This hints will lead you to the highest score you can get in
this game. It is
62200 pts. You can play this game with your friends up until
4 person. It’s a
little bit easy for an adventurer, it should hold you for about
3 hours top.
So here it is. You’re investigating the stolen Psychotron Generator
from the
CIA. The game begins after a short briefing.
SUSAN CHANG OFFICE
- Look at the TV
- Look at the bookcase
- Play the tape
- Look at the laptop
SHERRY GONZALES OFFICE
– Look at the phone. Play the answering machine
– Look at the computer
FRED PULERSKY OFFICE
- Look at the computer
- Play the tape
- Open the cabinet. Write down the code : 728, 2217,
81568, 828970
STEVE KNIGHT OFFICE
- Look under the lamp —} Note : PRS,GHI,ABC,JKL –}
Look at your phone alphabet
look at the number : it should tell you :
7425
- Play the tape
- Move the painting. Enter the number from the note :
7425
Now it’s time to go out of the office. After short briefing
:
AT THE CEMETERY
- Talk to gravedigger, choose : 2,2,1,2,1 –} Info
about Sovyet government
- Talk to Amber Knight, choose : 1,2,2
–} Info about the mafia
- Talk to reporter, choose : 2,2,1
- Talk to Stone, choose : 1,2,2
–} Psychotron project
Another briefing, then ….
AT THE BARN
- Talk to the Norman’s, choose : 2,1,1,2,1,2 –}
Retrieve the black box
Enter the code from the tape in Sherry office
: 3333. Turn on the right
button. Listen the conversation.
- Go to Jim’s bedroom, choose : 1,1,2,1,2
–} Info about the killer
- Go to the plane
- Look at the first aid kit –}
Discover the time bomb
- Look at the right cabinet –}
Discover the 7 parachute
- Look under the left seat
–} Discover the teargas canister
Another briefing, then ….
AT THE POKER GAME
- First round
Join the game, choose : 1,2,3,2,1,2,1
–} Discover Steve’s mission
- Second round
Join the game, choose : 3,1,1,2,2
–} Discover about the warehouse
- Third round
Join the game, choose : 2,1,1,1,1,1
–} Discover the Russian involvement
- Fourth round
Join the game, choose : 2,3,2
–} Back up
The last briefing, then …
AT THE WAREHOUSE
- Enter the laboratory on the left
- Look at the Generator on the
floor
- Look in the filing cabinet
for the clues on how to operate the generator
- Look at the dead body
- As you walk out, enter the
code number to activate the generator,
in order : 81568,
728, 828970, 2217
- Enter the foyer
- Look at the parachute on the
table –} An image will shows up
- Look at the phone
–} Another image
- Enter the communication center
- Look at the dead man
–} Steve’s image will shows up
- Look at the phone
–} Steve’s calling the president
- Enter the lab
- Look at the dead man
- Look at the generator
–} The mafia’s image pops up
As you walk out, you’ll be contacted by Bird. Answer the questions
:
WHO MASTERMINDED THE THEFT OF THE PSYCHOTRON GENERATOR ?
– Richard Marx
WHY IS THE MAFIA INVOLVED ?
– Under psychic influence
WHY WAS THE PSYCHOTRON GENERATOR STOLEN ?
– To enhance the Russian’s communist uprising
WHY DIDN’T SERGIE DIE IN THE PLANE WRECK ?
– The plane made an unscheduled stop
WHY WAS THE PSYCHOTRON DESTROYED ?
– To ends its influence to Russian communist
WHAT WILL THE PRESIDENT DO NEXT ?
– Act like a hero for the Russia
After that the president will try to stop you. Just finish the
game by choosing :
option number 3. That’s all. The president will finish his carrier.