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Reality Incognita

by Dire Boar Games 102 sections about 39 minutes to read

Upper Deck

Use skeleton key on the door to Captain Quarters. The way is now free, but don’t forget, that those inside are laying in ambush. If you just open the door to Captain Quarters, Peri will be killed. You need something you can throw at enemies from beyond the corner.

Remember the strongbox from Maya Ada’s locker? It’s time to open it!

Strongbox

Now, if you want, you can use the skeleton key to open the strongbox. But then, you’ll have to use password to unlock Captain Quarters, since the skeleton key can be used just once. So, if you already used it on Captain’s door, you must guess password for strongbox.

The note you found some time ago, can help.

It is more complex puzzle, not connected to inventory or game objects. Solve it as a riddle.

In English, the idea is to understand what’s the meaning. The phrase “When she saw what she had done” is past perfect, the “eldest past” time. The noun of “perfect” is “perfection” The solution is “PERFECTION”.

The solution for Russian is different. Here player should understand that verse on the note is “counting-out game”. The translation is “считалка”. But the verse also says it should be named “affectionately”. So, the answer would be “считалочка”.

So to summarize:

In English the answer is “PERFECTION”.

In Russian the answer is “СЧИТАЛОЧКА”.

Opening strongbox will grant you three items: “harigol” (deadly poison), “oblivion” (memory eraser) and generic sedative. Story wise, you can learn about first two from Medical AI. But you can use them anyway.

Now we have something that can help us. After Captain Quarters door is unlocked, you can use any of the three items. However, the outcome will be very different, also depending on if you have a gun. So far, I didn’t tell how to get a gun, so doing it now.

Go to the Armory.

Armory

Before interacting with the sage, take the Kevlar vest. Try to take police baton and see that shelf with batons is locked. Use dumbbell on the hand scanner of batons shelf. Shelf will break and now you can take the baton.

Now, use the armory safe keyboard.

A new window with keyboard will appear.

Remember the password captain gave you?

In English it’s “CARNIVOROUSNESS”

In Russian it’s “ТЕПЛОЭНЕРГЕТИКА”

Enter the password and safe will be unlocked.

Also, if you still got Skeleton Key you can use it here.

Open the safe. Dead woman will fall out. Also a small gun. If there were ever other weapons inside, now there are none.

Take the gun and see the message that’s it’s fingerprint locked, and hence useless to you.

Go back to Main Console.

Main Console

Use the Main Console, then during conversation ask the computer to unlock the gun. He will do so, and gun will become available.

So, back to Captain Quarters. Go to Upper Deck and keep reading about what variants you get.

Use one of colored ampoules on Captain Quarters door.

Using Harigol on Captain Quarters door:

The poison will kill Vera and Nava. You will lose a chance to talk to them, but can continue the game. Possible way, but not really recommended.

Using Sedative on Captain Quarters door, while NOT having gun:

You can talk to Vera and Nava. Soon, they will understand that you can’t do anything to them and jump out on you. This choice leads to death of protagonist.

Using Sedative on Captain Quarters door, while having unavailable gun:

You can talk to Vera and Nava. Soon, they will understand that you can’t do anything to them and jump out on you. This choice leads to death of protagonist.

Using Sedative on Captain Quarters door, while having authorized gun:

You can talk to Vera and Nava. They will see you have a gun and can use it and will comply. You can talk to them, then decide what to do – release them or finish them off. There won’t be any specific consequences in either case. Possible way, but not the best.

Using Oblvion on Captain Quarters door

Vera and Nava will forget last few days and will believe to you, and will be ready to answer all your questions. After conversation, they will leave. Most recommended choice.

Captain Quarters

If Vera and Nava are alive you can talk to them. During conversation, they will give you another mini-disc about antimatter and the access card to Neo-Physics lab. If you killed Vera and Nava, search (TAKE) their bodies to get those items.

Take the book. Another keycard will fall out: Captain Masterkey. In your inventory, open the “Solar Queen” book you just took. You’ll get a bookmarker. Examine the bookmarker in inventory to see the 4 digits code.

Use the safe and enter the code you just learned. Safe will be now unlocked. Open the safe and take the “Columbus” crew dossier.

Examine poster on the wall. On the new window, click on both interactable areas. You’ll learn that there is a self-destruct console on the ship, and that it can only be destroyed with antimnatter.

Our next goal is to make container for antimatter.

Go back to Upper Deck.

Upper Deck

Use the Captain Masterkey on the Secondary Officer door. Open the door.

Alexandra’s room

Take the weird eyeglasses. Take the Kevlar helm.

The safe will require password. Crew dossier can give a hint. The password is the name of corporation, to which Alexandra invested a large sum. Open the crew dossier in your inventory, then read all pages. Click on the page to move to next one. Click outside to close the book.

In English: “SLEIPNIR”

In Russian: “СЛЕЙПНИР”

Safe will open. Take the book from inside. It is Neo-Physics Guide.

Go to the Library.

Library

Upload the new mini-disc and read the new article. You’ll learn how to make antimatter container and what you need for this.

Go to East Science Corridor.

East Science Corridor

Use neo-physics lab access card on relevant card reader, then open the door to Neo-Physics lab.

Neo Physics Lab

If you try to interact with something, Peri will say that she doesn’t understand anything in those devices. But you already have a guide! Open the neo-physics guide in your inventory, then read all pages. Click on the page to move to next one. Click outside to close the book.

Now, you can interact with all objects and items in this room.

Good news – using delivery console, you can get items from the robot in Engineering Bay, without needing to actually go all the way down there. Use the console now, and ask for plastic.

Take all items from the table: Paratempus Capsule, Box of chemicals, Rejuvenator, Frozen Vacuum. When you try to take the robot rat, the cat will break it.

Use emergency lamp on nano-sub multiplier. You need to have paratempus capsule as well. Both items will be replaced by stored light.

Go to Separator Lab.

Separator Lab

Use varazium lenses (the weird eyeglasses from Alexandra’s room) on Separator.

Use the Separator. You’ll get varazium.

Go to Merger Lab.

Merger Lab

Use, in any order, following items on Merger: plastic, stored light, varazium. Use the Merger.

You’ll get antimatter container.

Go back to Neo-Physics Lab.

Neo Physics Lab

Use antimatter container on Mintiaturized Patricle Accelerator. It will be replaced by contained antimatter.

And here is the story folds to two possible storylines!

Bad Ending Storyline

Go to Self-Destruct Lab

Self-Destruct Lab

USE Contained Antimatter on Console. Video should play where Peri is stunned by laser ray

Conversation with Maya Ada should start automatically

Talk about what you want until conversation is concluded

Peri is now under mind control, she wants to find and kill other survivors

Following item should disappear from inventory:

Captain keycard, Neo-Physics card, Contained Antimatter, also what remains of: Harigol, Sedative, Oblivion

Go to Main AI

Main AI

Use the Main AI Console

Check that a new conversation starts, Main AI should reject helping Peri

Go to Crew Quarters

Crew Quarters

Talk to Robot Butler to learn about hidden room

Go to Library

Library

Search the cupboard with mini-discs, then upload new mini-disc via console to datapad, then read new article. You need to do it three times.

Go to Engineering Bay.

Engineering Bay

Ask robot for resonating antrite, steel and plastic.

Go to Merger Lab.

Merger Lab

Use following items in any order on Merger: plastic, steel and resonating antrite.

Use Merger and get wall cutting laser.

Go to Self-Destruct Room

Self-Destruct Room

Use Console

Check through conversation that all options work. It does nothing and added just for fun.

Go to Trash Pit.

Trash Pit

Use stethoscope on Wall (one of walls should now be intractable), Peri will say there is someone on another side.

Use wall cutting laser on the Wall.

If you haven’t found and authorized the gun, do it now. If you don’t, Peri will die when trying toi enter.

Enter through the hole in the wall

Bunker

Take small computer, time control device, contained antimatter (another one)

Go out

Conversation should now play, first with Maya Ada then with Robot Butler

Robot will say that Peri is now free of mind control, that Maya set ship to self-destruct, and what Peri must do to escape

New item should appear in inventory: Microchip

After a set number of transitions, the ship you are on will explode, so don’t wander randomly!

In your inventory USE microchip on small computer, they will be removed and replaced by portable super computer.

Go to Neo-Physics Lab

Neo-Physics Lab

Use Ultra-Hard Alloys Press, conversation should start

Ask for pseudo antimatter bubble

Exit conversation

Start conversation again and ask for self sustaining space capsule

End conversation

Now you should have Self Sustaining Space Capsule in inventory

Go to Airlock

Airlock

Open external door

Earth

Conversation should start automatically

Talk through

When you finish talking, end cutscene is played

THE END!

Good Ending Storyline

Go to Neo-Physics Lab

Neo-Physics Lab

Use Ultra-Hard Alloys Press, conversation should start

Ask for Mirror Armor

Exit conversation

Now you should have mirror armor in inventory

Go to Self-Destruct Room

Self-Destruct Room

Use contained antimatter on console

Video will play where Peri is wearing armor that deflects stun ray

Use contained antimatter on console (again), console will melt

Go to Main AI

Main AI

Use the Main AI Console

Talk through everything, Main AI must suggest to use Signal Jammer and Signal Emitter to overcome Maya Ada.

Go to Engineering Bay

Engineering Bay

Ask robot for Signal Jammer and Signal Emitter.

Now you should have signal jammer and signal emitter in inventory

Use signal emitter on the floor, floor should now be interactable.

Go to Neo-Physics Lab

Neo-Physics Lab

Video where Peri kills Maya Ada should play automatically

When video ends, dead Maya Ada should be shown

Examine Maya Ada, Peri will notice that what she considered to be a mask is actually a face. Maya isn’t human!

Use scalpel on Maya Ada

Maya Ada will be revealed as an android!

Examine Maya Ada (again)

Peri will notice a label reading: “Reality Incognita” inside Maya’s body

Go to Library

Library

Search the cupboard with mini-discs, you should get a mini-disc about Reality Incognita, upload it the usual way and read new article.

Go to Main AI

Main AI

Use the Console

Ask about anything you want.

Go to Trash Pit

Trash Pit

Enter through the newly appeared door

Bunker

Talk to Captain

He is in shock and can’t communicate

Go to Library

Library

Search the cupboard with mini-discs, you should get a mini-disc about advanced psychiatric treatments, upload and read it.

Go to Neo-Physics Lab

Neo-Physics Lab

Use any book your found on Post Organic Time Flow Reverser, if you have at least 5 books in inventory, they will all disappear and wood dust will appear instead

In inventory merge rejuvenator with wood dust, both will disappear and be replaced with plant mass.

Go to Upper Deck

Upper Deck

Move to Garden. The transition area, as if you were going backwards, through “fourth wall”.

Stage 13: Garden

EXAMINE all the interactable tree objects

Take folia timore from most weird tree

Go to Prototype Drugs Lab

Prototype Drugs Lab: Bad Cure

Finally, you learned how to use the device here.

Use box of chemicals, plant mass, folia timore and my blood pack.

If you didn’t identify blood pack, use the one with number 2. If you use another one, the cure will kill Ray instead.

Go to Bunker.

Bunker

Talk to Captain and offer him cure. If you used incorrect blood pack, Ray will die and you’ll lose the game. If cure is correct, you can continue.

Talk thoroughly

After conversation ends, Captain will appear as inventory item

Go to Library

Stage 18: Library

Search the cupboard with mini-discs, you should get a mini-disc about Veles. Upload and read it.

Go to Bridge

Bridge

Use controls

Video with ship landing will play

Earth City

Examine Headquarters twice

Video with Peri beating people will play, then new area will load

Veles headquarters

Go through conversation, check all options

Video will play

THE END