Reality Incognita
Upper Deck
Use skeleton key on the door to Captain Quarters. The way is now free, but don’t forget, that those inside are laying in ambush. If you just open the door to Captain Quarters, Peri will be killed. You need something you can throw at enemies from beyond the corner.
Remember the strongbox from Maya Ada’s locker? It’s time to open it!
Strongbox
Now, if you want, you can use the skeleton key to open the strongbox. But then, you’ll have to use password to unlock Captain Quarters, since the skeleton key can be used just once. So, if you already used it on Captain’s door, you must guess password for strongbox.
The note you found some time ago, can help.
It is more complex puzzle, not connected to inventory or game objects. Solve it as a riddle.
In English, the idea is to understand what’s the meaning. The phrase “When she saw what she had done” is past perfect, the “eldest past” time. The noun of “perfect” is “perfection” The solution is “PERFECTION”.
The solution for Russian is different. Here player should understand that verse on the note is “counting-out game”. The translation is “считалка”. But the verse also says it should be named “affectionately”. So, the answer would be “считалочка”.
So to summarize:
In English the answer is “PERFECTION”.
In Russian the answer is “СЧИТАЛОЧКА”.
Opening strongbox will grant you three items: “harigol” (deadly poison), “oblivion” (memory eraser) and generic sedative. Story wise, you can learn about first two from Medical AI. But you can use them anyway.
Now we have something that can help us. After Captain Quarters door is unlocked, you can use any of the three items. However, the outcome will be very different, also depending on if you have a gun. So far, I didn’t tell how to get a gun, so doing it now.
Go to the Armory.
Armory
Before interacting with the sage, take the Kevlar vest. Try to take police baton and see that shelf with batons is locked. Use dumbbell on the hand scanner of batons shelf. Shelf will break and now you can take the baton.
Now, use the armory safe keyboard.
A new window with keyboard will appear.
Remember the password captain gave you?
In English it’s “CARNIVOROUSNESS”
In Russian it’s “ТЕПЛОЭНЕРГЕТИКА”
Enter the password and safe will be unlocked.
Also, if you still got Skeleton Key you can use it here.
Open the safe. Dead woman will fall out. Also a small gun. If there were ever other weapons inside, now there are none.
Take the gun and see the message that’s it’s fingerprint locked, and hence useless to you.
Go back to Main Console.
Main Console
Use the Main Console, then during conversation ask the computer to unlock the gun. He will do so, and gun will become available.
So, back to Captain Quarters. Go to Upper Deck and keep reading about what variants you get.
Use one of colored ampoules on Captain Quarters door.
Using Harigol on Captain Quarters door:
The poison will kill Vera and Nava. You will lose a chance to talk to them, but can continue the game. Possible way, but not really recommended.
Using Sedative on Captain Quarters door, while NOT having gun:
You can talk to Vera and Nava. Soon, they will understand that you can’t do anything to them and jump out on you. This choice leads to death of protagonist.
Using Sedative on Captain Quarters door, while having unavailable gun:
You can talk to Vera and Nava. Soon, they will understand that you can’t do anything to them and jump out on you. This choice leads to death of protagonist.
Using Sedative on Captain Quarters door, while having authorized gun:
You can talk to Vera and Nava. They will see you have a gun and can use it and will comply. You can talk to them, then decide what to do – release them or finish them off. There won’t be any specific consequences in either case. Possible way, but not the best.
Using Oblvion on Captain Quarters door
Vera and Nava will forget last few days and will believe to you, and will be ready to answer all your questions. After conversation, they will leave. Most recommended choice.
Captain Quarters
If Vera and Nava are alive you can talk to them. During conversation, they will give you another mini-disc about antimatter and the access card to Neo-Physics lab. If you killed Vera and Nava, search (TAKE) their bodies to get those items.
Take the book. Another keycard will fall out: Captain Masterkey. In your inventory, open the “Solar Queen” book you just took. You’ll get a bookmarker. Examine the bookmarker in inventory to see the 4 digits code.
Use the safe and enter the code you just learned. Safe will be now unlocked. Open the safe and take the “Columbus” crew dossier.
Examine poster on the wall. On the new window, click on both interactable areas. You’ll learn that there is a self-destruct console on the ship, and that it can only be destroyed with antimnatter.
Our next goal is to make container for antimatter.
Go back to Upper Deck.
Upper Deck
Use the Captain Masterkey on the Secondary Officer door. Open the door.
Alexandra’s room
Take the weird eyeglasses. Take the Kevlar helm.
The safe will require password. Crew dossier can give a hint. The password is the name of corporation, to which Alexandra invested a large sum. Open the crew dossier in your inventory, then read all pages. Click on the page to move to next one. Click outside to close the book.
In English: “SLEIPNIR”
In Russian: “СЛЕЙПНИР”
Safe will open. Take the book from inside. It is Neo-Physics Guide.
Go to the Library.
Library
Upload the new mini-disc and read the new article. You’ll learn how to make antimatter container and what you need for this.
Go to East Science Corridor.
East Science Corridor
Use neo-physics lab access card on relevant card reader, then open the door to Neo-Physics lab.
Neo Physics Lab
If you try to interact with something, Peri will say that she doesn’t understand anything in those devices. But you already have a guide! Open the neo-physics guide in your inventory, then read all pages. Click on the page to move to next one. Click outside to close the book.
Now, you can interact with all objects and items in this room.
Good news – using delivery console, you can get items from the robot in Engineering Bay, without needing to actually go all the way down there. Use the console now, and ask for plastic.
Take all items from the table: Paratempus Capsule, Box of chemicals, Rejuvenator, Frozen Vacuum. When you try to take the robot rat, the cat will break it.
Use emergency lamp on nano-sub multiplier. You need to have paratempus capsule as well. Both items will be replaced by stored light.
Go to Separator Lab.
Separator Lab
Use varazium lenses (the weird eyeglasses from Alexandra’s room) on Separator.
Use the Separator. You’ll get varazium.
Go to Merger Lab.
Merger Lab
Use, in any order, following items on Merger: plastic, stored light, varazium. Use the Merger.
You’ll get antimatter container.
Go back to Neo-Physics Lab.
Neo Physics Lab
Use antimatter container on Mintiaturized Patricle Accelerator. It will be replaced by contained antimatter.
And here is the story folds to two possible storylines!
Bad Ending Storyline
Go to Self-Destruct Lab
Self-Destruct Lab
USE Contained Antimatter on Console. Video should play where Peri is stunned by laser ray
Conversation with Maya Ada should start automatically
Talk about what you want until conversation is concluded
Peri is now under mind control, she wants to find and kill other survivors
Following item should disappear from inventory:
Captain keycard, Neo-Physics card, Contained Antimatter, also what remains of: Harigol, Sedative, Oblivion
Go to Main AI
Main AI
Use the Main AI Console
Check that a new conversation starts, Main AI should reject helping Peri
Go to Crew Quarters
Crew Quarters
Talk to Robot Butler to learn about hidden room
Go to Library
Library
Search the cupboard with mini-discs, then upload new mini-disc via console to datapad, then read new article. You need to do it three times.
Go to Engineering Bay.
Engineering Bay
Ask robot for resonating antrite, steel and plastic.
Go to Merger Lab.
Merger Lab
Use following items in any order on Merger: plastic, steel and resonating antrite.
Use Merger and get wall cutting laser.
Go to Self-Destruct Room
Self-Destruct Room
Use Console
Check through conversation that all options work. It does nothing and added just for fun.
Go to Trash Pit.
Trash Pit
Use stethoscope on Wall (one of walls should now be intractable), Peri will say there is someone on another side.
Use wall cutting laser on the Wall.
If you haven’t found and authorized the gun, do it now. If you don’t, Peri will die when trying toi enter.
Enter through the hole in the wall
Bunker
Take small computer, time control device, contained antimatter (another one)
Go out
Conversation should now play, first with Maya Ada then with Robot Butler
Robot will say that Peri is now free of mind control, that Maya set ship to self-destruct, and what Peri must do to escape
New item should appear in inventory: Microchip
After a set number of transitions, the ship you are on will explode, so don’t wander randomly!
In your inventory USE microchip on small computer, they will be removed and replaced by portable super computer.
Go to Neo-Physics Lab
Neo-Physics Lab
Use Ultra-Hard Alloys Press, conversation should start
Ask for pseudo antimatter bubble
Exit conversation
Start conversation again and ask for self sustaining space capsule
End conversation
Now you should have Self Sustaining Space Capsule in inventory
Go to Airlock
Airlock
Open external door
Earth
Conversation should start automatically
Talk through
When you finish talking, end cutscene is played
THE END!
Good Ending Storyline
Go to Neo-Physics Lab
Neo-Physics Lab
Use Ultra-Hard Alloys Press, conversation should start
Ask for Mirror Armor
Exit conversation
Now you should have mirror armor in inventory
Go to Self-Destruct Room
Self-Destruct Room
Use contained antimatter on console
Video will play where Peri is wearing armor that deflects stun ray
Use contained antimatter on console (again), console will melt
Go to Main AI
Main AI
Use the Main AI Console
Talk through everything, Main AI must suggest to use Signal Jammer and Signal Emitter to overcome Maya Ada.
Go to Engineering Bay
Engineering Bay
Ask robot for Signal Jammer and Signal Emitter.
Now you should have signal jammer and signal emitter in inventory
Use signal emitter on the floor, floor should now be interactable.
Go to Neo-Physics Lab
Neo-Physics Lab
Video where Peri kills Maya Ada should play automatically
When video ends, dead Maya Ada should be shown
Examine Maya Ada, Peri will notice that what she considered to be a mask is actually a face. Maya isn’t human!
Use scalpel on Maya Ada
Maya Ada will be revealed as an android!
Examine Maya Ada (again)
Peri will notice a label reading: “Reality Incognita” inside Maya’s body
Go to Library
Library
Search the cupboard with mini-discs, you should get a mini-disc about Reality Incognita, upload it the usual way and read new article.
Go to Main AI
Main AI
Use the Console
Ask about anything you want.
Go to Trash Pit
Trash Pit
Enter through the newly appeared door
Bunker
Talk to Captain
He is in shock and can’t communicate
Go to Library
Library
Search the cupboard with mini-discs, you should get a mini-disc about advanced psychiatric treatments, upload and read it.
Go to Neo-Physics Lab
Neo-Physics Lab
Use any book your found on Post Organic Time Flow Reverser, if you have at least 5 books in inventory, they will all disappear and wood dust will appear instead
In inventory merge rejuvenator with wood dust, both will disappear and be replaced with plant mass.
Go to Upper Deck
Upper Deck
Move to Garden. The transition area, as if you were going backwards, through “fourth wall”.
Stage 13: Garden
EXAMINE all the interactable tree objects
Take folia timore from most weird tree
Go to Prototype Drugs Lab
Prototype Drugs Lab: Bad Cure
Finally, you learned how to use the device here.
Use box of chemicals, plant mass, folia timore and my blood pack.
If you didn’t identify blood pack, use the one with number 2. If you use another one, the cure will kill Ray instead.
Go to Bunker.
Bunker
Talk to Captain and offer him cure. If you used incorrect blood pack, Ray will die and you’ll lose the game. If cure is correct, you can continue.
Talk thoroughly
After conversation ends, Captain will appear as inventory item
Go to Library
Stage 18: Library
Search the cupboard with mini-discs, you should get a mini-disc about Veles. Upload and read it.
Go to Bridge
Bridge
Use controls
Video with ship landing will play
Earth City
Examine Headquarters twice
Video with Peri beating people will play, then new area will load
Veles headquarters
Go through conversation, check all options
Video will play
THE END