Just Adventure original
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition – Walkthrough
Day 9
Snake Mound _ Outer Ring1st visit.{ Max. points = 13 }
***** This is a fairly extended puzzle. If it causes problems the following hints should be helpful:-
(i) The outer ring consists of a series of 12 ‘rooms’ arranged in a circle. For convenience I call them rooms R-1 thro R-12. The room where Gabriel enters the Mound is R-6 (See further on!). Not far from centre-screen of every room is an open door with a screen-label on it marked ‘Exit To Next Room’. By entering this door Gabriel moves from R-1 to R-2 in a CLOCKWISE direction, then from R-2 to R-3 and so on. Since the rooms are interconnected in a (never ‘ending’) circle, when in R-12, entering that door takes you onwards to R-1 again. Fairly near to the bottom of the screen in each room is a screen-label ‘Exit To Previous Room’ which does exactly the opposite and moves Gabriel ‘backwards’ through the numbered rooms in an anticlockwise direction. In most of the 12 rooms EXCEPT TWO there are one or more square tiles with a different number of snakes etched on each one – the number of snakes on each individual tile varies from 1 thro’ 12 with the exception of the two numbers 7 and 12. On the right hand wall of each of the 12 rooms is a square sunken area (square-slot) exactly the identical size of each of the aforementioned tiles and into which they fit. 10 of these square-slots are empty and ‘awaiting’ a suitable snake-numbered tile. But two of them are filled and ‘untouchable’ – in R-7 there is the permanent missing tile with 7 snakes etched on it, and in R-12 there is the permanent missing tile with 12 snakes etched on it.
(ii) You have to collect ALL the 10 ‘free’ (unattached) tiles and stick them into the appropriate 10 available free square-slots so that the tile with 1 snake only on it is chosen to go into R-1, the tile with 2 snakes only is chosen to go into R-2, and so on until you have the tile with 2 snakes only on it is chosen to go into R-2, etc, – you do not need to do ANYTHING with the tile that has 7 snakes or 12 snakes on them; indeed you CANNOT do anything since they are fixed permanently in their ‘correct’ square-slots in R-7 and R-12 as outlined above.
(iii) Move through all the rooms one after the other and pick up from the ground (into inventory) all the 10 ‘free’ tiles. Whilst you are doing this, you will see one single Snake Rod in one of the rooms – PICK IT UP as well. [+ 1 point]
(iv) In inventory identify the different number of snakes ( 1 thro’ 12 except 7 and 12) etched on each of the ten tiles. This may be a tad difficult with the higher numbers of snakes ( e.g. 10 and 11 ) since they are somewhat intertwined. However there is no need to worry since all 10 tiles in inventory are clearly marked – e.g. ‘10 Snakes‘, ‘11 Snakes‘ etc.
(v) Move around the rooms until you return to the room where you first entered the Snake Mound. In case you miss it, it is the ONLY room which displays a screen-label ‘Exit to Snake Mound’ at the mid left side of the screen (and will not let you exit until you have finished everything you came to do there!). If you are unsure that you are in the right room, go forward to the next (one) room and note that it has the 7 Snake tile embedded permanently in its square-slot. Hence it is fairly safe to assume that that room is R-7 and therefore the room before it (the entry-room) is R-6.
(vi) From inventory, fix the 6 Snake Tile into the square-slot in R-6. Then skip R-7 since there is nothing that can be d0one there. Then fix the 8 Snake Tile into the square-slot in R-8, the 9 Snake Tile into the square-slot in R-9, and so on until R-11. Again, as with R-7 as outlined above, skip R-12. Then do the same for R-1 through R-5.
(vii) At this stage EVERY one of the 12 rooms has its square-slot filled with the tile of the same snake-number as the number of the room itself!! [+ 2 points]
(viii) VERY tile (now embedded in the walls) has a hole in its centre. To trigger the next stage of the puzzle you must insert the Snake Rod from inventory into one specific hole only – the eleven irrelevant holes simply produce Gabriel’s negative remark… “Nothing happens”.
(ix) There are at least two clues earlier in the game as to choosing one (‘correct’) room out of the twelve possibilities – but they are quite abstruse (Remember the clock puzzle in Grandma’s attic?) and it does not take long to simply use trial and error!
(x) The one and only active hole/room is number { anagram of ‘ether‘ }
(xi) In the next sequence, dormant mummies come alive and ultra dangerous!. When they get even just close to Gabriel, they kill him!!! Hence you are obliged to make swift actions – you have to be FAST but not impossibly so – the important thing is to know exactly what you have to do next in advance and never hesitate or change your mind or think even for some seconds only what to do next!! You may have to practice the several actions more than once (getting killed and resurrected) before succeeding – but don’t worry “If at first you don’t succeed, try try try again” – it is not TOO difficult!!
SAVE HERE – You are likely to get killed (and more than once) but don’t worry, you can get resurrected IMMEDIATELY!!
(xii) Insert the Snake Rod into the abovementioned ‘special’ hole (in its correct room!)… “Oh’oh, I have a feeling that that did something!” – amongst other things it activates the very lethal mummies! .
NOTE:- You cannot make a Save until you have completed the following sequence (i.e. until completing [f] below_.
[a] Immediately you regain control click on the open door (‘Exit to Next Room’). This takes Gabriel from R-3 to R-4.
[b] Immediately you emerge from the door of R-4 click on the open door once again (‘Exit to Next Room’) to R-5.
[c] Immediately you emerge from the door of R-5, make a RAPID SIDESTEP to the RIGHT to avoid the advancing mummy, then very quickly click on the open door yet again (‘Exit to Next Room’) to R-6.
[d] As soon as he emerges into R-6 he is confronted by a mummy killer who blocks the entrance to the open door escape. Quickly USE the VINE immediately in front of Gabriel and he will swing on it, knock out the vicious mummy and enter into R7.
[e] As soon as he emerges into R-7 he is surrounded by three mummies who intend to kill him. UNEXPECTEDLY, uncle Wolfgang drops down from the roof and paralyzes the mummies allowing Gabriel to move FOR A SHORT TIME ONLY! Very quickly click on the open panel on the right wall and choose the bottom action i.e. to close it.
[f] Gabriel and Wolfgang escape through the open ‘Hole’ into the INNER RING of the Snake Mound. The Hole/Mural immediately closes automatically behind them and seals R-7 and the murderous mummies safely behind them. [+ 10 points]
{ Total points to date = 300 }
Snake Mound _ Inner Ring1st visit.{ Max. points = 13 }
***** Gabriel and uncle Wolfgang together try to lift the very heavy lid – they can’t move it, it is too heavy for them both!. [+ 1 point]
***** Gabriel and uncle Wolfgang together take the heavy bar from the wall and slot it into one horizontal hole in the top of the lid. [+ 1 point]
***** They repeat exactly the same with the other bar. There are now two parallel bars threading the weighty lid. [+ 1 point]
***** Once again Gabriel and uncle Wolfgang together try to lift the very heavy lid – and still they can’t move it, it is too heavy for them both!.
***** Wolfgang tells Gabriel what he has to do to proceed. He has to cut out the heart of the lifeless body of the mummy on the floor – UGH!!!
***** Gabriel walks back to the left to the mummy.
***** From inventory, Gabriel takes the Dagger and operates on the mummy.
***** WATCH THE CUT SCENE!!!
***** Gabriel leaves the Snake Mound and Africa. He returns to Germany and clears up some matters at Schloss Ritter including returning uncle Wolfgang’s body. He then returns to the USA, New Orleans and his bookstore.
{ Total points to date = 313 }
Day 10.
St. George’s Book Store12th visit.{ Max. points = 2 }
***** Ominous shock – Grace is not there and no signs of her!
***** See a note on her table.
***** Take the note and read it. Grace has been kidnapped and Tetelo will kill Gabriel if he does not return the talisman. Malia begs him to do so and escape somewhere away from New Orleans forever. [+1 point]
***** Read the newspaper for 28th June 1993. [+ 1 point]
***** Gabriel leaves the store and enters his bedroom.
{ Total points to date = 315 }
Gabriel’s Bedroom6th visit.{ Max. points = 2 }
***** Happy surprise – Mosely’s not dead after all but very much alive and lying low from the ‘authorities’.
***** They fill each other in with missing activities and plan their respective next moves.
***** Gabriel gives Mosely (BACK!!) the Tracking Device – he will plant the signal device. [+2 points]
***** Mosely leaves and Gabriel exits his bedroom and the store onto the map of the French Quarter.
{ Total points to date = 317 }
St. Louis Cathedral3rd visit. {Max. points = 3 }
***** Enter the confessional on the right and look around.
***** There is a knothole at the end of the confessional. From inventory insert the Snake Rod into the knothole.
***** It transpires that this combination is a cunningly camouflaged operating button and the conventional is an elevator which takes Gabriel down to the elaborate Hounfour built and hidden underground. [+3 points]
{ Total points to de = 320 }
Voodoo Hounfour _ Outer Ring1st visit. {Max. points = 17 }
INTRODUCTORY NOTES TO THE LAST (TENTH) DAY:-
The rest of this long last day takes place in the amazing Hounfour built beneath Jackson Square. The design is based on that of the (previously visited) Snake Mound in Africa (Benin) with an outer and inner ring/circle. The outer ring has 12 rooms marked with the signs of numbers of snakes running CONSECUTIVELY from 1 thro’ 12 in a CLOCKWISE direction as were the rooms in the actual Snake Mound. These rooms are ALL situated on the left side of the circle (i.e. its outer circumference) FACING OUTWARDS. Directly opposite every alternate ODD NUMBERED one of these outwardly facing rooms but on the RIGHT hand (i.e. inside) of the circular hallway is a room facing INWARDS (6 in all) – these inner rooms ALL lead into the single central inner circle/ring ceremonial room similar to the spokes connecting the rim of a bicycle wheel to its central hub!
The room where you enter the outer ring of the hounfour from the elevator has a sign on it with SIX snakes on it, the next one ‘up’ with seven snakes, the next with eight, and so on. After the room with twelve snakes the next one up is the room with ONE snake, then two, and three, etc. until the never ending circle/ring is completed with five snakes.
The ‘geography’ of the Voodoo Hounfour rooms:-
6 Snakes ……….. ELEVATOR ROOM (Foyer)
7 Snakes ……….. SUPPLY ROOM
8-Snakes …………. Locked room
9-Snakes …………. Empty bedroom.
10 Snakes ……….. RITUAL ANIMALS ROOM
11-Snakes ……….. Locked room.
12-Snakes ……….. Empty bedroom.
1-Snake ………….. Locked room.
2 Snakes ……….. MALIA’s ROOM
3 Snakes ……….. Dr. JOHN’s ROOM
4 Snakes ……….. BUSINESS ROOM
5-Snakes ……….. A secondary business room.
***** Gabriel enters the 7-Snakes room.
***** Grab two Robes.
***** Take the Wolf Mask for Gabriel and the Boar Mask for Mosely. [+ 2 points]
***** In inventory combine the two Masks with the two Robes creating a Boar Disguise and a Wolf Disguise.
***** Gabriel exits the room.
***** Enter the 2-snakes room.
***** Malia enters and Gabriel immediately hides so that she can’t see or hear him.
***** Malia summons up her evil Voodoo spirit Tetelo and implores her to release Gabriel from harm but Tetelo refuses. Malia leaves the room and Gabriel exits.
***** Enter the 3-snakes room.
***** See Dr. John ‘praying’ at a Voodoo Altar with his back to Gabriel.
***** There is a keycard hanging on the wall at the FAR end of the room. You can take it but at this stage of the game Gabriel will be killed by Dr. John. There is no problem about being resurrected straight away but certainly if you repeat this a few times you will achieve nothing but merely
eventually be forced to give it up – until later!!
***** Enter the 4-snakes room. It is a sophisticated business office.
***** On the right hand front desk is an inbox.
***** Look at it and take the black Record Book from, the inbox. [+ 2 points]
***** It is a detailed business and personnel book/record of the Gedde tribe, and Mosely will probably need this to submit to the FBI. (and a bit to the right
***** Enter the 10-snakes room.
***** There doesn’t seem to be anything to do in here – and the animal smell is nauseating! So get out of the room.
***** Enter the 5-snakes room – second business room. Nothing to do here so exit.
***** Gabriel enters the 6-snakes room and goes through to the elevator.
***** Use the keypad to return (temporarily) to the confessional in St. Louis Cathedral.
***** From inventory, hide the Snake Rod and the Signal Device in the Kneeler for Mosely a bit later on. [+ 2 points]
***** Try to exit the confessional… “I think I’ve got everything I need. Might as well see it through!”. Gabriel states – he returns down to the Hounfour.
***** From the hallway, proceed once clockwise and enter the archway on the right to the INNER RING!
**** Examine everything inside this circular chamber/room.
***** Gabriel goes to the drums on the RIGHT to send a ‘message’. SAVE HERE – You MAY get killed – but don’t worry, you can get resurrected STRAIGHT AWAY!!
***** The objective is to get Dr. John out of his room so as to enter it before he returns! You have to choose a short route and move reasonably quickly in order not to bump into him and get killed!
***** The choice is displayed in the form of four pages of drum-beat symbols accessed using curved arrows clockwise and anticlockwise at the bottom right and left.
***** Get Gabriel to play on the drums.
***** Go to page 3 and choose the top symbol – then to page 4 and choose the second symbol (down from the top) – “Summon Brother Eagle“.
***** Click on ‘PLAY’… Gabriel says ” OK! I’ll give it a shot, but I’m no musician”!
***** Gabriel drums this message – ‘A door opens in the distance‘.
***** After he drums the message, immediately leave from the exit just a little below the drums.
***** As soon as Gabriel reaches the hallway, move anticlockwise TWICE and enter Dr. John’s room. [+ 5 points]
***** IMMEDIATELY grab the Keycard from the far side of the room and get out QUICKLY. [+ 2 points]
***** Rapidly move out of Dr. John’s grasp, say, move once anticlockwise!
***** Gabriel now has to go to the three locked doors. YOU MUST MAKE SNAKE-ROOM 8 THE LAST OF THE THREE OR YOU WILL NOT OBTAIN FULL POINTS!
***** Go to the 1-Snake room which is locked.
***** From inventory use the Keycard on the keypad of its door to unlock it… Enter! [+ 1 point]
***** It is the Treasury and Gabriel helps himself to ‘A shameful amount‘ of dollar bills – the gold is too heavy!!! [+ 1 point]
***** Exit the Treasury.
***** Go to the 11-Snake room which is locked.
***** From inventory use the Keycard on the keypad of its door to unlock it… Enter! [+ 1 point]
***** It is the Surgery. It is full of corpses and bottled human hearts. Gabriel is sickened and does nothing in “This butcher’s shop“.
***** He leaves in disgust. . AGAIN SAVE HERE – THIS IS THE VERY LAST PLACE YOU CAN SAVE DURING THE GAME AND YOU ARE FREQUENTLY LIABLE TO BE KILLED AND THERE IS MORE THAN ONE ENDING!!
***** FINALLY approach the 8-Snake room which is locked.
***** From inventory use the Keycard on the keypad of its door to unlock it… Enter! [+ 1 point]
***** FROM HERE ONWARDS THRO’ TO THE VERY END, THE GAME TAKES PLACE according to A STRICTLY PRE-FIXED ITINERARY – i.e. IT IS COMPLETELY NON-LINEAR, AND THE PLAYER CANNOT/MUSTNOT VEER FROM THIS.
IN ADDITION, YOU CANNOT MAKE ANY SAVES FROM NOW ONWARDS!!
{ Total points to de = 337 }
Voodoo Hounfour _ Inner Ring1st visit. {Max. points = ? }
***** FROM HERE ONWARDS THRO’ TO THE VERY END, THE GAME TAKES PLACE according to A STRICTLY PRE-FIXED ITINERARY – i.e. IT IS COMPLETELY NON-LINEAR, AND THE PLAYER CANNOT/MUSTNOT VEER FROM THIS.
IN ADDITION, YOU CANNOT MAKE ANY SAVES FROM NOW ONWARDS!! 0
***** Grace is lying in bed mesmerized and can’t wake up.
***** Mosely enters the room.
***** From inventory use the Talisman on Grace and it ‘wakes her up’!
***** The trio make tentative plans.
***** Take the Bear Mask from inventory and put it on Mosely – automatically the Wolf Mask is fitted onto Gabriel. [+ 2 points]
***** Dr. John enters and commands ‘Brother Boar’ and ‘Brother Wolf’ to go to the ritual in the inner circle IMMEDIATELY… which they do.
***** FROM HERE ONWARDS THRO’ TO THE VERY END, THE GAME TAKES PLACE IN THE CEREMONIINNER RING!!
The vast majority of the remainder of the game takes place by non-interactive cut scenes. When each of the four interactive interludes occurs you must pretty quickly ACT and act ‘correctly’ or you will be killed and thrown back to the forced save moment when the two animal disguises were donned!
***** Brother Eagle (aka Dr. John) carries the faked-unconscious Grace into the round ritual hall and lays her on the circular ceremonial sacrificial table.
***** Malia enters completely possessed by the supernatural Tetelo. The drums beat loudly, the ceremony proceeds, the participants work themselves into a frenzy! Tetelo lifts her knife about to slaughter Grace with it ………………..
***** ……………….. Gabriel yells at Tetelo “Tetelo Stop!! I won’t let you kill her!!!” you TEMOPORARILY regain control i.e. INTERACTIVE MODE for a short time!.
***** Rapidly obtain the Talisman from inventory and apply it onto Malia/Tetelo who will rant raucously! The top (lid) of the circular ceremonial table rises revealing the GEDDE IDOL which was underneath (It is not very easy to distinguish!) and Malia/Tetelo moves from the side of the table to its front. [+ 5 points]
**** Mosely neutralizes Dr. John and moves to protect Grace.
***** Once again you TEMOPORARILY regain control – i.e. INTERACTIVE MODE for a short time!.
***** Gabriel has to get his talisman to Mosely but Malia/Tetelo is blocking the path but you can throw it over her head for Mosely to catch.
***** YOU ALREADY HAVE the Talisman from inventory so quickly apply it onto Mosely. [+ 3 points]
***** Mosely catches the Talisman.
***** Gabriel shouts to Mosely to escape with Grace.
***** Exeunt Mosely and Grace. Gabriel is now unprotected since Mosely has taken away the talisman with him!!
***** Malia/Tetelo starts to throttle Gabriel.
***** Yet again you TEMOPORARILY regain control – i.e. INTERACTIVE MODE for a short time!.
***** Immediately grab the Gedde Idol – and smash it!
***** The whole ceremonial inner ring collapses and presumably kills all the baddies!
***** Gabriel is left OK and Malia is left hanging from the edge of the ruined floor (Bottom- middle of the screen) points]
***** There are now TWO substantial ENDINGS to the game:-
PARTIAL… Leave Malia to her fate:-
Both Malia and Gabriel perish.
Mosely and Grace mourn Gabriel and praise his memo0ry.
{ Total points to de = 352 }
FULL… Grab Malia’s hand and try to pull her up and save her!!!: [+ 10 points]
SEE WHAT TRANSPIRES and the final ending!
{ FULL – Total points to de = 362 }
I HOPE YOU ENJOYED THE GAME.
If you would like to query anything, comment, correct ANY errors, add anything, criticize, etc.,
PLEASE DON’T HESITATE TO EMAIL ME! (Address at the top).
Cheers ………… Len Green.