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Dreamfall: The Longest Journey

by MaGtRo 13 sections about 59 minutes to read


Dreamfall

The Longest Journey


by Aspyr and FunCom

Walkthrough by MaGtRo    May 2006
Version 1.01


Gameplay:   
This is a keyboard (or gamepad) – mouse driven
third person game. It is highly recommended that you read the manual that is
included in the game or the .pdf manual that is installed with the game. The
manual gives the background and descriptions of the characters in the game. The
game comes in 6 CD-Roms and needs CD1 to in the drive to play.

The main
menu has New Game, Load Game, Options, Credits, Exit and later Continue Game.
Pressing the ESC key during gameplay accesses the main menu. There are unlimited
saves slots.

The Options
Menu has sound, game, video, keyboard, mouse, pad and exit selections. It is
also highly recommended to play with the adjustments under Options to
personalize the gameplay to your needs. Other problems can be solved using the
variations under the option menu.

Becky
recommends and I used:

Game
Settings:

Camera
Behavior (mouse) – Normal

Camera
Horizontal Axis – Inverted

Camera
Vertical Axis – Inverted

Mouse
Settings:

Mouse Mode – Camera

Mouse Overall Sensitivity – 1/3 on the line or default

Character Movement Sensitivity – 3/4 on the line or default

Camera Sensitivity – 3/4 on the line or default

To move,
use the directional arrows or the WASD keys. Press-hold the shift key to walk.
Press-hold ctrl key to sneak. Inventory is accessed by the tab key. Press the m
key for the mobile that has the e-mail, the dialogues and notes to self. For the
focus band, the q key is for the next focus and e key is the previous focus. The
pause key pauses the game. l key is for light attack, k key is for heavy attack
and the space bar is for blocking.

If you wait
a while on the main menu, a trailer of the game with great music is seen. Pressing the space bar
once to skip the intro and dialogues and press the space bar twice to skip cutscenes.

Right click
to open the game focus band to check out things in a location. The character
cannot move during this time. Right click again to toggle it off.


Tainted


Monastery
: Play as Brian Westhouse.

See Brian
Westhouse in a Buddhist monastery cell. He is embarking on a journey and is
writing a journal as a map for anybody that will follow him. A monk calls to
him. See a square with an eye icon on the bed. Click to hear a
description of the bed. Right click to see an eye icon on top of the screen.
Move the game focus band around to check all the items in the room. Move the
game focus band on the journal and click. Brian had asks the monks to take care
of his journal. Right click again to toggle off the game focus band.

Exit the
cell and follow the Buddhist monk. Using the WASD keys or directional arrow on
your computer, exit the cell. Check the Mani wheels on the wall. Follow the monk
to a room with a circular podium. Enter and look around. Right click to focus
beam
the room. They are whispering something. Step on the dais, traveller. Go
up and enter the circle.

Brian
arrives in a desolate ice covered place. Talk to a tattooed man. The Undreaming
has found Brian. What have you done?


Chapter 1: One

Casablanca: Play as Zoë.

In
a hospital, see Zoë Castillo in a coma. Her father Gabriel watches.

Home:   
Two weeks ago, Zoë watches news. The Static is causing problems on this computer
driven land.  A vision interrupts the broadcast. See the young April Ryan
in one of her trial dreams in The Longest Journey 1. Find her. Save her.

Wonkers,
Zoë’s mechanical friend tells her that her mobile is ringing. Check the
bathroom, the balcony and the bedroom if you want. Check the bed and turn off
the in-window system. Talk to Wonkers. Take the mobile from the chair and
learn about the gym schedule. Open the closet and wear the only clean clothes.
There’s a backpack in the closet.

Exit the room and go down the stairs. Talk to
Zoë’s father Gabriel. You can check the kitchen, other rooms or
suitcase if you want. Click on door handle to exit the apartment.

Exit the
courtyard, balcony and go left down to the road. See the world of Zoë.
Press & hold the shift key to walk. The road sign is Jardin de Roses. You
can check the yellow mailboxes on each house entrance.

Olivia:   
Go forward and talk to Olivia at her Alien the Cat store. Since Zoë is
already late, so say not busy. Enter the store and look around. Check Liv’s
workstation and learn that Liv can work the wire. The overhead screen shows the
young girl. Find April. Save April. Zoë talks to Liv about it and Zoë’s
life. She has a hack that can keep the mobile invisible from the ‘eye’. You can
get it installed later.

Gym:   
Exit the store. The journal icon is seen on top of the screen.
This means that an addition is added to the journal. The journal can be accessed
using the m key. You can check the messages (envelope), dialogues (exclamation
point) and notes-journal (paper-pen) on this frame.
Use the scroll key to check other entries. To exit the mobile screen, click on
the X icon at top right. Go left down the path to get to the main
courtyard and fountain. Follow the girl that is going to the gym. Learn again
about the focus field in gameplay. Take the path right of Sushi-Ya,
forward, through the right entryway to La Place de Sucre. See chess players and
a cleaner robot. Go forward; pass by a taxi stand and benches and up the stairs.
Enter the door to the gym.

Fight
with Jama:
    Talk to Jama who is doing her Tai Chi. This
fight is a tutorial. You can practice as many times as you want or quit
immediately after the first fight. I used the keyboards on this fight sequence.
Use the arrows or And D keys to move left or right to evade her kicks. Once Jama
is clear – move forward (W key) and center on her, then use either l key (light)
as rapid as you can or k key (heavy) to administer your kicks. The left and
right mouse keys do the same actions. You can also block using the space bar.

Practice
several times to familiarize yourself with the keys and to watch the opponent
move. Learn also the timing of the kicks and where the best position to be when
applying the kicks. There is a bar on top left for your character and one at top
right for the opponent that shows the success of the fight. The first complete
red bar loses.

You can
talk to Nia and Aaralyn if you want. Go towards the stairs and see the now
familiar video on the screen. Find April Ryan. Save her.

Reza:   
Go down the stairs. Outside, Zoë gets a call from Reza, Zoë’s
ex-boyfriend. He wants to meet you at Moca Loco at the center of the town where
the fountain is located. Go forward, up the stairs, forward on the path and to
the courtyard. Go to Moca Loco opposite Sushi-Ya. Talk to Reza sitting on the left
and is on his mobile. You can invite or not, he will be busy with work. He wants
a favor. You can refuse or help; it will be the same end. Reza wants a package
picked up at in a company named Jiva at Seshadri Building and to talk to Helena
Chang.

Go back to
the taxi stand by the benches at La Place the Sucre. Enter the free taxicab.

Jiva:   
Go forward to elevator and use the button to call an elevator pod.

Talk to the
suspicious high strung ?receptionist. See a Chinese woman on the screen that
needs help.

There are
several ways to interact with the receptionist:

1. Best to
distract the fake receptionist and then plead or barter. When she enters the
side room, go to the door pad and close the door to lock her in.

2. If you
tell her about the screen. She will call out to Kano. You have to fight her. The
fight with her was fairly easy. Move to face her and do rapid l (light) or k
(heavy) kicks. She will be knocked out cold.

3. If you
select get out, the result will be the same as #2 – she will see the screen and
fight.

4. If you
distract, plead or barter, then go to the glass door and do the console to open
the door, she will see you and the fight starts.

Try to open
the glass door at the other end of the room to get to the corridor. Go to and
face the computer console and unlock the door. Enter and see a man doing
something to the glass chamber where the woman – Helena Chang is kept. The man
runs away.

Helena
Chang
:    Click on the door to see if you can open the glass
door. There is gas released to kill Helena. Helena points
above. Go to the stand on the left, climb up to get to the roof of the glass
chamber and open the lid of the control box at center. Click to turn the lever.
Go down and pull open the glass door.

Run back to
the reception room and see that Helena states that access to this floor has been
tampered with. After Helena uses the computer for a workaround, press the
elevator button to call a pod. Enter the elevator.

Talk to
Helena about Castillo and learn that she knows a Castillo. She gives the
package
for Jericho-Reza. You can open or not open the package. The package
contains a datacube. Call for a taxi using the yellow call stand.

Reza’s
apartment
:     Go to the path left of Sushi-Ya, left, go
forward up the stairs and enter the building on the left. Check the mailboxes on
the wall by the stairs. Reza’s apartment is #8. Climb the stairs and go right.
See a cat that leaped out the window and his opened door. Enter and see a dead
woman. The screen shows the young girl scene again. Then see that the Eye
commandos are downstairs and will be up soon. The cops took Zoë.


Interrogation
:    Whatever answer you give will result in Zoë
telling them everything.


Chapter 2: Lost

Zoë’s
Home:   
Zoë tries to get hold of Reza and her dad on the
mobile. Enter the bedroom. Wonkers will give a prerecorded message from Reza.
Zoë is to get the hidden updated copy of his notepad in his apartment. Lucia, Reza’s Watilla
can find the notepad for her. Reza also mentioned to go to ‘you know who’. You can talk to Wonkers again if you want. Exit the house and get a mobile message from Dad. Go
to Olivia at her shop.

Olivia’s
shop:
    Zoë will tell Liv everything. The apartment is sealed
by now. To work the seal hack, match the symbols at the bottom of the screen
with the exact same symbols in the matrix – one by one. Once the match is done,
the code breaker does the rest. Exit the shop and go back to Reza’s apartment
via path left of Sushi-Ya.

Reza’s
apartment:

Clamp on
Reza’s door
:    Go close
to the clamp. Open the inventory using the tab key and click on the mobile to
select it. Use the gear icon on the top of the selected mobile and Zoë will
use it on the clamp.

A
matching game frame appears. This is a random timed puzzle.

There are
3 symbols at bottom of the frame. One will be highlighted.

Find and
click on the match of that highlighted symbol on the smaller symbols on the top squares.

Do the
same for the second and then the third symbol.

Not
bad for a first attempt.

Enter the
apartment. See that the place is ransacked. Lucia is so excited to see Zoë but
she was fried by the surveillance spider bot. The bot needs to be disabled.

Spider
bot
:    Move forward and see that the spider bot will
activate.

Save game
here. Press-hold the ctrl key to sneak. Sneak around the
apartment to find a way to disable the spider bot. The spider bot hears very
well, so be careful about moving around broken glass and debris on the floor.

Move
around Lucia, towards the wall and then to the window. From here the floor is
clear. Sneak to enter the bathroom.

Look at the shower. Look at
the panel right of the shower. Use the panel to play music.

Click on
the shower door and the shower deactivates the spider bot. Zoë
one, spider zero.

Lucia:   
It’s time to fix Lucia. Take Lucia’s brain and power source – Watilla parts
and see that her battery and processing unit have been fried.

Go to Olivia’s
shop. Give her the Watilla parts by using the tab key, select parts and then the
gear icon. Both parts are not usable. Liv gives a battery but you need a
working Watilla to access the back up crystal.

Go back
home by going forward from the shop and enter the last house on the right. Go to Wonkers and ask him to sleep. Promise!
Zoë takes Wonkers’ brain.

Go back to
Reza’s apartment and place the battery and power source on Lucia. Talk to Lucia
and Zoë will give the password. Follow Lucia and she will open the safe on the
floor. Pick up the notepad.

Two women
(twins) suddenly appear. They didn’t say a word and after listening to an
unheard message, Zoë is released. Take the encrypted notepad from the
floor. Talk to Lucia and take Wonkers’ brain. Exit the building to go to
Olivia. See the same cat that run out of Reza’s apartment.


Encrypted notepad:
    On the way to Olivia, a message came
through the mobile. Check the message and read that Jana has cancelled future
appointments. Give the notepad to Olivia at her shop. The last entry was easily
decoded – Venice, Newport, The Fringe, Charlie.

Go to your
home and up to the bedroom. Place Wonkers’ brain back on him. Take the
backpack
from the closet.


Northland:

April Ryan:   
Play as April.

It’s
snowing. The enemy is near. April and her band are waiting for the enemy.

The game
can not be saved on this part. A fight ensues. As April, you need to fight 2
consecutive guards.

My tactic
is to move forward to get close and face the opponent. Then use the k key
continuously. Fight the guard that is standing alone.

After the
first guard is taken care of, look for the next guard with no opponent.

They will
be going to Marcuria.


Chapter 3: 201


Venice, Newport:

The
Fringe:
    Zoë is in Newport and is facing
an alley. Go forward to the alley. The sign says Venice Crossroads. See a
familiar area, turn left and forward to the Chinese man at the corner tent. He
gives direction about where the Fringe is located. Check the mail from Carlita.

If you
want, go to the tent at the other corner on the right and talk to young girl.

Turn to the
right to go the other side of the Crossroads. Cross the planks and
go left to see The Fringe ahead. Go forward and check the completely, irrelevant
door on the left of The Fringe.

Use the
buzzer and Zoë will ask for Charlie. Inside, the receptionist tells where
Charlie is. Go right of bar and talk to Charlie sitting alone. Plead to get him
to help you. Learn about Reza, The Victory Hotel, formerly the Border House.
Learn about Fiona, the canal under the hotel and backyard. Talk to him again and
learn about the changes in The Fringe, Venice, VAVA. It nice to reminisce about
what happened to the places seen at TLJ1. Learn where the Victory Hotel is located.

The
Victory Hotel
:    Exit The Fringe. Go forward and right to
get back to the Crossroads. Go to the other side of Crossroads and climb the stairs right of the Chinaman. Go forward
across the bridge, turn right, forward, left to alley with a Bar Open neon sign. Go forward and right to the
2 side paths. Climb the
short stairs, go left, forward and right to the brown door (#4 above it) with
a buzzer. No one answers the buzzer. Ah… that bench – so many memories.

Backdoor
of Victory Hotel
:    Go left of hotel and down to the scaffolding at
end of the railing. Go down again to the water in the canal. Enter the tunnel
with broken bars right of the scaffoldings. Go forward and climb the metal ladder.
The gate has a modern padlock. The view pans to the back door with a bloody
handprint on it. Now, who knows all about modern gadgets? Call Olivia to help
with the padlock. To use the phone, open inventory and use the gear action. Liv
says to get a lockpick.

Get a
lockpick
:   
Guess who sells anything and everything. Go back to the Chinaman at the
Crossroads. Talk to the Chinaman. He will eventually trade for a cloaking
software for mobiles. Use the mobile again to call Olivia. Talk to the Chinaman
again and trade to get a lockpick. Go back to the padlock on the Victory
Hotel back gate.


Padlock on the gate:
    Use the
lockpick on the padlock.

See 4
circles that have 4 symbols each. Above and below each circle is a symbol.

The
object of the puzzle is to place a matching symbol under
the symbol above the circle and a matching symbol above the symbol below the
circle.

This is a
random puzzle and no save is possible during the puzzle solving.

Each
circle can transfer one symbol from one circle to the next circle via a side
hole.

One
tactic is to start at a circle on the end. Then check if there is a matching
symbol on that circle to the symbol above or below the circle.

Turn that
matching symbol to the side that does not have the side hole.

Then turn
the adjacent circle(s) to place the matching symbol to the one that doesn’t
have a match on the side hole.

Then turn
that circle to match the top and bottom symbol.

Work the
next circle the same way until all 4 circles are matched.

Do one
circle at a time. You can plan ahead and see what symbols are needed in other
circles and while doing the puzzle move those symbols closer to where they are
needed.

Guard
dog
:    Enter the gate and see a sleeping dog. Zoë
notes that the dog is not wakened up by the train noise.

The
object of this sneak puzzle is to not awaken the dog. If the dog awakens, go
back to the gate and down the metal ladder.

Save game
here. Press-hold the ctrl key to sneak. Sneak forward to
the door whenever the train passes by and rattles the game screen.

Check the
door and Zoë will see the bloody handprint.

Sneak
forward to
the shed right of the dog whenever the game screen shakes and the train
passes by.

Open the
shed door and get the axe.

Sneak to
exit through the gate.

Victory
Hotel:

Enter
Victory Hotel
:    Climb down the metal ladder and go right of
the ladder. Zoë will see a light through the boarded up window.

 See a
metal bar at bottom of the trash container. Use metal bar.

Go to the
other end of the container and get close to the container. Click on the
container to push it 4 times to get it under the lit window.

Climb up
the container and use the axe on the boards on the window. The axe dropped
inside.

Climb in
through the window. Go through the open doorway and see that it is dark in the
hallway. Go back to the lit workshop.

Torch:    
Pick up
the axe handle from the floor. Take some
filthy rags from the table.

In inventory, select the axe handle and
click on the wrench icon. See a + sign. Using the left or right arrows on the
computer, scroll to place the rag at center of the inventory selection. Click
on the rag to combine it with the axe handle to make a torch.

Look and
smell the cans on the table. The red can has petrol. Use the torch on the red
can with petrol to get soaked in petrol torch.

Go to the
furnace by the doorway. Use the switch on the side to get a flame inside the
furnace. Use the soaked in petrol torch on the flame to get a burning torch.

Basement:   
Enter the dark hallway and open the door. Go forward until the lit basement. See
blood trails on the floor. Follow the blood trail and the door opens. Zoë picks
up Reza’s lighter from the floor. Look at the security monitors and see
the young girl. She is pointing at the wardrobe. Save April Ryan. She wants
you to go to room 201 and that wardrobe.

Security
system of the building cameras:   

Use the
mobile on the monitors of the security system.

This is
puzzle is similar to the clamp on Reza’s apartment door. A matching game frame
appears. This is a random timed puzzle.

There are
4 symbols at bottom of the frame. One will be highlighted.

Find and
click on the match of that symbol on the smaller symbols on the top squares.

Do the
same for the other symbols.

Vinnie,
the man in
bright shirt
:    Exit the security room and climb up the
stairs to the first level of the building. Go forward a bit and the screen will
pan to show that there is a man wearing a bright shirt sitting
on a couch in the next room, pizza boxes and a pizza cooking machine. You can go to the pizza
machine and program it to go off faster. Eventually, the man will come to the
room and see Zoë. Talk to him.

These
are some variations that I found:

1. You
can mix and match the dialogue and eventually fight him. I did a similar
fighting tactic done with April and the blond baddie at Jiva. Move forward
using the W key to face and get close to the opponent. Use the k key continuously until he is
knocked out cold. This way gives you ample time to check the second floor.

2. Select
the dialogues: Vacancies, lie, calm and manager. He will allow you to look
around. This way gives less time to check out the second floor and you ‘might’
eventually have to
fight him later if you take time on the second floor.

3. Time
the pizza to finish. Quickly hide at the entrance to the basement. Sneak
behind him while he’s eating pizza and go to the stairs past the TV.

Second
floor
:    Go upstairs and see a girl on a mattress attached
to a machine in room 202. There’s medical equipment on the wall. This is not a
hotel, it is a laboratory. Go next door and see that April’s room 201 is locked.
Ignore the girl that came out of room 202. She is lost in her own world.

Go to the
other end of the hallway and into the bathroom. Take the handle off the
window. Climb the stairs to the third floor and see that the door is locked. Go
down and enter the room left of the stairs on the second floor. Use the handle
on the window. Climb out to the broken fire escape. See a red covered bed in
room 201 at the next window.

If you took
too much time checking things out and used the dialogue way to get to the second
floor, Vinnie might  come up and say you tricked him. You need to fight him.
Similar frontal assault won the fight for me. Face him, move forward and use the
k key continuously. The man will fall down and settle under the stairs. If you
use the fight way earlier, you will have ample time to find room 201 and do the
rest that follows. Or if you hear Vinnie come up, you can hide or sneak and he
will go away.

Third
floor
:    Climb the ladder left of the window to get to the
third floor fire escape. The rusty ladder falls off. Open window and
enter. See medical equipment on the wall. Exit the room and check the
other door on the left. A man in his shorts walks by, Zoë automatically hides. Go forward
and right to the bathroom. Take the filthy towel from the rack. If the
man arrives at the bathroom, go to the end of the bathroom by the shower and he
will not see you.

Exit the
bathroom and go forward to the hallway. Look inside the open room on the left
and see the man in shorts sleeping on dirty sheets.

These are
some ways to do this part that I found:

1. Take
the sheets and it will waken the man. This is an easy fight since he’s might
be drugged or still sleepy. Take the dirty sheets.

2. Wait
at the other hallway or check the other doors and the man will eventually leave the room. Take the
dirty sheets
then.

Exit the
room, left and go forward to the next hallway. See a window with a radiator
underneath. Look through the window and see room 201 with the red sheet on the
bed. In inventory combine the towel and dirty sheet to get a makeshift rope.
Use the makeshift rope on the radiator control. Open the window and climb down
to the second floor fire escape.

Room 201:   
Walk the fire escape ledge to look through room 201. Open the window and climb
in. Open the closet. Look at the picture of Charlie and 2 girls (April and
Emma). Take the videograph. Marcus enters and catches Zoë in his room. He
agrees to get info about Reza and they will meet at The Fringe.

The
Fringe
:     Go to The Fringe. Use the intercom and talk
to Charlie. Use the picture-videograph on Charlie. Learn about April, 201 and
Emma. Push on to get more information. Charlie will call Emma to talk to Zoë
and he will place Marcus on the guest list. Listen to what Emma and Charlie say about
April.

Zoë wants
to
call Reza on her mobile privately. Charlie says there’s an empty room upstairs. Climb
the stairs by the reception desk. Enter the last room and use the mobile. Marcus
arrives… with the twins. They attached Zoë to one of those machines.


Chapter 4: Winter

Dream
world
:    Zoë wakes up in her underwear in the place of the
young girl vision. Go forward to the house. The young girl is there. She drops
Zoë to the other world.


Subterranean City
:   

Trolls:   
Zoë wakes up in cave in another outfit. Look around and see buildings on the
other side of the water. There are 2 trolls in the cave.

There
are several ways to get around these 2 trolls:
1. Sneak around when the first troll is busy far from the pedestal and climb the
pedestal. Go down the steps when the other troll is in the water. Take the
glowing egg
from the stick and sneak towards the ledge.

2. Fight
with the 2 trolls using the frontal assault and the k key. Take the glowing egg
and go forward to the ledge.

3. Pick up
2 pebbles from the ground close to where you woke up. While the troll is
by the water far from the pedestal. Right click to use the focus mode, press tab to
get pebble and throw it in the water. Run towards and climb the platform. On the
pedestal, go to the edge, right click to focus and throw the pebble in the
water. Climb down the steps, take the glowing egg and go forward to the
ledge.


Waterwheel
:    Go forward to the end of the ledge and see a
giant waterwheel. Climb down the steps and look at the waterwheel. There’s a
platform up there. Climb the steps close to the waterwheel. Go forward and see a
broken ladder.

See a
machine on the right platform. Turn the wheel and see sparks come out from top.
Saved game here. Open inventory and place the glowing egg on top of the machine. 
Now, turn the wheel again and hear musical sound. Remember this sound. See that
the powered machine opens up the water flow. The water wheel turns. Stand to
left side of the machine and look up at the egg. Take the
glowing egg
off the machine.

Go down the
steps and use the water wheel. See Zoë hold on to one of the waterwheel board to
reach the top platform. Go forward and jump across the broken walkway. Go
forward and climb the ladder.

Glyphs
on the wall
:    At the top of the cliff by the waterwheel, go
forward to the very end of the cave.

See 3
glowing glyphs on the wall. Press each one to hear the sound it makes.

Remember
the tone heard when the waterwheel was activated. Reproduce that sound by
pressing the glyphs in correct order.

Press left,
middle, left and then right glyphs. A ring of fire opens up a door on the wall.


Marcuria:

 Cellar:   
Zoë comes out into an underground room. The door is locked from the outside.
Look at it and see that the door is not very solid. Kick it twice to open. Enter the
food and wine storeroom. Look around and note that the machine looks brand new.
Exit the storeroom and be at an Inn.

The
Journeyman Inn
:    Go to the main room and Zoë will have a
long talk with Benrime, the innkeeper. She wants you to talk to Minstrum Magda.
Blind Bob will help you outside. Brynn who is part of April’s band is eating at
the table. He overheard everything including the mention of April Ryan’s name
and left while talking to Benrime.

Tit for
Tat:
    Exit the Inn and have a good look at Marcuria. Talk
to Blind Bob begging across the steps. He is theoretically blind only. He wants
trade for his favor. He wants a boiling bottled of mulled wine and be sure that
it is made with Mrs. Mullins Mixed Spices.

Mulled
Wine:
    Go back to the Inn and talk to
Benrime. She will boil some red wine but you have to get the Mixed Spices from
the market. The spice merchant is on the first stall on the left at Ayrede
Avenue. To get to the market: go east towards the tower, once at the tower go
south and Ayrede Avenue leads all the way down to South Gate.

            Spice Merchant:   
Exit the Inn, go pass Blind Bob and be at the tower. The area looks very
familiar but without the stalls from TLJ1. Go forward, right on the road across
the tower entrance and forward to the South Gate. Note the Ayrede guards. You
can talk to them if you want.

Go
forward and look at the machine on the left similar to the one at the Inn’s
cellar. Go forward towards the gate and talk to the merchant at the first stall
(empty) on the left. He does not have any spices. The supplier is stuck on the
other side of the Ghetto, up Burrow Creek and below the Journeyman Inn. You have
to talk to AryKinryn, bearded fellow and ask him for the spices.

           
Get spice:
    Go back to the Inn. Go left on road
and then left of tower. See a man taken by the guards for selling medicines to
the magicals at the Ghetto. Go pass Blind Bob, pass the gate with the guard
(other entrance to ghetto) and
see the carts on the road. Talk to the bearded man. Hear about the
rebels-freedom fighters. He is not cooperative. He gives the spices.

           
Make mulled wine
:    Go back to the Journeyman Inn and
talk to Benrime. She tells you to go to the kitchen to mix the spices with the
heated red wine. Go to the kitchen and add spices to the cauldron on the
counter. Turn around and take the empty wine bottle from the table. Use
the empty wine bottle on the cauldron to get mulled wine.

Go outside and give the mulled wine
to Blind Bob. Talk to Blind Bob again and ask about Magda. He doesn’t know but
Crazy Clara would. Crazy Clara is at
Hangman’s Span in Crab Bend which is east of the South Gate towards Friar’s
Keep, the prison.

Crazy Clara and her baby:   
Go find Crazy Clara who might know where Magda is located. Go pass Blind Bob,
right from tower, forward to the South Gate, pass the spice merchant and left to
pass through the arch. Clara is at the bridge. Talk to Clara and find about her
baby taken by the westerling, the guards.

         
  Look for Clara’s baby – Go back to the Merchants Square by South Gate. See a beast turning a wheel at the center of the square. There is an
alley on the right between the 2 buildings. The guard stops you from entering
the alley. Enter the alley by walking behind the big beast. He can serve
as a cover so that the guard will not see you enter the alley.

           
Get Clara’s baby – At the alley, look and release Clara’s baby from the
cage. It will
run out and scare the beast. The beast runs and the guard chases after it. Go back to
Clara. Clara and her baby are reunited. Talk to her about Magda.

Minstrum Magda:    
Magda is the Soup Lady at the Soup Kitchen for the homeless. Go back to the
Merchants Square and talk to the lady at the stall next to the spice merchant.
She says there are no Minstrum anymore in the city. Answer her with: Innkeeper
and Benrime Salmin. Talk to her about everything. Learn about the Azadi. You
need to go to Oldtown, the magic ghetto and find a practioner of magic craft to
open a gate.

Brynn-Worm:   
After talking to Magda, Brynn psssst at Zoë. He will take Zoë to Oldtown. He
promised no basement. Follow Brynn and get kidnapped.

April Ryan:   
Talk to April. See that Zoë disappears.


Sadir:

Kian:    Play
as Kian. Do the trial fights with the trainees. Talk to the trainees. After the
training fights, talk to red haired Garmon, Kian’s mentor. Child Ena tells Kian that the Six
asks an audience.

Follow Child Ena. Enter the door that
is guarded. Talk to the Six and learn about the mission. Kian is to convert by
shedding blood the leader of the freedom fighters – a Daemon named Scorpion.
When Kian leaves the chamber, the Six reveals that this is the last event that
is needed to gain the world to the Goddess.

Go back outside and talk to Garmon.

Other guides for Dreamfall: The Longest Journey