Inherint Evil

by Linda Shaw & Norma Kuderna about 14 minutes to read



INHERENT EVIL:
The Haunted Hotel

Complete walkthrough

Written by:  Linda Shaw & Norma
Kuderna

Copyright:  October 21, 1999

SYSTEM REQUIREMENTS:

Headgames, & Eclipse published and made
the game…

MINIMUM REQUIREMENTS:

Pentium 100 MHz, Windows 95/98 running in 16
bit color,

16 MB RAM

4x CD-ROM or better,

SoundBlaster compatible sound card,

Direct X,

Keyboard

100% Microsoft

Mouse driven…

150 MB available Hard Disk space


RECOMMENDED SYSTEM
REQUIREMENTS:

Pentium 166MHz, Windows 95/98 running in 16
bit color,

32 MB RAM,

8x CD-ROM drive,

SoundBlaster compatible sound card,

DirectX compatible video card,

Keyboard

100% Microsoft compatible mouse,

150 MB RAM

B availa



ble Hard Disk Space.

WARNING: This walkthrough will take you step by
step through the entire game……leading you from the very beginning all the
way to the very end of the game!!!!





PART 1:  The
Diary

Upon receiving a frantic phone call from your
brother, the opening leads you to the Hotel where you find yourself just inside
the entrance.  I trust you enjoyed the opening, and the “safety” of being
inside.  It’ll be quite a while before you can “escape” outside
again!

Move towards the counter in the main Lobby.
 Get the flashlight from the bottom drawer next to the safe.  Note the
painting in the cabinet to the left of the drawers.  Dial 911 on the
telephone that rests on the counter top, and choose “report the murder”.
 Listen to the 911 operator!!


Go to the elevator, and press level 1.
 Turn right upon exiting the elevator, move forward and note the missing
painting and blood on the wall between the rooms.  Turn left, move forward
to the door with the police tape on it.  Turn and return to the elevator
(see the doors open and close, and listen).


In the Lobby, grab the painting now that is
inside the cabinet behind the counter.  Then head back up to the 1st floor
and replace the painting.  Watch the short video.  Now return to the
Lobby and go up the steps on either side.  Find the painting next to the
hutch that has hinges.  Lower the chandelier after discovering that the
painting hides the controls to the chandelier.  You will see a key fall to
the floor in the Lobby.  Return to the Lobby floor via the stairs.
 Turn and face the elevator, then turn around.  Look at the left front
leg of the sofa and get the key.  Try the Dining Room doors!

Make your way up to the first floor once
again, with the key in your inventory.  Open room 105 and enter.  In
the room, see the blood on the wall.  Click on the bed and get the diary.
 Read it!  Pick up the phone receiver.  Read the notices on the
bulletin board.   Turn and look in the bathroom, then turn to see the
kids area of the room.  Play (or try to play!) the chess game puzzle!
 Turn towards the TV and then find the desk, open the top drawer, and push
the red button.  Take the key.  Go down to the basement and move R, F,
F, L and see your father!

At this point, you have just completed Part
1, and will be automatically “kicked out” to Windows. You can find the game in
your Program Files, Headgames, Inherent Evil and will be able to click on LOAD,
then on Part 2 – Room 211.


PART 2:  Room
211

Ask questions of your father and then explore
the basement.  There are several boxes containing items you will either
pick up and add to your inventory or see, and observe.  Being by finding
the box containing a book titled: Acting For The Brain Dead”, a newspaper
clipping, and blocks that spell out D-O-R-K!  Find another box containing a
Coffee mug that reads: “BEST DAD EVER”, a Wire Cage of some sort (more on that
much later.  Just be sure to take that with you), and another news clip.
 There is another box that contains insulated gloves, fake fruit and
assorted candles and the like.  You cannot take the gloves at this point,
but we’ll come back to that briefly.

Find the cabinet underneath the steps that
lead down into the basement and get the fishing pole.  Find the circuit
breaker switches, and you will see that you can now pick up the insulated
gloves, so get those.  Use the insulated gloves on the circuit breaker wire
for the elevators.  From this location, turn left, left/forward towards the
air shaft.  Do NOT ENTER the air shaft.  Also find a box close to the
stairs with a plague and 2 different newspaper clippings.  Exit and go up
the stairs.  Go to the elevator (that is now repaired!) and exit on level
3.  When you exit the elevator, use the EXIT door in front of you, go down
the steps to 2nd floor.  Turn left and look around and explore the room
with the door torn off the hinges.  Move to the other side of the elevator
and to room 211.  Touch the door!  OMG.  Then use the stairs via
the EXIT door, return to level 3 and use the elevator to return to the
Lobby.


Find the diary page in the sofa as you exit
the elevator.  Return to the basement, move to the rear by the red pipes.
 Using the fishing pole you will retrieve the fire extinguisher.  Now
return to room 211 and use the fire extinguisher on the lava-like substance.
 Enter room 211.  Note the ParaNormal Investigator’s ID card (leave
the money alone!).  Check out the suitcase on the bed, and pick up the
symbol that lays inside.  Note the diary of events (spiral) on the small
coffee table.  Exit the room.

At this point, you have just completed Part
2, and will be automatically “kicked out” to Windows. You can find the game in your Program Files, Headgames, Inherent
Evil and will be able to click on LOAD, then on Part 3 – The Dark


PART 3: The
Dark

On the 3rd level of the Hotel, turn towards
the right and see the floating table move towards you.  Note the balloon
and the message attached to it.  Click on it.  Now re-enter the
elevator and take yourself back to the Lobby.  Enter the Dining room, move
towards the reservation podium and take the diary page.  Read it.
 Move forward towards the bar.  Look at but don’t drink from the
bottle, or do it and see what happens!  Move towards the dining area.
 Move towards the rear wall with the paintings.  Find the table in the
right rear corner.  It is most easily done by moving directly towards the
rear of the room (by the paintings), turning left so that you are facing the
direction in which you just came, and you will automatically be “drawn” down to
the table to read a message: “ARE YOU AFRAID OF THE DARK?”  From the
beginning of this “puzzle” make the following moves in order to safely exit the
dining room.  Move RIGHT, then forward one time.  Move your cursor to
the right so that you get a right/forward angle arrow.  Put your cursor on
the painting in the far corner and click there.  Next, place your cursor on
the podium and move forward.  Then click on the light switch.  Get the
balloon and the key to room 302.


Exit the Dining room and head for the
elevator.  Go to the 3rd Floor once again.  Use the key on room 302.
 Move forward, left towards the end table on the left side of the bed.
 Get the key from the bottom drawer and exit to the Lobby once
again.


Go out the back door by the basement.
 Walk around to the far left corner of the garden area (there will be what
looks like a small garden bed off by itself).  Move closer to that area.
 Use the key on the hatch.  Pull on the handle.  You will need
something heavy to hold it up.  Enter the Hotel again and look just to the
left of the basement door.  Get the board and place it on the handle part
of the trap door that leads down into the pump room in the garden.  Turn
the wheel lever clockwise, and move the switch to HIGH.  

At this point, you have just completed Part
3, and will be automatically “kicked out” to Windows.  You can find the game in your Program Files, Headgames, Inherent
Evil and will be able to click on LOAD, then on Part 4: The Beast


PART 4: The
Beast

Turn around quickly from the trap door and get
the steel rod.  Use the steel rod on the door and exit.  Check out the
empty pool and get the small piece/symbol in the corner of the bottom.  Go
to the 2nd floor and to room 211.  Look on the top shelf of the closet and
get the crowbar.  Exit the room, exit the floor up to 3 and go to Level 4.
 Use the crowbar on the elevator shaft.  Then use the fire hose behind
the big plant.  Enter the shaft.  Find and pick up the screwdriver
behind the metal bar.  Exit the elevator shaft, and go down to level 3.
 Get the bootdisk off the floor sticking out beneath the nightstand on the
right side of the bed.  Return to the Lobby.  In the Lobby, use the
bootdisk on the computer on the counter.  Look at the 3D Draft and place
your mouse cursor on the ventilation shafts until you hear him say something
about the vent on the first floor.  Go to the first floor, turn left and
head towards the end of the hallway.  Turn right and note the air vent.
 Zoom in using the EYE on the air vent.  Using your screwdriver, open
the air vent and enter.  You will be in the Kitchen.  Quickly, and
without wasting any time, grab the cutting board off the counter on the right
side.  Use the cutting board with each knife that the Beast throws at you.
 Now turn and look under the sink.  In the drawers there is a diary
page.  Get that and read it.  Get the key in the other drawers.
 Exit the kitchen and go to the Ballroom…..be ready!

At this point, you have just completed Part
4, and will be automatically “kicked out” to Windows.  You can find the
game in your Program Files, Headgames, Inherent Evil and will be able to click
on LOAD, then on Part 5: The Severed


Part 5: The
Severed

Turn L and go behind the stage curtains.
 Move forward towards the trap door on the floor.  Enter the trap door
and find and get the key in the dresser drawer and the comb.  (the key is
to room 308).  Look in the top left shelf of the closet area before going
back up.  Get the Alarm Clock.

Exit the trap door, turn around and zoom in on
the lower left side of the black curtains.  Set the Alarm Clock there.
 Turn around and run out (automatic sequence follows that takes you up to
the balcony area).  Click on the chandelier base.  Get the symbol
piece when the Beast dies.  Exit the doors on the top and go to the
elevator, to the 3rd floor.


Use the key to room 308.  Enter, and move
forward towards the bathroom.  Turn L and zoom in on the note (Seen Frank
lately?).  Zoom in on the end table, open the drawer (diary page), and get
the key to room 310 under the end table.  Leave room 308, and unlock room
310.  Enter 310.  Zoom in on the hutch.  The Radio is set at 104
FM and 100AM.  Look in the bathroom and on the mirror.  You will see
arrows pointing in the following directions:  R, L, L, R, L, R, L. (see
graphic below)


 However, this is a MIRROR IMAGE, so the
directions are actually:  L, R, R, L, R, L,
R
.  As you exit into the hallway and face
down the main hall you will see another automatic sequence of a ghost women
pointing to room 301.  For now, leave this area and return to the Ballroom
trap door.  Enter this room and click on the mirror.  Note the dagger
on the stand.  Get that. Now note the keyhole looking device on the other
stand.  Make sure you notice the colored lights above.  There are 3
sets of lights:  RED,
BLUE, RED, and RED, RED, BLUE, and BLUE,
RED, RED.  Use the
dagger in the keyhole for each of those colors, in the ORDER above.  In
other words…insert the dagger in the keyhole that has the RED, BLUE,
RED lights above it.  Then insert the dagger in
the keyhole that has the RED, RED, BLUE lights above it, and finally,
insert the dagger in the keyhole with the BLUE, RED,
RED lights above it.  Get the the symbol piece
for the device, and leave to room 301.  Inside this room, things will
quickly turn dark, and green!  Following the MIRROR IMAGE clues:
 L, R, R, L, R, L, R. make your way through the room without getting killed.
 Exit the room and enter Part 6, The Maze! 

At this point, you have just completed Part
5, and will be automatically “kicked out” to Windows.  You can find the
game in your Program Files, Headgames, Inherent Evil and will be able to click
on LOAD, then on Part 6: The Maze


Part 6: The
Maze

Go through the middle purple door and you will
see the floating tv’s. They will help you by giving you four colors representing
the doors that you need to go through. Click ok.

Go F, R, F, L, then enter the first
RED door.
 Go R, F, R, F, F, F, R, F, F, R, F, F, R, F, L and
enter the WHITE door.  Turn R to enter the BROWN
door.  Go L, F, L to enter the PURPLE door you will see the flying tv sets again.

YOUR MOTHER IS WAITING FOR YOU

Click ok.  Go R, F, L, F, L, F through a
YELLOW door, then F, F, F,
L, F, R, F through another YELLOW door.  To the brown door go L, F, F, F, R, F, F, R, F, L, F
go through the brown door and turn around to go through the PURPLE door.  Go F, R, F, L, F, F,
F, through the BLUE door.
Turn around and go through the WHITE door. Talk with mother and get the bait for
the golden dragon fly.  Turn around and enter the red door. You will see
more floating tv’s.

Go F, L, F, F, L, F, F, L, F, F, F, L, F to
the ORANGE door.  Go
R, R, F, F, F, F, L, F, R, F, F through the RED door.  Go F, R, F, F, L, F, F to the YELLOW door.  Go L, F, F, F, L, F,
F, L, F, L, F to the WHITE door.  Go F, F, R, F,
L to the BLUE door.
 Turn R to the GREEN
door.  Go F, F, F, F, F, L to the PINK door.  If you don’t see a tv with a picture of a red door with horns on
each side then turn around and go through the orange door again.  Turn R,
F, F, F, F, L, F, R, F, F to go through the RED door.  Repeat the as listed above. For some reason I have had to repeat
this part twice. Sometimes it works the first time but not always. After you see
the tv with the red door with the horns Go…F, F, R, F, L, F, F, R, F, F, to
the RED door with HORNS.  The game will take you back to the Hotel and you will be outside.
 Go in the door that says ENTER.

At this point, you have just completed Part
6, and will be automatically “kicked out” to Windows.  You can find the
game in your Program Files, Headgames, Inherent Evil and will be able to click
on LOAD, then on Part 7: Gerald 


Part 7:  Gerald

Frank was calling from a window on the 2nd
floor. Check it out!

When you get to the 2nd floor turn left and go
into the open room.  There is no one at the
window, but when you turn around you will notice blood on the floor. Click on
the bloody foot print.

Go to the 3rd floor and check out room 310
again. There is a red box in that cabinet with a combination lock. Look at the
radio for a hint. Take the tool from the red box. Looks like it might be useful
in the basement.

Go to the basement and use it to turn off the
gas for the furnace. Go inside and pick up the wrench.

Go to the kitchen and use the wrench on the
pipes under the sink. You will get a key to room 209.

Back to the 2nd floor. Use that key to enter
the room and then click on that blue box. Read the sign and HOLD ON
TIGHT!

After everything calms down you can look in
the box and get the diary page and another part to the seal.  Leave the room and you will walk into Frank’s ghost.

At this point, you have just completed Part
7, and will be automatically “kicked out” to Windows.  You can find the game in your Program Files, Headgames, Inherent
Evil and will be able to click on LOAD, then on Part 8: Closure

Part 8:  Closure



This walkthrough will be
updated frequently.
This document may be freely distributed by any means as
long as the context is not altered in any way and reference/links are provided
to this site.

Copyright 10/22/99 –
Linda Shaw & Norma Kuderna.

Let us know what you think of the walkthrough.
 Click .

Modified October 21, 1999 @ 4:25am
CST.

Background music is titled: The Haunting (appropriate for this game, don’t
you think?