Just Adventure original
Hopkins FBI Walkthrough, variant 1
(Anonymous)
INTRODUCTION
This walkthrough only lists
the necessary actions to complete the game. So, if you really wanna
enjoy this game, be sure to talk with every character and read everything.
Think before reading…and only use this walkthrough if you really
don’t know what to do… Have fun!
CHAPTER 1: HEAVEN AND
HELL
1. APARTMENT
Take the SCREWDRIVER on
the table near the window. Search the couch on the left of the screen
and take the CAR KEYS. Take the GUN near the television, then exit
the apartment.
2. STREET
Read the 2 posters on the
wall (an advertisement for a travel agency – 15.58.25.10 – and a classified
ad – 15.55.09.60).Select the KEYS in your inventory and click on the
red car. YOU will be notified of a hold-up in the central bank, so
go there (the bank is the building in the top left of the map, near
the airport).
3. OUTSIDE THE BANK
Select the FBI CARD in
your inventory and click on Sergeant Anderson(the cop with blond hairs
in the middle of the screen). Talk to him and ask him the MEGAPHONE.
Click on the bank with the MEGAPHONE and ask to the terrorists what
they want. Ask them to take you in exchange for the hostages.
4. BANK
After the cutscene, read
the paper on the roof of the bank. It’s a bomb diagram and the letters
MLR are outlined in red. Take the elevator and exit the roof. In the
central room, go to the left and search the shelves on the wall…you
will find a WIRE CUTTER. Move the left trash can and look at the box
hiding behind it. Use the SCREWDRIVER to open the box. YOU will see
3 threads on the right : a green one, a yellow one and a red one.
Select the CUTTER in your inventory and cut the threads in this order:
Yellow (Middle),Green (Left) and Red (Right). The bomb will be disarmed.
Talk with the people there (the nurse, the journalist and Sergeant
Anderson), then leave the bank.
5. EMPTY LOT
The switchboard operator
will tell you that the helicopter has been found in an empty lot,
so go there (bottom left of the screen). Talk to the doctor and look
at the corpse, then move the paper in the middle of the screen (between
the body and the pool) and take the PIECE OF SHOELACE. Look at the
helicopter and take the EMPTY BOTTLE, then search the trashcan and
you will find a PIECE OF MEAT.
6. FBI LABORATORY
Leave the empty lot and
go to the FBI Laboratory. Talk to the researcher and give him the
PIECE OF SHOELACE. Exit and go to the FBI building.
7. FBI
Talk to the punk (Agent
Jackson), then enter the building. Talk to the switchboard operator
and to the 2 other men near the reception desk, then go in your office
(the room on the left of the screen). Search the drawer and you will
find a KEY. Use this KEY to open the cupboard on the right and take
the GRENADE. If you wish, you can also take a look at your computer
(the password is ‘HOPKINS’) and read the files there or even play
the ‘breakout’ game… Leave your office and go to the room on the
right. Talk to your girlfriend Samantha, then go see your boss (use
the elevator near the distributor on the right). Before leaving the
FBI, talk to the switchboard operator again and she will tell you
that a man called from the laboratory. So, go to your office again
and call the laboratory (56.25.15.36). The scientist will tell you
that the shoelace belongs to the killers and that they are probably
hiding in the forest…
8. FOREST
Leave the FBI and go to
the forest on the bottom left of the screen (near the empty lot).
Take the ROPE in the small boat, then launch it on the small piece
of wood (left of the waterfall). You will now be able to cross the
lake. When you’re on the other side, be sure to select the GUN in
your inventory. Now go all the way left. As soon as a killer appears,
right click on him with the mouse to use the gun. Repeat this process
until you can’t move any further to the left (that should make 7 screens),
then go north. Select the GRENADE in your inventory and throw it in
the hut. Sadly for you, one of the bad guys will shoot you before
dying and you will wake up in…heaven !!
9. HEAVEN
Talk to the strange man
behind the reception desk…and you will learn that you’re dead !!
Go to the bar on the right and take some PEANUTS from the distributor
on the counter. Take also the DARTS on the target, then continue right.
Take the WIG on the shelf to the left and then the WOMAN’S DRESS.
Now, select the WIG and the DRESS in your inventory and put them on.
Go back to the central room and go north. Talk to the guard and ask
him if he wants a drink. He’s not thirsty, so give him the PEANUTS
and ask again. This time, he will accept and will go to the bar. Now
that he’s away, open the door and enter the teletransporter room.
Pull the lever on the right of the screen then enter the teletransporter.
Select the DARTS in your inventory and throw it at the switch near
the lever.
CHAPTER 2 : BERNIE’S
RIDDLES
1. FOREST
You’re now back in the
forest. Before leaving the hut, take the BILL (20$) on the ground.
Select the GUN again in your inventory and go south, then all the
way right, using the same technique as before to kill the gangsters.
Leave the forest and go to…
2. SAMANTHA’S HOUSE
Search the blue vase and
take the CHEWING GUM inside. Open your inventory and eat the CHEWING-GUM…you
will now have an ALUMINIUM FOIL WRAPPER. Open the drawer under the
vase and take the LIGHTER. Shoot the door with your gun, then open
it. Before going inside, open the fuse box and use the ALUMINIUM FOIL
WRAPPER to replace the damaged fuse. In the bathroom, open the curtain
and inspect the corpse in the bath. Read the inscription, then take
the MIRROR above the bath. Take the DUSTER (near the drawer), then
search the drawer and take the SLEEPING PILLS.
3. FBI
Leave the house and go
to your office at the FBI. You will find an ENVELOPPE on your desk.
Open it and you will find a VIDEO TAPE inside.
4. SAMANTHA’S HOUSE
Go back to your girlfriend’s
house. Turn the television and the recorder on. Put the VIDEO TAPE
inside the recorder and watch it.
5. SWIMMING POOL
The first riddle is very
easy. Go to the swimming pool (bottom right of the map) and give the
CHICKEN LEG to the dog. You can now take the JERRY CAN without problems…do
so. Throw the MIRROR in the middle of the swimming pool, then look
at the corpse and read the paper with the second riddle.
6. MUSEUM
Leave the pool and go to
the museum. Inside the museum, go to the right, near the statue of
Louis XVI. Open your inventory and do the following:
1) Put the OLD RAG in the
BOTTLE.
2) Fill the BOTTLE with the JERRY CAN.
3) Use the LIGHTER on the BOTTLE.
Throw the BOTTLE on the fireplace near the statue and watch the result.
Examine the new corpse and read the new riddle.
7. MOVIE THEATER
Go to the movie theater
and talk to the watchman. When he asks for a warrant, give him the
BILL. Climb the stairs and open the door on the right. Inside the
projector room, put the cable in the socket (right wall). Pull the
switch on
the projector, then push the lever on the left machine. Leave the
room, go down and enter the theater. Inspect the corpse and read the
inscription with the last riddle. Talk to the usherette, then leave
the theater and go to the…
8. SHOOTING RANGE
Inspect shooting range
n°5. Select the GUN in your inventory and shoot the target. Use
the lever on the right and look at the target…you’ve just killed
your girlfriend !!! Take the KEY and the VIDEOTAPE from her dead body.
Before leaving, talk to the receptionist.
9. SAMANTHA’S HOUSE
Return to your girlfriend’s
house and watch the new VIDEOTAPE. Then leave and go to the FBI building.
10. FBI
Enter Samantha’s office.
Use the YELLOW KEY to open the cupboard. Search it and you will find
a paper with a code (328MHZA). Use this code to access your girlfriend’s
computer and read all the files there. Leave the office, go to Captain
Murphy’s Office and talk to your boss.
11. AEROPORT
After the discussion, go
to the airport (top left). Talk to the pilot and he will fly you over
Condor Island.
CHAPTER 3 : CONDOR ISLAND
1. BEACH
Move the shell on the beach
and take the GOLD COINS.
2. VILLAGE
Go left and talk with the
tourists sitting at the left table. Give them the GOLD COINS to play
the ‘421’ game and you will win 70$. Take the SHOVEL near the 2 tourists,
then go to the shop on the far left and buy a FISHING ROD (select
the BILL in your inventory, then use it on the ROD).
3. BEACH
Return to the beach and
use the SHOVEL to dig the sand. Do it three times and you will finally
find an EARTHWORM.
4. FOOTBRIDGE
Leave the beach and go
to the footbridge. Put the EARTHWORM on the HOOK, than ‘use’ the FISHING
ROAD on the ocean and start fishing. You will catch a FISH.
5. FACTORY ENTRANCE
Leave the footbridge and
go to the factory entrance on the left. Give the FISH to the cat and
the employee will fall in the oil puddle. Follow him and go to the
bar (right of the screen).
6. BAR
Talk to the factory employee,
then put the SLEEPING PILLS in his glass. Wait until he fall asleep,
then take the RECEIPT from his pocket and leave the bar.
7. LAUNDRY
Go to the laundry (middle
of the screen) and talk to the owner of the shop. Give him the RECEIPT
and you will receive the EMPLOYEE’S JACKET in exchange. Search the
JACKET and you will find a CARD.
8. FACTORY ENTRANCE
Leave the laundry and return
to the factory entrance. Talk to the guard, then show him the CARD
(badge) and you will be able to enter the factory.
9. FACTORY
Talk to the switchboard
operator and tell her that you work for the company that insures the
factory and that you want to tour it. Take the right elevator and
go to the first floor. Search the 2 rooms there. In the first one,
search the desk and you will find some MATCHES. In the second one,
look at the paper on the desk and take the CLIP. Go to the 4th floor.
Enter the room to the far left and take the GLOVES near the plant.
Leave the room and go to the 2nd floor. Select the GLOVES in your
inventory and put them on. Remove the cable from the socket on the
wall, then use the PAPER CLIP on the socket…this will create a short
circuit. Enter the room there and use the MATCHES on the TRASHCAN.
Take the elevator again and go to the 3rd floor. Enter the security
cabin and take the MAGNETIC CARD, then leave before the guard comes
back. In the elevator, use the MAGNETIC CARD you’ve just found on
the slot. This will open a secret passage behind the elevator. In
the secret room, put the MAGNETIC CARD in the slot on the right wall,
then enter the tube…you’re now in a submarine !
CHAPTER 4 : UNDERWATER
1. SUBMARINE
Follow these directions
to reach the secret underwater base : North – North – East – North
– North – West – North.
When you reach the base, you will be captured and thrown in a cell.
2. CELL
After Bernie’s departure,
search the trash can and you will find a GOLDEN RING WITH A DIAMOND
on it. Use the DIAMOND on the middle laser ray, then enter the cell
to the right. Open the coffin and ‘use’ it. An assistant will come
soon after to take it to the ‘Containers Room’.
3. CONTAINERS ROOM
Take the BLUE FLASK and
the GAS BOTTLE (the one with the poison sign) on the desk. Search
the shelves and you will also find a SYRINGE. Look at the containers
there and find the one with Samantha’s body (2nd starting from the
left). Push the switch and she will be teleported to another room.
Open the door and…get ready for some WOLFENSTEIN 3D !!!
*** A few notes about this
part of the game : ***
This sequence is not very
difficult. Basically, it’s a WOLF3D game. Use the ARROW KEYS to move
your character and the CTRL key to shoot. Hit the SPACE KEY to open
a door. You start with 100 health points and you have unlimited ammo.
The map isn’t very big; it is divided in 4 Sectors and there are 6
different rooms. When you’re badly wounded, enter one of the 6 rooms
and you’ll be healed.
4. TURBINES ROOM
Leave Sector 4 and go straight
to Sector 2. Push the 2 switches to stop the turbines. Open your inventory
and select the BLUE FLASK, then drink it. Now, take the GAS BOTTLE
and put it in the empty slot in the middle of the room. Push the middle
switch again to restart the turbines and spread the poison gas throughout
the base.
5. LABORATORY
Go to the laboratory in
Sector 1A. Open your inventory again, select the SYRINGE and ‘use’
it to fill it with your blood. Put the SYRINGE inside the slot on
the machine. This will create a clone of Hopkins, but your double
will be killed immediately by the gas…and sent to Heaven.
6. HEAVEN
With the clone of Hopkins,
talk to the guy with the knife in his chest. Ask him if you can borrow
the KNIFE, then go to the far right of the screen and you will see
Samantha. Talk to your girlfriend and tell her that you will get her
back to earth.
7. RESURRECTION ROOM
Switch back to the ‘real’
Hopkins (click on the little icon with his face) and go to Sector
3. Enter the Resurrection Room and you will see Samantha’s body attached
to a strange device. Push the switch on the right machine to bring
her back to life. You can now control 3 different characters…Samantha
and the two Hopkins…
8. DOME
Bring both characters (Samantha
and Hopkins) to the Dome in Sector 1B (You can’t move both characters
at the same time, so you will have to do it for each…) Use a separate
character to push each switch. The metal plaque will
move and a tunnel will appear.
9. HEAVEN
Before jumping in the tunnel,
switch again to the clone. Select the KNIFE WITH BLOOD in your inventory
and use it to cut the cable near the teletransporter.
10. BERNIE’S ROOM
Finally, switch back to
the ‘real’ Hopkins and jump in the tunnel. Watch the show and enjoy
the final sequence. THE END.
(16)
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