Evidence: The Last Report – Part 1

by Fugazi about 15 minutes to read


walkthrough




This game is only to be found in The Netherlands,
Belgium and France at this time. Due to this, it’s only available in Dutch
and French language. I originally played the Dutch version of this game
and I translated my walkthrough in English. There might be some slight
differences, also to the French version of the game. If you find any disturbing
differences, please let me know by email.



Als je
graag de Nederlandstalige walkthrough wilt ontvangen van Evidence – Het
Bewijs, stuur mij dan een
en ik zal je deze zo spoedig mogelijk toesturen.



THE STORY’S LIKE THIS

You are Dan Singer, reporter from Channel Z. You
just broke up with Sarah Hopkins… when she

calls you. She’s discovered something very important
and thinks this might be the story of the

century. Unfortunately, it’s too late. Before
you can talk to her she’s murdered. And you are suspect

number one! Can you prove your innocence… and
can you do it in time? What you need is:

evidence!

YOUR APARTMENT

This is where thing are starting. Just when you
got around, the phone rings. It’s Sarah asking you to

come over. Don’t bother, she’ll be dead when
you arrive so no hurries. Tell her you’ll be there in

about ten minutes.

Search you place. Look at the coffee table. Here
are your car keys and a notebook with some

valuable phone numbers. There’s also a phone
with an answering machine. You can listen to

messages or call people from here.

Now watch some television. There’s a lot of news
but most important issue is Alec Smith has had a

heart attack. Check out the vcr; you must have
it repaired.

Now go to the desk. Check the right drawer and
find a wallet with some money (several bills of

$100) and an ID-badge of Channel Z. Then turn
on the computer. There are two files: ‘file’ and

‘channel z’. The last file will show you the
news you already saw on TV. The other file is a kind of

cyberdiary. In here, you can keep track of events.

Now leave the apartment and go to…

YOUR CAR

In the glove compartment of the car you will find
a photo camera and a flashlight. There’s is a file in

the car too but don’t bother catching it; not
possible. Select you car keys from your inventory and

start the engine (this will be an automatic sequence
after this first time).

After starting the car you will have to point
out a destination on the map. Choose Sarah’s

apartment.

SARAH HOPKINS’ APARTMENT

Enter the building and meet the guard. He won’t
let you through. If you talk to him too long en tell him the truth, you’ll
be taken to the police HQ. That’s why you have to tell him  a story
and walk outside again.

Go to the Cleaning Service car and the door will
open. Ask ‘him’ if you can distrub him and that you want to borrow his
clothes. It’ll cost you 100 bucks and you pay. Walk back into the building
and straight into the elevator; cop will let you pass now. The elevator
stops at Sarah’s apartment.

When you stay in the apartment too long, the alarm
will go off and you’ll be captured. Game over! This means you have to run
off the alarm first. This is how you can do this:

1. Go to the desk and open the drawer. There’s
a piece of yellow paper with three phone numbers on it. The phone number
behind her own name isn’t her own phone number (check this with the phone
number in your notebook!). The last four digits of the phone number on
the piece of paper are the code for the alarm: 4040.

2. Go upstairs and look at the books above the
bed. Look at them closely and a panel appears. Type code 4 0 4 0 and the
alarm will not cause you any more problems.

Now start investigating. In front of the toilet
table is a small object on the ground; a ring with the inscription 12/991.
Go downstairs and look at the painting. In the right lower corner there
is a name: Duqui. Go to the desk and turn on the computer. A password is
asked for; type ‘duqui’. Press enter. This computer also has two
files: ‘file’ and ‘channelz’. Both won’t give you very much info besides
the story on Alec Smith. Important is the trash bin. Click on it and you
will find lots of info on Andy McCrowny and Alec Smith. The password to
enter the trashbin files is ‘smith‘.

Important is that Alec Smith, as public prosecutor,
was making a file on McCrowny. Sarah thinks this is a case of insurance
fraud. Smith would have some evidence which is on video tape 3. Sarah also
suspects McCrowny of smuggling drugs to raise money for his campaign. Besides
all that, McCrowny should be the one in control of Lake Hospital.

Now go to the closet in front of the desk and
find ten videotapes. Pick number three. When you accidentally take the
wrong one, put it back again with the ‘give’-function.

Now Lake Hospital has been mentioned and you know
Alec Smith has had a heart attack, this should be you next destination!

LAKE HOSPITAL

The only way to get into the hospital is to wait
outside for the ambulance. When it arrives, jump in the back by placing
the arrow cursor on the back of the car. Jump out of the ambulance in the
garage en walk towards the door with the ‘exit’-sign above it. Look through
the small chink and wait till the nurse leaves. Go through the door and
get the doctor’s coat. Take a look at the green book left on the reception
desk. Smith is in room 8. Enter the hallway and find room 8. But Smith
is gone! Under the bed there’s a scrap not saying ‘Docks: Sirius B…’.
This might take some searching!

Go back to the hall and find room 2. Push the
button near the bed which calls the nurse. Disappear a.s.a.p. from this
room by going to room 4 using the door between both rooms (don’t go through
the hall!). Leave room 4 and go to the nurse’s room at the end of the hall.
Get the strange looking yellow key from the board and select it immediately
as an ‘active object’ in your inventory.

Now save the game here!

 

Leave the nurse’s room and find yourself facing
a guard. The only way to get rid of him is using the small kart with stuff
on it. Click on the use-symbol and then on the kart. Keep the left mouse
button pressed down for a brief moment and then let go of the button. The
kart will roll down the hall and at that moment you should move the mouse
to the right to steer the kart. It’ll bump into the guard and leave him
unconsciousness. Get his gun and go to the elevator. As you already selected
the yellow key as an active object you only have to push the button to
the left of the elevator to enter it. Downstairs, the first 3D action game
is about to start.

LAKE HOSPITAL BASEMENT

The meaning of this action sequence is to escape
from the hospital. Shoot all guards. You need to hit them 4 times each
for a kill. When you walk to a dead guy, you get his bullets.

Cheat: shift + C + F = extra life and
health.


Cheat: shift
+ C + V = game will be skipped.

Note: Extra bullets can be found in
the room next to the room that looks like a living room. Watch out: this
room is darkened and there is a guard shooting at you. Kill the guard first.
In this room there’s a closet with new ammo which you can take by walking
into this closet. There also is a First Aid kit which restores your strength.

Find the washing area a.s.a.p. This is a large
and very luminated places with lots of washing machines and those famous
karts to pick up laundry (like in those famous prison escape movies!).

When you come from the living room, walk on to
the other end and find a grating. Take a step back and shoot the grating
away. Now go there and enter by pressing ‘enter’. Use the flashlight instead
of the gun! You are now into the ventilation shafts.

The route inside the shafts should be like this:
straight forward, first junction straight ahead, second junction turn right,
next junction turn left, junction after that turn left again. There’s some
stairs. Climb them and leave the shafts and find yourself outside the hospital.

DOCKS AND ‘SIRIUS BAR’

Now you’ve had the tip about the Docks you can
go to the harbor. Find the Sirius Bar and Killroy’s boat rental. Enter
the bar and talk to the girl behind the counter. Say something nice en
she’ll fall for you immediately. Her name is Jessica James (friends can
call her Gigi). You can chat on for a while but it’s better you ask her
if you can show her something. She’ll tell you it’s  Strinsky’s. He
comes here a lot to play pool. She also thinks he cannot be trusted! He
can’t stand losing! Tell her you want to play with him (pool, that is).
She thinks it’s possible but as he isn’t in right now, it can’t happen
yet. Leave the bar.

Mind you: Strinsky’s ring was found in Sarah’s
apartment so this means he’s got something to do with Sarah’s death!

YOUR APARTMENT

Go back to your place and call your friend Michael
Haywood. He should be able to help you with the video tape but… he won’t
cause he’s got no time. Some friend! Then call Peter Rugler, your cop friend.
Tell him you want to show him something and that it’s urgent. he agrees
on meeting you in the restaurant.

THE RESTAURANT

Go there and meet Rugler. Give him the videotape
and the ring for analyses. Thank him and return to your apartment.

YOUR APARTMENT

Do something to kill time, for example listen
to answering machine messages or work on the cyberdiary. Then call Rugler
and ask him for any results. He will meet you in the restaurant again.

THE RESTAURANT

Meet Rugler as agreed. Forensics have checked
both tape and ring and they now have fingerprints. He returns you both
items. Thank him and leave.

SIRIUS BAR

As time has passed, Strinsky is in the bar. Go
there and talk to Gigi again. She’ll tell you he’s there and you can go
to the back. Meet Strinsky and tell him you want to play with him. He’ll
agree for a 1000 dollar game.

Playing this game is easy. Move the cue by placing
the arrow on the back of it and move it down. Move it down as far as possible
and then one ‘step’ back up again. Wait till the pushing strength is 5
or 6 white balls. This way you should put it in the pocket! And you’ve
won $1000! Then leave the bar to follow Strinsky.

CAR CHASE

Save the game here. If you loose the chase, you
don’t have to play pool again. Start the car as usual. As soon as the screen
turns black, pay attention! You best  push the ‘arrow up’ button which
means you step on the gas as soon as the game starts. Strinksy will speed
away immediately and this way yo won’t loose valuable seconds!

Cheat: Shift + C + V = game will be
skipped.

There’s no standard procedure for the chase but
here’s some hints and tips:



  • The route is always the same. Try to remember when
    to turn left and right.

  • Stay away from the brakes as much as possible to
    avoid losing valuable seconds. Brake too much will mean you loose Strinsky
    out of sight.

  • If police cars start chasing you, don’t mind them
    and keep on going. They’ll back off after a while

  • You might loose Strinsky near the end. When you see
    a fire fighter truck at that time, follow that truck cause it’s going the
    same way as Strinsky!


When you’ve done all right, you end up at Central
Station. I got caught once by the cops and ended at the police station.
if so, play again till you are at Central Station.

CENTRAL STATION

Go down to the subway and meet Strinsky and friends.
They will hunt you and you run into the tunnels. Another action game starts.

Cheat: shift + C + F = extra life and
health.


Cheat: shift + C + V = game will be
skipped.

This game works the same way as in Lake Hospital
basement. The thing is you have to run all the way through the tunnels
till the next station. When you arrive there, turn right towards the small
gates and you made it.

Some hints:



  • Almost immediately after the game started, a train
    will approach you from the back. therefore, go to the other track a.s.a.p.

  • You can hide for trains in between both tracks or
    in the alcoves at both sides.

  • You can also get bullets from dead guys. Mind you;
    there’s no possibility to regain strength without the cheat codes.

  • The trains can kill you and also Strinsky’s men.
    You can save bullets and strength to hide in alcoves when a train can also
    kill the thugs. Don’t forget to take their bullets!

  • Take your time waiting for trains. There’s no timer
    element in this game so there’s no need for speed. In between of two trains
    passing you can make it to three alcoves ahead. This is the best way to
    proceed: move up 2 or 3 alcoves while shooting bad guys.

  • Mind you: two trains can come from different directions
    right after each other. So keep looking forward an backwards to spot the
    train coming.

  • When several of Strinsky’s man come across your path,
    advice is to go into a shoot out near an alcove. Shoot out will take time
    and this way you can hide quickly when a train comes.


After shoot out is over, you will get another city
map. Choose Central Station. Go to the clerk and buy a ticket. Go to the
phones and call Haywood. A mysterious man will arrive and he’ll put something
in a locker. End the conversation with Haywood and walk to the lockers.
Look at Strinsky’ ring and see the inscription: 12/991.

The 12 is the number of the locker, 991 is the
combination. Choose the right locker and turn the wheel in the right combo.
Open it by clicking on the button left of the digits. Take the videotape
and the envelope. The text on the note inside it is a cryptically code
for another safe. Go back to the phones and call Haywood again. tell him
you have info about Sarah’s and Alec’s murderers. He’ll meet you in an
hour at Channel Z.

Leave the station by train; you bought a coin
already. Don’t use the car as the police is watching it!

CHANNEL Z BUILDING

Put the videotape from Central Station in the
videoplayer beneath the middle monitor. Here’s how to operate:



  • Switch left monitor D on by pressing the left green
    button.

  • Press button V.

  • make sure the switch under the middle monitor is
    on D.

  • Play the tape with the ‘frame forward’ button (the
    > button). At a certain point there will be white lines in the screen image.
    Stop now.

  • Switch on the middle monitor and press the ‘mix’
    button. The image of monitor D will be fuzzy on the middle monitor now.

  • Put the switch beneath the middle monitor on E.

  • Press button V.

  • Play the tape frame by frame till white lines appear,
    vertical this time.

  • Press the ‘mix’ button again and the image will be
    transported to the middle monitor.

  • The middle monitor will now show the text ‘VOTE MAC
    CROWNY’.


LAKE HOSPITAL

Go back to the hospital. Enter through the ventilation
shafts grating and crawl through the shafts to the gratings that gives
access to the washing room in the hospital basements. Press ‘enter’ to
enter.

You now have to look for a gray safe door. It
somewhere in the corners of the storage room which can be recognized by
all the creates.

Once you’ve found it, open the door by using the
Central Station code. The code is 1 1 2 4. Watch out; you only get one
change to do this so do it right! If you fail, yo have to do the shooting
game again.

Save the game once you are inside the vault.
Not before entering!

LAB IN THE BASEMENT

The alarm will go off while you’re inside. Never
mind! Go to the middle of the lab and find some boxes. Get a pouch of drugs
out of it. select the camera from your inventory and select the ‘use’ function.
put the cursor on the glass bottles and Erlenmeyer flasks and press the
button. A picture has been made and evidence is yours now.

Leave the hospital through the ventilation shafts
again. walk away from the hospital and select Central Station on the map.

CENTRAL STATION

Go to the phones and call Peter Rugler. tell him
you found a drugs lab and he’ll meet you in 10 minutes in the restaurant.

 

THE RESTAURANT

Tell Peter about Strinsky. He’ll check on his
files again. Give him the pouch of dope and he will ask if there’s more.
Give him the photo. He’ll call you back.

 

CENTRAL STATION

As you can’t go home, go back to the station to
call Peter fro some results. Tonight there will be a drugs deal in the
harbor and he wants you to meet him there.

THE HARBOR

At the harbor there’s three directions; bar, boat
rental and storage halls. Go to…

KILLROYS BOAT RENTAL

Tell the owner you want to rent a boat. This will
cost you $1000 which you will pay. You get the keys put have to answer
some questions before he will give you a boat. He will ask you three questions.
This is Part 1. If you give a wrong answer, you can try again. This will
be Part 2. Wrong again? Then Part 1 again.

    Part 1

    Q: Where is the flag on a ship?

    A: Stern post

    Q: What is to be measured with a sixth?

    A: Latitude.

    Q: What’s the nine tail cat?

    A: Bloody marks on the prisoner’s backs.

    Part 2

    Q: What has right of way?

    A: Sailboat.

    Q Where is the fore pole?

    A: On the bow.

    Q: What was the bow of an 18th century war ship?

    A: Toilets.


The boats are to the right of the cabin. But don’t
go there. Go to the hangar. As Peter is not in the bar and near the boat
rental, he should be here. As soon as you open the doors of the hangar,
you see your friends dead body. Someone is approaching you from the back
and yo can see his shadow. He/ she tells you you’re under arrest. After
the shadow has spoken, your cursor changes into a ‘look’ symbol. Press
the button now and you’ll end up dead. Therefore, select the gun from your
inventory and select also the ‘use’ symbol. Press the button when the cursor
is on the shadow. Pump some led into your opponent and that will give you
time to search the hangar. Right to a pile of lumber is a box which you
can examine. This is the final evidence! Although it doesn’t seem that
way, looking at the box is a vital thing to do to end the game! Walk away
from the box after examining it (arrow down).

Select the keys to the boat from your inventory.
Go outside and meet Strinsky. He tells his men to kill you! Run to the
boats and you can start it immediately. Run off with Strinsky’s men on
your tail.

The purpose of this boat chase is not to get killed.
Avoid rocks, lighthouses, the tanker and buoy’s. After a while, Strinsky’s
men will not be as careful as you are and kill themselves. And Strinsky
with them!
the end



“Evidence” / “Evidence – Het Bewijs”  walkthrough.

Copyright June 1998 Fugazi – Last update: August 29, 1998

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