Derek

by MaGtRo about 16 minutes to read


DEREK


by Virtue Games and Monte Cheyenne Wolford

www.virtuegames.com


Walkthrough by MaGtRo     September, 2003

The Main Menu has Start, Load Game and the Making of Derek. The game is
played using CD 2. The game is a typical point and click manipulation. Press ESC
to see the top bar for Exit, Options, Load and Save.

The Making of Derek
found at CD1:     Turn to the right, open
the door and click on the generator. Turn around and go forward into the cave until
reaching
the computer. Turn on the tower and watch the making of Derek narrated by
Cheyenne Wolford. Experience the powerful commitment of Derek in making the
game, composing the music and his inspirations.

In most scenes, whenever an action is done, wait for a
few moments for the
reaction to happen.



Chapter 1 – House by the Water:

You arrive on a sailboat at a pier. The sail has Nacah embossed on it.
Forward to door and find out it needs an item to open it. Go to the left side
and see Matthew 26:34 on wall.


Matthew 26:34 Jesus said unto him, Verily I say unto thee, That this night,
before the cock crow, thou shalt deny me thrice.

Go left and see panel and closed door. The panel has a lever that you can
pull and rotates a set of creature pictures. Look close at the pictures after
each rotation. When you look at the picture of the rooster, hear a rooster crow
in the background. Open the door. Turn right and take wood plank. Click
the Holy Bible and it opens to a page with a key. Take key and bible.

Go back to main door and use the key on the lock. Use closed hand icon on
door to open it. Enter and see a locked drawer. Take signal base and
hammer
from table at right. Take the 2 fuses at pullout board of the
table.

Go out and go to the right of the shed. Place wood plank on broken deck.
Forward and left to a screwed in board on the wall. Use hammer on board and take
key and the old board.

Go back to
central door and open it by using closed hand icon by lock. Use the key on
closed drawer. Open the top drawer and take 2 signals used when lost.
Open
bottom drawer and take 3 matches.

Go back to boat and click forward. Arrive during the night
at an unknown village.


Chapter 2 – Dalag Fort:

You find yourself facing a fort. Another boat is at your left. Someone just
turned off the light there.

Swim forward to the house. Go forward to the door. Turn right
and see a guard
walk pass the window. If the guard sees you, he will ring the alarm bell and
both doors will be closed. Do not enter the door under the window or surely he
will see you.

Enter the door. Look close at drawings on either side of the hallway. Enter
the left hallway and see a monk go the other way. See 2 monks kneeling in front
of the altar. Go forward and the monks lock you in a cell in a cavern. Look out the
window and see the other boat sail away. Open the drain on the floor and go
down. One of the robed priests seals the drain and traps you. Look down, turn and
press the button of the panel.

Panel puzzle – Press the button of the door. Remember this
sound. Press the outer bolts and hear 2 different sounds. The lower tock-tock
sound is a wrong bolt. The correct sound is similar to the button on the door.

Press the
W and NW bolts. Then press the button on the door.

Go through the pipes, look down through an ornate grate and see a monk
reading. Continue through the pipes, out the fort and swim to the boat.

Place the wood plank at bottom of screen. Place the left signal on the plank.
Insert one of the signals on the signal base. Add a fuse and light it with a
match. The man at the other boat comes out and asks where are you? Place the
other signal on signal base, add the fuse and light it. The man talks to you in his
cabin.

This is the islands of Derek, inhabited by the Mattehs. The Dalaq, a false
religion and their leader, the Sinar replaced their bible with bibles in their
language that the Mattehs cannot understand. The Qadas, the hope of the
Mattehs fled to the mountains carrying copies of the Bible and a map. The man
wants you to find the Qadas, get the map and a Bible in their own language.
When you agree to help, he gives you a note that states that all that you need
from the Qadas is a
map and a bible.


Chapter 3 – Start of the Trek:

Lie down and sleep in bed. Dream
and then wake up to start you adventure. The man wishes you well in your journey. Walk the path coming out of the cavern, cross the bridge and look close at
the wood stand in front of a boulder blocked mine entrance.

Haggai 2:8
The
silver (is) mine, and the gold (is) mine, saith the Lord of Hosts.

Pull back and
turn right. Look at the loose soil below the crack on the boulder. Pick up the
gold and silver.

Mine
entrance puzzle
– Look close at the stand and press the buttons around it – note that the NE
button has the ‘correct’ sound. Drop the gold and silver in the hole and press
the NE button. The boulders move away and the mine is now passable.  Go forward and open the brown door.


Chapter 4 – Mine Area:

Enter a striped room with a grilled floor. There are 2 doors an oval and the
square door you came through. Take the cutter at left frame of the square
door. Look close at center grill and use cutter on the padlock. Open the grill
using the handle where the padlock was.

Climb down. Turn around and see a wheel with corresponding square and round
hole above it. It correlates to the doors above.

Plumb
line puzzle

Turn the wheel clockwise and

a metal drops down from the ceiling.

Click on right button to see a pointed
thing, click again and a plumb line appears.

Click on left button to see
different verses.

After checking which verse
on the left correspond to the item on the right, select Amos 7:8 
And the Lord said unto me, Amos, what seest thou? And I
said, A plumbline. Then said the Lord, Behold, I will set a plumbline in the
midst of my people Israel: I will not again pass them any more:

Turn the wheel clockwise.

Turn right and see a key
hanging on a nail at side of the panel. Take the key.

Look close at the giant
plumb line. Click up to use the plumb line as an elevator.

Go to the other side of the metal holding the chain of the
plumb line and see
a keyhole. Use the key on keyhole. Go back to the other side and climb on the
elevator plumb line. Click up arrow.

In this brick dome, there’s a metal lever and 2 panels.

To Open
Oval door
–  One panel has 3
buttons that when pushed shows 2 different verses for each button, while another
panel on the other side shows a movie of a white light, graves and yellow light.
Now go back to the verse panel and select the verses that correspond to the
movie.

Daniel 12:2
Multitudes who sleep in the dust of the earth will awake: some to
everlasting life, others to shame and everlasting contempt.

Ecclesiastes 9:5 For the living know that they will die, but the dead do not
know anything, they have no further reward – even the memory of them is
forgotten.

Ecclesiastes 9:10 Whatever you find to do with your hands, do it with all your
might, because there is neither work nor plan nor knowledge nor wisdom in Sheol,
the place where you will eventually go.

Go to the metal lever and pull it down. A sound is heard.

Go down the
plumb line elevator. The oval door is now open. Go through oval door and you are sealed in.


Chapter 5 – Mine Area part 2:

Go through the passage until a room with an eye on each side. One eye has a
dot and the other has a wood going through the eye. Continue onward.

Eye
Puzzle
– See a panel on the left that has Matthew 7:, red and green button and a metal
8 in between the buttons.  The red button shows a number and the green
button enters the number formed after using the metal 8. The center 8 metal
corresponds to the lines on the number above. By clicking on the different lines, yellow lines appear to form a number.

The passages that best describe the eyes are:

Matthew 7: 3 Why do you notice the splinter in your
brother’s eye, but do not
perceive the wooden beam in your own eye?

Matthew 7: 4
How can you say to your brother, ‘Let me remove the splinter
from your eye’ while the wooden beam is in your eye?

 Matthew 7: 5
You hypocrite, remove the wooden beam from your eye first,
then you will see clearly to remove the splinter from your brother’s eye.

Press the center 8 to form
#3, press the green button and the sound shows that
it is correct, do it again forming # 4, press green button and then #5 and then
press green button. The door opens.

Enter a room with a ladder at the center. The door closes behind you. Look
close at the ladder and climb by clicking on each rung. Go to the end of the
path and see an outlet blocked by a boulder. Push the boulder. Go out.


Chapter 5 – Parting of the Sea:

You come out to a watery crater.  Go to the hut at the right island. See
an electrical coil attached to a button over a body of water. Nothing happens
when the button is pressed.

Go forward to the stand and press top and button to see red dot and
see several verses. The one that is appropriate to the area is Exodus 14:21.
Then
Moses stretched out his hand over the sea and all that night the Lord drove the
black sea back with a strong east wind and turned it into dry land. The waters
were divide,

The other island has an upraised plank with a non functioning button at its
base.

Go back to the hut and press the button. The electrical unit pops smoke and
the water is parted.

Go to the far island with upraised plank and press the button. The plank goes
down. Cross the plank to the next island. Go to the hut.


Chapter 6 – Revolving Platform:

Open the door and enter in a room with Job 14:16 atop an altar –
Surely then
you will count my steps but not keep track of my sin.
Go through the entryway
and start counting the sound of steps taken. There were 7 thumps.

Enter a huge temple. See a red stand and
behind it, a circular platform lower than the main
floor. The other side of the platform wall has a black button.

Go to the red stand and by pressing the buttons you realized it is another
elevator. Press the up button and turn right to a pulpit with black squares. The
third from the top square does not have a frame.

Go back to
the stand elevator and press the down button twice. Turn around and see a panel.
Flip the switch and press the right buttons to get number 7 on the screen.

Go back up
to the pulpit and see that a small panel is lit above the squares. Press 7
buttons from bottom to top and the walls in the recessed circular area rotates.

Go down and see a door is now on the left side of the rotated wall and
handholds on the right side of the rotated wall. Climb the handholds to see a
room with a pink grilled door.

Go down and go through the revealed opening at the right side of the wall.
See another stand. Press the top left and right panels and see another set of
verses. Find the ones appropriate to this situation.

Acts 21:3
After sighting Cyprus and passing to the south of it, we sailed on
to Syria. We landed at Tyre, where our ship was to unload its cargo.

Matthew 5:39
But I tell you, Do not resist an evil person. If someone strikes
you on the right cheek, turn him the other also.

Press the
middle top panel and then bottom right panel.

The
platform rotated and now the handhold is on this side. Climb the handhold. Now
you can get up the top level. Go to the pink grilled door. There is no way to
get pass the grill to the door. Go down to the stand below.

Press the left bottom panel, and see a hole on the floor when the platform
rotated. Rotate the platform again and go through the process of showing the
hole on the floor, immediately place the cursor on the hole and click.

Once on the platform, see another red stand come up from floor. Press the
down button, turn right and press the lever to go left and the go back up. Press
the button on the wall and you will go back to the original panel. Climb up the
handholds again. The grill has swung away from the door. Go through door.


Chapter 7 – Monastery:

Find yourself looking at a walled city. Go forward and a monk sees you
from the parapet. As you get closer, another monk sees you from the tower beside
the main entrance. Go forward and you are zapped by a masked monk as you enter
the gate.

Find yourself in another cell. Look at window and see it is night. Look at
the door and see a monk pass by. Wait a little and the monk passes by again. He
talks you. Give him the bible which he returns and then give him the note. He
reads it and goes away. He comes back and gives you a robe and a mask.

After wearing the items given, exit the cell. How
can you see with this thing
on? Forward, right, forward, left, forward and see a hole on the right,
forward and turn right. The hole shows a lift come up and a monk gets off the
lift.
Enter the lift, turn around and press the down button.


Chapter 8 – Sword:

You automatically turn around. Look up at the coiled rope of the elevator.
Use cutter to cut the elevator rope. Forward, turn right and see an elevator
that doesn’t work. At the other end is a wall with sword, compass and verses
that are changed by buttons. Press the red button of the sword and it burst into
flames.

Genesis 3:24
So he drove out the man; and he placed at the east of the garden
of Eden Cherubims , and a flaming sword which turned every way, to keep the way
of the tree of life.

After entering the verse, press the east square while the sword is aflame. Go
to the opposite side of the room and press the down button. Enter the elevator,
press down button and exit to the outside.


Chapter 9 – Statue:

Take the cross and see Daniel 2.

Go forward to the statue and
ramp. Climb the steps, look at the statue and see a black button that produces
sparks when pressed. The statue’s body parts changes. Go up further and see another
button that is suppose to do something to the boulder above.

Check Daniel 2 verses 32 and 33:
This image’s head was of fine gold, his
breast and his arms of silver, his belly and his thighs of brass. His legs of
iron, his feet part iron and part clay.

Go back to the black button below and
press the button until the statue fits the description of the verse.

Go back to
top button and press the button, the boulder drops and crushes the statue.

Now go
through the narrow opening, through the door and another door to the mountains.

Chapter 10
– Books of the Bible:

Find
yourself in another volcanic crater. Go forward to the hut with 2 cables
stretching to the side of the crater to 2 different buildings. Go around the hut
and then turn.

Book of
the Bible Puzzle
– See a board with the different books of the bible that
are not in any particular order. The books have to be arranged from Revelation
to Genesis.

Press the bottom right button to start the time of 15 seconds per answer.
Click on all the books of the New Testament in reverse order. If the correct
answer is clicked, another 15 seconds starts on the search for the next book.

New
Testament Books
– Revelation – Jude – 3 John – 2 john – 1 john – 2 peter – 1 peter – James –
Hebrews – Philemon – Titus – 2 Timothy – 1 Timothy – 2 Thessalonians – 1
Thessalonians – Colossians – Philippians – Ephesians – Galatians – 2 Corinthians
– 1 Corinthians – Romans – Acts – John – Luke – Mark – Matthew. <wipe brow>

Chapter 11
– Old Testament Books:

Now we arrange the
Old Testament books in reverse sequence.

Malachi – Zechariah – Haggai – Zephaniah – Habakkuk – Nahum – Micah – Jonah –
Obadiah – Amos – Joel – Hosea – Daniel – Ezekiel – Lamentations – Jeremiah –
Isaiah – Song of Solomon – Ecclesiastes – Proverbs – Psalms – Job – Esther –
Nehemiah – Ezra – 2 Chronicles – 1 Chronicles – 2 Kings – 1 Kings – 2 Samuel – 1
Samuel – Ruth – Judges – Joshua – Deuteronomy – Numbers – Leviticus – Exodus –
Genesis. <pant>

If
correctly done, a puff of smoke goes through the cable from the hut to the small
building to the right.

Go to the building
right of the door you came in at other end of the path and press the lever at top
left of the panel. The turbine turns.

Go back and while facing the locked door, turn left to the big building to
the side of the crater just behind the hut. The side of the building has
Galatians 3:24 So the law was put in charge to lead us to Christ that we might
be justified by faith
. and Galatians 6:14. But God forbid that I should glory,
save in the cross of our Lord Jesus Christ, by whom the world is crucified unto
me, and I unto the world.

Try to go through the tablet door. It drops down
before you can enter. Place the cross at the opening and it will prevent the
tablets from dropping down. Now go through and enter the wood door.


Chapter 12 – In Search of the Qadas:

Forward through the mine tunnel, out and forward to the water’s edge. See a man
in a rail car above. Go down and swim to the plank. Go forward until the rail
car and go for a ride down the mountain. Go for a long trek up the mountains and
down the valley into a settlement. The place looks burned down. At the end is a graveyard and
a skeleton holding a banner. Go deeper into the mountain.

When close
to a lit lamp at top of the mountain, you accidentally push a boulder and alert
the woman who came out of the cave dwelling. She douses the lamp.

Go forward
and you experience the fate of the boulder. Up you go to the cave.

At the
mouth of the cave, turn left to the lamp. Use the match at tip of lamp and use
cutter on lamp to pick up lamp. Enter the cave to the far end.

See a counter. Look close at the book on the table. The woman
comes to the counter. You give the letter and she reads it. She gives you back
the letter, then the map and the bible.

Watch your return trip.


Chapter 13 – Escape:

Go to the cavern. There’s no boat and the man is chained by the Dalags.

After he
says Farewell, take the cutter and cut the chains from his right hand before
answering him.

You and the man swims to safety to have the bible printed and the word of God
spread to the Mattehs.


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Questions or Comments on this Walkthrough,
Please write to:
MaGtRo


Copyright © 9/2003 
MaGtRo