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Just Adventure original

Mean Streets Walkthrough

by Andrew C. Hatchell 52 sections about 42 minutes to read

GREG CALL’S LAB (8911)

Now that you have those gloves,
head back to Greg Call’s lab. Move the vine
(it’s on the far right) and look at the shelf to find Greg’s purple passcard.
Go
to the desk and look at the computer to insert the passcard. But you don’t
know
the password! However, by running through the unused chess words on Sonny’s
list, you should be able to find the password, KNIGHT. Greg includes the
observation that those being controlled never even realize they’re being
controlled! What a frightening device! Head back to your hovercraft for
further
investigation.

JOHN KLAUS (7012)

Since we’ve already talked to
Sandra Larsen and Della Lang, Sam Jones is next
on Dweeb’s list. Lee Chin referred us to John Klaus for information. Ask
John
about SAM JONES. He warns you that Sam won’t be cooperative, but he does
give
you the necessary nav code (0021).

SAM JONES (0021)

After a gunfight with Sam’s security
guards, you meet Sam Jones. He won’t want
to talk, but he’s easily threatened after your display of force getting
to him
through the guards. Ask him about his PASSCARD and PASSWORD to get his yellow
passcard and password, QUEEN. He wasn’t so uncooperative, was he? Now, if
you
only had those last two passcards.

LOLA’S APARTMENT, ROBERT KNOTT, BIG JIM, LAW AND ORDER OFFICES, CENTRAL

COMPUTER

VIEWPHONE (VANESSA)

Having exhausted all the names
on Dweeb’s list, you are still left with two
passcards missing, and no idea as to where the central computer is. The
only
lead left is Lola Lovetoy, the recent addition to Big Jim’s hit list. So,
ask
Vanessa about LOLA LOVETOY. She’ll fax you the info on Lola’s club at 4603.

LOLA LOVETOY (4603)

Lola runs a nice club in one
of the seedier parts of town. And she’s got
bouncers nearby, so she can force you to give her a little in exchange for
information. Nevertheless, ask her about MTC. It’ll take $500 to learn that
she
was hired by Tom Griffith to keep Schimming in the dark about MTC’s doings.
Inquire further about FRANK SCHIMMING, giving her another $500, to learn
that
she entertained him at an apartment located at 4605.

THE APARTMENT USED BY LOLA AND
FRANK (4605)

Clearly, this apartment that
Lola used to keep Frank occupied is the next place
to go. After a gunfight to get in, you immediately notice there is a new
occupant, presumably another of Tom Griffith’s employees. Walk to the dresser
in
the upper left corner. Look at it and open the drawer. There’s some lingerie
in
it (Lola’s?). Open the matchbox. Get the key to the bus locker at the L.A.
Air
Bus Station (5194). Move the mirror and push the button behind it. A panel
will
pop open on the television. Now walk over to the bed. Look at the bed and
look
at the ashtray: more Camel cigarette butts! Big Jim must have been here.
Open
the box for a surprise. Move the cushion to discover even more Camel cigarettes
and some Russian vodka. Looks like Big Jim had some good times here! Move
the
art (is it really art?) to reveal the burglar alarm switch. It’s not on
now, but
it might be later.

Go over to the television on
the far right. Move the cabinet and open the
satchel hidden underneath to get $5,000. If you want to watch that video
tape
from Ron Morgan’s beach house (it’s really quite dull), turn on the VCR.
Open
the panel and push the button to deactivate the force field on the table
in the
lower left corner. Now, go to the desk in the lower right corner. Look at
the
desk to discover a binder sitting on it. Opening the binder reveals the
Law and
Order insignia as well as the code 5037. On the table is also a hit list.
The
names not crossed off are Harry Rice, Lola Lovetoy, Tex Murphy (that’s you!),
and Sonny Fletcher. There’s also a note from Robert Knott telling Big Jim
to
come to 0132. Finally, there are even more cigarette butts in the ashtray
here.

Now, head over to the table in
the lower left. Open the suitcase. The shirts
aren’t important, but there’s a note giving the L.A. Air Bus Station coordinates
(5194), which you already knew. There are also a few rounds of ammunition.
Move
the suitcase to find the jewelry box key. Grab the extremely valuable mood
globe. This will set off the burglar alarm. The switch is behind the art
by the
bed. Now, return to the dresser in the upper left corner and open the jewelry
box to get a valuable bracelet. Then, walk on out to your hovercraft.

VIEWPHONE (LEE CHIN)

The only name on Big Jim’s hit
list that you didn’t already know was Harry
Rice. Call Lee Chin and ask her about HARRY RICE. For $500, she’ll send
you his
address (1231).

HARRY RICE’S APARTMENT (1231)

Hoping that Harry Rice might
know something, fly to his apartment.
Unfortunately, he knew his life was in danger, and has already fled.

LOS ANGELES AIR BUS STATION (5194)

Since Harry was a dead end, go
see what Big Jim stashed in that locker. After a
long search, you’ll find the right locker. There’s a wallet in it with the
black
passcard and the coded password for it, which, decoded, is ROOK.

BOSWORTH CLARK’S LAB (9932)

Having located the passcard that
was stolen from Bosworth’s lab, fly back
there. Look at the computer to use it, and enter the password, ROOK. Bosworth’s
notes just continue to confirm the real intentions of Overlord and its violent
methods of achieving them.

ROBERT KNOTT’S HOME (0132)

With just one passcard to go,
fly to Robert Knott’s to see if you can get some
information on where the central computer is. After a gunfight to get to
him,
you’ll be confronted by a terribly arrogant man, the head of the Law and
Order
party. Asking him about MTC reveals that they came to Law and Order’s Los
Angeles office (5037), and proposed a plan to rid the world of freaks. Asking
him about CARL LINSKY and CAL DAVIS finally reveals the details of those
deaths.
Too bad the police departments are controlled by the Law and Order party
and
won’t possibly let you blame Carl Linsky’s "suicide" on them.

Ask about TOM GRIFFITH. Robert
denies that he is at the top of Overlord, no
matter what Tom said. Following Robert’s advice, ask about GIDEON ENTERPRISES
for the whole story on "Mr. Big." Unfortunately, doing so will
result in
Robert’s untimely death from a gunshot wound.

Once back in your hovercraft,
you’ll receive a fax telling you that Big Jim
Slade will meet you at 4921.

BIG JIM SLADE (4921)

Finally, a chance to meet that
last person on Dweeb’s list! Fly to the arranged
meeting place. After a gunfight, you’ll be confronted with a heavily injured
Big
Jim. Somehow, you accidentally put six slugs into him. Ask him about whatever
you want. He’ll die after a few questions. It seems he only did what he
was told
and got paid without knowing anything about the significance of his hits.
Oh,
well.

LAW AND ORDER OFFICES (5037)

Having eliminated their president
and hit man as sources of information on that
central computer, head to the Law and Order offices. After yet another gunfight,
you’ll enter an off-limits area, setting off an alarm. The first thing to
do is
turn that alarm off. Head to the counter in the lower left corner. Look
at the
workstation, look at the control panel, and turn on the switch. This will
unlock
the closet in the upper right corner. Go to that closet and open it. Move
the
shelf to reveal the button which turns off the alarm.

While you’re here, look at the
shelf. There’s a hat with white hair dangling
from it, a pair of expensive shoes, and an expensive coat. To whom might
they
belong? Opening the coat will reveal a pad of paper with a safe combination
written on it. Be sure to take this pad. Move the picture hanging next to
the
closet and open the safe. You’ll find $5,000 and the last passcard, the
gray one
belonging to Larry Hammond. Now, look at the firearms cabinet and open the
drawer. There’s a bunch of ammo in it, which you might be needing after
all
those gunfights.

Head down to the table in the
lower right corner. Look at the table, then look
at the Law and Order literature sitting on it. Sounds like a great organization,
doesn’t it? There’s also a paper shredder here. Opening the tool box beneath
the table reveals some plans for remodeling at a secret MTC base (the central
computer’s location?). There’s a note to "see security chief for NAV
code."
There are also a drill and a "Mutant Masher" hammer in the tool
box.

Next, walk to the workstation
in the lower left corner again for a more
thorough look. Turn on the printer and it will spit out a note from Robert
Knott
suggesting a holiday on October 5, the day they’ll take over the world!
That’s
not far away! Anyway, move the answering machine to get the file cabinet
key.
You can turn on the answering machine to hear an old message concerning
Bosworth
Clark.

Next, look at the cabinet and
open the cabinet door. Inside is a memo listing
the corporate officers: Robert Knott, president; Bazil Mallory, security
chief
and vice-president; Melba Wiedbush, secretary; and Stanford Demille, attorney.
Having gotten that important list, head to the file cabinet in the upper
left
corner. Look at it, open the drawer, and you’ll find a memo concerning Big
Jim’s
payment. Not bad for a day’s work, is it? Looking at the bookcase reveals
a book
that you can read to get some idea of just how repulsive these Law and Order
people are.

The last thing to be done in
this office is to return to the desk in the upper
right corner. Look at it, open the drawer, open the petty cash box inside,
and
grab the $200. With the eight passcards in your possession, go back to your
hovercraft, and get ready to destroy this fiendish plot once and for all.

VIEWPHONE (VANESSA)

But before you can finally destroy
everything, you have to track down those Law
and Order officers, and see if there’s any chance that you might be wrong.
Ask
Vanessa about MELBA WIEDBUSH and STANFORD DEMILLE. She’ll give you Melba’s
home
address (4122), and Stanford’s office (3199).

VIEWPHONE (LEE CHIN)

The fourth officer you need is
Bazil Mallory. Ask Lee Chin about BAZIL MALLORY
and offer her $200. She’ll tell you to talk to Sonny Fletcher.

MELBA WIEDBUSH (4122)

Go through those officers from
bottom to top. The lower their rank, the more
likely they are to give information, right? So, go to Melba’s house.
Unfortunately, she’s the perfect secretary for these scoundrels, a complete
airhead who doesn’t remember a thing.

STANFORD DEMILLE (3199)

Stanford, on the other hand,
does know things. After a gunfight to get to him,
he goes on about the libel you’ve committed. The perfect lawyer. There’s
no way
to get information out of him.

SONNY FLETCHER (5170)

That leaves Bazil Mallory. Lee
Chin referred you to Sonny for information. Ask
Sonny about BAZIL MALLORY, and hand over $700 to learn that he lives at
2713.

BAZIL MALLORY (2713)

After a gunfight with Bazil’s
bodyguards, you’ll find him hiding in a closet
(real great security chief, eh?). He’s definitely in a position where you
can
threaten him for information. Ask about the LAW AND ORDER party. He’ll tell
you
that they were the security providers for MTC. Ask about MTC and he will
reveal
that they have a secret lab on Alcatraz Island (4550) where they are perfecting
a mind control device.

ALCATRAZ ISLAND, THE SECRET LAB
(4550)

Be absolutely sure to save before
leaving your hovercraft here. Also, be sure
you have all eight passcards. As soon as you leave your hovercraft, you’re
knocked out by some thugs. When you wake up, you see someone — who remains
anonymous — in silhouette. He explains all about their plot. Then he decides
to
keep you alive, and throws you in an old boiler room. Desperate not to have
microchips implanted in your brain, walk to the boxes in the lower left
corner
of the room. Move them to get a key. Now, head to the table in the lower
center
of the room. Look at the notes. They’re furnace instructions. It seems you
should use only the remote controls when the furnace is running, and when
the
door is open it presents a fire hazard. You can try opening the grate to
escape.
Cutting it open with the drill from the Law and Order offices, you’ll find
that
there’s only a 6" hole beneath, though; far too small for escape.

Having eliminated that as a possible
escape route, head to the upper right
corner. Open the panel, open the box, and get the gas mask. Now, go to the
control console in the lower right corner. Look at it, and push the switch.
This
will open the furnace door. Quickly head towards the exit. As you do, a
robot
will come in to close the furnace door. Sneak out while the exit is open.

After a gunfight in another corridor,
you will enter a large computer room.
After picking up your eight passcards, you’ll push the destruct button.
You get
60 seconds to go through all the passcards and passwords before you’re killed.
Following is a summary of the passcards and passwords. Note that they will
be
given to you in a random order:

Blue, Bishop

Orange, Checkmate

Green, Pawn

Gray, King

Red, Stalemate

Yellow, Queen

Purple, Knight

Black, Rook

As you go, Mr. Big will reveal
himself, and you’ll go on to fame, glory, and
happiness. Congratulations!

MEAN STREETS is published and
distributed by Access Software, Inc.

This walkthrough is
copyright (c) 1990 by Andrew C. Hatchell. All rights reserved.