Quest For Glory 5: Dragon Fire (Magic user
2. RITE OF CONQUEST
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos announces the next Rite – The Rite Of Conquest. This mission requires you to seek out the ruthless Warlord, General Claudius, who has a fortress hidden on one of the islands surrounding Marete, and make sure he is no longer a threat to Silmaria. You’ll need to bring back his SHIELD as proof.
After you are escorted from the Hall Of Kings, head all the way right, until you see Rakeesh. Talk to Rakeesh about everything.
Just as before, don’t rush into it. Prepare yourself first.
Go left to the Notice Board, look at the Notice Board, and read all the new notices. Now head down the stairs into the Main Square.
Continue down to Pholus’s Weapons Stall and talk to Pholus about everything.
Walk along to the Adventurer’s Guild and enter it. Look on the Notice Board and read the new notice. Talk to Toro about everything. Talk to Elsa about everything. Now leave the Adventurer’s Guild.
After 5pm, go to the Dead Parrot Inn.
DEAD PARROT INN
Go up stairs on the left, to the private seating area. Talk to Ugarte about everything. Ugarte mentions wanting payment for information, but DON’T pay him anything yet. Now leave the Dead Parrot Inn.
SILMARIA
SAVE YOUR GAME HERE. Make your way left, back towards Gnome Ann’s Inn. As you cross the bridge next to the Adventurer’s Guild, Ugarte sneaks out from the shadows and talks to you (he was in the Dead Parrot Inn a moment ago – how did he get here before you?). Talk to him about everything. He tells you that the Assassin is following him, and he doesn’t feel safe. Just as you Say Goodbye to Ugarte, the Assassin teleports in, throws a poisoned dagger at Ugarte, then teleports out again. Poor Ugarte is in terrible pain! QUICKLY give a POISON CURE PILL to Ugarte. A guardsman comes to help, and says that his men are searching for the Assassin. You are summoned to the Hall Of Kings, where Logos tells you that Ugarte is unconscious, but he will live, thanks to your quick actions. However, they can’t identify the poison that the Assassin used. Talk to Logos about everything. When conversation is over, you will be escorted from the Hall Of Kings.
Head right and talk to Rakeesh about everything. When conversation is over, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table and Ann will bring a meal for you. Now climb the stairs up to your room.
Lie down in the bed and Sleep Until Morning. When morning comes, leave your room again.
Sit down at the table so that Ann can bring your breakfast. Now leave the Inn.
SILMARIA
Make your way to the Apothecary in the Main Square. Talk to Salim about everything. Talk to Julanar about everything. Now leave the Apothecary.
Head down to the pier, and talk to Andre the fisherman about everything. SAVE YOUR GAME HERE. Now talk to Andre again and Rent Boat. Andre tells you that the fortress is rumoured to be near the island of Sifnos. Guide the boat to the south-west area of the map. Andre will tell you when you are near – he’ll wait until it’s dark, then drop you off, and then he’ll leave.
ISLAND OF SIFNOS
SAVE YOUR GAME HERE. There are 6 mercenaries guarding the area. Defeat each of the mercenaries by Casting FORCE BOLT at them. Search the bodies for any goodies.
Climb up the stairs into the fortress. There’s more mercenaries in here. Cast FORCE BOLT on them until most of them are defeated. Look at the pile of SPEARS on the cart, and take several SPEARS. When you’ve taken out some of the mercenaries, run forward to the next section, and a centaur Wizard will teleport in one of the upper areas. Don’t bother chasing him – he’ll just teleport himself to safety.
Quickly Cast REVERSAL and Cast PROTECTION to protect yourself from the Wizard’s spells. Now repeatedly throw SPEARS at the centaur Wizard, until he’s dead. Alternatively, you could Cast FROSTBITE at the centaur Wizard, but that is much harder and VERY frustrating. When you defeat the centaur Wizard, search his body and take AUGMANTATION SCROLL.
General Claudius will show up now. Cast FORCE BOLT on the General – remember to search his body afterwards, and take GENERAL’S SHIELD. Now without their leader, all the remaining mercenaries flee in terror.
In your Inventory, select the AUGMENTATION SCROLL, and Read It. You know now that spell.
Use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.
GNOME ANN’S INN
Well, that was an exhausting day. But now it’s very late, and you’re tired. Lie down on the bed and sleep until morning.
When morning comes, leave your room, go downstairs, and sit at the table so that Gnome Ann can bring your breakfast. Now leave the Inn.
SILMARIA
You’re really overloaded again. Make your way along to Pholus’s Weapons Stall, and sell him any excess SHIELDS and SWORDS you picked up from General Claudius’s island.
Head up to the Apothecary in the Main Square, and stock up on HEALING PILLS, STAMINA PILLS, and POISON CURE PILLS – 15 of each should be enough. Leave the Apothecary.
Go to the Magic Shop. Talk to Shakra and Purchase Something. Buy MANA POTION from him – 30 should be enough for now. Leave the Magic Shop.
Make your way up to the Hall Of Kings and give GENERAL’S SHIELD to the guards at the gate.
Logos declares the Rite Of Conquest ended, with you, Hero, as the winner. Logos also announces that Magnum Opus was found dead next to another broken Dragon Pillar. Another tragic death. Magnum may have been arrogant and conceited, but he didn’t deserve to be murdered.
You are given a chance to rest, before the next Rite starts.
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3. RITE OF VALOUR
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos announces the next Rite – The Rite Of Valour. In this mission, you must defeat the Hydra beast on Hydra Island, and return to Silmaria with the HYDRA TEETH.
After you are escorted from the Hall Of Kings, you find yourself discussing the situation with Rakeesh. Talk to him about everything. Unfortunately, the Assassin strikes again – this time at Rakeesh. Give POISON CURE PILL to Rakeesh. The guards come to help. You return to the Hall Of Kings, and an angry Logos urges you to find the Assassin. First, however, you still have to deal with the Hydra beast.
After you are escorted from the Hall Of Kings, walk left a little bit to the Notice Board. Look at the Notice Board and read all the new notices. Now head down stairs to the Main Square.
Go to Wolfie’s stall, talk to Wolfie, and Purchase Something. Buy some AMPHORAS from him – 10 should be enough.
Go to the Magic Shop and talk to Shakra about everything. Talk to Shakra again and Purchase Something. Buy 10 MANA POTIONS and 30 MANA PILLS from him. When conversation is over, leave the Magic Shop.
Go to the Apothecary. Talk to Julanar about everything. Talk to Salim about everything. Thanks to your quick thinking, Rakeesh will survive. However, he is in a deep coma, and Salim & Julanar can‘t find a cure for him. Now leave the Apothecary.
Make your way left to the Adventurer’s Guild, and enter it. Look at the Notice Board and read the new notices. Read the Log Book again, until you see the entry about Icarus and Deadalus. Talk to Toro about everything. When you’re ready, leave the Adventurer’s Guild.
Go down to the pier area. Go to Pholus’s Weapons Stall and talk to Pholus about everything.
Continue right to the Famous Adventurer, and enter his library. Talk to Famous Adventurer about everything. He tells you a poem about the Ocean Queen – remember this poem for later. When you’re ready, leave the Famous Adventurer.
GNOME ANN’S INN
Return to Gnome Ann’s Inn, and talk to Ann about everything. Hmmm, it seems she owes money to Ferrari, and she can‘t afford to pay him back. Oh dear! Leave the Inn for now.
DEAD PARROT INN
Check the time, and when it’s 5pm, walk along to the Dead Parrot Inn. Enter the Inn, and go up stairs to the left, to the private seating area. Talk to Ferrari about everything – he agrees to trade you the DEED for Gnome Ann’s Inn, for something of equal value. You don’t have anything like that at the moment, so leave the Inn for now.
GNOME ANN’S INN
Return to Gnome Ann’s Inn. Talk to Ann and tell her what Ferrari said. Leave the Inn again.
SILMARIA
Practise Casting spells for the rest of the evening. When you’ve had enough of spell-casting, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Head up to your room.
Lie down on the bed and Sleep Until Morning. When morning comes, leave your room.
Sit down at the table, so that Ann can bring your breakfast. When you’re ready, leave the Inn.
SILMARIA
Now you need to travel to Hydra Island. The boats don’t go that far out, so you need to find another way.
I’ll save you some time, and tell you now that you’re going to need some PEGASUS FEATHERS. If you don’t have any left, return to Pegasus Peaks at top of the map to get some.
When you’re ready, head right, and make your way over to Science Island, using the Gondola to get across to the Island.
SCIENCE ISLAND
Enter the Lab, and SAVE YOUR GAME HERE. Talk to whichever scientist is there about everything. Now look behind the scientist – notice the wing-frame on the wall? You can soon transform the frame into functioning wings. Use BEESWAX on the wing-frame to make it sticky, then attach PEGUSES FEATHERS. Now pick up the newly restored WINGS. You automatically take the WINGS outside, and fly like Icarus. This is your way to Hydra Island.
Well… you fly like Icarus, but you also crash like Icarus.
HYDRA ISLAND
Luckily, you landed in Hydra Island. Click on the Hydra icon to go to the Hydra beast, and SAVE YOUR GAME HERE.
As soon as you arrive in the Hydra beast area, look at that eerie green GOO on the tree. Use an empty AMPHORA to collect some of the GOO. Make sure you do this before dealing with the Hydra beast.
Make sure you have FLAME DART in your belt, for quick access.
Now run along the upper-path and start attacking the Hydra head nearest you. In a few seconds, Elsa will show up, offering to help. Say YES to Elsa’s help. Talk to her about everything. When she asks which you prefer to do, choose Torch The Hydra. She’ll start attacking the Hydra with her sword. Now you go down to the lower-path, and when Elsa successfully chops a Hydra head off, burn the dragon’s neck with FLAME DART to prevent the head from growing back. Make sure you are near the neck, for this to be successful. Repeat this for all 3 Hydra heads. Together, you and Elsa slay the Hydra beast.
Talk with Elsa about everything. Click on the dead Hydra beast and take HYDRA SCALE and HYDRA TEETH. Elsa asks what her reward is for her part in defeating the Hydra beast. Do the right thing – give her the HYDRA TEETH so that she can claim victory to this Rite.
Enter the cave behind the Hydra beast. Elsa finds a magical bow, and then leaves to return to Silmaria. You should search the cave further. Take DRACHMAS on the ground near the entrance. Take MAGIC HELM from the ground. Now SAVE YOUR GAME HERE. Look at the chest on the left – it‘s booby-trapped. From a distance, Cast TRIGGER on the chest to set off the trap. Next, Cast OPEN on the chest. Take all the goodies from the chest, including DRACHMAS and SHRINK SPELL SCROLL. In your Inventory, select the SHRINK SPELL SCROLL, and read it to learn the SHRINK SPELL. There’s nothing more you can do here, so use your MYSTIC MAGNETS to teleport back to Gnome Ann’s Inn.
GNOME ANN’S INN
Leave your room and leave the Inn.
SILMARIA
Go up to the Main Square, then continue up stairs next to the bank.
Look at Notice Board at top of the stairs, and read the new notice. Oh No! Erasmus is sick!
Walk all the way right to the Spinning Hat Teleporter. Walk into the Teleporter and Cast TRIGGER on one of the beams supporting the Teleporter.
ERASMUS’S MYSTICAL HOUSE
Walk left through the cloud face. Now walk along the red carpet, to the castle. Knock On Door and enter the castle.
Fenris is alone here, and he’s understandably worried about Erasmus. Talk to Fenris about everything. It seemed Erasmus was drugged by some mysterious chocolates he thought were from you. Fenris shows you the CHOCOLATE BOX Erasmus ate from – take the CHOCOLATE BOX, but DON‘T eat the chocolates.
You can’t do anything else here, so use MYSTIC MAGNETS to return to Gnome Ann’s Inn.
GNOME ANN’S INN
Leave your room and leave the Inn.
SILMARIA
Practise Casting spells for a while. Mid-evening, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table and Gnome Ann will bring a meal for you. Now head up to your room.
Lie on the bed and Sleep Until Morning. You are woken the next morning by someone banging at your door – you are summoned to the Hall Of Kings.
SILMARIA
Elsa has presented the HYDRA TEETH, and Logos declares her the winner of this Rite. Elsa tells about your part in defeating the Hydra beast. She has shown honour in doing this, so the victory is still rightfully hers.
You are given a chance to rest, before the next Rite starts.
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4. RITE OF DESTINY
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos announces the next Rite – The Rite Of Destiny. You must travel to the Island Of Delos, seek out the Sybil to learn your destiny. You must return with proof that you have spoken to the Oracle.
After you are escorted from the Hall Of Kings, look at the Notice Board and read all the new notices. Now head downstairs to the Main Square.
Go to Wolfie’s stall and talk to Wolfie about everything. If you have not already done so, buy BALLOON PAINTING from Wolfie.
Go to the bank, enter the bank, and talk to the Banker. Make A Transaction, and deposit roughly 2000 into your account, making sure you still have enough money to buy supplies. Now leave the bank.
Go to the Magic Shop and enter it. Talk to Shakra about everything. He tells you that Delos is too far to get there by boat or wings, so you’ll need to find another way. Leave the Magic Shop.
Talk to Marrak at the Fruit Stall. Show him the BALLOON PAINTING. You explain to him that you’re trying to make a HOT AIR BALLOON, and that you need a BRAZIER to use as a heat source for the BALLOON. He agrees to sell you his spare BRAZIER.
Go to the Apothecary. Salim and Julanar tell you that something has happened to Erasmus – he’s been drugged, and no-one can wake him. Give the drugged CHOCOLATE BOX to Salim. He’s glad to have this, so he can start making an antidote to the drug. Talk to Julanar about everything. When you say Goodbye to her, she gives you some MAGIC SEEDS. Talk to Salim about everything. Give the HYDRA SCALES you got from the last Rite, to Salim. Now leave the Apothecary.
Make your way to the Famous Adventure’s place. Talk to Famous Adventurer about everything, and take a mental note of the poem he tells you. When you’re ready, leave Famous Adventurer.
Head along to the Adventurer’s Guild. Look at Notice Board and read the new notices. Talk to Toro about everything. Talk to Elsa about everything. Leave the Adventurer’s Guild.
Return to Gnome Ann’s Inn.
GNOME ANN’S INN
Show BALLOON PAINTING to Gnome Ann, then give her the spare SHEET you got from your bedroom. She agrees to sew it into a balloon-shape, and tells you it will be ready tomorrow. Now talk to Ann, and Tell About Wolfie. If Wolfie could paint her Inn, it would be more appealing to potential customers. Give MAGIC SEEDS to Gnome Ann, and tell her they are fast-growing SEEDS. Now leave the Inn.
SILMARIA
Do what you like for the rest of the day. When it’s evening, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table, and Gnome Ann will bring a meal out for you. Now go on up to your room.
Lie down in the bed and Sleep Until Morning. The next morning, leave your room and go back downstairs.
Gnome Ann gives you back the SEWN SHEET you gave her yesterday. Sit down at the table and Gnome Ann will bring your breakfast. Now leave the Inn.
SILMARIA
Make sure you have at least 7 AMPHORAS of HIPPOCRENE WATER. If you don’t, buy some more AMPHORAS from Wolfie, then head up to Pegasus Peaks at top of the map to fill them with HIPPOCRENE WATER.
Make your way to Science Island, using the Gondola to get across to the island.
SCIENCE ISLAND
Enter the lab and talk to whichever scientist is there about everything. Now go up the lift to the First Floor, where Gort is, then head out through the Exit which is slightly to the left.
You’re outside, on a crane platform. SAVE YOUR GAME HERE. There is a gondola below you that you have to get out of the water – this is the base for your hot air balloon. Look at the nearby monitor, and change the settings as so:
Crane Extension – 100
Crane Rotation – 55
Claw Position – Closed
RUN
The crane picks up the gondola and places it on the platform beside you. Use SEWN SHEET, ROPE, GOO, BRAZIER, and TINDERBOX on the gondola. SUCCESS! Your hot air balloon is flying!
Guide your HOT AIR BALLOON North-West, until you reach Delos.
DELOS
Once you reach Delos, simply click on the HOT AIR BALLOON to land. There are 2 icons on this island. Click on the lower icon to visit the Dryads. Give some HIPPOCRENE WATER to each of the 7 Dryads. Wait a few moments, and they’ll sing to you. You get so caught up in the moment, you start dancing! When the song is over, watch as some MAGIC WOOD is created by the Dryads. Wait a minute… didn’t Shakra say you needed MAGIC WOOD to create a MAGIC STAFF? Walk left, and take the MAGIC WOOD. Now leave the Dryads.
Now go to the top icon to see the Sybil. SAVE YOUR GAME HERE. A stone statue of the Sibyl stands in her temple. Walk right to the pool, and see the BLACK LOTUS floating in the pool. There is a toppled pillar in front of the pool. Click on the pillar to read the inscription – this is very important, otherwise you won’t be able to complete the next Rite. Now take BLACK LOTUS from the pool, then throw a DRACHMA into the pool. This wakes up the Sibyl, and she tells you your destiny. Sounds kinda scary! Anyway, she leaves a PROOF OF DESTINY disc on the floor – take it. Now leave the Sibyl.
Now you have to return to Silmaria, but DON’T use the MYSTIC MAGNETS this time. Click on the HOT AIR BALLOON, and fly South-East back to Silmaria.
SILMARIA
It’s probably pretty late by now, so return to Gnome Ann’s Inn.
GNOME ANN’S INN
Head up to your room, lie on the bed, and Sleep Until Morning. The next morning, leave your room and head back downstairs.
As soon as you leave your room… WOW! What a difference! The place has been painted, and it’s nice and bright and colourful! Wolfie is sitting here – talk to him about everything. Talk to Gnome Ann about everything. Now sit down at the table, and she’ll bring your breakfast for you. When you’re ready, leave the Inn.
SILMARIA
Head up to the Main Square. Wolfie’s back in his stall, so talk to him about everything.
Go along to the Magic Shop. Talk to Shakra about everything. Now give MAGIC WOOD to Shakra, and watch as you and he create the MAGIC STAFF. Notice how your Mana Bar has now changed to a Staff Bar. Nice work! Now leave the Magic Shop.
Go along to the Apothecary. Talk to Julanar about everything and talk to Salim about everything. Give the BLACK LOTUS to Salim – he’ll be able to use this to make an antidote to the Assassin’s poison. Leave the Apothecary.
Make your way up to the Hall Of Kings and give PROOF OF DESTINY to the guards at the gate.
Logos declares the Rite Of Destiny ended, with you, Hero, as the winner.
You are given a chance to rest, before the next Rite starts.
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5. RITE OF COURAGE
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SILMARIA
After some rest, you return to the Hall Of Kings. Logos announces the next Rite – The Rite Of Courage. You must enter Hades, face the Guardian Cerberus, and return with WATER FROM THE RIVER STYX. This will prove your courage.
After you are escorted from the Hall Of Kings, look at the Notice Board and read all the new notices. Now head downstairs to the Main Square.
Talk to Wolfie about everything.
Make your way back to Gnome Ann’s Inn.
GNOME ANN’S INN
Talk to Gnome Ann. She starts complaining about your girlfriend. Wait… GIRLFRIEND? What girlfriend? Head on up to your room.
There’s a big CHOCOLATE BOX on the chair for you. Why would anyone leave chocolate for you? Pick up the CHOCOLATE BOX, but whatever you do, DON’T eat it. Now leave your room and leave the Inn.
SILMARIA
Head down to Pholus’s Weapons Stall and talk to Pholus about everything.
Continue along to the Famous Adventurer’s place. Talk to him about everything – he gives you a hint as to how to get into Hades. Now leave the Famous Adventurer.
Make your way up to Wolfie’s stall, and talk to him about everything. Now talk to him again and Purchase Something. Buy 2 empty AMPHORAS from him – you’re going to need them when you’re in Hades.
Go to the Magic Shop. This will be your last chance to enter this shop, so as a Magic User, you should stock up now. Buy 50 MANA POTIONS and 50 MANA PILLS. Now leave the Magic Shop.
Go right to Marrak’s Fruit Stall. Talk to Marrak, and Buy Things from him. Buy GYRO, PEPPERONI PIZZA, ARTICHOKE PIZZA, and SOKOLATAK.
Do what you like for the rest of the day, but keep an eye on the time. When it’s evening, return to Gnome Ann’s Inn.
GNOME ANN’S INN
Sit down at the table and Ann will bring a meal for you. Now climb up the stairs to your room.
Lie down in the bed and Sleep Until Morning. Next morning, leave your room and go back downstairs.
Sit down at the table so that Ann can bring your breakfast. Now leave the Inn.
SILMARIA
Make your way up to the Apothecary. Salim tells you that thanks to the BLACK LOTUS you gave him, he was able to find an antidote for the Assassin’s Poison. He replaces your old POISON CURE PILLS with his new POISON CURE PILLS. Talk to Julanar about everything. Talk to Salim about everything. Give the CHOCOLATE BOX from your room to Salim, and he‘ll agree to see what he can find out about them. Now buy 30 each of POISON CURE PILLS (yes, as well as the ones you already have), STAMINA PILLS, and HEALING PILLS. When you’re ready, leave the Apothecary.
Head back towards Gnome Ann’s Inn, but don’t enter it. Instead, go through the portcullis gate. SAVE YOUR GAME HERE, then head out into the Wilderness.
WILDERNESS
Head North-West, and go to the Dragon Pillar Icon that has a skull (a little bit past Tinos). This is the Gateway to Hades.
GATEWAY TO HADES
Look at the dead guard next to the broken Dragon Pillar. Because he was killed so violently, his blood is tainting the water here. Use an AMPHORA to get some of the tainted water. Now follow the stream left, until it enters the mountain. Use your AMPHORA WITH TAINTED WATER in the stream here, and you’ll recite a verse. If you haven’t read the verse in the Oracle’s Temple at Delos, this won’t work. When you recite the verse, you’ll hear a crash of thunder, and the Gates to Hades will be revealed. SAVE YOUR GAME HERE, then try to enter Hades. As you approach the Gates, the Guardian Cerberus will appear. Wow, he is big! And he’s mean!! And he won’t let you into Hades!!! Talk to Cerberus about everything. Each of the 3 heads asks for a bribe – give them GYRO, PEPPERONI PIZZA, and BOX OF CHOCOLATE. He’ll let you in now. Place your AURA spell in your belt for quick access, then enter through the gates into Hades.
HADES
As soon as you enter Hades, Cast AURA (so your life energy isn‘t drained away), then SAVE YOUR GAME HERE. When the AURA spell runs out, Cast it again, as many times as necessary while you are in Hades. Now you‘re not a fighter, so avoid all the skeletons and other monsters as much as possible. Run right, and continue right, until you reach a dead-end, with a path far below you. Cast LEVITATE to float down, then run through the arch on the right.
Run left through the giant dragon’s skeleton, and exit through it’s mouth into the next area.
SAVE YOUR GAME HERE. This is where you’ll find the River Hades. Run right down the bottom of the screen, and use an AMPHORA on the edge of the whirlpool to collect LETHE WATER. Continue right until the path ends (the path is hard to see, but it‘s there), and use an AMPHORA on the river to collect STYX WATER.
Now you have both WATERS, retrace your steps, so you’re on the far side of the River Hades. Now run right again until you see the Hall Of Hades.
Make sure your Health and Stamina are at maximum, and SAVE YOUR GAME HERE. Enter into the Hall Of Hades. The Guardian Of The Dead stops you from entering, and tells you about two souls in pain that are connected to you – the good fairy Erana, and the dark Vampire Katrina. He gives you the chance to end the suffering of one of them by restoring her to life (or you can choose to save neither, but I don’t recommend that). Unfortunately, you can only save one – the other soul will be condemned to oblivion! After you choose, you are told there is a price – give your life for hers. Choose to Pay The Price. You will be killed. But you will be brought back to life, but with only half of your Health and Stamina. Now, time to get out of here. Run left, and continue left, until you reach the mouth of the giant dragon skeleton again.
Run right through the dragon skeleton, until you see the archway. Run through the archway.
Run right until you see another archway – this is the Main Entrance, so run through it.
GATEWAY TO HADES
You’ve escaped from Hades. The gate closes behind you, leaving no trace of it ever being there.
Leave the area and go back out to the Wilderness.
WILDERNESS
Start heading back towards Silmaria, but don’t enter Silmaria. Your Hot Air Balloon should be parked nearby. Click on it to enter, and start flying. Now, where you go next depends on who you saved in Hades.
– SAVED ERANA
If you saved Erana, fly North-East towards Lymnos. When you reach
Lymnos, simply click on the Hot Air Balloon to land it. Click on the
Erana’s Retreat Icon to enter that area. Walk left a little bit, and
Erana will appear. Talk to her about everything. Make sure to Ask
About Magic, and she teaches you the FIRST AID spell. Walk left a
little bit more, so you see the Fountain. Click on the Fountain, and
Drink From The Fountain to replenish your energy. Now leave
Erana’s Retreat, and head back into the Wilderness.
– SAVED KATRINA
If you saved Katrina, fly East towards Zante. When you reach Zante,
simply click on the Hot Air Balloon to land it. Click on the Katrina’s
Retreat Icon to enter that area. Walk left a little bit, click on the
door, and Knock On The Door. Katrina will appear, and she‘s been
restored to human – not Vampire. Talk to her about everything.
Make sure to Ask About Magic, and she teaches you the DRAGON
FIRE spell. Now leave Katrina’s Retreat, and head back into the
Wilderness.
WILDERNESS
Click on the Hot Air Balloon to start flying, and fly back to Silmaria. Land the Balloon near Silmaria, then click on Silmaria to enter the town again.
SILMARIA
Check the time – it’s probably really late now, so use MYSTIC MAGNETS to return to your room at Gnome Ann’s Inn.
GNOME ANN’S INN
Lie down on the bed and Sleep Until Morning. When morning arrives, leave your room.
Head downstairs and sit at the table so that Gnome Ann can bring your breakfast. After breakfast, leave the Inn.
SILMARIA
Make your way up to the Apothecary in the Main Square. Talk to Julanar about everything. Talk to Salim about everything. You learn that the BOX OF CHOCOLATES you gave to Salim contained a very strange drug he’d never seen before, and it left victims in a state of ‘Restless Sleep’. Give the LETHE WATER to Salim, so he can start working on a cure for Erasmus and Shakra. Now leave the Apothecary.
Head up to the Hall Of Kings and give STYX WATER to the guards at the gate.
Logos declares the Rite Of Courage ended, with you, Hero, as the winner.
You are given a chance to rest, before the next Rite starts.
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