Just Adventure original
Kama Sutra Walkthrough
In the opening scene, Parva is riding a motor
scooter and crashes into an East Indian fellow, who drops a box and drives off.
Parva picks up the box, and when the game proper begins in Parva’s apartment,
the box is on her table.
Chapter 1–Parva’s Apartment
Click
on the table to look at the box, then click on the red jewel at the top of the
screen to leave the closeup. Click on the telephone, then click on Parva. The
phone book will come up. Page right once, then click on Loulou to call her. Wrong
number. Click on Parva again to get the phone book back. Page right twice, then
call Stephanie. She gives you the new number for Loulou. Page left twice and try
calling Loulou at her new number. Her geeky boyfriend Laurent is watching TV in
the background. After the conversation, click on the red jewel at the top of the
game screen to leave the phone book.
Click on the table. Parva opens the
box. Click on her, and she takes a red sash or belt out of the box. Click on the
red jewel to leave the screen, then hold down the left mouse button and turn to
the right. Look at the poster of the musician on the wall ("Shiva")
and click on it. Click on Parva. Click on the red jewel to leave the closeup.
Turn
around and look at the loft, then click on it to go upstairs. Turn to look at
the cabinet to the right of the bed. Click on it, then click on the rightmost
bottle. Leave the closeup; you will be back downstairs in front of the table again.
Turn around and click on the mirror. After Parva powders her butt, the sash on
the table turns into a long talking … head. Click on Parva, then click on the
"belt" twice. Then click on the Shiva manifestation. Click on Parva,
then the Shiva manifestation once again. Someone rings the doorbell.
Leave
the closeup, then turn around and click on the door. Loulou and Laurent have come
to call. Click on Parva, then click anywhere on the screen, three times, in between
conversation.
Leave the closeup and click on the hi-fi. There is a CD on
the right front corner of the table; click on it to start the music.
Now
you get a screen where you have to do "embrassements," "baisers,"
or "caresses," which you can choose by clicking on the character above
the word. You have to learn all of the positions and then combine the three categories
into one position. You do this by clicking on the people in a certain order.
The
order that worked for me is Parva, Laurent, Laurent, Parva, back (the blue button
near the bottom of the screen), Loulou, Laurent, back, Parva, Parva, back, Laurent,
Parva, Loulou, Parva, Loulou, back, Parva, Laurent, Laurent, back, Loulou, Loulou,
back, Parva, Loulou, Parva, back, Loulou, back, Laurent, Parva, back, Laurent,
Parva, Parva, Parva, back, Loulou, back, Laurent, Laurent.
Then all three
of them should be together in "Baiser Serrant." Now go back, Parva,
Laurent, Loulou, Loulou, and they should all three be together again, but this
time you can click on them. Click on Loulou, Laurent, Loulou, Laurent, then Parva,
and you have achieved "Baisers Embrassements et Caresses."
Click
on Parva. The Indian comes to the door. Click anywhere on the screen several times
until the Indian bursts in and Parva escapes through the loft skylight.
Chapter
2–The Street
Click on the Indian, Parva, then the dark alley to the
left of the screen. Click the Indian, then the guy with the leather jacket slung
over his shoulder. Click on the stranger and Parva as needed to keep the scene
progressing. Loulou comes and kills the stranger, and together she and Parva run
away. Click on them as necessary to move things along. Parva climbs into the back
of a container truck. Click on the truck door, then the man in blue, then Parva,
to get the truck moving. Keep clicking on whatever is clickable to keep things
moving. When you come to the ship scene, you have to click on the truck, which
is hard to see; it’s the small blue rectangle at the bottom right of the screen.
The container containing Parva is loaded onto the ship; more clicking on your
part to progress. The ship goes out to sea, and Parva starts hammering on the
container and yelling until she is discovered by two deckhands. They take her
to the captain’s quarters.
Chapter 3–The Ship
Click on Parva
three times, then click on the captain twice. Click on either side of the screen
to turn around. Go into the doorway on the right. Behind the pillow on the bottom
bunk is a candle; it’s hard to see because it blends in with the bed and the wall.
Click on it to take it, then click on it again to leave the close-up. Click on
the ladder. Click near the top of the ladder to climb up, then click on the sleeper.
He will go stand near the captain. Click near the bottom of the screen to go back
down the ladder, then click on either side to stand facing the door again. This
time go into the room on the left. Click on the rotund fellow, then pick up the
lighter on the ground to the left of the rightmost barrel. It’s also hard to spot.
Click on the lighter closeup to light the candle, then click on the candle to
exit the closeup. Click on the side of the screen twice until you see the three
people standing together. Click on the shark head to the right. There’s a teeny
hotspot on the upper jaw of the shark, on one of the teeth. Click it to get the
tooth, then click on the tooth to exit the hotspot. Click to the side of the screen
to return to the gathering, then click on the grate behind the blue shorts of
the one guy. You can use the shark tooth on the grate to expose another guy. Click
on him to get him to come out, then click on the side of the screen to exit this
scene. Now click anywhere on the screen to begin a lengthy and weird cutscene.
Chapter
4–The Temple
Parva runs away and jumps ship and washes up on the shore
of an island, where she is captured. Click several times to move things along,
and she is brought to the secret hideout of the Indian, where Loulou is already
imprisoned. Click on Loulou then the many-armed statue at the back of the room
to begin a cutscene. More clicking, and you come to the temple puzzles. Enter
the sword door ("l’epee"). Here the object is to pair the cards into
satisfactory couples.
The first pair is Homme Taureau and Femme Biche. Put
the cards in the first two slots, then click on the blue button above the cards.
If the woman is satisfied, you did a good job; click on the jewel at the top of
the screen to exit, and the blue jewel above the pair should have disappeared.
The second pair of cards is Homme Cheval and Femme Jument; the third pair is Homme
Cheval and Femme Biche. After you have successfully matched the three couples,
click on the red jewel to leave this game. You win the sword.
Back in the
central room again, turn to the right and enter the door of the flame (la flamme).
This room has four walls with six panels on each wall. Turn around 180 degrees
and touch the wall that was behind you. Numbering the panels 1 through 6 left
to right, starting at the top left, push them in the order 4, 6, 5, 1, 3, 2. If
you make a mistake, the ones you have already pushed pop out again and you start
over. When you push them in the correct order, the flames in the corners of the
room will start burning, and one of the blue jewels on the bottom of the screen
will fill in. You can click on these blue jewels anytime to watch a little movie.
Click on the red jewel and turn to the right. Touch the wall. Push the panels
in the order 1, 4, 3, 2, 5, 6. The flames burn a little brighter. Click on the
red jewel and turn to the right. Click on the wall and push the panels in the
order 4, 1, 3, 5, 2, 6. The flames brighten again. Click on the red jewel and
turn to the right once more. Touch the wall and push the panels in the order 4,
1, 5, 2, 6, 3. You get infernos in the corners of the room and the fourth blue
jewel. Click on the red jewel to leave the closeup, and then again to get the
bowl of fire and find yourself in the central room of the temple.
Turn to
the right and enter the bow and arrow room (l’arc). In this room, you have to
match the men on the right to the women on the left to create increasingly complex
positions. You can change the pictures by using the arrows beneath them; when
the puzzle is in its initial state, the pictures are all the way at the left.
Starting here, I will number the woman pictures on the left 1 through 14 and the
man pictures on the right 1 through 20, so now showing are woman 1 and man 1.
Start
with woman 1 and match her with man 5. Click on the blue jewel; if they are a
match, a new picture will be created. If the picture is complete, it will appear
in the white slots at the top of the screen. You can click on those pictures at
any time to see the large version again. Anyway, click on the blue jewel under
your match, and you have filled in slot #1. The remaining matches are as follows:
Woman
2, Man 10
Woman 3, Man 8
Woman 4, Man 17
Woman 5, Man 1, Man 12
Woman
6, Man 3, Man 20
Woman 7, Man 18 (really a woman)
Woman 8, Man 2
Woman
9, Man 6, Man 14
Woman 10, Man 15, Man 11
Woman 11, Man 13 (really a woman)
Woman
14, Man 4, Man 7, Man 9, Man 16, Man 19 (wow!)
When you have
filled in all of the panels, click on the red jewel to leave the room and get
the bow.
Turn to the right and enter the hatchet room (la hache). Loulou
is forced to swing across a chasm and get the hatchet. To the right of her are
three torturers. Click on the first torturer, the one closest to Loulou, to set
Loulou to swinging. Leave your cursor near the first torturer and click when it
turns into the pointing finger, when Loulou swings toward him. He will push her
a little higher. Now hover your cursor near the second torturer and do the same
thing; then repeat for the third torturer. You get as many tries as you need;
Loulou never loses momentum. The third man will push Loulou high enough to reach
the hatchet.
You return to the scene with Parva in the cage before the Indian.
Click as needed to keep the action moving, and Parva will escape through a tunnel
and find herself in front of a castle.
Chapter 5–The End
There
is a small hotspot on one side of the castle; find it and click on it. Click on
the statue next to Parva twice, then click on Parva. She will climb into the castle
and finally unite with Shiva, and Loulou will hook up with the "snake."
Click on Loulou to exit the game, then to exit completely, move your mouse below
the opening screen to bring up some small icons. The Quit icon is the one all
the way to the right.