Nobodies: After Death Walkthrough
Nobodies: After Death is the second round of Blyts’ body-disposal puzzler. You are Agent 1080 again, the cleaner who arrives after the assassin has left, and your job in each of the thirteen missions is the same: make the corpse disappear, leave no evidence, and put every single item you touched back exactly where you found it. This walkthrough covers all missions in order, the perfect-clean route for each, and every one of the 30 achievements, including the optional “kills” that some of them need.
How the game plays
Everything is done with the left mouse button, and most actions also have keyboard shortcuts. The inventory is the briefcase icon top right; items combine by dragging one onto another inside it. The icon top left opens the menu (pause, settings, briefing, main menu). The pager gives hints; never use it if you want the Hint Hater achievement. A mission ends when you click the exit icon top left. A mission counts as clean only when the body is gone and everything is back in place, so each section below ends with a tidy-up list. Saves live in AppData\LocalLow\Blyts\Nobodies_ After Death.
Several achievements require you to kill bystanders who were not part of the contract, after which the mission restarts from the briefing. Those detours are marked; skip them if you only want the story.
Mission 1: the oil platform (tutorial)
Listen to the briefing, press the green button, switch the pager off. Take the crowbar, pry open the barrel, pick up the body from the platform and put it in the barrel in the inventory. Add the concrete block from the platform, then throw the loaded barrel into the ocean. Put the crowbar back where it lay and exit. Achievement: Oil and Water.
Mission 2: the swamp
Take the fishing rod left of the sofa and step outside; take the cart, note the hungry crocodiles, go back in. Cart on the corpse. Take the mop left of the fireplace and clean the blood off the floor. Outside, feed the body to the crocodile from the cart, rinse the bloody mop in the river, park the cart where it was. Fish the shreds of clothing out of the river with the rod and burn them in the fireplace. Mop back left of the hearth, exit. Achievement: Bogged Down.
Mission 3: the roadside diner
The truck’s rear door is locked and the driver is asleep in the cab. Go left and talk to the road worker about everything: the crew will take a break if someone brings food. Back to the diner. Order a beer (you can pay for it before leaving) and spill it on the floor; while the waitress fetches the mop, help yourself to the tip jar, then click the microphone left of it and use the cash on the jukebox to wake the driver. Outside, lift the keys from the cab. Back inside, buy a pizza, take it left to the workers, return.
Unlock the truck and pull out the body. For Garbage Day! later, first open the dumpster and drop the body in, then leave the screen; it is found and the mission carries on. Unlock the truck again, take the body left, take the shovel, dig up the unpaved stretch of road, lay the body in, cover it, put the shovel back. Lock the truck, keys back in the cab, remaining cash back in the tip jar, exit. Achievement: Speed Bump.
Mission 4: the cemetery
Note the portrait at the gate. Take the cemetery map and the bin from the table; the map icon at the top now lets you jump between plots (the gate also opens it). Go left to the shed and keep clicking its door until the gardener is thoroughly annoyed: No Sleeping on the Job.
Mausoleum: take the rug. Shed: lay the rug over the gravel, take the keys, unlock the shed, take the adjustable wrench and pliers. Plot C: use the wrench to pull the lone bar out of the fence. Optional kill for Serial Killer: hit the gardener with the bar, then replay. Plot B: the sprinklers are off. In the shed, zoom on the timer box, cut the left and middle wires with the pliers, then click to join the left and centre panels. Mausoleum: take the body, hide it in the bin in your inventory. Plot B: the sprinklers have cleared the mourners; slide the coffin lid with the bar, click the bin in the inventory, put the body in the coffin, slide the lid back. Shed: restore the wires with the pliers, wrench and pliers back on the shelves, lock the shed, keys back, pick up the rug and return it to the mausoleum floor, bar back in the fence at plot C, bin and map back at the gate. Achievement: Coffin Flop.
Mission 5: the airport
The briefing describes your man: male, a doctor, likes tennis and beaches. Take the body from the bench and, for Garbage Day, dump it in the bin first and leave; it is found. Take the luggage trolley at the entrance, go in, and left to baggage claim: talk to the handler, look at the suitcases, remember what he says about the red one. Right to check-in: return the trolley, take the bonus coin, the rubbing alcohol from the first-aid box, and the absent employee’s badge from the information desk. In departures, question the passengers (you need the badge); the one with the red suitcase is your match. Coin in the coffee machine, take the coffee. At check-in, question the clerk, then spill the coffee on him and step behind the desk. Type your own agent number, 1080, for Asset Airways; then type the right flight, 6249, and choose passenger 5. Take the printed boarding pass, show it to the handler, take the red suitcase outside, clean the stickers off with the alcohol, take the body from the bench and pack it in. Swap the red suitcases in departures. Badge back on the desk, alcohol back in the first-aid box, hand the suitcase to the handler, boarding pass in the outside bin. Achievement: Body Bag.
Mission 6: the mine
Take the uniform from the car window, go down the steps to the beach. Take the fish bone off the seagull and use it on the tourists’ camera; five minutes later, take the camera from their bag. Two screens left, take the pliers by the office. Back on the beach, remove the anti-bird spikes from the hut roof with the pliers. In the office: optional kill, spikes on the boss. Photograph the map with the camera: Damning Evidence. Replay; in the office, use the camera to get the interactive mine map (icon top right).
Enter the mine and open the map. To Sector 01: left, left, right. The miner there can be killed with the spikes (optional); take the hammer and leave. Otherwise: put the spikes under the running bulldozer; ten minutes later take the jack, set it under the office and click it to fake an earthquake. Fifteen minutes later the mine is empty. Visited spots can now be reached by one click on the map. Sector 01: take the sledgehammer from the toolbox. Exit, re-enter: to the lower-right Sector 02 by right, centre, centre, right, left, right; take the rope. From the entrance: left, centre, right, right reaches the cave-in with the warning sign, the spot you need. From the entrance: right, centre, left, right, left, right, centre reaches the cliff; tie the rope to the boulder. Out to the car, open the boot, take the body, close the boot. Beach, forward to the rocks, tie the body to the rope. Back on the beach, knock the padlock off the hut with the sledgehammer, take the oxygen cylinder, lower the awning. In the mine, click the cliff on the map, pull the rope to haul the body into the cave, take it. Map to the cave-in: hide the body behind the boards, push the cylinder in after it, drop the sledgehammer on the cylinder. Enjoy the result.
Tidy: sledgehammer back in the Sector 01 toolbox, rope on the ground in Sector 02, pliers back, jack under the bulldozer, spikes out of the tyre, uniform in the car, map in the bin, spikes back on the hut, camera back to the tourists. Achievement: Shafted.
Mission 7: the national park
Grab the body at once and throw it in the river: Fail Fast. Replay. Walk the road to the park gate, pick up the licence plate, talk to the ranger, go on; pull the machete from the log. Optional kill: machete on the ranger. Toilets: take the interactive park map from the orange box, pitchfork from the shed, empty bottle from the bin. Map to the trail: gather stones at the rope bridge, cut the rope off the railing, pick up the seed pods, pods into the bottle for a rattlesnake rattle. Camp: read the warning sign, talk to all the tourists, then rattle them out of camp. Take the multitool, the cart with a broken wheel and the backpack. Toilets: unscrew the mower wheel with the multitool, fix the cart, fill the backpack with stones. Arrival point: cut bamboo, rope on bamboo for a raft, take the body, launch the raft, lay the body on it, flip the raft so the body is hidden, push it off towards the mountains. Camp: pitchfork plus licence plate makes a paddle; take the kayak, launch it, retrieve raft and body, then in the inventory kayak onto cart, body into kayak. Map to Geyser B, the extinct one: backpack of stones onto the body, body into the geyser. Camp: separate cart and kayak, remove the wheel, return kayak, cart and multitool. Rope bridge: split the paddle, cut the raft’s rope, rope back on the railing. Arrival: bamboo back. Drop the plate on the road, machete in the log, pitchfork in the shed, wheel on the mower, rattle in the bin, map in the orange box. Achievement: Natural Causes.
Mission 8: the mansion
Take the invitation from the side table and the mistletoe over the right door; left to the lounge for the matches. Accept the pill from the dancer in pink; 25 minutes later, Journey of Discovery. Talk to the DJ: the smoke machine runs only at midnight. Through the mistletoe door to the cellar: gas mask, needle, ball of yarn (combine with the mistletoe). Up to the kitchen: bottle opener; optional kill, needle on the cook; question the cook. Upstairs: take the framed diploma, free it from the frame with the opener; the office is locked from inside, so slide the diploma under the door, push the key out with the needle, pull the diploma back with the key. Inside, take the shed key from the candy dish. Kitchen back door to the yard: shovel, unlock the shed for the chloroform, take a log. Note the extractor hood over the kitchen table. Cellar: log in the furnace, light it, then set the valves so the heat goes only to the third pipe: valves 1, 2 and 4. Kitchen: the cake is ruined; five minutes later take the spatula. Tie the yarn-and-mistletoe to the banister by the office. Lounge: chloroform into the smoke machine. Hall clock: open the face with the spatula, set midnight. Office: take the body, collect the mistletoe from the banister, kitchen: freeze the body with the nitrogen, break it up with the shovel, feed the pieces into the disposal under the sink.
Tidy: shovel on the ground, chloroform on the shelf, lock the shed; opener and spatula on the kitchen table; cellar: separate yarn and mistletoe, put out the furnace, yarn and needle on the shelves, gas mask back; matches in the lounge; mistletoe over the cellar door, invitation on the table; diploma back in its frame on the wall; shed key in the candy dish; lock the office and click the door to push the key back inside. Achievement: Crushed Ice.
Mission 9: Sky Tower
Apartment: tickets from the coffee table, laxative from the plant stand, wire hanger from the wardrobe, twine from the top shelf, wrench from the bottom right drawer. Outside, open the car with the hanger, take the wheelchair from the boot, close it. Left: scrape the gum from the phone booth. Show the tickets to the guard; the metal detector stops the wrench. Optional kill: wrench on the guard. Tie the wrench to the balloons with the twine and let them float to the roof, then walk in. Take a water bottle from the cooler and the sunglasses from mailbox 14. Lift to the observation deck: gum in the binoculars’ coin slot, back out, click again, take the coin. In the lift, read the maintenance log: the lift company’s number and the technician’s name. Phone booth: coin in, dial the Lonely No More hotline from the first game, 5388655: Looking for Love. Then dial the lift company, 3952438, give the technician’s name, Keaton Douglas, and receive the service-floor code. Keep calling back until Memory Error pops. Lift: press the green Service button, enter 9364. On the service floor use the toilet before you swap any bottles: Drop the Kids Off. Eight minutes later, laxative into the water bottle, up to the deck, swap the bottles. Service floor, stairs to the roof: untie the wrench, use it on the bungee winch, tie it back to the balloons. Down to the apartment: body into the wheelchair, sunglasses on for disguise. Past the guard, up to the service floor for the staff uniform, deck: clip the body to the bungee, click the cord. Return the uniform, sunglasses in the mailbox, pull the balloons down and take wrench and twine, wheelchair in the boot, lock the car with the hanger, laxative, twine, hanger and wrench back in the apartment. Achievement: Splat.
Mission 10: the amusement park
Take all the weight plates. By the green dumpster, take the body and, for Garbage Day, bin it first. Take the pliers under the dumpster. Right to the prize stall: talk to the vendor, look at the prizes (optional kill: a plate on him). Throw bowling balls at the pins until Definition of insanity, then knock down every prize for Collateral damage. Leave the flyer on the counter. Right: talk to the ride operator; the mascot gives a pin badge, pliers on it for the pin. Building site behind the mascot: the cannon’s target mat, sealant, wool gloves. The locked storeroom right of the dumpster: pick the padlock with the pin, lifting the pins in the order 7, 1, 4, 6, 5, 2, 3. Inside: empty bucket, lye, empty oil can. Fill the bucket at the tap. Site: open the oil drum with the pliers, fill the can, reseal the drum with the pliers. Take the body, weigh it on the storeroom seesaw against plates: 50+10+10+5 = 75 kg. Uncover the cannon console, load the body, and for Fire in the hole! try every wrong weight before setting 75 and firing; the body lands on the mat. Sealant plus gloves makes sticky gloves; oil the far right ball on the haunted-house railing and lift it off with them, dip it in the storeroom paint so it looks like a souvenir ball, and bowl it at the pins: the prize is fake vomit. Use it on the queasy tourist at the haunted house; fifteen minutes later the staff have gone. Inside, lift the fake witch’s brew off the cauldron, pour in the water, add the lye, fetch the body from the mat, drop it in, replace the brew. Tidy: wash the ball at the tap and put it back on the railing, pliers under the dumpster, plates by the stage, cover the console, oil can and lye on the shelves, bucket on the floor, sealant and gloves on the site, drum sealed. Achievement: Toil and Trouble.
Mission 11: the rocket
Apartment: raincoat and hand pump from the wardrobe, garage keys by the TV. Outside, take the traffic cone and keep trying it on things all mission for Orange Herring. Read the rocket club poster, unlock the garage: deflated dinghy and box of glow sticks. Building site: first floor ratchet strap (the hoist is here), second floor ladder, fourth floor a steel bar from the rack, fifth floor glue. Hoist: press the red button three times to reach the fifth floor, load the sandbags onto it, down to the third, ladder to the victim’s window, climb in, take the body, climb out with the ladder, hoist down to the alley. Dumpster first for Garbage Day! (needs the earlier dumpster attempts at the diner, cemetery and park). Sandbags back into the inventory, take the scissors, open the manhole with the bar, climb down. Dinghy on the water, sandbags into the flow as a dam, cut a patch from the raincoat, glue it, patch the dinghy, pump it up, body in. Up, left to the street map, to the rocket club, open its manhole with the bar, back to the map: lay a trail of glow sticks through the sewer from the alley to the club, seven sticks only, so plan the route. Ladder to the club window: wrench, trolley, and the club is out of fuel. Back via the map manhole to the dinghy, click it and steer through the sewer following the glow on the water (the layout is random). Surface, garage: unscrew the nitrous oxide cylinder from the car with the wrench, close the boot. Fetch the body from the sewer, ladder into the club, rocket onto the trolley, out to the pad: trolley into position, ladder against it, strap on, body strapped, nitrous as fuel, take the ladder, red button. Tidy: trolley and wrench in the club, dinghy back to the alley, dismantle the dam, remove the patch, close both manholes with the bar, scissors down, sandbags and glue up to the fifth floor, hoist to the first, ladder second floor, bar fourth, cone on the road, dinghy and glow sticks in the garage, boot shut, lock the garage, patch on the raincoat, raincoat and pump in the wardrobe, keys by the TV. Achievement: Blastoff.
Mission 12: the bank
Garage: screwdriver, bag of lime, fire extinguisher; unscrew the car’s wing mirror. Lift to the customer hall: the bin is nearly full; take tape and letter opener from the counter ledge. Garage: tape on mirror; pierce the lime bag with the opener, dust the rear window, lift the fingerprints with tape. Hall: prints on the scanner by the red door. Inside, extinguisher on the hidden lasers, deflect them with the taped mirror, into the office: hard drive from the top drawer, box cutter, unplug the cable under the desk, stethoscope from the first-aid box. Open the drive for its magnet, strip the cable, attach the magnet: fish the keys through the barred door, unlock the manager’s office. Reassemble the shredded strips: dates in US format one day and one month apart, 05-02-94, 06-03-94, so the next is 07-04-94. Stethoscope on the safe: rotate the three rings so every sector sums to 12. Take the small key and the passport of Juan Friz. Computer: FRIZ on the phone keypad is 3749; scroll to find that Friz holds box 1051. Vault keypad: 070494. Open box 1051 with the key, take the suitcase, fetch the body from the office, pack body, passport and lime into the case, back into the box, lock it, shut the vault. Tidy: the key goes in the hall bin, not the safe; wipe the VCR tape with the magnet, magnet back in the drive, tape in the VCR, strips in the shredder, lock the offices, keys back, stethoscope, drive, cutter and cable back, take down the mirror, opener and tape on the ledge, mirror on the car, screwdriver down, extinguisher on the wall. Achievement: Safely deposited.
Mission 13: the cruise ship
Lobby: the clerk only sells a voice recorder. Theatre left: rope on the table, helium and a balloon from the cabinet (inflate them together). Optional kill: helium on the clerk. Upstairs note the cabin number, pick up the coin by the honeymoon suite, tie it to the rope. Restaurant right: tray and spoon, talk to the newlyweds. Corridor to the infirmary: the doctor keeps blood bags in the fridge. Next door, the night concierge: keep bothering him until Excuses, Excuses. Optional kill: spoon on the doctor. Tray plus spoon. Casino via the theatre: balloon on rope over the security camera, coin-on-a-string in the slot machine, pull; thirty minutes later take the winnings, coin and balloon. Tray-and-spoon on the drummer; take the tuner from the stage. Buy the recorder with the winnings. Send the concierge off with another tale, talk to the passengers on deck, drop the recorder in the suggestion box, send him off again, retrieve the recorder, combine with the tuner, play it: the tones map to the keypad, 619258. Clear the concierge again, enter his cabin: oar off the wall, blank key card into the encoder, type 42, the victim’s cabin. Up, into cabin 42: kettle and blanket, phone the lobby for room service; fifteen minutes later take the service trolley from the corridor. Fill the kettle at the cooler by the infirmary, boil it on its base, set it on the sushi tray in the restaurant; thirty minutes later, pick up the dropped suite key card; the doctor is here too, so raid the fridge for a blood bag. Deck: the lone man gets the oar, and with him Serial Killer completes if you took every optional kill. Suite: the shark cage is visible from the balcony. Body from 42 onto the trolley, into the suite, blanket tied to the rail, climb down, body in the cage, blood over it, winch down, cage open; winch the empty cage back, shut it, climb up. Tidy: blanket, suite card on the bed, coin on the floor, kettle and blanket in 42, trolley outside, tray and spoon, helium and balloon in the cabinet, tuner and rope, oar and card in the concierge’s cabin, recorder into the ocean. Achievements: Time to eat!, Hint Hater if you never used the pager, and All Clean.