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Lamplight City

by chrissie 9 sections about 39 minutes to read

LAMPLIGHT CITY

by

Grundislav Games

Walkthrough by Chrissie October 2018

LAUNCH MENU: NEW GAME. LOAD GAME. SETTINGS. QUIT GAME

Settings: Adjust music, voice & sound volumes. Choose subtitles. Change language & display. Access bloopers & concept art.

IN-GAME MENU Move cursor to top of screen to access: CASEBOOK. MAP. SETTINGS. SAVE. LOAD. QUIT.

Casebook: Refer to for a description of the current case & objectives. Click on individual headings under clues, suspects & documents for more details.

Map: Access this via the in-game menu or by exiting a location.

Saving: There are 50 save slots including one reserved for an autosave. The game autosaves each time you go to the map screen. You can delete or over-write a previous save but you will not be alerted when you have reached the save game capacity. You may inadvertently lose progress so it seems a good idea to number as well as name saves.

INTERFACE: This is a point & click game played entirely using the left mouse button. The cursor changes to a magnifying glass to look, a mouth to talk & a pointing hand to perform an action, exit an area or a close-up. Use the neutral arrow cursor to move the protagonist if needed.

There is no inventory. Items are either automatically used where needed or via a dialogue choice,

ABOUT THE GAME

Lamplight City is a detective story set in an alternative ‘Victorian’ past where progress in each of the 5 cases (after the prologue) relies on following leads opened up mainly by talking to people. Equally these leads can be closed off by rude or undiplomatic responses (or actions) discouraging further co-operation. Responses to ‘take care with’ appear within a list displayed on the left below the active game-play screen.

If, after having investigated everything you’ve managed to close off enough leads to be left without a suspect, following your ‘sidekick’ Bill’s advice, you can declare the case unsolvable. This is not a dead end! In this event you will just move onto the next case.

Tip: Don’t be hasty to accuse a suspect, prompted by Bill or an objective in the casebook, if you think there’s more to investigate!

If you’re interested: Look out for the many references to the works of Edgar Allen Poe as well as aspects of his life.

ABOUT THIS WALKTHROUGH

A lot of the game within each Case, can be played in any order. This is just one way to get the best endings, but may not necessarily include everything there is to find & the many slight variations.

*Advice displayed like this indicates unwise choices that will close off leads, otherwise its ‘safe’ to choose any response.

I haven’t clarified it in the walkthrough, but it goes without saying that you should talk to characters about all subjects unless you’re absolutely sure you don’t need to. Be sure to eavesdrop on the gossip when you can!

Also, I haven’t mentioned everything there is to look at in the environments, which doesn’t mean you shouldn’t!

Read at the end of the walkthrough examples of choices that close off leads that contribute to a case being unsolvable. I’ve also included some ending variations but there may be more. ACHIEVEMENTS are not included as a full list can be found online.

PROLOGUE

CASE: Honor Among Thieves?

The game begins with Detective Miles Fordham & his partner William Leger travelling in a carriage. Choosing “BILL, WAKE UP, THE CARRAIGE IS ON FIRE!” can ‘reward’ you later on! Following that, either response will do.

Miles & Bill arrive outside the Hanbrook Flower Shop to investigate some burglaries.

Click on the door to enter the shop. Talk to Bill then click on the bell. Talk to the owner Cecilia Hanbrook.

You can, if you want, try repeatedly ringing the bell to get Mrs Hanbrook more & more irate….!.

CLUES: Missing Lilies / Points of Entry.

Click on the doorway to go upstairs. Look at the window to get a close-up. Look at the fire escape, latch & the gap above it.

CLUES: Window Gap / Upstairs Window

Go back down to the shop & click on one of the hanging plants to get a HOOK.

Return to the storeroom, look at the window & click on the gap. Miles pushes the hook through the gap from outside. Click & drag it to lift the latch.

CLUES: Experiment Results (Replaces Window Gap / Upstairs Window)

Talk to Bill.

Downstairs see Trevor Hastings arrive. Talk to him when you get the chance.

Click on the hanging plants to put back the basket of flowers.

Talk to Mrs Hanbrook again.

SAVE GAME HERE

Talk to Bill again.

See Miles & Bill hiding in the storeroom………Choose what to say and/or do.

CASEBOOK: 5 CLUES / 0 DOCUMENTS / 0 SUSPECTS

THREE MONTHS LATER

CASE 1: A Premature Inhumation

Fordham Residence

Miles wakes up in his bedroom hearing the voice of his partner Bill. It doesn’t matter what responses you give. Leave the bedroom

Talk to Adelaide

Click on the newspaper dated Monday September 23, 1844 to read the articles.

Click on the message.

DOCUMENTS: Message from Upton

MAP: Fordham Residence / Rouen Coffee House.

Rouen Coffee House

Stand still near customers to eavesdrop on their conversations until you just hear Blah Blah…….

Talk to Constance Upton.

A woman pronounced dead apparently woke up in her coffin just prior to being interred. A man has been accused by the woman’s son of foul play. Upton believes the man is innocent.

MAP: DuPree Manor / Bow Street Gaol / 451 Compton St.

Fordham Residence

Click on the newspaper again & pay more attention to the ‘Gascogne Grand Dame Dies’ article to glean some info.

Laura DuPree married a banker Jean DuPree after being widowed twice. She has two children Andrew & Juliette by her 2nd husband Benjamin Montgomery.

Talk to Addy. Addy has several Gascogne Grand Dames as clients who thought highly of Madame DuPree.

Bow Street Gaol

Miles chats with Giles. The prisoner is due to be hanged the next morning without a trial.

Talk to Albert Martin. He’s romantically involved with Madame Dupree’s daughter Juliette Montgomery. He asks you to give his mother a message “St. Roch’s dog is barking”.

MAP: University of New Bretagne

451 Compton St

Click on the door & relay to Sabine Martin the message from Albert. She invites you into her home.

Talk to her to learn that she’s a voodoo queen but only practises the religion for the purpose of healing & life.

SAVE GAME HERE

When she goes to make tea *DON’T leave.

Click on the curtain to glimpse her back room.

If you choose to ask Sabine about her back room *DON’T press her further!

Dupree Manor

Garden

Click on Doctor Fellowes to talk to him. Go left to enter the main house.

CLUES: Dr Fellowes Testimony.

MAP: St. Denis Cemetery.

Foyer

Andrew Montgomery greets you. Try talking to him.

Garden

Talk to Dr. Fellowes again.

Upstairs

Click on the dresser. Go into the room on the right.

‘Music Room’

Look at the harpsichord for a close-up of the keyboard to see that it can be played.

If you click on the notes High C then to the left F, G & C, Miles hears a tune that reminds him of his mother.

Also, you can look at & click on the cylindrograph to play some music.

Look at the workstation to get a close-up. Look at & click on the Vigor pills. Click on the tweezers.

Look at the book of pharmacology & take the piece of paper. Leave the room & click on the door to enter the next room.

CLUES: Dr. Tennyson’s Vigor Pills / Tweezers.

DOCUMENTS: Letter to Andrew.

Juliette’s Room

Look at the papers on the desk to get a note with a key attached.

Click on the chest to find it locked. Leave this room & click on the end door.

DOCUMENTS: Landlady’s Note

MAP: 76 Forest Lane

Laura DuPree’s Room

Look at the bookshelf & then at the note on the wall to see a musical score for The C Scale. Read the poems on the desk if you want. Look at the drawers to search & get part of a letter.

DOCUMENTS: Torn Letter.

76 Forest Lane

Look at the experiment desk to get a close-up. Read the notes on the wall.

Click on the red button………..Look at the flies.

Notice that that there are 2 books missing from the neat bookcase.

St. Denis Cemetery

Talk to the Police Officer outside the tomb. He won’t let you in whatever you say.

Rouen Coffee House

Talk to Upton. Choose Review Case to ask about the Cemetery Officer.

Fordham Residence

Talk to Addy & ask her to distract the officer.

St. Denis Cemetery

See Addy trying to lure Officer Grant away from the tomb………..& get what he deserves!

Enter the tomb. Look at & click on the angel statue.

CLUES: Home-made Vigor Pills.

University of New Bretagne

Talk to Juliette. *DON’T tell her you found a spare key in her room!

Juliette is friendly with the servants in the family home especially the kitchen maid who has been around a long time.

Juliette’s not sure of Albert’s innocence as he hated her mother & she herself wasn’t on the best of terms with her.

Juliette tells you that she hasn’t tested her aethericity experiment on anything larger than flies.

Bow Street Gaol

Talk to Albert. He confirms his hatred of Madame DuPree & also the conflict between Juliette & her mother.

DuPree Manor

Foyer

SAVE GAME HERE

Talk to Andrew about Vigor Pills. *DON’T threaten to arrest him. Choose either of the other 2 responses.

Continue talking to Andrew.

He found his mother collapsed on the floor.

He mentions his stepfather Jean & is critical of his absence.

He believes Albert is guilty because Albert’s mother is a “voodoo witch”.

The parrot’s name is Ray & was taught some new phrases by his mother.

If you didn’t visit Albert Martin before talking to Andrew, the university location will now appear on the map.

Kitchen

SAVE GAME HERE

Talk to Amelie. *DON’T tell her you’re a private investigator.

The only other servant is the new gardener Marcel whom she hasn’t seen since before Madame’s incident.

She doesn’t know Albert Martin.

Jean DuPree is scared of Madame DuPree.

She tells you about the old gardener Guy Dumas & a maid Celine.

Amelie tells you how Madame DuPree treats her servants.

Look at the spices on the shelf.

CLUES: Amelie’s Testimony.

Laura DuPree’s Room.

Look at the bookcase & click on the red book.

CLUES: Bloody Whip.

Foyer

Talk to Andrew about Guy & Celine.

University of New Bretagne

Talk to Juliette. Guy came to see her last week to borrow some books. According to Juliette’s mother Celine had found work elsewhere.

MAP: Hunting Lodge

Hunting Lodge

SAVE GAME HERE

Click on the cabinet to get a letter. Click on the gun rack to trigger Jean’s return to the lodge.

Talk to Jean. *DON’T tell him he’s afraid of his own shadow.

CLUES: *Madame DuPree’s Cruelty.

DOCUMENTS: Letter to Jean

University of New Bretagne

Talk to Juliette about the letter to Jean.

CLUES: Juliette’s Testimony

SUSPECTS: Juliette Montgomery.

St Denis Cemetery

Enter the tomb & click on Celine’s crypt to get a close-up. Look at the paper & click on it. Use the tweezers to click & drag out the paper. Read the note & see a partial address on the reverse.

DOCUMENTS: Guy’s Note

Rouen Coffee House

Talk to Upton & choose Review Case to ask about the note.

MAP: Hotel (The name is variable)

Hotel

Automatically knock on the hotel room door.

It doesn’t matter what approach you take.

Talk to Guy.

DuPree Manor

Foyer

Talk to the parrot choosing the sentence “A perfect servant must behave”.

The parrot responds with “Me sofa, Ray! In the middle, see.”

Laura Dupree’s Room

Look at the note on the wall

Jot down the notes that correspond to mi(Me), so, fa & re(Ray) on The C Scale.

‘Music Room’

Look at the harpsichord. In the close-up, going right from middle C (In the middle, see) click on the notes E, G, F & D……………………….

Hotel

Talk to Guy.

DOCUMENTS: Guy’s Confession.

CASEBOOK: 8 CLUES / 7 DOCUMENTS / 2 (*3) SUSPECTS (*See info for Case 1 at the end)

Rouen Coffee House

SAVE GAME HERE

Talk to Upton to Wrap Up the case.

Hotel

If appropriate, see a scene in the hotel room of Miles talking to Guy.

……….WATCH THE ARREST……….

Fordham Residence

Chat with Bill. Use any response.

Addy hears you as she arrives home. Make any excuse!

TWO WEEKS LATER

CASE 2: The Purloined Protogeny

Fordham Residence

Addy is reading the paper. After some discussion, you get to choose (for fun) what alternative name you would give the Reddites. Go to the bedroom.

Hear knocking at the front door. Addy will deal with that so click on the nightstand to take the soporific.

Leave the bedroom when Addy calls you & read the message.

DOCUMENTS: Message from Upton

MAP: Fordham Residence / Rouen Coffee House

Rouen Coffee House

Talk to Upton. She wants you to investigate an infant kidnapping which the family want to keep low key.

MAP: Harris Residence

Harris Residence

After being announced by the butler Mr Havelock, you are greeted by Malcolm Harris.

Nursery

Look at the broken window for a close-up. Look at the broken glass then look at & click on the torn fabric………oh……..oh dear………..time to call it a night!

Exit the nursery ………leave the house………….

CLUES: Torn Fabric

Fordham Residence

Wake up sitting in the chair.

Addy tells you she has a client with her. Leave the bedroom.

When Mrs Delacroix comments you can give ANY response!

Click on the newspaper dated Wednesday October 9th, 1844 to read the articles.

Click on the door to leave. Kiss Addy if you want.

Harris Residence

Bill talks to you en route to the Harris’s home. Choose any responses.

Nursery

Bill makes an observation about Mr & Mrs Harris.

Look at the crib to get a close-up then look at & click on the button. Leave the nursery.

CLUES: Loose Button

Talk to Malcolm & then talk to Miriam. She tells you that the baby disappeared between 6.00 & 8.00. Miriam came home at about 8.30, Malcolm at 9.00.

Bedroom

Look at & click on the dresser to see a letter.

Look at & click on the clothes pile at the end of the bed to find a handwritten note.

Look at the wardrobe to get a close-up of the interior, click on the coats & jackets to get part of a betting slip. Leave the bedroom.

CLUES: Torn Betting Stubs

DOCUMENTS: Letter from Arthur Devins / Handwritten Note.

Talk to Malcolm. The letter from Devins is intended for his father. Devin’s sends one every week along with a bag of chicken bones & dust. Arthur Devins is leading a protest outside his father’s shipyard.

Malcolm prefers to discuss the betting stubs more privately & goes into the nursery.

Before you follow him talk to Miriam. The baby was taken while she & Malcolm were out. She found the nanny unconscious on her return.

Now is the only chance, while Malcolm is in the nursery, to ask Miriam about the handwritten note. It’s from Roland, a pianist who plays in various clubs. Miriam tells you about her marriage.

SAVE GAME HERE

*DON’T leave before talking to Malcolm in the nursery.

Nursery

Talk to Mr Harris about the betting stubs, He’s a gambler. He’s in financial trouble & has used a lending agency.

MAP: Harris Construction Yard / Mrs Davis’ Quarters / Lending Office.

Lending Office

Talk to Chester LeFay.

Malcolm Harris was lent over 500 crowns which he hasn’t paid back yet.

LeFay uses legal means to reclaim unpaid loans

LeFay recognises the torn fabric & shows you his jacket.

In the close-up study the front then use the arrows on the left/right of the screen to look at the back. Click CLOSE to exit the view.

LeFay saw Malcolm wearing a similar jacket.

CLUES: LeFay’s Testimony / Common Jacket

Harris Residence

Bedroom

Click on the wardrobe. In the close-up, click on the coats & jackets to find Malcolm’s jacket. Examine the front, & then the back to see a tear. Exit the bedroom

Talk to Mr Harris.

SUSPECTS: Malcolm Harris

Fordham Residence

Talk to Addy. She tells you about Roland.

MAP: The Crimson Cat

The Crimson Cat

Talk to the young man, Roland Devereux. Charming!

Harris Construction Yard

Talk to the protest leader,

He, Arthur Devins has only got an issue with Clyde Harris (Malcolm’s father) & didn’t know Clyde had a grandson.

Devins prefers more peaceful methods of protest than those used by the Reddites.

Mrs Davis’ Quarters

Talk to Mrs Davis.

After having a cup of tea in the nursery at 8.30 she passed out & was woken up by Mrs Harris at about 10.30. Different to the times given by Mrs Harris!

The button is the eye of a stuffed bear. Barney was given to her by a friend Linda for the baby Charles.

She doesn’t know where Linda lives & only ever meets her at The Spectre Society.

Look at the portrait & ask Mrs Davis about it.

It’s of her late husband Jonathan. He used to accompany her to The Spectre Society meetings.

CLUES: Mrs Davis’s Testimony

MAP: The Spectre Society

The Spectre Society

Click on the door.

Say that you’re interested in joining The Spectre Society.

*DON’T say you think she might be insane.

When you’re asked for a sponsor, ask what’s required. Often former members who have passed on are named as sponsors.

Choose Jonathan Davis as a sponsor.

Talk to Angela Maxwell.

SAVE GAME HERE

You can choose to tell her about Bill if you want. Don’t listen to him!

Linda Walker was interested in her books on clairvoyance & metempsychosis.

Henrietta (Mrs Davis) & Linda leave notes for each other in the guestbook.

To find out more about Linda’s past tell Angela that knowing more about Linda could help find a missing child.

*DON’T accuse her of being afraid of the spirits telling on her.

Look at the guestbook. See a note from Henrietta to Linda about her visiting the manor next week.

Look at & read the books. Note the reference found in ‘Voodoo in New Bretagne’ to chicken bones & graveyard dust.

CLUES: Linda Walker’s Tragic Past

Mrs Davis’ Quarters

Mrs Davis tells you that The Harris’s have received a ransom note.

Talk to Mrs Davis. Linda visited her 2 nights ago. Linda works as a seamstress..

Harris Residence

Malcolm gives you the note. The writing matches that of Arthur Devins.

DOCUMENTS: Ransom Note

Harris Construction Yard

Talk to Arthur Devins about the ransom note, then the chicken bones & dust.

SUSPECTS: Arthur Devins

Rouen Coffee House

Stand still near customers to eavesdrop on their conversations until you just hear Blah Blah…….

Talk to Upton to Review Case. Ask her about the torn fabric & emblem.

MAP: Solomon Stitching.

Solomon Stitching

Talk to Jonah Solomon.

To get Linda’s address tell him that her son & yours were schoolmates.

MAP: Walker Residence

Walker Residence

Look at the mailbox then click on the door at the top of the steps.

Click on the lower door & talk to Douglas Emefiele.

Linda Walker’s away for a few days. He has a spare key so he can water her plants. He won’t let you have the key.

His boiler has broken & he has no hot water

Look at the boiler for a close-up. You need some help.

Fordham Residence

SAVE GAME HERE

Talk to Addy about boiler repair.

Walker Residence

You can choose to let Addy fix the boiler.

If you want to try yourself Addy will give you instructions.

Fix the boiler

Open the fire box door on the left to see the coal, lighter & flu.

Open the engine hatch to see a small gauge & a starter valve to the left of it.

Click on the large pressure valve at the top of boiler to make sure it’s shut off by turning it completely to the left (if it isn’t already).

Click on the lighter to ignite the coal.

Click on the flu to open it.

Click on the fire box door to close it & allow steam to build up.

Click on the pressure valve at the top & open it up by turning it to the right taking care that the pointer doesn’t move into the red part of the gauge.

Balance the pressure by clicking on 1 or more of the 3 small valves to get a reading of 3 on the gauge.

Click on the starter valve.

*If the boiler explodes this lead will be closed off.

(To get a reading of 3 open the pressure valve by moving it to the right only once. Click on the top 2 smaller valves).

Click on the landlord’s door to tell him you’ve fixed the boiler.

He accompanies you to Linda Walker’s apartment.

Linda Walker’s Apartment

Look at the notes on the right wall.

Click on the trash pile on the floor. Click & drag the items aside & look at the receipt.

Look at & click on the wallpaper bulge on the far wall. Read the journal.

CLUES: Linda’s Notes about Plants / Linda Walker’s Location / Linda Walker’s Journal.

Mrs Davis’ Quarters

Talk to Mrs Davis about tea.

SUSPECTS: Linda Walker

CASEBOOK: 10 CLUES / 4 DOCUMENTS / 3 SUSPECTS

Rouen Coffee House

SAVE GAME HERE

Talk to Upton to Wrap Up the case.

……….WATCH THE ARREST……….

Fordham Residence

Miles & Bill chat.

The Fallen Angel

Miles & Patrick chat. Choose any response.

On the way home see a shadowy figure. If you don’t initiate conversation he will talk to you anyway. Choose any response……….

CASE 3: Burning Desires

Fordham Residence

Wake up sitting in the chair again. Leave the bedroom.

Choose any response to find out how you behaved the night before. Give any reassurance to Addy that it won’t happen again.

Click on the message to read it.

Click on the newspaper dated Friday October 11th, 1844 to read the relevant article as well as the others.

Talk to Addy. *She’s reading the concluding part of a story called The Dissembling Mechanism published in the Brentwell Magazine.

Some of Addy’s clients knew Desiree & used to gossip about her. She was apparently a ‘tippler’.

You can compliment Addy once if you want but take Bill’s advice & *DON’T compliment her again.

DOCUMENTS: Message from Upton

MAP: Fordham Residence / 840 Wright Way

840 Wright Way

You meet Officer Caine, Officer Parsons & Chief Snelling.

Insult Chief Snelling as much as you like! After he leaves, talk to Caine first & then Parsons. Neither of them will talk about Desiree Lathan but you learn that Parsons would like to be a detective.

Look at the letter on the table next to the coat rack.

MAP: Police Station / Gascogne Supper Club.

Gascogne Supper Club

Look at & click on the tankard to pick it up.

Talk to the woman to find out her name is Charlotte Robineaux. She knew Desiree but hasn’t had anything to do with her lately. She mentions Desiree’s drinking.

Compliment her about her hair to find out that she has an appointment with Adelaide that afternoon.

CLUES: Pewter Tankard

Police Station

Talk to Upton. She can’t help you with this case but tells you that Parsons would probably abandon his post to prove his investigative skills elsewhere.

Upton has 3 unassigned crimes to solve.

Ask more about each of them then choose one to be presented to Parsons. If he’s interested he will be absent from Desiree’s home when you visit otherwise go back to Upton & choose a different crime.

840 Wright Way

Looks like Parsons took the bait to investigate the reported gunshot.

Talk to Officer Caine. Choose any response. He will allow you to take a look at the crime scene.

Bedroom

Look at the portrait of Miss Lathan to see that it was painted this year.

Look at the waste bin & read the crumpled letters.

Look at the typewriter to see an article Miss Lathan was working on.

Look at the burned remains to get a close-up. Look at & click on the ashes to automatically collect a sample in the pewter mug.

Examine the rest of the body.

Exit the close-up & look at the ash pile under the bed to get a small piece of cloth with an oily residue on it.

Look at the nightstand to get a letter regarding Miss Lathan’s will.

CLUES: Desiree’s Ashes / Burned Cloth

DOCUMENTS: Crumpled Letter #1 / Crumpled Letter #2 / Half-Written Article / Letter From Jonas Usher.

MAP: Brentwell Magazine / Usher & Price.

Usher & Price

SAVE GAME HERE

Talk to the secretary. You need proof of Desiree’s death. *DON’T show him Desiree’s ashes!

As you now realise the ashes really stink there’s some amusement to be had in visiting other locations, if you want, before taking them to the morgue.

Police Station

Talk to Upton about mortuary access. Click on the doorway to the left.

Morgue

Talk to Dr. Edwards. He takes the ashes from you.

As he hasn’t got time you have to do the analysis of the burned cloth yourself.

Click on the workbench

After the oily residue has been placed in the Petri dish, click on the chemical reagent in the red container. The colour of the sample changes to orange.

Click on each of the test tubes in turn followed by the chemical reagent to test the coal oil, kerosene & whale oil.

Brentwell Magazine

Talk to Alan Brentwell.

Desiree had an idea for an article about spontaneous human combustion. He gave her a contact to help with the research.

MAP: The Spectre Society

The Spectre Society

Talk to Angela Maxwell. Desiree visited her last week to look at her library.

Look at the bookcase & click on ‘The Mysteries of Spontaneous Combustion’ to read it.

CLUES: Angela Maxwell’s Testimony

Gascogne Supper Club

Talk to Charlotte Robineaux about Peter Andrews.

MAP: Bank of Vespuccia

Bank of Vespuccia

Be greeted by Mr Dupree.

Talk to Peter Andrews. He’s the bank manager.

His wife Peggy (Margaret) was aware of him sending letters to Desiree.

MAP: Andrews Residence

Andrews Residence

Talk to Margaret.

She didn’t think highly of Desiree & described her as a miserable drunk. Margaret had never met her.

Margaret loves her cats & used to have a wonderful cat called Tobias. It seems worth finding out a little more about Tobias’s fate.

Bank of Vespuccia

Ask Mr Andrew about Tobias.

Police Station

Ask Upton about Mrs Andrews to discover her history.

SUSPECTS: Margaret Andrews

Morgue

Talk to Dr. Edwards about the ash analysis.

DOCUMENTS: Coroner’s Report – D. Lathan

Usher & Price

Talk to the secretary. Tell him you have a document for Mr Usher.

Show the coroner’s report to the secretary.

Click on Usher’s door to enter his office.

Click on the wash basin to wash your hands & then talk to Jonas Usher.

Desiree changed the beneficiary in her will about 4 months ago.

Use any dialogue choice to get Usher to name the new beneficiary. Threaten to sneeze on him if you want!

CLUES: Lathan’s Changed Will

MAP: DeVay’s Residence

DeVay’s Residence

Talk to the ‘homeless’ man Herman Shaw.

He was bribed to join in with Devin’s protest outside the Harris’s shipyard.

DeVay lives with him but often sleeps at his place of work. Herman doesn’t know where that is.

Fordham Residence

SAVE GAME HERE

Remembering that Addy has an appointment with her later & that her clients like to gossip, talk to her about Charlotte Robineaux *DON’T compliment her again or Addy won’t help. She also won’t help if you ‘complimented her again’ earlier.

Tell Addy what you would like to know.

Charlotte’s Home

As Addy, talk to Charlotte.

Desiree & Charlotte were very good friends. After Charlotte got married Desiree stopped speaking to her.

Desiree wanted her portrait painted & found Roger DeVay.

She gave him an extra key to her apartment.

He works at the university.

Back home Addy finishes giving you the info she has gleaned.

MAP: University of New Bretagne

University of New Bretagne

Look at & click on the supplies to take a sample of linseed oil.

Talk to Roger DeVay.

He was introduced to Desiree at a party & painted her portrait as a gift.

He didn’t know that she had changed her will.

CLUES: Linseed Oil

Police Station

Morgue

Click on the workbench.

The linseed oil automatically appears in the right test tube. Click on it to place it in the Petri dish. Click on the chemical reagent. The colour is a match for the residue on the burned cloth.

Talk to Dr. Edwards about Linseed oil.

CLUES: Linseed Oil updated.

DeVay’s Residence

Talk to Herman about Roger’s art.

SUSPECTS: Roger DeVay

CASEBOOK: 6 CLUES / 6 DOCUMENTS / 3 SUSPECTS

Police Station

SAVE GAME HERE

Talk to Upton to Wrap Up the case.

……….WATCH THE ARREST……….

(If appropriate)

Fordham Residence

Talk to Addy & make any excuse to get out of the arrangement.

The Fallen Angel

You chat with Patrick. *Tell him about the story you were reading earlier by choosing the plot elements. This scene will only trigger if you talked to Addy earlier & found out what she was reading.

Fordham Residence

Addy is already home…….

It doesn’t matter what you say…….

Upton’s Apartment

Upton lets you in after answering your knock on the door.

ONE WEEK LATER

Polling Station

Talk to the voting assistant. Click on the voting booth & choose your candidate. Your choice will be reflected in future conversations.