Add the three numbers together:
145 5023 7842 ----- 13010
Go to the door of Todd’s room and enter 13010. Go up into Todd’s room and take PYRAMID 1 from the table.
Playing as Ashley
Go up to Sal’s grave and talk to his ghost. Pick up the north pyramid, the top one, and look at the note that appears. Note the drawings in the row marked NORTH.
Interact with the faces of the pyramid, pressing the parts that carry the pairs of circle segments the note shows. The pyramid activates.
World two: the forest
Playing as Sal again.
- Towards the achievement for Jim’s story: go into the dark room and the light room in turn. Go up the stairs and talk to Jim about everything, then speak to him again and work through the new topics.
Go through door 1, then door 3, and stand in the triangle of light.
Sal’s memory: he is in the car with his father, talking about his mother and about the man with a dog’s face.
- Towards the achievement for the six tiles: once you are in the forest, go to the bottom left corner of the area and find the hexagonal tile with dots (5 of 6). Note its colour and dot count.
Go right and up. Stand on the spot marked with question marks.
The slabs
Look at the three slabs. Study the first one and remember where the sun discs sit on it. Go down and find the single slab. Light up the squares that held the sun discs on the first slab of the upper group. A column rises.
Go back to the group of slabs. Remember where the dark squares sit on the third slab, on the right. Go left and find another pressure slab. Put the moon symbols on the squares that were dark on the third slab, and suns on all the others. Two more columns rise.
Go to the columns and rotate the hexagons on their front faces so that all the pointers are in the upper position, in this order: left, middle, right, left, middle, right. Take PYRAMID 2.
Playing as Ashley
Take the pyramid on the left. Click the parts of the faces according to the hint in the row marked WEST. The pyramid activates.
World three: the cave
Playing as Sal again.
- Achievement for Jim’s story: go into the dark room and the light room in turn. Go up the stairs and talk to Jim about everything, then speak to him again about the new topics. Together with the two earlier conversations, this one earns the achievement.
Go through door 1, then door 4, and stand in the triangle of light.
Sal’s memory: he is getting ready for his first day at school, talking to his mother.
- Towards the achievement for the six tiles: go right and find the hexagonal tile with dots (6 of 6). Note its colour and dot count.
Go into the cave and talk to a young woman called Tala Grey about the cave paintings.
Tala Grey is a descendant of Citlali Grey, the first-generation occultist who created the clan and founded the Grey family.
Go left and deeper in. Go left, moving through the shaft of light falling from the cave roof, and click the paintings of hands on the stone wall. The hexagon mechanisms come to life. Rotate the hexagons so that all their pointers are in the upper position, and you get PYRAMID 3.
Playing as Ashley
Take the pyramid on the right. Click the parts of the faces according to the hint in the row marked EAST. The pyramid activates.
Sal’s ghost says he is in pain. Ash remembers what Todd’s notes said, and cuts the vein in her arm.
The corridor of memories
Playing as Sal. The voice out of the darkness asks Sal how many more of the people close to him he will kill to save the world.
Go right.
Sal’s memory: Sal talks to Larry while looking at a screen.
Go past the empty bottle and the pills scattered beside it.
Sal’s memory: Sal and Todd talk about Neil moving away.
Go past Todd’s broken glasses.
Sal’s memory: Ash gives Sal a drawing lesson.
Stop at the mound of bodies. The voice out of the light invites Sal to take up the power of the Blade of Osiris and finish what he started.
Playing as Ashley
Sal’s voice calls out to Ashley and asks her to become his sword in the darkness. Press R, and Ashley swings the arm that has become her weapon.
Head for the graveyard exit. Ashley goes to the church.
Go left and into the west corridor. Go left and into the inner west corridor, then go right. Ashley notes that the way into the central hall is sealed.
The world of clay
Playing as Sal. Go left and through the wooden door, into a world made of clay.
- Towards the achievement for the seven documents: read the notes on the table, “The Devourers of God”. Document 6 of 7. Note the year of initiation, 1983.
Go to the safe and set it to 1983.
- Achievement for the seven documents: take Jim’s note to Lisa out of the safe. Document 7 of 7.
Achievement: the six tiles
Go left and pull the cabinet away from the wall. Go through the opening and up to the door marked 5. Press the hexagons in the order the six coloured tiles gave you:
white, black, blue, red, green, purple
Watch the scene of the murder of Sal’s mother, and the achievement is yours.
The console
Look at the console. Set the sliders, left to right, to down, up, centre. Set the toggles to down, up, down. You hear the metallic clatter of a door unlocking. Go right.
The Final Descent
Playing as Ashley
Go right and into the central hall. Archbishop Kenneth Phelps announces that the time of the Final Descent has come. Cut down the attacking cultists with your fighting arm, using R.
Playing as Sal
In the approaching hooded figure Sal is astonished to recognise Larry Johnson. The friends talk about the Mother of All, the tree Sal is bound to. Larry says he can save Todd, and hands Sal a guitar so he can hold back the shadows starting to seep into their world.
As Larry, fight off the shadows’ attack.
Playing as Ashley
Dodge the Red-Eyed Demon falling from the ceiling. When the Demon hits the floor, strike it with your arm. After the third blow you see Travis kill Archbishop Kenneth Phelps, and Travis falls into the dungeon along with him.
Choose No, so that the C4 is not detonated.
Playing as Larry
Press R as soon as the shadows start closing in, and drive them off. Having banished them, Larry speaks to Todd.
Playing as Sal
Press R and beat off the attacking shadows with the sound of the guitar.
Playing as Ashley
Press R and beat off the shadows with your fighting arm.
Playing as Sal
Fight off the shadows while dodging the thorned roots. Once the shadows are banished, attack the roots. Watch the scene with the Devourer of God.
Attack the green monsters in the upper part of the screen while their mouths are open.
Steer Sal’s fall with WASD and shoot at the tree’s roots.
Move up and down, dodge the eyes and shoot them by pressing R.
Destroy the red seeds.
- Achievement: got through the levels without any of the characters dying.
Watch the closing film.
- Achievement: finished the episode. It comes automatically.
The secret ending
One achievement remains, and it is the reason to have collected everything above: it needs every achievement in every episode of the game. Earning it unlocks the secret ending, which shows what became of the characters afterwards.
The end of a very sad story.
View this guide raw, exactly as the archive holds it
Parts of this guide
One guide by lenin 17, in 5 parts. They read in order, and the part you are on is marked.
- Episode One, Strange Neighbors
- Episode Two, The Wretched
- Episode Three, The Bologna Incident
- Episode Four, The Trial
- Episode Five, Memories and Dreams