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Just Adventure original

Phoenix Wright: Ace Attorney Walkthrough

24 sections about 234 minutes to read

Just Adventure would like to thank Lester Wong (aka Neeker) for his kind permission to post this walkthrough on the Just Adventure site.

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DISCLAIMER AND LEGAL STUFF
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This walkthrough can be posted on:
- GameFAQs.com
- Neoseeker.com
- 1UP.com
- Supercheats.com
- JustAdventure.com
and their associates only, unless authorized by me. You may contact me
at lestor_wong at yahoo.com for this purpose.
Also, please note this:
+ + + THIS GUIDE CONTAINS SPOILERS! + + +
In fact, it's extremely spoiler heavy due to the nature of the game.
I can't just tell you to do an action without explaining why. I'll
try my best to tone down the spoilers, but if you're likely to get
offended by spoilers, please don't read this document.
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CONTENTS
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1. First Things First
INTRODUCTION
------------
2. Controls
3. Getting Started
WALKTHROUGH
-----------
4. Episode One: The First Turnabout
5. Episode Two: Turnabout Sisters
6. Episode Three: Turnabout Samurai
7. Episode Four: Turnabout Goodbyes
8. Episode Five: Rise from the Ashes
9. Conclusion
Appendix 1: Version history
Appendix 2: FAQs
Appendix 3: Easter Eggs
Appendix 4: Credits
Appendix 5: Donation
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1. FIRST THINGS FIRST
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Hi, I'm Lestor Wong. I post on GameFAQ.com/ GameSpot.com by the
username "neeker". This is my fifth walkthrough. Feedback can be
directed to lestor_wong at yahoo.com.
This guide consists of a walkthrough of all five cases in the Nintendo
DS game Gyakuten Saiban: Yomigaeru Gyakuten, which is also known as
Phoenix Wright: Ace Attorney in the US. The US version of the game
hasn't been released at the time of writing, but the Japanese version
of the game has a full English version bundled in. This document is
written based on the translated game on the Japanese cartridge itself.
It's expected that the US version of the game will be similar to this
translated game.
Without further ado, let's begin.
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2. CONTROLS
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You can use the stylus for almost all the controls, so you can ignore
the button. If you prefer the traditional way of playing games,
however, you can refer to the following for the controls. There're
primarily two sets of controls for this game:
COURT CONTROLS
--------------
A: Next page/ confirm an action.
B: Back page/ cancel an action.
X: Present an evidence during a cross-examination (without using the
mic).
Y: Present an evidence by shouting a command into the mic when
pressing Y, during cross-examination.
L: Press during a cross-examination.
R: Go to Court Record.
D-Pad: Toggling between items in the Court Record.
Start: Save game. You can save at anytime, and the game will restart
from where you saved.
Select: --
INVESTIGATION CONTROLS
----------------------
A: Next page/ confirm an action.
B: Back page/ cancel an action.
X: Zoom in on an evidence (from Episode Five onwards).
Y: Zoom on on an evidence (from Episode Five onwards).
L: Move the screen from left to right, and vice versa, if the screen
is too long.
R: Go to Court Record.
D-Pad: Move the examine marker during an examination.
Start: Save game. You can save at anytime, and the game will restart
from where you saved.
Select: --
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3. GETTING STARTED
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These are the various screens you can access in this game, but the
first thing you should do when you start-up the game for the first
time should be to click the brown box that says "English" (ok, it's in
Chinese, but it basically means "English") to go into the English
version of the game. From now on, everything will be in English.
Great!
DECISION SCREEN
---------------
This is found on the bottom half of your Nintendo DS. You make
decisions pertaining to the game on this screen. Clicking this screen
when it has a large white arrow pointing towards the right will
advance the plot on the Dialogue/ Movie Screen. During a testimony,
clicking it will advance the witness's comments. During a cross-
examination, clicking the relevant arrows will allow you to toggle
between the different sentences that the witness has said. Basically,
you do everything on this screen.
DIALOGUE/ MOVIE SCREEN
----------------------
This is found on the top half of your DS. Conversations that you
conduct with people will appear as textboxes on this screen. People
you talk to will appear on this screen when you talk to them. Places
you need to examine will also appear on this screen.
COURT RECORD
------------
The button to access the Court Record is found on the top right corner
of the Decision Screen. The Court Record basically holds everything
that are of importance to the current case. It consists of both the
Evidence Screen and the Profiles Screen. You can refer to the Court
Record at any time.
EVIDENCE SCREEN
---------------
The Evidence Screen shows all evidences pertaining to the current
case, as well as a short description for them. When you need to
present an evidence to contradict a witness's testimony during a
cross-examination, you'll need to do it from this screen.
PROFILES SCREEN
---------------
The Profiles Sceeen shows all the relevant personnel involved in the
current case, as well as a short description for them.
INVESTIGATION
-------------
Investigation is an important part of this game. You'll be spending a
lot of time finding clues to solve a case, and this involves examining
items and moving around.
EXAMINING
---------
An important segment of investigation. When you're given the option to
examine an area, click on the word "Examine" on the Decision Screen,
and the lower screen of your DS will show a picture of the area. A
pointer will be shown on the screen, and moving it around the area
with your stylus will point it to different objects in the same area.
When an item of interest appears, an option to "Examine" this object
will appear on the bottom right corner of the screen. Click it, and
you'll get a closer look at the object. If it turns out to be of
importance, it'll be added to the Court Record, under Evidence.
MOVING
------
Another important element of investigation. When you're given the
option to move to a new area, click on the word "Move" on the Decision
Screen, and the lower screen of your DS will show the places you can
move to. Click on any of them, and you'll find yourself reaching that
place in no time.
TESTIMONY
---------
A witness will give testimony during a trial. You can't do anything
during the testimony, but you take this opportunity to jot down any
contradicting statements, which could be used in your favor during the
cross-examination.
CROSS-EXAMINATION
-----------------
During a cross-examination, you can press your witness for more
details, and at times even force them to add to their testimony.
When you find a contradicting statement, you can also present an
evidence from your Evidence Screen to counter them. Cross-examination
is one of the most important aspects of the game, as this will be the
time that you make or break a trial. During a cross-examination, you
may notice some "exclamation marks" on the top right corner of the
Dialogue/ Movie Screen. These are "chances" that you've to make a
wrong presentation. If the judge doesn't agree with any objections you
make, he'll cause one of these marks to "explode". If you use up your
"quota", you'll lose the case immediately.
PRESSING
--------
The Press button appears on the top-left corner of your Decision
Screen during a cross-examination. You can press the witness for more
details or clarifications if you find that he or she isn't very
truthful. Doing so will lead to you shouting "HOLD IT!" on the screen.
At times, your pressing could be objected by the prosecutor, so try to
press only when necessary.
PRESENTING
----------
The Present button appears on the top-right corner of your Decision
Screen during a cross-examination. You can present an evidence to
counter a contradicting statement from a witness. Presenting a
contradicting evidence is the best way to expose a witness's lies. Use
it to turn cases into your favor. You must be absolutely sure though
when you present, because if the judge doesn't agree with you, he'll
penalise you by "exploding one exclamation mark" from your allowance.
When you present a contradicting evidence, you'll shout "OBJECTION!"
or "TAKE THAT!" on the screen.
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4. EPISODE ONE: THE FIRST TURNABOUT
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Characters:
1. Mia Fey: Your boss. Chief Attorney at Fey & Co. A very good
defense attorney. Nice racks, too.
2. Larry Butz: The defendant. A likeable guy who was Wright's friend in
grade school. A little emotional.
3. Cindy Stone: The victim. A model, she lived in an apartment by
herself.
4. Winston Payne: The prosecutor for Episode One. Generally bad at
getting his point across.
5. Frank Sahwit: Discovered Ms. Stone's body. Newspaper salesman who
saw Larry flee the scene. Happens to be lying.
6. The Judge: He's the, er, judge.
DAY 1: TRIAL
------------
The episode begins with a cut-scene. A woman is murdered, and the
identity of the murderer is immediately revealed to you. The evil man,
in a bid to escape punishment, immediately devised a plan to frame
someone else for the crime.
Which is where you come in.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: District Court, Defendant Lobby No. 2
Date: August 3, 9:47am
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You're Phoenix Wright, and this is your first case. You'll be
defending for a friend of yours, who was framed for the murder of
that dead woman from the earlier cut-scene.
Before you proceed, take a look at your DS. The top screen will show
the in-game images and conversations. The lower screen is defaulted as
the decision screen, but you can access the Court Record and other
menus here by using the stylus.
Tap the button that says "Court Record" at the top right corner of the
lower screen. This brings you to the facts of the case.
Click the Profiles button to take a look for people involved in this
case. Pay special attention to the names of these people.
After that, click the Evidence button to check out items you've in
your possession now. You should see an Attorney's Badge and the
autopsy report, which states the following:
Time of death: 7/31, 4:00pm-5:00pm
Cause of death: Loss of blood due to blunt trauma.
Go back to the main screen and click on the white arrow on the touch
screen to progress. You'll be talking to Mia and Larry Butz, the
defendant as you do this. continue to click forward until the trial
begins.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: District Court, Courtroom No. 2
Date: August 3, 10:00am
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The court is now in session for the trial. Talk to the judge, and
he'll remind you that your conduct during this trial will decide the
fate of your client. To ascertain whether you're indeed ready to
defend for your client, the judge will put you through a test.
The test will consist of a few simple questions. Answer them clearly
and concisely. You'll have three choices for each question. To choose
an answer, use the stylus to click on the desired answer. These are
the questions, and answers, of course :
Q. State the name of the defendant in this case.
A. Larry Butz.
Q. What's the victim's name?
A. Cindy Stone.
NOTE: If you haven't check out the Court Record previously, you won't
have the answer to this. However, even if you read the record earlier,
you'll somehow still "forget". Mia will then ask you to check out the
records for the victim's name.
Q. What's the cause of death? She died because she was...?
A. Hit with a blunt object.
Once you get past these questions, the judge will be convinced that
you're ready for the case.
The judge will now ask the Prosecutor Payne what was the object that
was used to kill the victim. Payne will reply that the murder weapon
is the statue of "The Thinker", which was found lying on the floor,
next to the victim.
When this was established, the statue will be added to the Court
Record. Mia will encourage you to pay attention to any evidence added
during the trial.
NOTE: Use the Court Record button to check the records frequently.
Some evidences may appear to be useless at one time, but will be the
key to your victory when the time is right.
The prosecution will now call upon Larry. Check out the hilarious
exchanges between Payne and Butz, which involved the definition of
"being dumped". Be sure to note the new evidence of the victim's
passport - she was in Paris until the day before she died. The passport
will be added as an evidence in the Court Record.
NOTE: The passport will be a key evidence in this case. Take note of
it.
As Payne continues to corner Butz, he'll eventually ask Butz what does
he think of the victim, after revealing that she has a number of
"sugar daddies". You now have a choice to:
a. Wait and see what happens;
b. Stop him from answering.
Whichever choice you make, Butz will make it difficult for you. But
choose answer b to put pressure on the prosecutor, and watch him
sweat.
NOTE: From now on, I'll just list the correct answer to the questions
that you've to answer.
Payne will then ask Butz whether he went to the victim's place on the
day of the murder. I'd suggest you tell him to answer honestly.
Payne will then call upon a witness, who claims to have seen Butz
"fleeing from the scene of crime". This bugger is none other than Mr.
Frank Sahwit... wait, he's looks familiar. In fact, he's the murderer
from the earlier cut-scene.
The next part of the game will involve Sahwit giving his testimony,
and you cross-examining him. Pay attention to what he has to say.
They're full of loopholes.
SAHWIT'S TESTIMONY 1
--------------------
Sahwit claims that he discovered the body at 1:00pm. He also claims
that he didn't call the police immediately because a blackout in the
building has caused the cordless phone in the victim's house to stop
working, which is why he had to go elsewhere to make the call. Payne
will present a Blackout Report that confirms that electricity to the
victim's building was cut from noon to 6:00pm on the day of the crime.
This Blackout Report will be added to the court record.
NOTE: The Blackout Report has an important information that could
prove to be useful later.
SAHWIT'S CROSS-EXAMINATION 1
----------------------------
When Sahwit says he's too scared to go inside the house, he'll follow
up by saying that he wanted to call the police immediately, but the
phone in her apartment wasn't working.
Click the "Press" button and ask him if he didn't enter the house,
how did he know that the phone wasn't working?
Sahwit will then confirm the time that he found the body as 1:00pm.
Now, click the "Present" button, look for the autopsy report, then
press "Present" to show the contradicting evidence - the autopsy notes
the time of death at sometime after 4:00pm. As such, the victim
could not be dead by 1:00pm.
NOTE: You can press the "Y" button, then shout "HOLD IT!" or
"OBJECTION!" into the mic to press or present. It's more fun in my
opinion!
SAHWIT'S TESTIMONY 2
--------------------
Sahwit will now claim that a voice from the TV in the deceased's house
confirmed the time as 1:00pm. But since the time of death is after
4pm, she must surely been watching a taped program.
SAHWIT'S CROSS-EXAMINATION 2
----------------------------
When Sahwit talks about hearing the time of the death from the taped
program, present the Blackout Record as a contradicting evidence -
Prosecutor Payne has confirmed that there was a blackout from noon to
6:00pm. The TV won't be working if it's 4:00pm then.
SAHWIT'S TESTIMONY 3
--------------------
Flustered, Sahwit will now claim he didn't "hear" the time afterall,
but instead "saw" it from a table clock in the apartment. Then,
strangely, he talks about the clock being used as the murder weapon.
SAHWIT'S CROSS-EXAMINATION 3
----------------------------
Wait till Sahwit talks about the clock being the murder weapon, then
present the statue as a contradicting evidence - the murder weapn
wasn't a clock, but a statue. How can a statue be a clock?
In a moment of frenzy, Payne will come in and confirm that the Statue
is indeed also a table clock - "just twist the neck and it will say
out the time". Ok, granted. But...
The judge will ask do you have any problems with Sahwit's testimony
now, since it has been established that the Statue is also a clock.
Say Yes - the only way he could have known the weapon was a clock is
to hold it in his hand. Yet Sahwit testified that he never entered
the apartment. This is clearly a contradiction.
Now, when asked, tell the judge that the witness knew it was a clock,
because he "Went into the apartment".
The truth will need some evidence to support though. The judge will
now ask you to make grounds for your claims. You're given three
choices to prove your theory. Choose the one that says "try sounding
the clock". This will prove that the clock is three hours slow, which
is exactly the discrepancy between what Sahwit heard and the actual
time of death.
Now, Sahwit is a tough fighter. He'll rebut that yes, the clock is
three hours slow now, but how can you be sure it was three hours slow
on the day of the crime? Well, you can't be sure. It looks like you've
failed...
But wait! Remember the passport? When Mia asked you whether you've any
idea that can save the case, say "yes", then present the passport
as evidence. The victim only returned home from Paris a day before the
murder. The time difference between Japan and Paris is nine hours.
When it's 4:00pm in Japan, it's 1:00am the next day in Paris. The
clock wasn't three hours slow, no. It was nine hours fast!
NOTE: When you've a decisive evidence to present, you can press the
"Y" button and then shout "TAKE THAT!" into the mic to present it.
Sahwit will collapse in the witness stand, and will eventually be
arrested. Watch the judge praise you, and he'll declare that the
defendant is not guilty! Case won!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: District Court, Defendant Lobby No. 2
Date: August 3, 2:32pm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mia wants you to show something to Larry to let him know that Cindy
actually cares a lot for him. Choose the statue-cum-clock, which Larry
made for Cindy. She brought it to Paris, even though it's quite a
heavy clock to carry on a travel. Also, try catching the joke of
Mia calling Larry "Harry".
NOTE: There's no penalty for getting this wrong, but why not help a
friend feel better?
At the end of the chapter, you'll reflect on the case:
"And so, my first trial came to a close. Larry slapped me on the back
and said, 'Gee, Nick, it's good to have friends!' But I'm pretty sure
he's not going to pay me. Unless you count the clock he gave Mia.
I didn't know it then... but that clock was soon going to be at the
center of another incident. And my promise to tell the chief about me
and Larry... would be one promise that I wouldn't be able to keep."
Episode completed. You've unlocked a brand new episode. The game will
prompt you to save now.
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5. EPISODE TWO: TURNABOUT SISTERS
======================================================================
Characters:
1. Mia Fey: Your boss. Chief Attorney at Fey & Co. A very good
defense attorney. Unfortunately, she's also the victim this time
round.
2. Maya Fey: Mia's sister. The defendant of this case.
3. Dick Gumshoe: Detective at the local precint. In charge of the
initial investigation.
4. Miles Edgeworth: A gifted prosecutor, and a ruthless man who'd do
anything to get a "guilty" verdict.
5. April May: An eye witness to the evebts. Testifies that she saw
Maya commit the murder.
6. Marvin Grossberg: A veteran defense attorney. Mia's mentor.
7. Bellboy: The bellboy at the Gatewater Hotel.
8. Redd White: An eye witness. CEO of the information gathering
company, Bluecorp.
9. The Judge: Good ol' Judge.
DAY 1: INVESTIGATION
--------------------
Confirm the episode, then watch the beginning scene, or rather, read
the phone conversation between Mia and Maya. Mia wants to Maya to help
hold some papers for her, and they made an arrangement to meet up in
the evening. The conversation is recorded at September 5, 9:27am.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Fey & Co. Law Offices
Date: September 5, 8:57pm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The next scene brings us to Fey & Co. Law Offices, at 8:57pm on the
same day. A mysterious person is trying to get some papers from Mia.
The conversation ended with an assault on Mia, who's killed as a
result. The offendor's face is also revealed to you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Fey & Co. Law Offices
Date: September 5, 9:08pm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At 9:08pm, you arrived back at the office. You were wondering about
the whereabouts of Mia, when you smell blood. You'll now be introduced
to the investigation procedure. You'll be given a choice either to
"Examine" or "Move". Examine will let you look around the room for
clues. Move will bring us a menu for you to go to another area. Since
there isn't much to examine here, choose "Move", and choose "Office"
when the game asks you where do you want to move to.
Watch the cut-scene as you find the dead body of Mia, and a sobbing
girl beside her. The girl will soon pass out. Leaving her, you
approach Mia's body to find that it's still warm, which means she has
been killed not very long ago.
Examine Mia's body to find that she was struck on the head with a
blunt object. She probably died instantly. "The Thinker" lying next to
her must have been the murder weapon. The Thinker will now be added to
the Court Record.
There're also some glass shards near Mia's body. Must be pieces of the
glass light stand lying broken in the back of the room. These will be
added to the Court Record as well.
As you're about to stop the examination, you'll suddenly find a piece
of paper, which could've fallen from Mia's hand. Exit from the body,
and examine the small piece of paper that is just to the right of Mia.
A word is written in Mia's own blood (presumably) on this scrap of paper,
and it says "Maya". The paper is actually a receipt from a department
store, dated yesterday. This will be added to the Court Record.
NOTE: This receipt is the decisive evidence for this case. Remember it.
At this point, you'll call the police. Examine the phone to find a few
of the screws on the receive missing. It looks like someone was halfway
through taking it apart.
Next, you'll be immediately interrupted by a loud scream from outside
the window. Someone has saw you, and is apparently calling the police
as well! Ignore her for the moment, since you can't do anything
about it now.
Now, move to the other office to find the girl. She'll reveal that
she's Maya Fey. Remember the piece of paper that says "Maya" you found
just now? Hmm. You'll have to talk to this girl. When given the
choices, click "Talk", then click "what happened".
Maya will inform you that she came into the office, and found that
Mia was already dead. Now, ask her about "you and the Chief". She'll
tell you that she's Mia's younger sister, she was here because Mia
wanted her to keep some evidence for her. The evidence was supposed
to be kept in The Thinker.
Your next move should be to present the paper to Maya. Present the
receipt, and Maya will express a level of shock. Why would Mia write
her name?After this, you'll feel extremely bad, and then you'll hear the
police siren.
Must be the woman just now, who called the police. Before you know
it, the police will rush into the room. Detective Dick Gumshoe (what.
a.name.) is the man you should interact with now. He'll find the
receipt, and he'll arrest Maya based on the "dying message".
You'll now talk about what happens next:
"Mia's younger sister, Maya, was arrested on the spot. I was taken in
for questioning and didn't get out until the next morning. My eyes
were heavy... but I couldn't sleep. I sat around, waiting for visiting
hours to begin at the detention center. I had to talk to Maya as soon
as possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Detention Center, Visitor's Room
Date: September 6, 9:07am
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Talk to Maya, and she'll ask you to be her attorney. You'll be given
three choices to reply her. Be a man, and tell her, yes, you'll be
her attorney. Even though the odds are stacked against her, somehow
you know she's not the murderer.
As the conversation progresses, you'll get to talk to Maya. Do so.
You'll find that she's actually a spirit medium in training. Ask her
more about spirit mediums. Apparently, Mia is a powerful spirit
medium as well. Now, that's stretching the plot a bit. Nevertheless,
switch the conversation to "the day of the crime". She'll tell you
that she has arranged to meet Mia, to help her hold onto an important
piece of evidence. Of course, this evidence would be kept in the
statue that Larry made.
Next, Maya will let you listen to the recording of their phone
conversation. Click "your Cell Phone", only to find that Gumshoe has
taken the phone. To remind you to get hold of the phone from Gumshoe,
Maya will write you a memo. This memo will be added to your Court
Record.
Now, even though you've agreed to help Maya, she isn't exactly
confident of your pedigree. She has asked you to her her look for a
lawyer that was previously recommended by Mia, "in case she gets into
trouble". To prevent sounding like a loser, gracefully accept the
request, then move to "Grossberg Law Offices".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Grossberg Law Offices
Date: September 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grossberg is not in the office, duh! Come back later. Move back to
"Fey and Co. Law Offices" then.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Fey and Co. Law Offices
Date: September 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Meet Gumshoe here. When the game prompts you to remember his name,
click "Detective Gumshoe". He'll be happy that you remember his name.
Continue through the conversation until you can talk to him. Talk to
him about "Mia" to gain access to the autopsy report, which states:
Time of death: 9/5 at 9:00pm
Cause of death: Single blunt force trauma. Death was instantaneous.
Now, talk to him about "Maya" to get the information that Prosecutor
Edgeworth will be in charge of the prosecution. Talk to him about
"Edgeworth" now. You can now see Edgeworth's profile under the
Profile screen.
After talking about Edgeworth, go to the Evidence screen to find
Maya's memo, then present it to Gumshoe. The purpose of doing this is
to gain access to Maya's cell phone. When you've to select an answer,
click "tell him not so straight", since you don't want him to know
about the phone recording. After some deliberation, Gumshoe will
pass the phone to you. This will be added to your Court Record, as
usual.
Go to the Court Record now to select the cell phone, then click the
Check button on the bottom right corner of the bottom screen to listen
to the recorded conversation.
After that, end the conversation with Gumshoe. He'll will end off by
warning you not to talk to the witness. Wait, witness? Who? Oh, the
woman who screamed while you were checking out the phone in Mia's
office. Hmm. What did Gumshoe say? Oh, her name is April May. What?
She won't be allowed to leave her room until the trial? So, that means
she's still in the hotel across the way. Time to go there and pay
her a visit.
Move to "Gatewater Hotel".
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Gatewater Hotel - Room 303
Date: September 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Talk to April until she tells you that she wants to go "freshen up".
Use this opportunity to examine her room. See the drawer on the left
side of the screen? Examine it... but you can't, as April suddenly
appears to stop you from doing so. Something is going on here.
Continue your examination by checking out the table near the window.
A bottle and two glasses are on the table. Note: TWO glasses. Somebody
must be staying with her.
Now check the window. You can see the Fey and Co. Law Offices Building
across the street. You can see the inside of the room pretty clearly
from here, but it would be a little difficult to recognize a face from
this distance though.
Go back now and talk to April. Regardless of what you ask her, she
won't bulge. There's nothing else you can do here, so go back to
Grossberg's office to see whether the elite lawyer is back.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Grossberg Law Offices
Date: September 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This time round, your effort won't be in vain. Talk to Grossberg, and
he seems to know about Maya's case before you elaborate, and he'll
strangely refuse to represent her point blank. Talk to him now and
select "your refusal". You'll find no logical explanation, and he'll
even confuse you further by saying that no lawyer worth their salt
will take on this case.
Now, you should talk to him about the painting in his office. It's
important. He'll tell you that is his favorite piece, and he wouldn't
part with it
for anything.
Now leave and return to the Detention Center.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Detention Center, Visitor's Room
Date: September 6, 3:42pm
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You're back at the Detention Center with Maya now. Break the news to
her that Grossberg has refused the case. Talk to Maya, and she'll
reveal some details about a murder case from 15 years ago. Her mother,
a spirit medium as well, helped the police, but gave the police the
wrong leads, leading to a wrongful arrest. Look out for the
interesting points of this case, particularly about a man called
"White".
At the end of the visitation time, you'll have to make a decision
whether to pursue this case. Select "Defend Maya" to make a decision
to defend her regardless of whether she agrees or not. When she asks
you why, tell her "I can't abandon you".
Make a pact with Maya to trust each other, then watch the cut-scene
about the mysterious drawer at April's room. This is the cue for you
to return to Gatewater Hotel.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scene: Gatewater Hotel - Room 303
Date: September 6
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you're back at this room, April is nowhere to be found. Instead,
you'll see a bellboy there. Since April is not around, this is the
chance for you to snoop around. The bellboy will also pass you a
message to pass to April:
"... Mr. White of Bluecorp phoned."
Hmm, White was the name of the guy who ruined Mia and Maya's mother.
Interesting.
Now, quickly examine the drawer to find a wiretap. A wiretap? What's
April doing with a wiretap?
Anyway, quickly leave now as April will come back as soon as you
retrieved the wiretap into your Court Record. The game will now prompt
you to save.
DAY 2: TRIAL

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