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by Veikko Danilas part 15 of 27 about 1 minute to read

The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view

Quinn attaches helium container to a balloon and receives flute from the
Leader of the Spill Mountains people. He has to manipulate balloon’s
movement using altitude controls.

Best method of approach:

Take her all the way up. Move with the wind until balloon passes river and
keep going for about one screen. Now take her down (as low as you can) and
after a little ride Quinn should arrive at desert scene.

Get out Quinn’s comscanner and move towards tha ARM base (arrow on comscanner’s
screen while using SCAN button). Repeat the procedure until you arrive at the
forest. Quinn should move something like:

east – north – north – west – north – east

At the ghoul village try to play flute.

Go after the ghoul and talk some more. He leads Quinn to an ARM outpost.
There are two different ways to take out ARM guard, one involves shooting him
while the other, more delicate approach requires Quinn to strike up friendly
conversation with a guard. Guard out of the way, quinn assumes his post at
watchtower only to be picked up by ARM hammerhead.

Parts of this guide

One guide by Veikko Danilas, in 27 parts. They read in order, and the part you are on is marked.

  1. Part 1
  2. Part 2
  3. Part 3
  4. Hints
  5. Part 5
  6. Part 6
  7. Hints
  8. Part 8
  9. Part 9
  10. Hints
  11. Part 11
  12. Part 12
  13. Part 13
  14. Part 14
  15. Part 15
  16. Part 16
  17. Part 17
  18. Part 18
  19. Part 19
  20. Part 20
  21. Part 21
  22. Part 22
  23. Part 23
  24. Part 24
  25. Hints
  26. Part 26
  27. Part 27