Pilgrim: Faith as a Weapon – Gate of Toulouse

by MaGtRo about 21 minutes to read





Pilgrim



By Paulo
Coelho, Moebius and arxel tribe


Walkthrough by MaGtRo


October 3,
2001

Game
play:  The top bar at the bottom of
the screen has the menu, hints, speech, encyclopedia and keyword. In
speech, the previous dialogue is written. Background history can be
accessed in encyclopedia. Specific subjects pertaining to the immediate
game play is shown in keyword, clicking on it can access more information
or clues. The bottom of the screen is divided into: bag – where items
that are picked up and can be used are shown, people – personages that can be
brought into discussion and items
– concepts that can be discussed. There
are arrows to scroll the frames that are hidden. Press ESC to skip the
movie scenes.


Simon is
awakened to go to his father, Adalard, who is dying.

Come. Come
my son. We have to talk. I don’t have much time left. You… are my only
child. All my hopes fall on your steps. I hope that today you are ready to
accomplish your part in the legend. Are we ever ready? You have to find a
man for me. A friend who is waiting for your visit. You will give him the
manuscript. Be careful! They all want to know its secret. Go… Go.. to
Toulouse and find… Petrus. The manuscript is in the secret room. The
door is in the library. The frieze….. it’s the key.


Library

Turn
left and open the chest and get the notebook. Go to the opposite end of
the room and examine the depictions on the top and on side of the
bookcase. Get Salome scroll on the middle left of the left scroll
pigeonholes.  Salome is placed on the keyword. Click on it and read
the encyclopedia. Read the reference to Christian Cult at the bottom of
the page. Read about the plagues of
Egypt. Then, look at the next subject –
The Decalogue. Place Salome scroll on the empty bottom pigeonhole on the right
side of the bookcase. A secret door will open. Go forward and light the
candle on the top of the screen. Read the note and pick up the
manuscript. Leave and go out the main door.

Here
starts the pilgrimage of Simon de Lancrois.

 

River
Bank

Move
forward and talk to Pablo, the knife thrower. Turn around, forward 3x, left,
forward and talk to Isabeau, the tightrope walker. Turn around, forward 2x,
right and note the wheel on the side of the caravan. Go back to the main
road, left, forward, left and note poles on the side of the caravan.
Talk 2x to the man in blue robe – Potronus. Note Raymond VI on
keyword. Talk to him once more. 

Go to
the middle of the bridge and talk 3x to the Merchant. We can help him in
retrieving the barrel that is in the river.

Barrel puzzle – Go forward
and pick up bucket from the chest. Go back to the start of the bridge
(turn around, forward 3x) and turn left, forward and right. Click bucket
to highlight it and then the shiny rock to make bucket and stone. Go back to the
chest on the bridge and use bucket and stone on rope wrapped on log.
Success!

Now,
he wants his black ox. Go back to start of bridge, left, forward 2x, left,
forward, left and click harness on black
ox. 

Now,
he wants a wheel. Highlight spare
wheel on merchant. Listen to dialogue.
Potronus wants 3 ounces of silver for the wheel. Watch the weighing of the
Italian silver coin. It is 2 ounces as shown by the 2 lines on the edge of
the barrel while the 4 weights are 4 lines. A silk purse is included in
the deal.

Now,
he wants to weigh the cask. Click cask on Potronus. Go back to start of
bridge and left, right and talk to hermit 2x. Turn right and see
boat. Place cask on boat and hermit wants to see his mouse fly as a sign
to allow use of the boat.

Mouse puzzle – Go to
Petronus. Click on machine beside him and then click machine on
Potronus. Demonstration of the machine – Wow! Click mouse and then machine
on Potronus. Look at silk purse he is holding on top of the machine and
then click silk purse on him. Go back to hermit; pick up Pegasus/mouse
using the purse to get mouse and
silk purse. Save Game!! Click
mouse and silk purse on machine. Immediately go to Pablo and click mouse
on him. Impressive!

Cask puzzle – Talk to hermit
and then place cask on boat. Talk to Potronus again and he tells that each
weight weigh 200 ounces. Go to caravan, click on rope and pick up
paint
and weights. Go back to boat with cask and click paint on the left side of the
boat. Place weights on shore. Take cask off the boat and place on shore.
Place weights on boat. Voila!! 

Aymard, the merchant gives you a silk purse and send you to Bernard
who leaves close to the Basacles market in Toulouse. Hermit leaves.
Talk to Potronus.

 Bridge puzzle – Click the destroyed area of
bridge
and click on trees on the other side. Click bridge on Potronus. He
presents several problems. Hubs for wheels – click poles on Petronus. Move
caravan across the boards – click oxen on him. How to get the oxen across
the river to pull caravan – click rope and then Isabeau on him. Go back to
caravan and get rope. Go to Isabeau – click bridge, rope and tree on
her.

And away we
go!!


Toulouse

Gate of
Toulouse

Talk
to guard 2x. Note the sword beside him. Go left; forward to talk to
Octavio, Spanish knight who lost his sword. Turn left and click on lady
client
by the perfume shop. Click guard, purse and then guard again on her. Go to
gate and pick up sword and give it to Octavio. He gives a copper and a
Spanish coin. Go to the guard and give him the copper. 

Basacles Market

Go
forward to enter the market. Talk to caterer and note keyword
Catharism, read about perfects. Talk to him again to find out he needs a
garment for tonight and ask about the reception. He gives some
information about Bernard and his brother.

Ask all the
merchants about Bernard, Petrus and other merchants.

The
shoemaker needs help in getting a silk ribbon from the silkworker. Ask about
the silkworker and he explains about the Law of emancipation. He knows
Bernard Paquin, kin to Cathars.

The
moneychanger does not talk about anything but he will exchange your Spanish
coin for 2 silvers if you solve his riddle. 

Scale Puzzle – there are 8
cloth bags that contain 3 silvers each except one that has 2. Find the
lightest one in only 2 weighing. Click on a pan and place 3 bags. Do it to
other pan also. Click the light metal on the crossbar of the scale to
weigh. If the pans are equal – weigh the other 2 bags that are not weighed
yet on each pan. If the pans are uneven – weigh 2 bags from the pan with
the lighter bags. If the bags are even, the third is the one with the
2 coins. 

The
tailor
knows about Bernard but will not tell anything unless something is bought
from him. The ceremonial
dress cost 5 silvers. The caterer says
that he cannot buy it before getting paid for his wares.

The
cutler
is surly and those knives look sharp.

The
instrument maker is a friend with the shoemaker. Click on instruments
and find out that he wants to go to Lombardy but is wary of traveling with
money. Click on picture of daughter and learn that he wants
her married. 

Go to
silkworker. Click instrument maker, daughter and law on him. Now a
matchmaker!

Go
back to the instrument worker and click daughter, silkworker, law and
shoemaker on him. He gives you 2 more coins and Faraway love,
Pastorelle and The Battle poems.

Go
back to silkworker and click daughter and shoemaker on him. He gives a
ribbon.

Give
the ribbon to the shoemaker and he gives 4 more coins to make 8 coins.

Go to
the tailor and give him 5 coins for the ceremonial dress. He also says
that Bernard Paquin is now called Paul and lives in the house with
the green lantern off the main square.

Give the
ceremonial dress to the caterer. Can get in the castle as his assistant
this evening.

Go to the
house at the northeast corner of the square that has the green lantern.
Knock on door and click Paul on maid. Listen to the dialogue. Talk to
Paul; click Aymard and Petrus on him. He asks you for help to find out
someone that can endorse his letter of credit and pay someone else he
owes. 

Click
instrument maker on him and he gives the Letter of Credit for Vital, the
cutler. Give the letter of credit to the Instrument maker and he gives
money.
Give money to Vital, the surly cutler and click Paul on him. Wonder what
that paid for?

Go back to
Paul’s home and the maid gives a note and a fur coat. He wrote about
Petrus and can find out more about him from the abbot of St. Sernin. He
also wants to give the abbot the fur coat.

Turn left
and talk to the guard. Click fur coat on him and then give him the
coins.

Abbey
of St. Sernin

Click
on door. Click fur coat on monk. Go forward until a shushing monk is seen
and then turn left to see the abbot. Give the fur coat to Abbot
Arnault. He leaves the room. Read the letter from Pope Innocent III to
Arnault, it is loaded with information. What a plot! Ask
Arnault about Petrus. Oops!! Should have known better.

Talk
to the prisoner 3x. Click Petrus on him and find out that he is a friend
of Raymond VI. 

Dungeon door puzzle – Go to the far end of the room. Look at
the inscription on the light-colored stonework with an opening. Stairs,
hmm! Place Hades on opening, then Bethel and then Yahve. Hear that
click and see that the door is now unlocked. Tell the other prisoner –
Aww! – too late. Get the bowl.

Grate door puzzle – Enter the
other room. Forward and left to the depiction of washing of the feet.
Place bowl on the opening to get bowl
and water. Go to the trough and notice
that it has a ball on the other side and that the trough connects to a
scale. The center of the scale has gears connected to other contraptions.
Pour water on the trough and it starts the ball rolling, in more ways than
one. Grate rises. Enter.

Spikes and platform puzzle
Look at the left bucket of the scale with the bullet. Go to the other bucket
and sit on it – heavier than one stone anyhow. Add 3 more and weigh again.
So the weight is 4 stones/bullet. Get out of the bucket and go forward and
left down the stairs to the protruding ramp. Look up and down. A platform
of spikes is suspended on the ceiling and another plain platform at the
bottom. Midway down is an opening. Save Game here!! On the left
side of the main platform are a counterweight bucket and some bullets.
Let’s see, the weight is 4 stones and the opening is higher than the
bottom. Can get “spiked” if the right counterbalance is not done. Place
3 bullets in the basket. Go back to the ramp and click the lever on the
right. Way to go!

Mural puzzle – Enter, left,
forward and left again. Look at all the murals by clicking either the left
or right lever. There are 20 murals, 10 looks like the 10 Plagues of Egypt
and the rest looks like the depiction of the 10 Commandments (Decalogue).
Check the Encyclopedia under Religion and Christian Cult. Click the center
lever while placing each frame in order. Do the 10 Plagues of Egypt first.
A walkway extends and a new stand appears. Choose the frames in order for
the 10 commandments and shoot the ?laser at the center in each
selection.



10 Plagues
of Egypt



Decalogue

Click on
Pater and Fili.

Out of the
dungeon and back at the market ready to go to the palace.

Reception

Talk to
Isabeau 2x. Learn that Potronus is ill and have to put together his
machine so that the show can go on. The counsellor that will check the
performance comes in. 

Dragon puzzle – Go to the
curtain area on the right. Get Part
1 and place it on the red diamond on the
floor. Get Part 2 that is on the hanging on the right side and attach
it to Part 1. Get Part 3 and attach it to Part 2. Get container and place
it at the middle of Part 2. Get bellows and place it on the
bottom left of the machine. Get trunk and place it on the left
side of Part 3. Get pipes and place it close to the bellows.

       


Go out
of the curtain area and go left, forward, right and look down on chest.
Get heart, minerals, costume and rope. Go to the
center open area of the dining table, forward 2x and left and get the
carafe. Go to the right corner close to the door and look down. Use
rag to
get embers. Go back to machine. Place embers under machine. Place minerals in
container. Click carafe of water in pipes. Place costume on machine. Click
on bellows. Go to Isabeau and give her heart and then rope. Talk to Pablo.
Gee, can only extemporize a rhyming story so much! Even the music
agrees!

The
counsellor loved the performance and now wants a poem for a Lady from
Norborne. Click the Faraway love
poem on counsellor. He grants you a
reward. Click Petrus on counsellor. They move to the tower. He allows
Simon to ask him questions to explain matters. Ask about manuscript,
Adalard, Raymond, Diego and Marc and listen carefully to the
explanations.

Cliff

Petrus
explains about Tradition to Simon, thus starts his apprenticeship – to
“Convince you to join us in the Good fight”. Simon undergoes
initiation.

How
to be born again test
– recreate the
scene before by clicking on areas where Petrus, cross, rock and Simon
were.


Petrus
then asks several question – Click on Simon’s arm and then click
Grow,
Strong
and Dream on Simon/tree.


Roncevaux


Knock on the
Abbey’s door. Pedro tells Petrus that the terrifying demon is here and
that Sir William was sent to help them. Petrus found out that the
Tradition sent Sir William to fight for his redemption. Petrus tells Simon
that he needs to defeat the demon – Hades, Simon’s personal enemy, that
Simon cannot escape him, this pilgrimage is his road to power and that
regrets are immortal. He bade Simon to learn the messenger
ritual. 


Exhaust dialogue with Diego d’Osma.  Click Petrus on Diego and
then answer his sly inquisition with yes, no, no and no. Petrus knows
Diego.


Petrus
tells Simon that he needs a weapon – Durandal and for him to do the
Messenger ritual. Check up on Song of
Roland on keyword. Roland was attacked
at the pass of Roncevaux and before he died “He placed his sword and his
horn under him and turned his head towards the race of pagans”. Go out of
the building, turn left and go to the unfinished church with no
roof.


Enter;
right, forward, left, forward 2x, left, forward and right – facing a
makeshift altar. Click the messenger on the altar. The messenger can
answer only 3 questions. Be sure that Durandal is one of them. A way
below ground is shown to you.


Search for Durandal
puzzle
– Go forward and place the ?cross/sword on the left and the
horn on the right wheel.

   


Water
will flow from the eyes of the 2 carvings of Christ, fills the reservoir
and raise the platform. Take the torch on the left wall. Move
forward and look at the shelves on the left. Place torch on middle ring on
the right side. Get wax
block and exchange/click wax block on
wooden block. Below, turn right, forward and pick up sword. Climb the
stairs, out of the basement mausoleum, out front of the building and enter
the top floor.


Place
the sword on the right hand of St. James and it will point to the third
column on the far wall – note location of column in relation to the
building and the circle marking on the column in relation to the drawn
line (entrance). Get the sword and staff. Go back down
to the basement mausoleum and place the sword at the center wood block. Go
to the location right below the column on the top floor, forward, facing
the entrance, turn right, forward, turn around, look down and place staff
on hole on the right by the wall. A wall niche will open and a
shell
will be taken.


Exit
and go to the snowy area left of the main abbey and find a snow-covered
sword like sculpture. Place the shell on the sculpture – Durandal.

Bridge


Meet Sir
William and listen to his memories of pleasure and disillusionment. Watch
him meet his death and redemption in the hands of Hades, the
demon. 


Talk
to Petrus 2x and he will tell you to heighten your intuition. Click on
rock on the left of screen. Click on water and see the sword on the river.
Here we go! Go to the bridge and close to Hades until he talks. Aha, he
wants the sword. Turn right, forward to river and throw Durandal in river.
Hades wanted it that bad!


Go to tent.
Release and talk to Isabeau.


More
Travels


Hamlet


Talk
to Nicolas, the man in blue 4x. Ask Petrus about the spirit –
reconcile them with their past, OK! Talk to the Nicolas
again.


Enter
the house, go towards the cabinet and listen to the witch wanting REVENGE!
Click the table with your back to the wall. She shows the past (burned
witch turned to ash), present (burning couple) and circle for this life.
Outside will be the future. Get pot
of water and click it on the ash and the
burning couple. Place ash/spirit outside of past and
present – outside of the circle of this world.


Talk
to Nicolas again to learn the story of the witch. Click spirit on
Petrus. 

Church


Go
forward, turn right and open cabinet to get string, knife, bowl and
hammer and nails. Enter the door at the left of the altar. Study and
then pick up the map on the stand – there is letter H at the bottom
left and letter T on upper right. Read the note by the window – the
priest left behind something he made from his
vision. 


Go the wall
behind the altar. Place the map on the wall. 


Climb the
stairs and look at the stained window. Place the staff in one of the holes
around the rosette. Turn it until H or T and hear a click. Go back to map
and see a light. Use hammer and nail on the light. Do the same for the
other letter – staff, turn, map, hammer and nail. Click the string on the
nail and see that it cross the word Agape. Go back to the stained window
and press the letters AGAPE. The round stained window falls on the floor
and makes an entrance like a manhole cover.


Go to
bell rope. Look down and click the end of the bell rope on ring of metal
circle. Save Game!!! Click bell rope close to top of screen and
then descend. Quickly read the wall inscription and click on amulet
necklace of statue. Read the inscription on the amulet and immediately go back
up. 

Fortress


Enter
the burned fortress and notice the hanged man on the left side and click
on the drawbridge. Once inside, turn right and get iron stick from the
pile of debris. Click on door 3x and find out that Diego d’Osma and Marc
are behind it and wants you to release them because of the
plague.


Turn
around and to the right to the drawbridge wheel. Click on lever on right
side to pull up the drawbridge. Place iron stick on the metal bar above
the wheel to hold the chains. Click on chains – my, that’s heavy. Go to
fallen timber blocking the door and click chain on it. Now that the chain
is wrapped on the timber, release the drawbridge by removing the iron rod
from the metal bar.


Enter
the door and see that Diego and Marc have been playing chess. Listen. Time
to look for the key to Marc’s cage. Look in cabinet behind Diego and get
crossbow and axe. 


Go
back outside the fort by the drawbridge and right to the hanged man across
the moat. Use the crossbow to cut the rope that’s hanging him. Use axe on
pole in front of you. Cross the moat and get the key.


Go back to
Marc’s cage and use key on the cell door. Listen to gain better
understanding of Tradition and the role of Innocent III and Diego’s
inclinations. Marc sends you to seek Belibaste.


Belibaste’s House


Belibaste
gives you part of the answer to your question – entry to his
house.

Maze


Cross to
other side of the pool and see green bottle and a maze map. Click green
bottle and enter the maze.


Turn
left, turn right on second opening, forward, turn right on third opening,
forward (spirals) until room with the table. Read inscription on left wall
of hallway before you reach the table – reflection. Click on cheese – so
that’s how a test mouse in a maze feels.


Back at the
pool, go forward until the door, look at the reflection and click on the
reflected door.


Meet
Belibaste, the hermit again. “You have not traveled all the way here to
bring me a question….The reason you walked this…. road.. is to bring
me an answer… You are not a legend, you have one…. will you accept it
or not.” Turn around and enter door
until the light.


See the 4
knights. Go behind the silver knight and click on it. Enter and go to the
eye.

3
Kings


Kings puzzle – Ghosts hold
the Kings in prison inside the caves. Each ghost will demand a gift for
entry to the King inside and can only be killed by a specific weapon. Each
King has a weapon that he will give you but demands the killing of their
ghost jailer. Each King have 2 gifts enclosed in glass and can be taken
only by breaking the glass with weapons other than that
king’s. 


































  King of Lore (Adalard)  


  King of Faith (Diego)  


  King of Strength (Marc)  

Gifts Glory and Progress

Love
and Salvation

Power and Peace
Weapon to be
taken
Sword

Staff

Axe
Guard
Ghost
Weak Fool Pagan
Ghost’s
demand
Power Glory Salvation
Weapon to kill
ghost
Axe Sword Staff

Shoot
one of the ghosts. Enter and talk to the king inside the unblocked cave
and get his weapon. Make a deal with the other ghosts by clicking on it
and talk with the jailed kings. Get the weapons and the gifts of the kings.
Give the ghosts the gifts they demanded and hit them with the required
weapon while they bend down. Go back
down through the eye.

4
Knights


Red
knight puzzle
– After finishing the
silver knight, go to the red knight and look down on lever mechanism.
Place peace tube at the bottom of the right lever. Pull down, each lever and
listen. Leave the tubes on the notch that sounds different from rest. If
you leave them on the notch that is not correct, you will form an Anti
Christ sound and get whacked by the red knight. The right sound to make is
AGAPE. Place the left tube – Third notch from bottom; middle tube – very
top notch; right tube – second from the bottom. Then click the protrusion
at the very bottom right of the stand. Get the jar from the spliced dragon
statue.


Black knight puzzle – Click
on the knight’s forehead. Look down on the beam and see oppression (skull).
Place progress on forehead and the beam will move to another place and show
justice (black heart). Click jar on black heart to get shadow in jar.


Go to Green
knight and exit by the opening on the ground beside it. 

Cathedral


Exhaust
dialogue with Hades. He says you are both in Limbo and have lost your
shadows. Now, you gamble with the devil, heh.  


Chess puzzle – to mate in
two, click white pawn on blue book/manuscript on chest board. This brings
the white pawn to bag. Move white
pawn from black square to white square
above it. Click the white rook (St. James statue) to replace it. Click the
white rook to move to last white square on the left.


Hades
leaves. Click on St James (seek and you shall find, speak and you shall be
answered). Ask him about the shadow in jar. 

“For life
is nothing but a question”.


3
Judges


You now face
the 3 Judges – Belibaste, Petrus and Marc. 

“To make
the dream of humanity – a dream of light and love. It is true for
everyone, no matter his race or religion. This is the secret of
Tradition”.


Questions
and answers.


Marc –
Who will be the victims of this so-called crusade? Cathars.
Who is its initiator? Innocent III And
whom did he need to convince for that matter? King Phillippe. What event acted
as a sparkle? Pierre de
Castelnau. Who was his (Bernard)
machination aiming at? Diego
d’Osma. Who had sent this Diego d’Osma?
Innocent III. Who was he supposed to take his orders from? Arnault. What were
these orders?  Marc. What information does he expect to get from me?
Manuscript. 


Petrus
– What is the name of their (Cathars) main sacrament? Consolamentum. What
do they call themselves once they received it? Perfects. Can you tell me what
name they give to their messengers? Paraclete. Durandal, who did it
belong to? Roland. Which great king was he serving? Charlemagne. Why
was he (Hades) a prisoner in limbo? Quest. What was he trying to
achieve? Simon.


Belibaste – I am not what people think I am, I am carried and I
carry; I am the vessel of truth though I am a fake. Manuscript. I
come escorted by fearsome guards, I am feared and expected. No ending
though its how it starts. Apocalypse. I live between earth and
sky; I have offered something precious to someone special. I’ll be one of
the answers to the final question. Isabeau.

The
Tradition today proposes to you, the youngest among us to become our
champion, to fight the good Fight with us, to get men closer to each
other, to join them together above all different beliefs beneath the eye
of God. For Peace and Agape, against hatred and certainty.


Simon de
Lancrois, do you want to join the soldiers of the dream?


Simon de
Lancrois, do you want to become the bugle, which will announce the realm
of free men in a world of lost men?

Yes  or  No



This
walkthrough will be updated frequently.


This
document may not be distributed without express written permission of the
author and the content may not be altered in any way.


For Questions or Comments on this
Walkthrough,
Please write to: MaGtRo


Copyright
© 10/2001  MaGtRo


Other guides for Pilgrim: Faith as a Weapon