Nancy Drew: The White Wolf of Icicle Creek
The White Wolf of Icicle Creek
by HerInteractive
Walkthrough by MaGtRo June
2007 version 1.2
Gameplay: This point and click game comes in
2 CDs. After installation, Nancy Drew Central frame is seen. This where any of
the installed Nancy Drew Games can be started, get Nancy Drew information
through the internet as well as the HerInteractive forum and store. After
selecting The White Wolf of Icicle Creek, click on the Play button to start the
game. To exit this frame, click on exit at bottom right.
Nancy will show you the desk in her bedroom. This is
where you can access the ‘How to be a Detective Book’ that shows the game
manipulations. The Scrapbook has past Nancy Drew Games information. The Case
Files is where the information about the present mystery case is explained. Once
you are ready to play the game, click on the plane ticket to go to the new case
location.
You will then select to play either Junior or Senior
level.
The main screen has pictures at the bottom of the
page. The bag at left is the inventory link. The journal shows Nancy’s notes
about the present case. The checklist shows what needs to be done or was done in
the case as well to progress in the game. The gear icon shows the options. Here
the voice, effects and music volume can be adjusted. Also, the bottom background
can be changed. Closed captioning selection is also in this page. The Load
folder has the list of the saved games that can be replayed. The diskette is
used to save the game. The rightmost icon closes the game and goes back to the
ND Central frame.
Open the case file and learn about the present mystery
to solve. Head to Icicle Creek Lodge in the Canadian Rockies of Alberta, Canada
a place known, with in Canada online casino sites that are worth a visit,
to figure out many accidents have been happening there. Chantal Moique runs the
lodge. Ollie Randall, the handyman will meet Nancy at the airport. A wolf was
mentioned in the conversation.
8:35 PM. Talk to Ollie Randall. Hear a faint howl and
then an explosion. The bunkhouse exploded.
9:00 AM. Ollie and Nancy talk to Chantal on the phone.
Nancy will be the new maid as well new cook. There are 4 guests in the lodge.
Ollie can not help in the lodge because he will try to get rid of the wolf. The
police detective is Tino Balducci of the Last Train to Blue Moon Canyon game.
Ollie will be in the Basement.
Note:
Schedule your time – Be sure to do the maid
duties early: Breakfast, housekeeping. Then proceed to do exploration. Come back
to do lunch or dinner. If you missed any of the cooking duties, you will be
scolded.
Going outside – When the duties are done, be
sure to check the weather indicator right of the main door. You can go outside
indefinitely on Caution and carefully when it is on Danger. You can not go out
on Extreme Danger.
Time – If you have done all that can be done at
that moment and need to move ahead to the next task, use the clock in Nancy’s
bedroom to move the time ahead. Turn the small hand until the hour you want to
move the clock ahead to and then press the knob on top of the clock.
Puzzles and actions – Most of the puzzles and
actions can be done anytime depending on the game time schedule and the weather
outside.
This walkthrough is only one sequence of gameplay.
Nancy’s Bedroom: The inventory has Nancy’s
closet key (with tag) and the case file.
Use the closet key to see that Nancy’s suitcases are
in there.Go to the right side table and look close. The clock
can be used to change time in the game.Read the paper.
Housekeeping – The employee instructions
shows the Maid Duties. The daily cleaning: pick up laundry bag at front desk
after 5:45 AM, clean the rooms that shows housekeeping sign, make the bed,
remove used towels and washcloths. All these rooms have to be done before
noon. The dirty laundry is to be dropped down the chute at the top of the
stairs by the rest room.Skating Pond – Skating pond maintenance
shows that the pond must be shoveled after every snowfall. Read the warning
carefully. It mentions that there is some thin ice in the pond and only the
safe parts are to be swept. The gauge below the page shows the ice thickness
by the color. Place orange safety cone on the dangerously thin ice.Avalanches – Avalanches should be reported
to the avalanche patrol. The phone number is added to the phone directory in
the journal at bottom left of the screen.Sauna – The door to the Sauna sticks.
Criminal activities – It should be reported
to the Sheriff. The phone number of Sheriff Mahihkan is also added to the
journal’s directory.Cooking schedules are: Breakfast – 7 AM –
8:15 AM; Lunch – Noon to 1 PM and Dinner – 6 to 7 PM. There is a cooking
manual in the kitchen.Take the master key left by Ollie and the
room and guest list.
Main desk: Exit the room and go down to the
main desk.
Computer – Check the computer.
Employee Instructions – Review the check
list similar to the paper in the bedroom.Guest Register – See the list of recent
guests, hometown, phone numbers, room they occupied and check out. Click on
the Previous Year at bottom left and see that it was deleted.Hypothermia Risks – See the color indicator
for risks in going outside and getting hypothermia. See the Pinevale
Hospital phone number.Birds – Check the birds that are seen here
at the lodge during the different season.Fish – Check the fishes at the Icicle Lake
that can be caught at the solar heated shack at the Lake. Note that Northern
Pike is long, skinny, shiny and spotted. The Lake Sturgeon chews through
fishing lines and has a pointed mouth.Closet – Pan back and open the closet at
right.Take the laundry bag that is placed here
after 5:45 AM.Elsa – Read the 3 crumpled papers seen in
the closet to find out that Elsa, the former maid has ‘L’ boyfriend problem.Pull back and look at the crumpled paper under the
desk with the fax machine. Read about insurance claim and see the phone
number of Elsa Sibblehoth.
Guest Rooms: Go upstairs. It’s time to
check-clean the guest rooms.
The laundry chute is left of the bathroom. You might
want to visit the bathroom once in a while.Look at the door knobs of the guest rooms and see
that each has different colored wedges when clicked on. Interesting…Chinook (fish) – First room on the left is
vacant and is locked.Kwel Kwel (Owl) – First room on the right is
Nancy’s room.Eena (Beaver) – Lou Talbot‘s room is
the second room on the left. Enter and check the room. The closet is locked.Go to right side of the bed and turn to click on
the bed. This arranges the bed covers.Look at the paint tool box and pastel color paints
on the floor right of the bed.Look at the books on the desk: USC Brea cover and
Jack London’s The Call of the Wild. See a fancy snow shoes on the chair at
right.Go to the door and take the used blue towels at
right.Kalakala (Bird) – Yanni Volkstaia‘s
room is the second room on the right. Enter and check the room. The closet is
locked.Go to the left side of the bed and do the bed.
Read the magazine on the desk under the moose
head. Learn about the possibility of the World Championship Cross Country
Ski Competition to be done near here.Go to the door and take the used purple towels at
left.Pish Pish (Lynx) – Bill Kessler‘s room
is the last room at left. Enter and check the room. The closet is locked.Go to the right side of the bed and do the bed.
Check the books on the table and chair:
Structural Engineering, Rudimentary Geology and Large Machinery Safety
protocol.Go to the door and take the used green towels at
right.Ollalie (Grape) – Guadalupe Comillo‘s
room is the last room at right. Enter and check the room. The closet is
locked.Go to the left side of the bed and do the bed.
There’s no clock in this room. Hmm…Read the magazine on the table and see an article
about Yanni from Fredonia. Read also how to fix a misaligned rifle sight at
last page of the magazine.Go to the door and take the used red towels at
left.Go to the end of the corridor and open the laundry
chute. Drop the laundry bag in the chute. That’s done. Let’s go down.
Display: Go to the table at the divider wall
of the sitting room. See all of Trapper Dan’s memorabilia and pictures.
Pictures – Look at all the pictures on the
wall and their labels and realize that Trapper Dan is quite a character. There
are 2 missing pictures: Trapper Dan’s Needle and the ‘Young and Old Alike’
picture.Necklace – Look at the colored stone necklace
on the left of the table.Rexes Bone – The dinosaur bone is missing
from the table’s display.Snow shoes – The snowshoes used by Trapper
Dan in 1900’s is locked.Animal pyramid – Turn to the around and see a
pyramid on the left table. It has animals depicted on the squares. We can
check it later.
Sitting Area: Go to the other side and see
the nice fireplace.
Newspaper – Read the Daily Moose newspaper on
the table. Learn about Faringdale family’s food poisoning from the potato
salad.Bill Kessler and Lou Talbot at Fox and Geese
table – Turn around and talk to the 2 male guests. Talk to Bill
completely. Learn about the wolf and maybe the accidents. Bill wants Nancy to
clean the ice pond so they can speed skate.Talk to Lou completely. His medium is dirt (but the
paints in his room are pastels).
Basement: Go down the basement using the
door left of the stairs. Note that there is a cellar door to go outside right of
the hallway from the stairs.
Yanni – Talk to Yanni at far left corner from
the stairs and right of the furnace. He’s wearing a timer on his right arm.Sauna – Go forward to the sauna left of the
furnace. Check it out.Ollie – Talk to Ollie beside the sauna in his
workshop. Learn about the wolf and the missed shots. Freddie is his daughter
and she has a secret in keeping warm. Chantal promised Ollie a raise.
Main desk: Exit the basement and go up to
the main desk.
Telephone – Use the telephone and so some
callings.Tino Balducci – Dial the phone number of
Tino seen on the post it. Talk to him completely.Ned – Call Ned to say hello. The phone
number is in the journal.Chantal – Call Chantal and talk to her
completely.If you are close to noon, better start cooking.
Lunch: Go to the door right of the display
table at the sitting room.

Setup – The covered plates and the order
ticket are on top of the screen.The quesadilla are on the left. The raw burger
patties, cheese, spinach, pickles, tomatoes and onions are on the small
containers. The mustard, mayonnaise and paprika are above the griddle.Trash – The trash bin used for burned or
error in cooking preparation is on the right.The griddle and frying pans are below the trash bin.
Orders – The orders are random. Read the food
order of each covered plate to know what each guest wants.Then either prepare each order individually or cook
all the quesadilla or hamburgers first and prepare the trimmings of the
burgers later – your choice.When each order is filled, click on the red square –
Order Complete. Ollie will then take it automatically or you will hear him say
if it is wrong. Hint – save the game after each order is correctly
done.Manual – Read the cooking manual and learn
how to cook the Quesadilla and the hamburgers.Quesadilla – Take a quesadilla and place it
on the frying pan.Click the quesadilla cursor on the pile of
quesadillas to clear the cursor.In a short time, the quesadilla will change color
to light brown – so watch it carefully.Take it out and click it on the covered plate of
the order you are preparing.If you make a mistake, a fire might occur.
Hamburger – Take a hamburger patty and
place it on the griddle. When it turns brown, take it and click it on the
open bun. If you make a mistake, a fire might occur.Trimmings – Hint – Make a list of the
trimmings order in a separate paper and work from that list: Cheese,
lettuce, pickles, tomato, onion, mustard, ketchup.Click on the ingredients and then click it on
the cooked hamburger patty as many times the order requires.Click on the next ingredient and the cursor will
change to that ingredient.Be sure to click the last ingredient back on the
original container to get it off the cursor.When done, click the finished burger on the
covered plate.Click on the red square – Order Complete.
Order up!
Outdoors condition: Before you exit the main
door, check the weather indicator right of the door. If it is Caution working
outside is okay. If it is Danger, watch the bar at top of the screen when you
are outside. This will tell you when hypothermia is imminent.

Skating Pond – This puzzle can be done on
the first or the second day. Check to see if you have enough time to do the
puzzle.
Exit the lodge. Turn right, left at corner, forwards
and left towards the skating pond.Shoveling snow – Save game here.
Review the chart that was in the employee instructions.
0 Light blue shows that there are no thin patch of
ice close by.1 grayish blue shows that there is 1 patch of thin
ice nearby.2 Greenish blue shows that there are 2 patches of
thin ice nearby.3 Bright blue shows that there are 3 patches of
thin ice nearby.Take the shovel at right side of the path to clear the pond. See that the area
is shoveled by squares. Check each color of the square to be careful when doing
the adjacent squares.Bottom right of the screen shows the shovel, warning
cone and the number of cones or thin ice left.Place a warning cone on the thin ice you think is
around or where Nancy fell in.Hints: Save after every correct area
done so that you do not need to repeat from the start. Load from saved game
whenever you fall through the ice. Do the edges first and watch out for the
changes in color of the squares.
Junior level 15 conesJunior level 9 cones (Thanks Inferno)
Senior level
22 conesSenior level
29 cones
Trapper Dan’s Needle: After finishing the
sweeping, Nancy sees wolf tracks and follows it to Trapper Dan’s Needle.
Click on the cloth that is sticking out of the base
of the needle. Nancy makes a comment.Go left and follow the tracks to the right path.
Chicken Ridge: Go forward and reach Chicken
Ridge.
Avalanche – Hear an explosion and then a wolf
how. Nancy is trapped under an avalanche. She is running out of air. Someone
is out there. Help is on the way. Ah… Meet the white wolf of Icicle Creek.
The wolf hears something and leaves. Nancy exits the hole.Crater and fossil – Go forward a bit until a
blackened area on the right. Go to right and see the crater made by the
explosion. There’s a fossil inside. Cool!Turn around, go right and forward to go back to the
lodge. On the way, you might notice that some ski tracks on the snow have
snowshoe prints over it. Go left at the corner of the lodge and enter through
the door on the immediate right.Report the avalanche – Use the phone and call
the Avalanche patrol to report. The phone number is in the journal. The man
says to tell Ollie that the explosive training course is postponed.
Skookum Ridge:
Ollie – Go down to the basement. Go left,
left and talk to Ollie. He gives the snowmobile key to check for
avalanches at Skookum Ridge. He mentions that Bill Kessler wants competition
in ice fishing.Snowmobile – Exit the lodge. Go left, left at
the corner and forward to the snowmobile behind Ollie’s truck.Use the key on the snowmobile.
Snowmobile ride – Click to follow the
directions of the arrow. Be careful in hitting the trees, rocks and the
snowman (eek!).At the ridge, go to the sign. Nancy checks for
avalanches.Turn around and drive back to the lodge.
Report to the Avalanche Patrol – Use the
phone and call the Avalanche patrol to report.Ollie – Give the snowmobile key back to Ollie
at the basement.Yanni – Talk to Yanni and learn about his
thoughts about the bomb.
Bunk explosion – This puzzle can be done on
the first or the second day. Check to see if you have enough time to do the
puzzle.
Let’s check out the bunk explosion.
Exit the lodge, go right, right and left across the
stairs of the lodge.Snow Princess Freddie – Meet Ollie’s
daughter. She will not let you pass until you beat her in a snow ball fight.You must get 10 points. There is no win for you on a
10-10 score.Hit her on the face first and she can not hit back.
You score a point.You can hit her and also get hit and both of you get
a point.Remember where she appears and try to hit her in the
face.Save the game before the fight. Load the saved
game when you lose so that you don’t waste good climate and time. Good
luck.Bunk ruin – Go forward to the path ahead and
it will split to the left and forward. Forward is the way to Icicle Lake and
ice fishing.Go left and see the remains of the bunkhouse. Look
at the clock buried in the snow. Looks like a lodge clock.Fishing shack – (Not really necessary). If
you have time, go to Icicle Lake after the bunk ruin and check it out.Go back to the lodge.
Main Desk: Time to use the phone again.
Sheriff Mahihkan – After seeing the clock,
call the Sheriff. Learn from the Sheriff about the explosion and that
it is from a plastic explosive, C4. In Eastern Europe, it’s called semtex.
Learn the local thoughts about wolves.Carl Jenkins – Call Carl Jenkins about the
accidents. The phone number is at the journal.Farindale – Talk to Mrs. Faringdale about the
food poisoning.Derek Southwaite – Talk to the honeymooners
and learned about the sauna accident.Elsa – Call Elsa and talk to her
completely. The phone number is 555-2383 taken from the crumpled paper under
the desk. Learn what happened to Larry. Nancy confronts her about the lie
about the insurance. (You may or may not get to talk to Elsa)
Sitting Room: Talk to Bill and Lou. If they
are not around, wait until past 4 or 4: 30 PM or talk to them tomorrow.
Fishing Dare – Bill dares you to catch a 2
footer Northern Pike.Check the computer’s list of fishes to review what a
Northern Pike looks like.
Fish Shack: This puzzle can be done on the
first or the second day if you already have been given the fish challenge. Check
to see if you have enough time to do the puzzle.
Snow Princess – Beat Freddie again to pass
through and then go to Icicle Lake.Save the game before the fight. Load the saved
game when you lose so that you don’t waste good climate and time.Fish Shack – Go forward until the Fish Shack.
See that the place is trashed and the fishing gears are broken.Take the paper (bird magazine cover) from the
floor and see a US phone number written on it.Go back to the lodge.
Freddie’s Note – At the lodge foyer, pick up
and read the red letter from the bench.Freddie will share her secret to keeping warm if you
win the next snowball competition.Ollie – Talk to Ollie at the basement about
the ruined fishing gears. He gives his tackle box.
Dinner: Go to the door right of the display
table at the sitting room.

Setup – The covered plates and the order
ticket are on top of the screen.The salmons are on the left. The lettuce for the
salad is below the salmons.The salad trimmings are beside them: eggs, yellow
pepper, tomatoes, lettuce, anchovies, carrots, cucumber and croutons.Trash – The trash bin used for burned or
error in cooking preparation is on the right.The griddle and frying pans are below the trash bin.
Orders – The orders are random. Read the food
order of each covered plate to know what each guest wants. Then either prepare
each order individually or cook all the salmon orders first and prepare the
trimmings of the salads later – your choice.When each order is filled, click on the red square –
Order Complete. Ollie will then take it automatically or you will hear him say
if it is wrong. Hint – save the game after each order is correctly
done.Manual – Read the cooking manual and learn
how to cook the Salmon.Salmon – Take a salmon and place it on the
griddle.In a short time, it will change color to bright
orange-pink – so watch it carefully.Take it out and click it on the covered plate of
the order you are preparing.If you make a mistake, a fire might occur.
Salad – Take a lettuce from bottom left and
place it on the bowl.Trimmings – Hint – Make a list of the
trimmings order in a separate paper and work from that list: eggs,
yellow pepper, tomatoes, lettuce, anchovies, carrots, cucumber and
croutons.Click on the ingredients and then click it on
the lettuce in the bowl as many times the order requires.Click on the next ingredient and the cursor will
change to that ingredient.Be sure to click the last ingredient back on the
original container to get it off the cursor.When done, pick it up and the dressing is
automatically added. Place it on the covered plate above.Click on the red square – Order Complete.
Order up!
Sleep: You might need to sleep now. Go to
Nancy’s bedroom. Use the clock on the bedside table. Turn the white hand to 7
and then press the knob at top of the clock. The alarm rings and it is now 7 AM.
Breakfast – Go down to the kitchen and prepare
breakfast.

Setup – The covered plates and the order
ticket are on top of the screen.The French toasts are on the left. The Canadian
bacon is beside it. The omelet mixture is in a cardboard container above the
griddle.The omelet fillings are beside the Canadian bacon:
bacon, spinach, cheese, green peppers and olives.Trash – The trash bin used for burned or
error in cooking preparation is on the right.The griddle and frying pans are below the trash bin.
Orders – The orders are random. Read the food
order of each covered plate to know what each guest wants. Then either prepare
each order individually or cook all the salmon orders first and prepare the
trimmings of the salads later – your choice.When each order is filled, click on the red square –
Order Complete. Ollie will then take it automatically or you will hear him say
if it is wrong. Hint – save the game after each order is correctly
done.Manual – Read the cooking manual and learn
how to cook French toast, Canadian bacon and omelet.French toast and Canadian bacon – Take a
French toast or Canadian bacon and place it on the griddle.French toast cooks fast and should be golden
brown. Canadian bacon should be lightly brown.Take it out and click it on the covered plate of
the order you are preparing.If you make a mistake, a fire might occur.
Omelet – Take an omelet from the carton
above the griddle and place it in the frying pan.Fillings – Hint – Make a list of the
trimmings order in a separate paper and work from that list: bacon,
spinach, cheese, green peppers and olives.Click on the ingredients and then click it on
the top of the omelet in the frying pan, as many times the order requires.Click on the next ingredient and the cursor will
change to that ingredient.Be sure to click the last ingredient back on the
original container to get it off the cursor.Click the omelet to fold it over and then place
the omelet in frying pan on the stove.Cook until golden brown.
When done, pick it up and place it on the
covered plate above.If you make a mistake, a fire might occur.
Click on the red square – Order Complete.
Order up!
If there are any activities
yesterday that were not done due to time, do them today!
Snowball competition: Exit the lodge, right,
right and left to the path across the stairs.
Freddie – Compete with Freddie again. Save
the game before the fight. Load the saved game when you lose so that you don’t
waste good climate.When you win, pick up the toasty pack, her
secret to keeping warm. When you need another later, have another go with
Freddie.
Fish Competition: Go forward to Icicle Lake.
Catch a 2 footer Northern Pike – Click on the
fishing hole and see the hook at the top of the icy water.Click below (in an invisible straight line) the hook
to the area where you want the hook to stay.Move away from logs, mines, beer cans and other
fishes.Northern pikes are long, shiny, speckled and slim.
The 2 footers usually stay at the bottom or sometimes middle of the lake.When you break a line, click on the hole again to
fish anew.Save the game before fishing. Load the saved game
when you catch non-essential things or other fishes so that you don’t waste
time.
Easter Egg: Catsmom says: After you
have caught the correct fish enter the bathroom. Listen to what Nancy says.
You might have to enter and re-enter many times until she says to call Mystico
for something amazing. Then go down to the lobby and call 1-555-mystico. Ask
for something special. Then when the outside temperatures are right, head to
the ice hut and go fishing. A Easter Egg will appear, Catch Easter Egg and
head up to the locked room Chinook and walk inside. Surprise! Extra Egg… Go
in Nancy’s room and set the clock to 12am and have a scary dream. Thanks,
catsmom.
Ice floe: Exit the shack and someone in a
dark ski suit hits Nancy with a snowball. An explosion follows and a wolf howls.
Ice floe puzzle – See that the ice broke into
floes. Nancy lost her coat and is freezing. The wolf brings a coat to the
shoreline.The aim of the puzzle is to stand on an ice floe
that will raise the ice floe close to the shoreline where the coat is located.Note that standing in an ice floe will cause another
to rise from or disappear into the lake.Step on ice floes all over and watch the shoreline
by the coat to see if an ice floe appears.
Stand on the ice floe where Nancy is located once or
twice before the ice floe by the coat rises.
Inferno’s Ice Floe solution (Thanks Inferno)
You need to sink at least 5 times first.
Take coat and find a note with a code in the
pocket.Back to the lodge – Follow the wolf tracks until
Avalanche Ridge. Then turn around and follow the ski tracks to get home.
Lodge:
Mysterious phone number – Call the number
seen in the paper (bird magazine cover) in the trashed shack – 202 555-7237.
It is the Run and Grow Free organization that saves wildlife.Talk to Bill and Lou in the sitting room completely.
Talk to Yanni in the basement.
House keeping: Take the laundry bag from the
closet at the main desk. Check the rooms that have housekeeping sign on the door
handle.
Check the other rooms too in case something is
different.
Kalakala (Bird) – Yanni Volkstaia‘s
room is the second room on the right. Go to the left side of the bed and do
the bed.Go to the door and take the used orange towels at
left. Exit.Pish Pish (Lynx) – Bill Kessler‘s room
is the last room at left. Go to the right side of the bed and see that other
side of the bed has the covers folded. Do the bed.Check the bedside table and read the crumpled letter
about Justice.Go to the door and take the used green towels at
right. Exit.Go to the end of the corridor and open the laundry
chute. Drop the laundry bag in the chute. That’s done. Let’s go down.
Lupe Comillo: This can be done the first
or second day. Be sure to talk to her whenever you see her by the window.
Go down to the display wall at the sitting room. See
Guadalupe Comillo using binoculars by the window on the left. Talk to her
completely and learn that the maid has been gone 2-3 days. She says that she is
a birdwatcher. She sees hawk, eagle, orioles, cardinals and jays. She is very
interested about the wolf. She has not been to the ice fishing shack.
Main desk – If you have time to waste before
lunch time, you can do this:
Check the birds in the computer and note that those
birds Lupe stated are not seen here during winter.Call the Sheriff and talk about Yanni.
Lunch: Cook lunch again.
Lupe and Ollie’s argument:
Go to guest rooms to see if anything is different.
Go to Lou’s room and check the paint tool kit. A tool is gone.Go to Bill’s room. Reread Bill’s angry crumpled
letter.On the way out from any guest room, hear an argument
between Ollie and Lupe. Lupe is the one that messed up Ollie’s rifle. (This
can happen earlier or later depending on: if you talked to Lupe earlier and/or
you cleaned Bill’s room earlier).
Easter Egg checked by gatorlaw: After hearing the fight
bewteen Lupe and Ollie, go to the bathroom and hear the mystico comment.Go to
the blown up fishing shack after passing Freddie and her snowball fight.Enter
the ‘intact’ fishing shack and fish for the Easter egg.Go back
to the lodge. Now you can enter the Chinook room and also get a dream by
setting the alarm to anytime. The dream can be anytime as long as Nancy
sleeps. Thanks, gatorlaw.Ollie – Talk to Ollie in the basement. See if
you can find Freddie’s note on the worktable – that read I will not throw Ice
Balls at windows printed 10 times. Thanks, catsmom.Note – Go to the bench by the main door and
see a note from Lupe. She wants Nancy to call her when she gets home.
Explore outside: Exit the lodge.
Trappers Dan’s Needle – Go left and straight
to Trappers Dan’s Needle. Turn around and follow the wolf tracks to the right.Crater – Check the crater. See that the
fossil rock is gone from the explosion crater. Go forward and left. Nancy will
not go ahead – No more avalanches for me. Turn around and head back to
the lodge. Enter the lodge to keep warm and get the top hypothermia bar to the
right.Avalanche Creek – Exit the lodge after
keeping warm. Go left, left at the corner of the lodge, left again at next
corner and right to the path that has no sign.At Avalanche Creek, Nancy will not go ahead because
of the avalanche, thick snow and too mush noise. She would need snow shoes.
Turn around and forward until the lodge. You can go inside with no problem
from hypothermia even if Nancy is shivering cold.
Back at the lodge:
Lupe – Call Lupe. Learn that she is a member
of Run and Grow free. Also learn about wolves and other things.Chantal – Call Chantal and talk about Lupe.
Ask about the snowshoes after going to Avalanche Creek and realizing you need
one. She wants you to do a guest survey done by Tino before she gives you the
combination to the snowshoes lock.Call Ned only if you have time.
Tino’s Survey – Call Tino and he will fax the
survey.
Look at Tino’s Guest Survey in inventory.
What? Side of the bed? Hometown? Planet? Paprika? Sherlock Holmes, he’s
not.Go around and talk to: Talk to Yanni at the
basement; Bill and Lou at the sitting room. Call Lupe to get information only
after talking to the male guests.The side of the bed can be checked during the
housekeeping duties or recall. Check where the slippers are located and where
the bed covers are turned over.Type in: GC (Guadalupe) – left; LT (Lou) –
(type in any answer – left or right or both), BK (Bill) – right;
YV (Yanni) – right.The hometown info is in the computer.
GC – Los Angeles; LT – Brea; BK –
Toronto; Yanni – Eladsaet.Planet can be found by asking the guests:
GC – Earth; LT – X; BK – Mars;
YV – Pluto.If you have too much time left before dinner. Use
the clock to advance the time for dinner at 6 or use the phone to call people.Dinner: Do dinner. Add paprika to the
salad after the croutons. Ozzie will say that Bill doesn’t like paprika
(senior) or Lou (junior level).Paprika can be added during cooking. (If you do the
paprika addition during lunch, add it to the burger fixings. If during dinner,
paprika can be added to the salad.) By default, Lupe’s can be any answer.GC – (type in any answer – best to type no);
LT – Yes (junior); BK – Yes (senior); Yanni – No.After typing in the answer, call Tino.
Automatically, fax the survey. Tino gives his analysis. Hahahaha.Tino gives the snowshoes lock code – 7669.
Sleep: You might need to sleep now. Go to
Nancy’s bedroom. Use the clock on the bedside table. Turn the white hand to 7
and then press the knob at top of the clock. The alarm rings and it is now 7 AM.
Breakfast – Go down to the kitchen and prepare
breakfast.
McQuade’s Shack: Time to check where the
wolf track goes.
Snowshoes – Go to the display table at the
sitting room. Enter 7669 on Trapper Dan’s snowshoe lock.Take snowshoes.
Avalanche Ridge – Exit the lodge. Go left,
left at the corner of the lodge, left again at next corner and right to the
path that has no sign.After the Avalanche Ridge sign, use the snowshoes.
See it at top left of the screen.Go forward following the wolf tracks. Hear a shotgun
blast and a wolf howl.After hearing the shotgun blast, look left at a dark
crater. Pick up the notebook left of the crater. Read it later when out
of the cold.Turn right and continue forward until the shack. You
might or might not need to use the toasty pack given by Freddie to keep warm.Shack’s lock – Look close at the lock on the
shack door.Enter the lock code deciphered from the note inside
the pocket of the coat given by the wolf.
Junior level
= 6 5 1 2Senior
level = 7 9 1 4Inside the shack – Go forward and look
around.Notebook taken from crater – Read the
notebook taken from the crater and see that someone has the taken pictures
of the dinosaur bones in the lodge and also the drawing of the missing rexes
bone.Diary – Take and read the diary of the man
that lived here in the shack – Julius McQuade.Learn about the wolf, Isis and how they
interacted. Isis follows commands. She can also sort objects by scents by
dropping the object near another object with the same scent. Isis saved
Julius’ life by bringing a heavy coat when he got lost in the storm; just
like what she did to Nancy. He got sick and went to Pinevale hospital.Isis – After reading the diary, meet Isis.
Click on Isis to calm her down.Toasty packs – Take a toasty pack
from the cupboard on the table.Pan right and get another toasty pack from
the cot. Take the weird thing from top of the sack also. It has a
phone number on it – 334 555 7625.Bone key – Go left of the cot and see that
there’s an indentation on the wall shaped like the rex bone in the lodge.Exit and hear an explosion. Go forward back to the
lodge. Use a toasty pack when needed.
Lodge – Read a note on the bench by the coat
rack. Someone wants to meet Nancy at the sauna.
Call Pinevale Hospital to find out what happened to
Julius McQuade.
Find out who owns the notebook with the dinosaur
bones pictures:
Collect objects from the lodge occupants –
Ollie – Go down to the basement. Go to
Ollie’s workbench and get a red rug.Go to where Yanni does his work. Pick up the piece
of paper in front of his work bench. It reads: Leave this place now or be
prepared to leave it forever.Go back upstairs and get the laundry bag
from the main desk’s closet.Go upstairs and do the housekeeping. Keep used
washcloths from each of the 3 guests or any that are availablePlace the laundry bag in the chute by the
bathroom.Isis test – Go back to Isis at the shack pass
Avalanche Ridge.Exit the lodge. Go left, left at the corner of the
lodge, left again at next corner and right to the path that has no sign.After the Avalanche Ridge sign, use the snowshoes.
Go forward until the shack.Give the notebook with pictures to Isis. She holds
it in her mouth.Then click Ollie’s rag and each of the guest’s
washcloths (Bill K, Yanni V, Lou T) on the floor or on Isis. The cloth is
placed on the floor. The positive scent is shown by Isis dropping the notebook
in her mouth on the cloth with the same scent.It’s Lou Talbot’s notebook. Go back to the lodge.
Tino’s report – Read the report found on the
bench by the coat rack. Tino said that Lou Talbot was arrested for digging up
dinosaur bones from private property.If there is time fix lunch, if past lunch time –
that’s okay.
Sauna time: Find out who sent that
mysterious note about a sauna meeting.
Go down to the basement. Enter the sauna.
See the missing pictures of a young boy. That mark
on his face. Very familiar!Locked in the sauna – The door to the sauna was
locked. Save Game here.Immediately turn around from the door and click on
the top of the right bench to expose the pipes.Timed puzzle! Turn the pipes to form a complete
connection to allow water to flow.
Donna says: Face the sauna
door. Just keep
clicking as fast as you can on the locked door. Eventually the game will say "Nancy Faints".
But you are not knocked into second chance. You then have
unlimited time to complete the puzzle.
Thanks, Donna.
Red colored
numbers are the order of the pipes to be clicked on; the white colored
numbers are the number of turns or clicks.
Bill opens the sauna door. In the sitting room, Bill
talks about his past. His grandmother owned the lodge before Chantal’s father
bought it 2 years ago. He mentions that the pyramid by the display has a
secret compartment that would open when only pigs are seen. The compartment
has a master key that opens the Needle.
Call Chantal and ask about Bill’s grandmother. Find
out what really happened.
Pyramid: Go to the pyramid on the table by
the display and kitchen door.
Pig pyramid puzzle – Look close at the
pyramid.The object of the puzzle is to have all the pictures
be turned to show only pigs.
Turn the squares in the order shown until a
pig is seen on the clicked square.The compartment opens. It’s empty – no master key.
Talk to Bill again. If he’s asleep, wake him up. He
mentions that his Granma Tilly said that if you turn the top of the pyramid 45
degrees and fill the outside with one kind of an animal until all 4 animals
are done, you will find Trappers Dan’s journal.Raccoon, Wolf, Pig and Moose puzzle – Go back
to the pyramid.Click on the top of the pyramid. Look close on the
pyramid. See that the pictures of the animals are seen at the base.The aim of the puzzle is to light up all the
animals. It doesn’t need to be in order shown. But in our solution it is best
to start with raccoon, then wolf, then pig and lastly the moose.
First the
raccoon: Turn the squares in the order shown until a raccoon is seen
on the clicked square.Second the
wolf: Turn the squares in the order shown until a wolf is seen on the
clicked square.
Third do the
pig: Turn the squares in the order shown until a pig is seen on the
clicked square.Lastly do the
moose: Turn the squares in the order shown TWICE.All the animals at the base are lit, the secret
drawer opens. Take Trapper Dan’s journal.
Trapper Dan’s Journal: Read the journal of
Daniel Weisnitz. He mentions you need to have an intelligent creature like his
Mary, the pig to crawl through small spaces, jump and have paws or hooves to
move levers. See a picture of the maze to get to his vaults.
Trapper Dan gives clues on how to get inside his
Needle in case the magnetic key is lost.
First thing to do is crack my cipher – Look
at the coded sentences.To decipher the code, take the first top letter,
then the letter below that, then the letter on the second column, the letter
below that second column, then the top of the third column…
First things first. Locate my
secret hide out up in the mountains.It’s so secret, you’ll probably never find
it – but if you do, find my rexbone and use it in the wall of my hideout.
That’ll open up my secret lock.Then, match my wits with the
infernal slot machine.Use the duck counter to match up all 3
animals. It helps to firstput the same animals in a column and work
from there.There are 3 more animal keys
hidden in the lodge: the moosethe wolf and the raccoon.
It’s easy to find the moose – just push out
his eye and see the surprise!The fire necklace will tell
you all you need to open up the sly raccoon’shiding place. Just don’t wake up any
lodgers.The wolf is the trickiest to find because
only the likes of Marie Curie or Mr. Geiger can hear his call.
Find the keys:
Moose key –
It’s easy to find the moose – just push out his eye
and see the surprise!Go upstairs to Yanni’s room (Kalakala, the bird).
Enter and look at the moose head right of the door.Click on the moose’s eye. A secret compartment
opens.Take the moose disk and look at the radio.
Click the radio on and there’s a foreign talking man that sounded like asking
a question.Go down and talk to Yanni at the basement about the
radio.Raccoon key – The fire necklace will tell
you all you need to open up the sly raccoon’s
hiding place. Just don’t wake up any lodgers.Go back up and take a look at the fire necklace at
the display table.Take note of the colors of the disks.
Go back up to the guest rooms. Look close at the
colored wedges above the doorknobs. They can be changed to different colors.
Pish Pish – blue Ollalie – green Eena – red Kalakala – blue Chinook – white Kwel kwel – red Change the colors of the wedges above the
doorknobs to be the same as that of the fire necklace.Hear
a click. Look at the picture of the raccoon between Eena and Chinook door. The
eyes glow.Click
on the raccoon’s nose and get the raccoon disk.Lou
– Talk to Lou at the sitting room. After the talk, he gives his closet key
to Nancy.Go
upstairs to Lou’s room (Eena).Use
the key on the closet and take the rex bone.
Trapper Dan’s Vault: Go back to the shack past the Avalanche Ridge.Look
around. Take the Geiger counter under the cot that Isis uses as a chew
bone.
…find my rex bone and use it in the wall of my hideout. That’ll open up my
secret lock.
Fish Owl Rabbit (Slot Machine) puzzle – Go to the corner and place the rex
bone on the indentation.The
slot machine Trapper Dan mentioned in his journal is activated on the door on
the left.
Then, match my wits with the infernal slot machine.The
aim of the puzzle is to have all fish at top row, all owl on middle row
and rabbit at bottom row.
Use the duck counter to match up all 3 animals.There
is a duck disk on the left to move the disks down.It
helps to first put the same animals in a column and work from there.
Drop disk to start
to Row
how many times
take diskduck middle 1 fish fish right 1 owl owl left 2 fish fish right 1 rabbit rabbit middle 1 owl owl left 1 rabbit rabbit middle 2 duck
Drop
disk to startto
Rowhow
many timestake
diskduck right 1 fish fish left 1 owl owl middle 1 rabbit rabbit right 1 fish fish middle 1 rabbit rabbit left 1 owl owl right 1 fish fish right 1 duck
Drop
disk to startto
Rowhow
many timestake
diskduck middle 1 rabbit rabbit left 3 first
rabbitrabbit middle 3 duck Place duck disk back to left disk slot.
Door swings open.
Vault
Maze: Enter the secret mine passage until the end.Look
around and see a ladder at left corner that goes up to another level above and
a wood stand with metal lid on the right.
Open the
metal lid and see the map of the vault maze. Remember the entry in Trapper
Dan’s journal, it states that your animal should be able to jump over pits and has paws or
hooves.Study the
map: see the moose vault to the left, pig vault on top and raccoon vault to
the right.The gold
squares are pits and the red lines are bars. The red circle at each end must
be the levers.There is
one passage at top right that goes up. Where does that go?Pig
key – Remember another entry in the journal – that Mary (key) can be found
above the vaults. Let’s look for the pig key then.It is at
the end of the second floor. Mary helps hold the rope above the vaults taut
once she goes through the maze.That must
the passage that goes up at top right of the map.Pull back
and see Isis.Isis
commands – Isis is smart and can go through the maze like Mary.Study the path to upper right of
the maze map. The gold metal is a pit.Click on Isis and see a command
frame appear.Select the commands to give her.
Then end the command with ‘go’.Forward, right, left, right,
jump, go.See Isis enter the tunnel and her
progress in the map.Hear some machinery like an
elevator. That must be the up arrow at the end of the map.Top level – Go left,
forward and then turn around. Go to top left corner. Climb the ladder at the
corner.Go forward until the path goes
right and left.Needle door – The left
path goes to a door with the 4 animals and coin slots. It has the
needle pictured on top left.This must be the door to get to
the needle where we need the 4 animal disks.Turn around and go back. This
time let’s take the other passage. Go left when you see arrows on the
right wall.Rope – Go forward and
see Isis sitting by a rope. This must be the rope mentioned in the journal
to get to the pig (Mary) key.There’s a dumbwaiter at the
end. That must be the way Isis came to this level.Look up and see the rope on the
pulley. Click on the rope pulley and Isis holds the end of the rope taut in her jaws. That
must be how Mary did it too.Go back to the shack by turning
around, left, down the ladder, forward until the shack and out the door.Walk back to the lodge. If it is
late, Nancy will stay here for the night. You have to order Isis to do the
rope again the next morning.Boar’s head – Immediately,
go to the guest bedroom hallway. Do not stop to talk to anyone – Isis can
not hold that rope taut indefinitely. Hahahaha.Go to the end and see the boar’s
head mounted on the wall.Click on the open snout and take
the pig disk.Wolf key –
The wolf is the trickiest to find because only the
likes of Marie Curie or Mr. Geiger can hear his call.Geiger
counter – Click on the Geiger counter found at the shack. See the reading at
bottom left of screenGo down
to main floor. Go right and go to the left side of the kitchen door.See a
high reading by the dinosaur bones stool-decor beside the stand with the
lamp. Interesting.Another
positive reading on the display table is seen.Go down
to the basement, go forward after the stairs. Get another high reading, after
the stairs to the cellar door.Face
the stairs and get the highest reading. Click on the bottom step.Open
the bottom step and get the wolf disk.Talk to Ollie in the basement and
learn that you don’t need to cook anymore because Lou flew the coop. Happy
days are here again!Vault gates:
Fox and Geese Game –
Remember the vault maze map has red gates barring the animal passages. We need
to remove that.The clue to this is in the drawings
in the journal of the fox and geese.
Play the Fox and Geese game with
Bill.Use the pig disc to replace the fox
disk. Mary always had a fox’s cunning about her.You have to play and win the game 3
times: corner the fox-pig on the moose corner, pig corner and the raccoon
corner.Move the geese around until the fox
is cornered in the area you need.The strategy is to
herd the fox (pig) by surrounding him with the geese squares placed one square
away from the fox (pig).Move the
pig area geese down and slowly surround the opponent. Leave a space on the
area you want to herd the opponent in (usually the corners). The side area
geese that is not in play might need to be moved to the fox area to block the
opponent going-hiding back there.When you get close to
the opponent be sure
that it can not jump over the goose so that the goose is taken out.Some
sacrifices might need to be done to herd it in the corner though. Be sure to have the back and sides
of the goose covered.The win makes the eye of the
animals glow and the bars in the vault maze will be removed.
Isis
and the levers – Go back to the shack now that we have all 4 animal disks
and have lowered the bars.
Study the path to each animal lever.
Command Isis to go to each red knobbed lever.
Another command is needed in an intersection.Moose – forward, left, left, paw, go.
Pig – forward, forward, forward, jump, paw,
go.Raccoon – forward, right, forward, jump, left
paw, go.
Trapper Dan’s Needle:
Needle gate – Climb the ladder and go
forward. At the intersection, continue forward (not the lit path at right).Place the collected animal disks in the coin slots.
Click on the door and enter Trapper Dan’s Needle.
Needle – Look around. See a black snowmobile
outfit that has a tear.Check the UC Brea backpack ahead. Wow – it’s loaded
with plastic explosives -C4.Hear Yanni come in. He will go for help.
He dropped something. Ack! Isis brings the glove…
End chase: Ollie arrives in
his snowmobile.Click on the snowmobile and give chase to the
villain.Follow the villain’s snowmobile.
Keep him in sight and as close to him as you can.
You cannot overtake him or catch him.
Wait until he gets into an accident.
Listen to Nancy’s explanation of the case.
Next Nancy Drew Adventure – Legend of the Crystal
Skull.
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distributed without express written permission of the author and the content
may not be altered in any way.For Questions or
Comments on this Walkthrough,
Please write to:
MaGtRoCopyright ©
6/2007
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