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Just Adventure original

Darkfall Walkthrough

about 36 minutes to read

Computer
information –
Click on the left monitor, click on journal entries
at the note icon on the left of the screen to get Polly’s journal.
Read and learn that Edward Tully, a local man also disappeared
leaving a diary. The ladies hotel bathroom had an apparition of
a young woman placing something in the sink or beneath it. Cam
#5 is in the restaurant where darkness is sighted. Cam #7’s sighting
is exciting. Temperature drops in room 1F. Nancy Drew style to
open the locked 3F. There is a locked metallic door in the cellar.
Pure energy outside the door. Record player upstairs playing ‘As
time goes by’.

Listen to the sound recordings. Sound 1 recorded in cellar by the
locked door – press noisegate, freq – until a clear recording
is heard, hear a bleeding man fearing that his spilled blood might
bring them here. Wants rags – maybe Tom Oliver. Sound 2 recorded
in kitchen area – press noisegate and hear chanting. Sound 3 is
recorded in loft near the windows – press Freq + and hear ‘Leave
me’. Press ‘reverse’ and hear more voices.

Click on Image cleaner and see images. Click at the pictures at the bottom of
the page to place them on the bigger frames. Click-hold to move
the frame on the top left and see the magnified areas on the right
frame. See a floating chair in the buffet room, floating Henry
VIII, light sprites outside the window by Elizabeth I portrait,
apparition and light sprites in 1B and cellar.

Click on green book icon – case 0014 personals
to access the background of the people that disappeared.

Click on green book to browse websites. Click on any of the four recent files
at the top bar of the frame accessed by Polly. Look at the piano
scale to play the piano. Read Polly’s Quija tips under Ghost Hunters
UK, then click on In Focus, then on the Quija Tips – Keep questions
simple, keep notes and say goodbye at the end. Under Mysteries
of the 20th Century – read about Where is Matilda Fly?

Right Monitor
– Click on the other monitor and see that it needs a password.
Turn right and look at the notes and pictures at the board. The
pictures taken by Cam 7 shows a darkness coming out of the corner
and gets bigger.

Password puzzle – In the bottom right note – Nigel
says that the password is obvious and is the only thing he likes
on the menu. Look back at the 3 takeout menus on the other tack
board. Note the 3 phone numbers. Use the cell phone and dial all
3 numbers. The pizza place cannot be replied to, the Tandoori
take away place is upset about payments and the automated Chinese
delivery recognizes the phone #. It asks if the standing order
is to be delivered. The standing order is #15. Look at the Dragon
Inn menu and see #15 is Chicky chow. Go back to the right monitor.
Click monitor and type in Chicky chow as password.

Watch Cameras – Click on the pictures on the top to reset and look what
is viewed by the cameras at the different location. The platform
camera showed a light come out of the hotel wall, grow larger
and enter the train tunnel under the hotel. The station office
and bar showed light sprites flying around. The dining room camera
picks up a light on table and 2 chairs at the center of the room.
Room 1C and 2D show the state of the rooms from the past.

Thermoscanner settings – The cam in the cellar has to be
adjusted for depth. As shown by the third floor bathroom reflection
on the wall, adjust the alpha to 00.20, beta to 00.90, particle
to 00.5 (not 00.50) and the density at 00.40. A cavity is detected
beyond initial surface are. Manual inspection recommended. Cavity
size: unknown. Return to main and then quit (upper right red x).


Goggles
– Turn to the left and look close at the boxes on the floor. Look
at delivery slip. Look at the right side of the large box on top
of another box and get an active cursor. Pick up the
goggles
that is behind the boxes.

Goggle Usage:
When a voice
is heard and when the tracker shows activity, use the goggles.
Click on goggles in inventory and move the cursor around the screen.
The cursor produces a green aura and the past is seen.


2D – Use goggles and see on the wall the words
The InNoCents mean Well..
useless pieces.. UseLess Pawns with Electric gifts.. they think
theY KnoW.. Useless piEces ThrowN Away..
A rocker and paintings are seen on
the wall.


Edith’s room – Use the goggles and look at the wall beside the
dressing table and see the words to As time goes by.


1A
– Use goggles and see pictures on the wall, chair, table with
lamp and a made bed. Look close at the bedcover that Edith made
for Trial 1 that George’s journal talked about. Top left – green,
top right – blue, bottom left – purple and bottom right – brown
or orange.

Cover art for Darkfall


1C – Use goggles and see pictures on the wall, chair, table with
lamp and a made bed.

1E –
Turn right, use goggles and see light sprites rise from the floor
and the whole room glows green. You can type a question at bottom
right and Miss Grable might answer. Try asking her what her true
name is or if she is the Slyfox. Look at the floor and click on
a board. The board is removed to reveal the stolen money, a lyric
and a letter from George. Put the board back and exit the room.

Darkfall screenshot 19

Frenic


Restaurant – Go to the table with the menu by the window, use
the goggles and hear Miss Grable being blackmailed by Miss Fly
about her activities as Slyfox.

Bar
– Hear music and singing. Turn right, forward and hear the voice
say ‘Here’. Use goggles and see the words –
Tyma… Tick & Tock & tick & tock. Over
the Ballad of Tom Oliver

– One Of Many… Tick.. One Too Many..

Piano puzzle – Look close at the piano and play
the notes from the trumpet in Betty’s room. Betty needs to practice
this part. Play G, G, A, B and C. The G and A notes are between
the keys that have a bigger space between keys. A compartment
on the piano opens. Click on it and
Tyma lyric
is seen.


Darkfall screenshot 20


Darkfall screenshot 21

Tyma

Go out to the front part of the bar and use the goggles
while facing the booth and when a voice is heard. Hear Mr. Verney
ask for George and has something to celebrate.


Reception desk – Use the goggles on the wall and read
IGNore The Telephone… Itis
Trying to Distract
You.. Confuse
you.. Ignore Ignorance…


Gent’s Bathroom – Go to the toilet stall and use the goggles.
Read the words –
SET in StoNE… STONE MEDUSA… USELESS ARMS… Frozen..

Cellar:
Enter the cellar by clicking the right frame of the door under
the stairs at the hotel lobby. Turn left, forward and try the
metal door.

Darkroom
– Facing the metal door, turn right, forward and then turn around.
Look at the keypads on the beam with strange markings similar
to the designs on the tables of the restaurant. Press them in
the order of the table numbers at the restaurant. Be sure to try
to open the metal door first, then press the buttons – ( top to
bottom) press the third button, second button, fifth, first and
fourth button. The metal door makes a sound, enter.

Darkfall screenshot 22

Read Nigel’s note on the table. Look at the developed
pictures and the photographic equipments and reagents.

Developing – Look close at the right side of the worktable.
There are 2 negatives that are not developed yet. Click the small
button on the control box beside the negatives at the bottom left
side. The main lights are turned off. Click on the enlarger, the
big black box and a tray comes out on the table. Click on a negative
and it will automatically be placed on the negative tray. Click
on the negative tray and it will automatically be placed in the
enlarger. Click-place a photographic paper on the table. Click
the large button on the control box by the negatives. The enlarger
places an image on the photographic paper. Click the paper and
it will automatically be placed in the left chemical bath, the
developer. Quickly, click on the paper when an image appears and
it will be placed on the right chemical bath, the fixer to stop
the process. Click on the paper to remove it from the fixer and
to look at. Click the small button again to get the main lights
on.

Turn left and open the bottom drawer of the cabinet with
the bottles and get the
piston key. Exit
the room.

Hear a voice and then use the goggles. Tom Oliver asks Be
that you Will Thomas? Where you been?
If you do not
answer and move the cursor, he will say
– Why are you
looking at me like that?
Say – I am not Will. There
is evil in these walls.
What evil? If thou
know best, you better leave this place. I don’t like this place,
we should never have come down here…Too late maybe, you better
leave right now.

Place of the
Ancients:


Secret
Antechamber –
After
leaving the darkroom,
go forward
to the other end of the room. Turn left and see the cam and thermoscanner.
Move the corrugated sheets to get into another room. Enter and
use the lantern. Look close at a brick with 1318 written on it.
Use piston key on pipe. Turn the piston key. A block moves up
and a crawlspace is seen. Crawl in.


Stone
Chamber

– Hear Polly say –

Nigel, what have you done. Oh God, what have we done.
Turn around to each wall and see inscriptions appear on the walls.
No exit! Go forward.

Trial 1 – A colored transparent wall blocks the way. Click on the
colors and the voices say a word in an ancient language. Based
on Edith’s bedcover, click on green, blue, purple and then orange.
The wall disappears. Go forward and look at the symbols at the
walls again.

Trial 2 – Go forward and another colored transparent wall blocks
the way. Click on the colors and hear sounds of the elements.
Based on the stereoscope film sequence, click on top – fire, left
– lightning, right – wind and bottom – water. The wall disappears.

Trial 3 – Go forward and look at the walls again. Musical sounds
are heard from the right and left wall. Click on the left wall
and copy the sounds made to the colored transparent wall.
Click on top, bottom, lower right, middle and lower left.

End Game – Enter the inner chamber. There are statues with upraised
begging arms spewing green plasma into bowls on the floor. At
the center is a green plasma, shaped as in the monolith in the
cave. It shoots green lights up and out of the opening in the
domed ceiling. It is
Dark
Fall
. Turn
left and look at the bowl of the statue on the left and then look
at the statue on the right. Hear the voices of the souls asking
‘Help Us’.

Darkfall screenshot 23

Type in the lyric name one at a time, then click ‘Say’,
hear the name chanted and see the lyric symbol light up on the
far wall. –
lussa,
kars, oliviak, frenic, morcana, tyma, malus, larsus, olkas, mortym,
ixiam, raka.

Darkfall screenshot 24

Dark Fall expands, then coalesces into a small ball and
disappears into the wall. The statues stop spewing green plasma,
their uplifted arms go down and the statues disappear. Light sprites
flow around the room and you can hear happy voices. The lights
fly out to the opening at the center of the dome except for one
– Tim Pike.

You did it!!! I knew you
could. I can go home now, well, you know what I mean. My Dad is
dead and buried…. …. perhaps he will be waiting for me, with
me Mum as well. You stopped the Dark Fall spreading. It is trapped
again. Where it belongs. You may as well leave too, there is nothing
here for you now. Time you had a rest I think. One last thing
though, things don’t have to turn out as they did, you will find
out what I mean soon…. …bye….

Listen to a message from your brother,
Pete.
I have something important to tell you. I have to tell you
soon… I have completely forgotten… must not be important….
I will be home in 2 days… The hotel development for the Crabtree
Estates is going better than planned, no surprises. I’ll see you
and have a drink or two…

The End

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Questions or Comments on this Walkthrough,
Please write to:
MaGtRo

Copyright © 7/2002 MaGtRo

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