Return to Zork
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
I found grossly inadequate the RTZ walkthroughs given by this site; and even Activision's phone RTZ walkthrough was crap when it came to overcoming two major obstacles in the game; namely, how to burn the bra box to get the wire, and how to cross the lava bridge to get to the endgame puzzle. Well, here's the necessary vital information that'll absolutely, definitely need get you through the game! This is NOT a complete walkthrough. But IT IS WHAT YOU NEED. Because another complete walkthrough on this old game is definitely NOT needed on this website, that's for sure! But I do list all the right moves that will get you painlessly through the game, and actually enjoy it as a story as well! (And you'll also notice that I'm not humble about it either!) ABSOLUTE ANTIKILLER RULE NO. 1: Do NOT pick up the mice in the beginning of the game. They are diseased! (Probably mutated Anthrax, ya know?) If you carry them for more than three minutes you're gonna die! BRA BOX vs. OVEN You're standing in front of the oven. Pull lever 1. Notice some red and yellow flashing lights above the round golden plaque (it's supposed to be a yellow plaque that depicts a yellow flame)? Well, those flickering red and yellow lights are supposed to be the OPENING to the oven where you can THROW objects in. But due to the lousy 2D graphics, it's anybody's guess what the hell that is! PICK UP the bra box from your inventory and carry it above that yellow plague then hold it onto those vague flickering flames. Left click the box and choose the THROW option to get the bra box into the oven. Pull lever 1 again to CLOSE oven. Now ... pull lever 2, and go into the CLOSEUP view of the open metal drawer for your glowing wire that you'll need to pick the store lock. Use water pitcher to cool wire off and GET wire, etc., etc. DWARF MINE RIDE (ALA MR. MAGOO): I had no trouble negotiating the maze inside the dwarven mine to get to the statues, which are supposed to mend the broken Flying Disc of Frobozz. But I did have a bit of trouble memorizing the LRSR LRSR LLRS(?) mining cart route. HOWEVER, If you take two minutes to memorize this easily remembered sequence, you'll have no trouble handling the mouse-driven mining cart. To defeat the sluggish (buffered) mouse cursor, try anticipating where you gotta turn next by quickly moving the mouse cursor to whatever side of the screen you're supposed to click on next. The mining cart doesn't move too fast; which leaves you plenty of time to move that sluggish mouse cursor to whatever side of the screen needs clicking on. After that, you'll end up with manipulating the sequence that'll get you your Flying Disc of Frobozz. HOW TO GET THE LAVA BRIDGE UP! Make sure you've got all your items, including some hay and carrots. You won't have the Flying Disc of Frobozz because it was lost busting the wall of illusion. And you won't have Canuk's ship in a bottle or his duck scroll because you can't remove them from his hut -- they must be enchanted or something, like Ollie North's missing files.... Oh well, anyway, you'll find that all the crap you toss at the bridge won't raise the bridge all the way. No way! Despite what all previous walkthroughs tell ya! That's because you still need THREE MORE ITEMS. Using your enchanted map, beam yourself back to the Whispering Woods and grab some bat guano; then transport to the blacksmith and steal back the golden coin that's on the table behind his, er, behind; and, lastly, beam yourself back to East Shanbar and grab the diseased mice from the torn down old hardware building -- you know, where you had gotten the crank and wooden box earlier on. Now, with the diseased mice in your pocket, you're gonmna hafta travel fast, or else you're gonna die! Beam yourself at once back to the evil castle and walk quickly back to the lava bridge. By throwing in the mice, guano, and coin the bridge will finally raise itelf. Save game before crossing bridge. Now, you can finish RTZ by winning the not-so-cleverly disguised chess game -- a game wherein you're the Wizard, who is actually a knight. But a knight that has to battle a super queen -- a queen who can also jump to any square on the board. (Must be a Broadway Queen.) It's a pretty cheap game you're forced to play, being that you're playing against a piece that has infinte mobility -- something that even a queen in a real chess game doesn't have! But, oh well, for $9.99, who gives a diddly!
