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Lighthouse: The Dark Being – The Kidnapping

by Crash 24 sections about 31 minutes to read

Alternative Way

Q : How could I fix
the broken aeroplane ?

A :
You should use the furnace in the blacksmith place to make the
part to replace the broken part on the aeroplane.

Q : How to start
ignite the furnace ?

A :
Get the woods and the coals. Put them inside the furnaced and
light it with your lighter.

Q : How to
make the part ?

A :
Get the metal rods from the box and the casting mold from
the table. Put the mold on the center of the furnace
table. Put all the rods into the iron bucket and pull the
right lever to move it into the furnace. Wait for 20-30
seconds. Then pull back the bucket. Turn left and push
the button to pour the melting rods into the mold. Pull
the left lever to move the mold into the water. When it’s
cooled down, pull the lever back and open the mold. Get
your part.

Q : Where should I
use this part on the aeroplane ?

A :
Look closely to the side of the aeroplane. You’ll find a broken
hook there. Pick it up and change it.

Q : How to fly this
aeroplane ?

A :
First, plug in the gas hose on the back of the plane by sliding
the tuner to the (+) sign. The turn the crank to the right until
the pointer move 360 degree. Then, pull the lever on the right to
release the plane. Open the cockpit and hop in. Opedn the
controller on your left, turn the crank, and pull the throttle on
your right. You’ll arrived at the Temple soon.

 

THE
VOLCANO

Main Goals :
Release Amanda

Q : Where is the
location of the Volcanoe ?

A :
You must have seen it somewhere ….. Hmnmmm… yup, the Temple.
Turn on the engine, pull the main engine lever, then remember
that picture and enter its coordinate on your coordinate system.
Its : 22.01 (east) and 119.11 (west). Pull your throttle and
watch the scene …

Notes :
When you arrive inside the volcanoe, you notice that the Dark
Being is expecting you here. Look at his presence when you turn
around and face that high cave window.

Q : How
could I open the lock on that iron gate ?

A :
Get the iron cutter and the dynamite from the compartment
on the site of the drilling car (just beside of the
door). Use the cutter to cut loose the lock. Open the
gate.

Q : How
could I operate this drilling machine ?

A :
When you enter the car, turn left and push the button to
start the power. Turn around and look at the dashboard.
See this picture to help you. Use the right lever on your
right to control the movement of this car, up means
forward and down means backward. The red button is to
start the engine.

Internal
View of the cockpit

 

Q : What should I
do first ?

A :
Try to find the Dark Being laboratory. Use the movement
controller to go forward until it reaches a big platform. Stop
the train when it does. Click the red exterior view button on the
lower level corner. Look at the green machine. Click on it. Pull
the lever to raise the platform. Now continue move forward until
the red button appears again. Stop. It will come on inside a
large tunnel with three tracks. Click on the red button and click
again on the wooden box. Get the rod inside. Click on your
compartment, get the wrench. Click on the switching box post in
the tunnel and insert the metal rod. Use your wrench to tighten
the rod. It will raise the power of the switcher boxes. Continue
your journey to the main intersection (platform). Stop. Click on
the red button. Now, use your compass. Click on the wooden
pillar. Crank the handle 360 degree then click outside the crank
window to rotate your train. Do this move again until you face
North. Move forward. Switch the track changer before you reach
the intersection (when the red light beside the changer flashes).
You’ll go to the left track. The Dark Being will show and throw
some rock to block your track.

Q : How could I
remove the rock ?

A :
Use your dynamite on the boulder and light it. Kaboooommm ….
continue your journey until it stop automatically. To your right
is the door to the Dark Being laboratory. Alas .. it’s locked.

Q : Now I’ve seen
Dark Being, but where is Amanda ?

A :
Get back into the train and reverse back to the main
intersection. Rotate the train by using the handle so that it
faces east. Go forward. When you reach an intersection, go pass
it a little bit. Stop the train and reverse. Quickly change track
and follow the left track (still in reverse movement). You’ll
have to do this act quickly. It will stop automatically. Exit the
train and enter the room. Wait ….. that’s Amanda !!!

Q : I have
to release
Amanda, but how ?
A :
Look at the picture. Lever A will release Amanda, but
it’s out of power now. You have to repair it. If you pull
down switch B, it’ll open a gate behind Amanda’s cage
(this will unblocked your way to the power room). You
could proove this thing by this way : turn right and use
your umbrella on the hole on the metal door (the top
hole). It’ll jam the door temporary. Go through the door
and see that the gate behind Amanda is opened. Now get
back to your train (don’t forget your umbrella).

Q : What should I
do to repair the lever ?

A :
Go back to the main intersection and rotate your train to face
North. Go forward and take right track. Keep on following the
track until it stop. Exit the train. Go through the door and look
over the edge. You’ll see a nachine there. That’s will help you
to fix the lever.

Q : How could I get
in the machine ?

A :
The controller is on your right side. Look at the broken bridge.
Use your umbrella to hook it back (you have to use your umbrella
from your purse or else you could only open the umbrella not
using it). Quickly attach the small hook on the bridge so it
won’t loose again. This small hook is at the right edge of the
broken bridge. Move forward and pull the lever to lift the
machine. Get inside the machine and pull the right lever down to
lower it.

Q : What should I
do with this pipe ?

A :
If you look at the map on the wall outside it will show you which
pipe is for which lever/room. You’ll see 6 arrows from top to
bottom. Change the direction of the first, second, four, and six.
It will open a recess down there. Go down and take the final part
of the machine (the mighty cannon). On the way back up, you have
to push back the first, second, fourth, and six arrows to their
positions. I know this is the pain in tha A** but you have to do
it anyway. Now back to valve room outside and turn valve C, F and
D. Valve C will fix the lever and valve F and D will open the
Dark Being lab’s front doors. Now go back again to Amanda’a
place.

Note :
Here is the route back in case you forget. Reverse your way back
to the main intersection. Rotate the train to face east. Go
forward a little bit at the intersection, stop, and quickly
reverse and flip the lever to change track. You’ll be back at
Amanda’s place again.

Q : How could I
release Amanda ?

A :
Now look back at the
picture of
Amanda’s cage again. Turn valve D and then pull down lever A. It
will move the magnit towards the iron chunk. Turn around and face
the control again. Push the red button on the middle to lower the
magnit. You should time your move right or you could never get
the iron chunk. When you got the iron chunk, pull up lever A
twice toward Amanda’s direction. Then push the red button again
to release the iron chunk. It will open the cage. Look right and
insert your umbrella again into the hole on the metal door. Pass
through the metal door and get Amanda. Go back to your train and
head on back to the track.

 

THE ‘VACUUM’ CANNON

Main Goals : Build
this machine to destroy Dark Being

Q : Where should I
go now ?

A :
You have to build your final machine now. The "vacuum"
cannon. Go back to main intersection again. Rotate your train to
face east. Now go reverse until you reach the three tracks
intersection. Once pass it, go forward past the switching box.
Stop the train after you pass the intersection. Reverse and
change track immediately. The train will stop at a drawbridge.
Push the red button to view outside. Lower your hook using the
hook control on your lower right view until it hook up the bridge
and lift it back again. Proceed again in Reverse.

Q : My train get
flip over after sometime, what’s wrong ?

A :
There’s a bent track nearby. As soon as your red button flash,
stop the train. Push the button. Click on the broken track. Get
the large plier from your compartment and use it on the track to
release it nail. Get it. Turn left and use the plier again to
release the good track. Get that track at put it on the place
where the broken track was. Now, you’ve done with it. Continue
your journey.

Q : Hey, I’m
arrived at the dead-end. After all this trouble …..?

A :
You need to switch your train direction. Go forward again until
you reach the main intersection. Now rotate your train until it
faces east. Move forward until you reach back the dead-end. Push
the center button on your control panel to dig the cave’s wall.
Walk through the hole on the wall.

Q : How could I
build this cannon ?

A :
Look at your diagram in your inventory. Click on the wood piece
in the vice on the table. You can now build you cannon. Start by
connecting pieces 1 and 2, then 3. Add piece 4 (with
"flaps" open) and piece 5 (with "flaps"
open). Add piece 6. Close the "flaps" on piece 4 and
also the ones on piece 5. Click on the metal parts at the top of
piece 3 to set them both open. Open the top of the gun (piece 3)
and put piece 7 inside. Close the top and lock both of the metal
parts of piece 3. You will hear the cannon activate. Press exit.

 

NOW YOU COULD HAVE
2 DIFFERENT ENDINGS HERE

Ending One :
Catch Dark Being

Q : How could I
catch Dark Being ?

A :
Wait for a moment until he set up the porthole for you. Before he
reaches the right lever, quickly use the cannon on him. It will
catch him permanently.

Q : How could I
wake Krick up ?

A :
Try to use the electric shocker machine. Pull the left lever to
hook up the head gear on him. Pull down lever B. Set down the
electric level by using the turn knob. Pull down the right lever
to execute it. Do it three times, and Krick will wake up
automatically. Talk with him and return Amanda to him. Note : You
could set up this machine into higher level of shock but do it
just for fun, it won’t wake him up.

Q : Where is his
blue print ?

A :
His blue print is kept inside the trunk under the table. Use your
hammer to open the trunk. Give it to Krick and then follow him
through the porthole. Talk with him twice, turn around and watch
the ending.

 

Ending Two :
The Dark Being escapes

You do exatcly the same thing like ending
one, except you wait until Dark Being escapes before you enter
the room, or you could just come rush into the room without using
the cannon on him.

 



Another creation of CRASH
Copyright @ August 1998.
All pictures are property of Sierra On-Line
Any comments could be send to
.


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