Skip to content

Just Adventure original

Legacy: Dark Shadows Walkthrough

about 26 minutes to read

The unaltered guide: no contents list, no checkboxes, no page breaks. This is what the archive holds. Back to the reading view

I. Introduction

Since 1996, computer
games featuring hot babe characters have been popular because of
the “Tomb Raider” franchise. Now the bleak world of “Blade
Runner” gets it’s hot babe lead with Ren Silver in the new computer
game Legacy: Dark Shadows. If you are in need of a “Blade Runner fix”,
this game is it. It has the rain, the flying cars, everything that made Blade
Runner cool, Legacy has too.

Legacy: Dark Shadows
is a sci-fi adventure game in the like of Blade Runner and
its kind. It’s been awhile since new cyberpunk adventure game filled
with androids and robots has been released and this game was worth waiting
for.

This is a walkthrough
and guide for : Legacy: Dark Shadows developed by Razbor Studios.
I intend for this guide to be as comprehensive and useful as possible.
As already stated, this is a walkthrough – it’s not an entire strategy
guide. I will try to go into as much detail as possible and consequently, you
will find spoilers. However, each section should be independent enough that
you may read one section without it spoiling a future section.

If this is your first
time playing an adventure game, I first highly suggest that you
complete or attempt to complete the game on your own first and
use this guide only as a reference tool when you are stuck on a certain
aspect
of the
game. I will also try to explain the mechanics of the game as well as
I possibly can, but reading the game manual and getting some in-game
experience
are
the best ways of becoming acquainted with the mechanics.

I hope you enjoy the
game and find that this guide is useful. Feel free to distribute
to anyone who would benefit from reading it.

II. Game Mechanics

The left mouse button
is used for interacting with the environment in a number of ways.
Left-clicking anywhere on the screen
moves Ren as close to that point
as possible. Clicking the right mouse button in the game window will open
her inventory. The left mouse button’s default appearance
will change in some places, called Hot Spots, meaning interaction
with the environment is possible.

Clicking the left mouse
button in the inventory window will replace the default cursor
with the selected item allowing it to be used in combinations with
places
or objects in the game window. Right click will trigger a description of
an object.

Pressing Space during
dialogues will exit the current line of spoken dialogues and switch
to the next line of dialogues. Pressing ESC while playing will
call up the main menu.

Gameplay: The game comes
on 3 CDs. The game can be played without the CD in the drive. This
is one nice feature of the game, it installs complete
to your
PC’s
hard drive.

Please note that the
game’s manual is in .pdf format and is found in the
program file after installation. It connects to Legacy’s homepage. This
means simply that you will not find a game manual in the box at all or on the
CD’s. During installation, a readme file does appear with some useful
information on it.

The main menu has new,
save, load, options, quit and later resume to continue with the
game. The options menu has selections for subtitle,
description,
brightness, and music volume controls. The save and load menus
has frames that show the
graphic picture used for the save. The saves can be labeled. There
are scroll arrows
to cycle the frames.

On the game screen, the
menu button is at top right and new item for inventory is on top
left. Right click of the mouse shows the
inventory.
Left click
on the item takes the item out of inventory. Right click again
returns the item
to the
belt and closes the inventory.

Pressing the space bar
skips the intro., cutscenes, and dialogues. The active (green cursor)
makes the main character do an action.
In close
up mode, click
the active cursor on edge of frame to go back to screen mode.

The inventory is in a
PDA. The log contains all the clues and events. To look close at
items and documents, click the middle
mouse button
or the
L on the
computer keyboard. The action menu has look, take, and talk.

III. Walkthrough

Stalingrad 1941

This game begins with
a short introduction in Stalingrad. You play Borisov, the journalist.

In a war room somewhere
at the Stalingrad war front, a soldier and Borisov, the journalist
is seen. You are Borisov. Right-click
anywhere on the screen
and see
that you have a camera in your inventory belt. Check everything in
the room. Check the phonograph. Click the active (green) cursor
outside the phonograph
to back out of “close up” mode. Look close at the table and
see the bottle, map, and ashtray. Take the knife. Talk to Ivan, the soldier.
A cutscene
of an airplane that crashed is heard.

Go outside and check
everything. The left ladder goes to the battlefield. Climb the
right (far) ladder to the crashed plane. Use the knife on
the strange box
at the middle bottom of screen. This ends the introduction.

Watch the introduction.
You are Ren Silver, a private investigator.

Mars Colony 2138 – Ren is on vacation.

Ren Silver arrives on
Mars on the space shuttle, then rides a bullet train, and finally
arrives at the Mars Colony.

Right click and see the
PDA-inventory. Right click on the parts of the frame to examine
them. On top left is the log
that Ren
has entered.
Below
the log
are the camera, the Evdcoll used to collect evidence, and
the wire that is a small
scramble devise used to unlock doors. The scroll arrows are
on the right side of the frame. Read the log at top left.

Maglev station: Talk
to the woman about the places to visit here. Notice that Ren is
interested in her! Move the cursor
to right
of screen and
note the way
to a corridor. Go up to the Plaza.

Plaza: The places to
go to at the plaza are the Al Azif’s Shop, MPD
– the police station, the tree and the Hotel area.

Tree: Read the marble
plaque under the tree. See that the tree has blue fruits called
Blue tooth. Use the camera
on the tree
and get
a photo
of the Blue
Tooth fruit. See a girl reading something. From here,
you
can go to Miner’s
Roopa, the bar at right, down to Plaza and left to Hotel.

Hotel Area: Notice a
boy with an interesting robot puppy. Enter Hotel Ares. Talk to
the robot receptionist
at right.
Your room
is #17,
first floor, first
door
on the left. Take the elevator on the left of screen.
Enter room 17 at the right of screen.

Room 17: You can open
and close the window. See a camera outside the window. Look close
on table. Read
the flyer
about the Mars
Surface tour. Click
on the computer switch on the wall and see a computer
open on the desk.
Check
the
computer’s
battery.

Go down to the lobby
and talk to the robot receptionist about the tour. Miss La Tour
is in charge of the
trip to the surface.
Exit
the hotel.
Look at
hotel front and note that the camera is pointed
to the Tree area.

Miner’s Roopa: Enter the bar and click on the bar. Talk to James, the bartender
about things you’ve read on the flyer at the hotel and about the tree.
The conversation will illuminate you to the fact that there’s only
one cobalt mine left.

Al Azif shop: Look at
any shopping box. Use the scroll arrow on the screen to see what
is available
to buy.
Click on buy
to get
the Mars
Globe.
A souvenir of your trip to Mars.

Hotel: Go back to the
hotel and talk to Miss La Tour. The next tour is in 4 days.

Plaza: Go back out and
walk out to the plaza, click on the green arrow by the
police dept.
and get
a call from
Hacker.
Ted has
been kidnapped.
Ren
goes back
to earth.

Earth 2138

Ren’s Office: Look close at the table and take neutron bullets. In inventory,
combine Ren’s gun and the bullets. Look at things in the office and
on the table. Exit to the hallway.

Hallway: Look at items
in the hallway. Enter the laboratory on the left.

Laboratory: Look around.
Look closely at the analyzer and take the influenza
medicine.
Read
the note
from Charles and check
the drawer
and computer.
Exit the lab and enter the elevator.

Building foyer: Talk
to Willard the doorman. Exit to the street.

Street outside the office
building: Go to the car – it won’t start.
Winny sends a taxi. Enter the taxi and see 2 destinations on the screen: Dawson & Steehl
Offices (your building) and Dolphin at Red Alley. Click on Dolphin.

Red Alley: Look around
and then enter Hacker’s place at bottom left.

Hacker’s place: See a dolphin swimming in the aquarium. Talk to a
wired Hacker. Ted was kidnapped with a scientist of the Albert Hawking
Institute, Prof.
Harper Lee.

Albert Hawking Institute:

Ride the taxi to the
Institute. See a
blue car outside.
Enter the building
and look
around. Talk to the
red headed woman
and learn
that the 80th
floor office
of Prof. Lee is sealed
with laser beams
by the police.

Suitcase: Click on
the suitcase on
the seat
beside the worker
in blue.
Talk
to the worker
in blue
until he leaves
to check
on the
van outside.
Look close
at
the suitcase (briefcase)
and click on the
lock. Take the
Universal Synchronous
Repair Device.
Click on
lock to close
briefcase.
Enter the elevator.

Professor H. Lee’s office: Look close at the laser locked door of
Prof. Lee. Use the repair device on the panel (switchboard). Enter the
office. Look
around.

Evidence: Look
at the broken
mirror on the
corner table.
See blood
on the broken
glass.
Use the
Evdcoll on
the blood to
get blood
sample. Note
the
broken vent
on right wall
and
broken monitor
at
the table.
Look close
at the footprint
by the trash
can. Use Evdcoll
on the
possible oil
on the footprints
to get strange
sample. Leave
the
building and
go back to
your building,
Dawson & Steehl.

Laboratory:
Use the elevator
and go to
the lab.
Look close at the
analyzer.

Analysis
– Click
on drawer.
Insert
the
blood sample
and automatically
get an
analysis
data. Right
click
the analysis
data in
the PDA – it
is Prof.
Lee’s
blood. Press the L key on your keyboard while the analysis data is selected
or click the middle button of your mouse to see a full view of the analysis
data.
Read the analysis data. Insert the strange sample in drawer. Check the
PDA inventory again and right click the new analysis data – it is an oil
stain. Read the oil
analysis data. Learn that it is rocket fuel and that the last known user
is the Acme Power Plant.

Acme Power
Plant:

Take
the
taxi to
the
Acme Power
Plant.
Look
up
at the fence
on
the building
on
the left.
Click
on
ventilator and note
that
it
is working
but
the plant
is
shutdown.

Open
the
power
plant
main
door

Go
to
the
plate
left
of
the
large
door.
Flip
all
the
4
buttons to
the “on” position and see the numbers
cycle. Use the wire from inventory on the hand panel and see the hand panel
turn green.
Pull back and enter the large door.

Inside
plant: See
a creature
at the
rafters of
the plant.
Go to
the entrance
at right
part of
screen and
see a
robodog. Use
gun on
robodog. See
a danger-marked
panel to
the right
of the
entrance.

Factory
hall: Go
through entrance
and see
the clone
creature on
top of
the Danger
High Voltage
tank behind
a chain-linked
fence. Go
to the
trash barrels
on top
of screen.
Take broom
at right
of barrel
and screwdriver
from top
of right
barrel. Use
broom 2xs
on trash
on floor
left of
the barrels.
Take tongs
(pliers) under
the trash.

Removal
of clone:
Go back
(exit) out
to the
danger panel
right of
door. Use
screwdriver on
panel and
see disconnected
wires. Use tongs on
the open
board. Watch
Ren fix
the connections
and the
electrocution of
the clone.
The clone
disintegrated.

The
Professor: Go
back to
the chain
linked fence
and use
gun on
chain of
the gate.
Go deeper
inside and
see the bloody Prof.
Lee guarded
by a
robodog. Talk
to Prof.
Lee. Shoot
the robodog.
Talk with
Prof. Lee
again.

Albert
Hawking Institute:
Go down
to the
taxi and
go to
Hawking Institute.
Go up
to Prof.
Lee’s
office. Talk to Prof. Lee.
The documents are
sketches
of a space station, have
Seal of League Nations
and are dated
March, 2020. The National
Archives buried underground
after the Great Explosion
might have
a copy of that document.
Off we go to the old part
of town.

Old
part of
town:

Click
on the
Metro St.
(abandoned) destination
in the
taxi. Talk
to the
homeless man.
Go down
the Metro.
Take hammer
from the train cab
window. Go
to the
tunnel.

Tunnel:
See a
monster rat
blocking the
tunnel. Take
the saw
leaning on
the wagon.
Look at
the cobweb
and the
flabby brick above the
rat. Use
the hammer
on the
loose brick
and the
bricks will
collapse on
the rat.

Go
to the
door. Use
the saw
on the
rusty door
chains. Enter
and go
to the
bulge on
the left
via the
wooden bridge.
Go to
the cave
on the
right. Look
at the
skeleton and
take the
chart from
his hand.
Go back
across the
bridge and
go down
the stairs
in the
foreground.

Cathedral:
Enter the
cathedral. Look
at Holy
Water. Go
forward to
the altar
and look
around. Talk
to the
old priest.
Learn about the great
explosion and
radiation after-effects.
Go left
under the
gallery into
the passage.
See a
locked door.
Go back
and talk
to the
blind priest
again. The
bums might
have taken
the key.
Exit the
cathedral and
go right
to the
passage.

In front of the National Archives: Talk to the homeless bums by
the fire. The bum has the flu. Trade the flu medicine for the key.
Go back to the passage in the cathedral.

Passage: Use the key
on locked door. Look around at entrance to the catacombs. Go left
to the catacombs.

Catacombs: Select chart
in inventory. Press the L key on your keyboard or click the middle
button of your mouse to see a full view of the chart.

Go forward and take planks
by the 2×4’s. Continue to the left.

Go right to the passage
and take the rope in front of ancient language plate.

Go back to catacombs
and now take the left passage. Take the empty bottle from the left
wall niche.

Go left to catacombs.
Go forward to the pile of rocks. Take the big rock that is at the
middle of the pile (screen).

Go back to catacombs
and go bottom left of the screen to catacombs.

Go forward and right
to passage from the screen with a door on the right. Take the hose
behind the barrel.

Go back to catacombs
and now go left to the catacombs. Take the iron pipe with a hole
from the niche on the right.

Go forward to the passage.
Go left to passage and see barrels that have fuel inside. See that
the right barrel has a vent. Use knife on the vent. In inventory,
use empty bottle with hose. Use hose & bottle on the vent to
get a full bottle of oil (black gold).

Go back to catacombs
and go right to catacombs. See a hole on the wall. In inventory,
combine rock with pipe with hole. Then combine it with the rope
to make a sledgehammer. Go up, go right and find a wall with a
crack in it. Use sledgehammer on the crack in the wall 2 times.
Go up the stairs to the archives.

Archives: Take the time
to look at the different books on the shelves. Look at the extreme
right shelves. On the bottom shelves of A. Hopkins, take the gray
document book. Oops, the door slid down and locked us in.

Archive door puzzle –
Look close at the 3 circle locks. The object of the puzzle is to
place all the lines to the 12 o’clock position. The left
circle moves the left 1 space and middle circle 2 spaces. The middle
circle moves all 3 circles: left 2 spaces, middle 3 spaces and
right 1 space. The right circle moves the middle 1 space and the
right 2 spaces.

Solution – Click the
right circle 3 times and the middle circle 7 times.

Spider – Leave the archives
and the catacombs. Use the planks on the ladder and climb up. See
a giant spider. Place the full bottle of oil on the floor below
its right legs. Watch.

Hacker: Go and talk to
Hacker at Red Alley. Learn about the corruption and the connection
with the Rope colony in Mars.

Mars – one more
time.

Hotel Ares: Talk to the
robot twice about the room and the missing tourist pictured outside
the hotel. Go up to your room and try to open the window. The window
is stuck. Tell the robot receptionist to fix the window.

Mars Police Department:
Go to the MPD. Talk to the Marshal. You can go to the surface by
yourself if you have a suit. You can get a suit by persuading a
miner to lend you his suit. Note the cabinets and monitors behind
the Marshal.

Tree: Take the Hotel
Afrodita leaflet from the bench and learn about Mr. Grant.

Miner’s Roopa:
See that the bar is closed. Go to the passage right of the bar.

Hotel Afrodita: Enter
the hotel. Read the leaflet on the counter. Talk to the doorman.
Go to left and up the hallway. Notice an article about missing
people on floor under the MARS poster on left wall. Enter the front
room on the left. Talk to Onehand Grant. Learn about the cobalt
mining and he has dynamite stashed in his room.

Miner’s Roopa:
Go back to the plaza and see that Miner’s Roopa is now open.
Talk to James, the bartender and learn about the miners at the
lower level.

Miner’s entrance:
Go down to the Maglev station and go right to the corridor. Talk
to the robot guarding the door to the surface. Check the miner’s
entrance and panel on the left. It needs a palm print.

Miner’s Roopa:
Talk to James and for a bribe he mentions about John the electrician.
Go to booth and talk to John. He wants fruit vodka in exchange
for a jammer.

Fruit Vodka:

Al Azif’s shop
– Buy a spray can and some water.

Hotel room – Open window
now that it is repaired after talking to robot receptionist. Use
spray can on camera. Go down and talk to the Marshal who is checking
about the water on camera.

Tree – Take the blue
fruit.

MPD – Click a bottle
of water on Ren. She drinks it and get an empty bottle. Go to the
cabinet and click to open the cabinet’s door. See a vodka
bottle on the middle shelf. Click the empty bottle on the vodka
bottle to get some vodka. Now click the full bottle of water on
the empty vodka bottle on the shelf to fill it with water. In inventory,
combine fruit and vodka to get fruit vodka.

Exit and go to Miner’s
Roopa. Look close at booth and read John’s note.

Exit the bar and go right
to passage. Enter Hotel Afrodita. Talk to doorman and ask about “Drunk
John”.

John’s room: Go
upstairs and left to hallway. Enter the front left room. Look at
2080 calendar. Talk to John and get scanner jammer. Batteries not
included.

Hotel room 17: Go to
your room at the hotel. Look close at table, take duct tape from
table and click on computer switch. Use knife on computer battery.
Take battery. In inventory, combine battery and scanner jammer
to get charged SJ.

Miner’s entrance:
Go to Maglev station. Go right to the corridor and to the miner’s
entrance. Use the charged SJ on the panel left of door. Enter.

Warehouse: Take the hand
held drill on floor right of dynamite boxes. Go up the stairs and
look at the ZX48. Take crowbar leaning on the rail. Go down and
enter the locker room on the left.

Locker room: Look close
at the screen on the right to see the Duty Roster. Click screen
again and note that Karen Harris is off duty. Look for Karen Harris’ locker
– it is at right foreground. Look close at Karen Harris’s
locker. Use crowbar on locker and take the space suit.

Airlock – Mars Surface
entrance: Go and click on the airlock door to the surface. Automatically
wear the space suit in the red chamber. Click on door to Mars’s
surface. Get a phone call from Hacker about the Marshal’s
involvement with the corporation. You need to get in the Marshal’s
safe. Take the passage from Miner’s Roopa to Marshal’s
place.

Check Marshal’s
safe:

One hand Grant’s
room at Hotel Afrodita – Look close at the drawer by the window.
Take the dynamite from middle drawer.

Marshal’s place
– Exit the hotel and go down to the dark alley. Go forward until
you reach the yard fence. Go through the yard fence and then the
Marshal’s apartment front door.

Meet and talk to Mary.
Use duct tape on Mary. Look close on the table in the living room
and take the matches.

Enter the bedroom on
left. Use knife on picture of Marshal on wall.

Look close on safe. Use
the drill on the safe just below the black knob. Insert the dynamite
on hole. Light the dynamite with the matches.

Read the December 3,
2131 document about the memo to the guards and abducted people
to the mines at Pallas Asteroid by Miriam de Balueda.

Pull back and Oh – Caught!

Aboard a cargo ship to
a prison planet, Hacker intervenes and diverts the ship to the
Asteroid field (Dolphin says Hi!)

Cargo Ship, 2138

Note: some have reported
a “disappearing Ren” bug here. If you cannot see Ren,
save the game and re-boot. Ren will reappear.

This section starts with
Ren in stasis. Hacker took over the ship and changed it’s
course. The cargo ship then passed through a meteor storm and is
now damaged.

Storage: Click on box
at right foreground. Take glove and baseball bat. Click on box
at left foreground and take liquid nitrogen tank. Use the liquid
nitrogen to freeze the door. Then use the baseball bat to break
through the door.

Hallway: Go through door
and look close at the monitor. The ship’s computer is malfunctioning.
Click on bottom hallway twice. See a door blocked by lasers. Click
on the monitor on wall.

Barrel puzzle – a
basic and fun logic puzzle. The computer will remove the laser
if you play the game. The object of the puzzle is to move 6 barrels
to the warehouse (light colored squares) using a robot.

Use the keyboard arrows
to move the robot located at bottom left, one square at a time.

3 left barrels go to
left warehouse and the 3 right barrels go to the right warehouse.

Go forward bypassing
the hallway with the control panel on the wall. See another monitor
that controls the two laser walls.

Line puzzle – The object
of the puzzle is to get all the lines horizontal (Marry me, Ren).

The circled lines are
control by the 4 sets of arrows at bottom of puzzle. 2 or more
circles are turn by the arrows. Study which directional arrow moves
what circles and deduce the sequence to press to make a straight
line from end to end.

Solution – Numbering
the set of arrows at the bottom L-R as 1-4: # 1 – click right arrow
once, #2 – click left arrow once, #3 – click left arrow once, #4
– click right arrow once and #4 again – click left arrow twice.

Go to left hallway and
take wrench. Back to hallway and take right hallway. Enter Command
Bridge.

Command Bridge: Take
the flight stick from the keyboard of monitors on the left of screen.
Click the main monitor and see a puzzle.

Pipes puzzle – Arrange
the pipes from the drive on the left to the hangar on the right.
Pretty basic logic puzzle.

Exit the command bridge
and go down the hallway. Go right to the hallway we bypassed earlier
that has a control panel by the corner. Use the wrench on the monitor
on the right wall to remove the laser beams. Go forward to shuttle
bay.

Shuttle bay: See a shuttle
below at the shuttle bay already facing the bay door. Go left of
the platform and enter the command room. Look close at command
desk. Use the gloves on the stock (lever). This lever controls
the bay door. Go back to the platform and down the stairs to the
shuttle bay. Go left twice to get to the shuttle. Notice a console
to the side.

Shuttle: Look at lower
left in front of left chair. Place flightstick on flightstick place.
Click on screen to start shuttle. We need fuel. Go outside to that
console. Use wire scramble device from the PDA on console. Now
there’s fuel to go. Enter the shuttle and click on screen.
Watch the flight to the asteroid.

Asteroid Pallas 2138

Wasteland: Go right to
wasteland and see a vehicle with a dead driver. Take can of oil
from top of vehicle. Go to the bottom of the screen to get to a
hill and a base.

Base: Go to the entrance
at center of compound and talk to the robot guard. No way inside
through here. Go back to yard and then to the hangar on the right.

Hangar: Go to the backdoor
at right of building. The pipes bring sound of trapped miners.
Use oil on valve on wall. Use the wrench to turn the valve and
this opens the ventilation duct.

Air duct: Go through
the ventilation duct. Click on the door switch to open the storage
panel. Take the map of the ventilation system. Go through hatch.
Enter the pipe on right wall.

Ventilation system: Go
forward and take the left opening 5xs to get to pipeline. The entry
is marked with radiation signs on the wall of the maze.

Pipeline: Climb the ladder
on the left. Try to take the wire cutter on top of the box. It’s
too hot in here because of the steam. Climb down and use the wrench
on the now active red valve. Climb the ladder again. Take the wire
cutter. Climb down the ladder again. Go ahead towards the ventilator.
Use the wire cutter on the distorted ventilation on right wall.
Enter the hole.

Platform: Go to platform
and see a top view of Ren and the robot guard on the floor. Take
the rock and watch how Ren take’s care of the guard.

Floor: Go down the stairs
at top left of screen. Go to Hall by guard. Take the keycard by
guard. Use the wire from the PDA on the locker left of the office
door.

Office: Enter and read
the 2 documents on the desk. Hmmm. No human guards in the compound
and the invincible soldiers are built here at the asteroid. Go
to the safe and use pink keycard on the control board. Take card
with photo. Exit office and go to elevator at bottom left. Enter
the elevator.

Tunnel: Go forward on
the tunnel and see a barrier. Go back to the elevator and go left
to climb the ladder to the metal structure. Use the wire on the
console and this will raise the barrier. Go back down the ladder
and go through the tunnel again.

Clones: Go to the large
drill vehicle ahead and click on it. Note: Be sure to click on
the drill machine !!!!!!! Now – go forward through the tunnel and
see a wall. Click on wall and watch the exciting cut scene.

Ren finds Ted. The clones
are destroyed.

Back to Earth

Hacker: Talk to Hacker
and find out that JB Corporation is behind the clones and the Borisov
heir is on the documents that got Ted kidnapped.

Gunman: Click on the
abandoned State Prison destination in the taxi. Enter the State
Prison building and forward on the hallway. Talk to Gunman twice.
In exchange for the Crogun, Gunman wants Behn White, a security
chief of the JB Corporation reminded of the money he owed Gunman.

JB Institute: Click on
JB Institute (top left) destination. Go to the monitor in front
of building. Click the tab on top and look through the management
lists of JB Enterprise. Click on Supp(ort), then Security and see
Bhen White is one of 3 security chiefs. Click on Bhen White’s
name and talk to him.

State Prison: As your
taxi arrives at the State Prison, another car was leaving. Go down
the hallway and see that Gunman is dead. Take cabinet key by his
right hand.

Go bottom of screen to
the hallway. Enter the cell on the left. Look close at closet.
Use the key on the cabinet and take the keycard.

Go back to the warehouse
door at end of other hallway close to the entrance. Use keycard
on locker. Enter warehouse and look around. Take the Crogun (large
gun) at the foreground. Exit the building.

JB Corporation: Click
on JB Corporation destination. Go to entrance and forward to the
hallway. Enter the warehouse door and take the overalls on the
bench. Exit now wearing worker’s clothes. Where did she hide
the Crogun? Go back down the hallway and enter the elevator.

JB’s Office: Look
at Danger sign left of door guarded by robot. Use Crogun on robot.
Enter the office. Talk to blue gowned secretary. Look close at
desk and see a workbook with the word – Stalingrad at bottom right.
Talk to secretary again. Read the computer data – Jevgenji’s
Diary. Ren learns that the sleeping chambers of the army are in
an old military base in Russia.

The Story:

“In 1930, Japanese
scientist discovered an injectable anti-aging substance. Germany
requested the aid of Japan due to concerned about their soldiers
in the cold Russian climate. In December, 1941, Dr. Mengel, in
charged of the Institute of Hereditary Biology received a package
from Japan. It was to be delivered to Germany aboard a cargo plane
that will fly over the Stalingrad war front. Jevgenji Borisov,
a Russian journalist at Stalingrad war zone found a crashed plane
with a wooden box. In 1976, Borisov realized what the files in
the box contain and made a serum for himself. He became immortal.
He built himself an empire. In March 2020, he made a deal with
the League of Nations to conquer the Universe. He took matters
in his own hands in the year 2100, when he initiates the factory
for making the cloned BioRoboSoldier (BRS) on asteroid Pallas.”

Stalingrad Military Base
2138

Look at the forest. Go
to the military base.

Yard: Go to the yard
and see that the tank is blocking the tunnel entrance. Look at
the empty barrel just in front of the tank. We need to look for
explosive.

Trucks: Go the trucks
at the left side of the yard. Look close at right truck and click
on handle to open the truck door. Take the grenade under the seat.
Look close at left truck and take the hook from the box under the
truck.

Minefield: Go through
the fence to the minefield. See a top view of the minefield. Click
on the ground by the fence to make a hole. Click the ground all
over the minefield in search of mines. Pick up 3 mines. Note: some
mines can not be picked up (duds?).

Yard: Go back to yard
and place the 3 mines on the empty barrel. Then place the grenade
on the barrel with mines.

Tunnel: Enter the tunnel.
Go forward and look close at the truck on the right. Take the rope
in front of the truck.

Chasm: Go forward and
see a chasm. Combine the hook and rope to make a grappling hook.
Click the grappling hook on the metal structure above the chasm.

Door:
Look close
at the
jeep and
take the
high explosive
(H-E) from
the ground.
Look close
at door.
Use knife
on hole left of
door to
remove the
grill. Place
the H-E
on the
hole. Watch
the FINAL
cut scene.

The
End? Maybe – or
will the future have more
Ren Silver adventures?

IV. Technical parameters

  • Point & Click
    system
  • Linear and non linear dialogues with accent on non linear
  • 220+ Scenes on 12 locations. Mars, Stalingrad, Space Ship, Asteroids,
    etc…
  • Intriguing storyline starting in 1942 and ends in distant future
  • New use of inventory
  • Diary

ENGINE SPECIFICATIONS

  • Up to 20 000 poly’s
  • High resolution textures
  • 1024×768 with 32 bit color
  • 2.5D backgrounds
  • Water, smoke, shadows…
  • 3D characters
  • 5.1 sound
  • Voice-overs
  • Professional sound FX
  • Wide screen animations

Visit www.legacythegame.com to obtain additional information if
you run into a bug, etc.

Screenshots

Legacy: Dark Shadows screenshot 1

Other guides for Legacy: Dark Shadows