Mourir en mer

by Len Green about 6 minutes to read

Mourir
En Mer
(To die at sea)

WALKTHROUGH
 

June 7th 2003            Len  Green           

 

PREFACE

 

This is a pretty short
(and generally easy) freeware game produced by Daniel Muller (“Dorcan”) and
downloadable at http://www.agsforums.com/games.php?action=detail&id=140

( Also probably at http://host.deluxnetwork.com/~dorcan/home.php
)

The theme is unusual, and it is rather
harrowing and melancholy (maybe even morbid!).

The game was made with French subtitles but these
can be changed to English texts when performing setup.The English is faulty, but good enough for
comprehension!

Daniel/“Dorcan” emailed me that……….
don’t worry, there are no sounds or music, because I made this game in 9 days
for the MAGS competition ………..

The game is of the ‘classic’ 2-D, 3
rd person (cartoon style), point & click, genre.It is fairly linear … but not completely
so.The interface is extremely simple
and slick … the graphics are fairly crude.There are 20 save game slots and the whole load/save mechanisms are very
fast.

In the first section of the game
(and when you are again in the attic), the boy’s father enters every 1¼ to 1½
minutes (real time and depending upon setup resolution, system specs,
etc.).Generally he just potters around
with his toolbox, but if he sees that his son is preparing to escape, the game
comes to an end and you have to reload a previous save … so save frequently
during these sections.The father seems
generally unaware of most of his son’s preparations.There are only three situations which bring on this untimely
stoppage of the game (and NONE in other locations).I have highlighted these three cases below in block capital
letters.BTW … I think you will find
that the abovementioned times, although they may appear to be very short, are
actually ample to carry out all designated tasks.

All steps necessary to finish the game
successfully are included in the walkthru, and nearly all of them are essential
… but just a few (marked in italics) are ‘optional’ and included to
advance the logic of the narrative.You
do not need to stick to the order outlined below.Of course some actions must be
performed before you can expedite certain others … but apart from that, there
is quite a degree of flexibility.

 

Attic :-

[01]Take the
dressmaker’s dummy and place it on the mattress.

DO NOT PLACE
THE BLANKET OVER THE DUMMY AND ONTO THE MATTRESS (now) OR THE RESULTS WILL BE
DISASTROUS WHEN ‘DAD’ ENTERS THE ATTIC !

ALSO, THE
SAME THING WILL HAPPEN IF YOU EVER ATTEMPT TO ESCAPE OUT OF THE DOOR
WHILST HE’S THERE (particularly when he’s looking at the toolbox and his back
is turned)!

[02]Open the box
(underneath where the dressmaker’s dummy was situated) and take the scissors …
they don’t cut very well!

[03]Look at the
broken mirror and locate the ‘piece of mirror’ (only a very few pixels and
difficult to see … it’s just a tiny bit above the {empty} centre of the
mirror).

[04]Use the
scissors on the piece of mirror and pick up the sharp piece of mirror (glass).

[05]Open the
cupboard and take the bedsheet.

[06]In inventory,
use the piece of mirror to cut the bedsheet into three pieces.

[07]In inventory
join all three pieces of the bedsheet together to make a ‘rope’.

[08]Take the toolbox
from the shelf.

ALL
(‘essential’) ITEMS MUST BE RETURNED TO THETOOLBOX AND THE TOOLBOX ITSELF RETURNED TO THE SHELF BEFORE ‘DAD’ ENTERS
THE ATTIC — OTHERWISE HE WILL SEE THAT IT’S BEEN TAMPERED WITH … AND THE
OUTCOME WILL BE VERY UNPLEASANT !

[09]In inventory, look
at
the toolbox three times.The
first time you obtain some nails, the second time a hammer, and the third time
a small saw.

[10]Use the saw on
the window’s metal bars.The saw blade
breaks after cutting one bar only.

[11]In inventory,
quickly return the nails and hammer to the toolbox (you can’t return the broken
saw), and replace the toolbox onto the shelf.

[12]Push the (now
weakened) bars out of the window … leaving it empty (and open).

[13]Throw your rope
through the window.

[14]Now you must
fix the rope in place inside the bedroom.Repeat [08].

[15]In inventory, look
at
the toolbox twice.The first
time you obtain nails and the second time the hammer.

[16]Put some nails
onto the rope.The hammer will automatically
nail the end of the rope firmly into the floor.

[17]Pick up the
blanket.

[18]Whilst father’s
not there, and so that your absence will go unnoticed, quickly throw the
blanket over the dressmaker’s dummy on the mattress so that it appears you’re
still there and asleep.

[19]Again quickly,
use the rope to climb out of the window.Free at last!!

[20]Walk straight
across the garden, past the mailbox and turn towards the left hand edge of the
screen onto the map.

[21]On the map,
choose the Train Station.

Train
station

:-

[22]Talk to the
Controller and learn that the freight train will be passing the sea. ( N.B.Both [22] & [23] are not essentialin order to finish the game, but provide the
background for subsequent events! ).

[23]That’s where
you want to go, but he won’t let you into the coach.

[24]Cross the
tracks (passage).

[25]Look at and
pick up the mouse trap.

[26]Look at the
phone inside the telephone-booth … its phone number is inscribed.

[27]Go back across
the tracks to the road and from there to the map again.

[28]On the map,
choose Home.

Home :-

[29]Look inside the dustbin (outside the house … to the left of the
porch steps) and take the piece of cheese there.

[30]In inventory, fix the piece of cheese into your mouse trap.

[31]Climb up into
the attic.

[32]Take the
blanket away (into inventory) justin
case father enters the room before you’ve finished there.( See [01] and

[08].N.B.Both [32] and [34] are not really necessary
… so long as you’re quick enough without them!).

[33]Use the baited
mouse trap on the mouse hole … catch the rat (dead!).

[34]If you took the
blanket away ([32]) then replace it.

[35]Whilst father’s
not there, quickly use the rope to climb out of the window ( see [19] ).

[36]Walk straight
across the garden, past the mailbox and turn towards the left hand edge of the
screen onto the map.

[37]On the map,
choose the Fast Food Restaurant.

 

Fast
Food Restaurant
:-

[38]Exhaust the
small amount of conversation possible with the (woman) cashier … nothing
whatsoever doing!( N.B.Both [38] and [39] arenot essentialin order to finish the game ).

[39]Try to interact
with every ‘active’ object (e.g. mobile phone, cash-box, serviettes, price-list,
cashier, etc.) … no go!

[40]Go to the
dust-bin and find a discarded hamburger there … take it!

[41]In inventory,
put your rat inside the hamburger, making a “ratburger”!

[42]Show/give the
ratburger to the cashier.

[43]Demand to speak
and complain to the manager.

[44]Whilst she’s
gone to get him, quickly grab her mobile phone.

[45]You get
connected to the phone number at the rail station.The Controllerhears it but
does nothing.

[46]Repeat [43] and
[44].

[47]This time the
Controller answers.

[48]You are given
four possible lines of dialog.Choose
one of them.

[49]If you haven’t
chosen the correct one, then repeat [43] and [44] until you do
‘find it’!

[50]The correct
dialog is to tell the Controller that he’s won 1,000,000 dollars in some “grand
contest”, and that he is to wait in the phone-booth for a few minutes until
they phone back to him again.

[51]Leave the
restaurant

[52]On the map,
choose the Train Station.

Train
station

:-

[53]The Controller
is in the telephone-booth waiting for the phone call detailing his oncoming
fortune.The freight train coach is
unattended, open and empty.

[54]Enter the
doorway of the coach and hide there.

This is the end of the game
apart from its pathetically sad conclusion!:~ ((