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Just Adventure original

Darkfall Walkthrough

about 36 minutes to read

Darkfall screenshot 1

Game Play:
Place the CD gold tinted side down on the CD drive. Right click
and explore the CD drive in My Computer and read about the hints/tips/tricks/making
of… The game needs to be played in 640×480 screen area setting
and at 32 bit True Color. There is no installation of the game
and runs directly from the CD. Just open or double click (if auto-run
is off on the computer) the DarkFall.exe. The Load, Save and Quit
buttons are found in the top right corner of the screen. I recommend
making a new folder with Dark Fall Saves as label on either the
desktop or at ‘My Documents’. Open it and place the saved games
in it. There is no save or load available during the introductory
or end sequences. The game is point and click manipulation. Subtitles
can be launched using F1 and must be pressed whenever the game
is launched. To talk to the ghosts a “SAY” button will appear
at the bottom right corner of the screen. Type in your questions
or statements. This is required at the end of the game to read
an incantation. There are several gadgets necessary in the game:
Lantern, Tracker (finds electromagnetic source), Goggles (use
when the tracker shows peak activity), CCTV (found in Room 2D
and used to view several rooms in the hotel) and the Thermocamera.

Some of the atmosphere described such as phone calls, energy
orbs floating, ambient sounds happens at random and may or may
not experience them as I did at the time you visit a certain place.

Listen to a message
from your brother Pete Crowhurst.
Something is wrong, very wrong… I am in Dorset
with 2 students from Weymouth University – Polly and Nigel, ghost
hunters. I need you to come here! Whatever they have been
hunting has found them, found me too… Take the train from Paddington
to Weymouth and then take a cab to Dowerton station. I really
need your help on this. I can hear it…. It’s right outside the
door…whispering… whispering my name…. it knows my
name.. I have to open the door… got to open the door..

Tunnel:
You take the train, falls asleep and wake up in a tunnel. A voice
talks to you – a young boy.
I have a lot to tell you! Turn and
he says
You can’t see me, you’ll understand later but
I can see you.

Go forward, turn right and read the newspaper on the ground.

Came
from London in ’41, had breathing problems.
The Dorchester Messenger dated May
16, 1947 wrote about 6 people that vanish from hotel. The police
believed that the owner, Mr. George Crabtree is directly involved.
I can see others.
I can help you. The others are hoping that you can help them.
One of them knows you, your brother. He just arrived and is still
confused… I am Timothy Pike. I am always at the footbridge…
likes to watch the train…

Turn left, place the pointer at the middle railway tile, click
and exit the tunnel.

I can’t remember much not even the way home, perhaps
you can help me with that.

Right Train Platform:
Turn right and climb to the platform. Go forward, turn right and
open the door. Turn on the light bulb at the left of the screen.
Open the metal cabinet and flip the 2 switches that give power
to the signals, platforms, foyer/waiting room, hotel and toilet.
Pull back, turn left and see a sign – Dorsetshire Electric Company,
est. 1913. Exit the shed.
I can help you when you’re
stuck. I am always at the wooden footbridge. It doesn’t know that
I’m talking to you, but it will soon.
Tim leaves.


Ladies’
toilet
–
Look around and note the writing on the wall –
And to him was given the key to the bottomless
pit
.
Turn around and see drawings between the mirrors – a circle with
a club ended X.


Men’s
toilet
–
Look in the stall and see a peephole to the outside urinals focused
on
Larsus on
the wall. Look at the drawings and writings – BP + TT.

Darkfall screenshot 2

Go left back to the platform, turn right and enter the
first door on the right.

Dowerton Train
station office:


Look around and enter the room on the left – Waiting room.


Waiting
Room
– Check
the red cell phone on the floor. Turn to right and check the table.
Look at the picture of the Station Hotel here at Dowerton. Look
at the postcard sent by your brother to his office – Crowhurst
Superior Architecture.

PDA – Check the PDA, turn it on by pressing the bottom right
button Check the magnifying glass icon to see the map of the area.
Click the note icon and see blank page with numbers. Click on
each number to read the notes taken by Pete. It started on 4/17/02
until the night he called you – 4/29/02. He arrived at Dowerton
and stayed at the Crabtree Manor. Pete set up an office at the
old waiting room. He met Nigel and Polly, paranormal students
that have superior hardware with their own power source. He continues
to survey the area for presentation to his client, Jonathan Crabtree.
He heard a kid in the tunnel. On the 24th, his theodolite went
haywire at a setting of 271 x 632. His plans are to make a club
at the hotel reception area and bar. A name for the club just
came into his mind –
KARS. The
students have several cameras to monitor other rooms. On the 27th,
he started to hear whistling coming from the platform. On the
29th, the whistler is back… Read your letter on the file cabinet
icon. Press quit, exit and go to the ticket office across the
lobby.


Ticket
office
–
Check the room. On the table, read the thoughts of the stationmaster
about the closing of the train stop in Dowerton. Turn to the right.
Read the GWR memo tacked on the wall about the closing of the
station on Easter Sunday and about the events in the Station Hotel.
Take the
lantern on top of the mail pigeon
holes (inventory is at top left of the screen). Read all the memos
in the pigeon holes written by the stationmaster – vandalism at
Points 001-005 on the 13th, Edith Penfold who runs the hotel is
a goldmine of information, disappearance of Tim Pike, age 11 and
a peeping Tom in the platform toilets. Turn around and see first
class tickets. Exit the room.


Main
Lobby
–
Look close at the ticket vending machine by the stairs. Turn the
lever and take
coins. Turn left, forward
and left to phone booth. Look close at phone booth. Take the receiver
off the hook, click on coin and it will automatically go in the
slot. Wait and listen –
saw
that… Huh! Is someone there? I’m Nigel, me and my colleague
Polly were working on the hotel… not much time… he probably
knows I’m talking to you… find the key… left it in a silver
teapot.
Climb
the stairs by the door.

Footbridge:
Read the note left by Tim instructing you that when you get stuck
to go to the place where you are stuck, concentrate, come straight
back here, he’ll read your mind and maybe he knows the answer
or the others do. Go forward, turn right and look out the window
and see the hotel. Continue out of the footbridge.

Theodolite: Go forward
and look around. Look close at Pete’s theodolite. Press the green
and white button and click the +y close to 271 and the -x close
to 632. See static activity and a symbol. The theodolite is pointed
to the door of the buffet across the rails. Remember what Pete
wants to call his club –
Kars.

Darkfall screenshot 3

Kars

Barn:
Turn around from the theodolite. Forward into the opening in the
fence on the left side of the last bench before the stairs. Forward,
turn left, forward and enter the barn. Use-click the lantern.
Forward, turn right, right and climb the ladder. Turn right and
look at the small box on a crate. Take the
screwdriver.
Go down, forward behind the car, left and see a trap door on the
floor going to a cave.

Cave of Song:
Enter, forward,
left and see a cave. Hear a song. Forward and look at the stones
with engravings on them. Move the cursor to the right of the screen
and place the lantern on the stone pedestal. Look at the pedestal
with zigzag lines connecting circles. Look close at each circle
and a lyric is seen. Note it down. Look close on the other stone
and see a creature like shape surrounded by circles with 4 lines.
Exit, go to the station platform, turn left and climb to the hotel.

Station Hotel:

First Floor
Rooms:

First
floor hall

– Look close at the picture on the left wall of Henry V.


First floor Storage room – Enter the door on the left. Look at
the advertisement for cameras on the chair. Exit, turn right and
enter the bathroom.


First
floor Bathroom
–
Look close at the sink and turn the taps. Turn to the left and
see paintings by Arther Johnson for sale. Exit and go down the
hallway. Turn to first door on the left.


Room 1F – Look at the monitor on the table and open the drawer
to see a thermosayer reading the room temperature at 14 deg C.
Close the drawer. Hear 3 knocks.


Room
1E
(Miss
Grable’s room) – Hear
Get out of my room! Look close at the picture on the wall that
can be manipulated. Use the lantern on picture.
This room is ghastly why
did I ever come here.
There is a switch by the door.


Room 1D – Look close at the table. It has cards, ashtray and empty
bottles. Look at the card of the female Greek statue and it will
flip to a joker. Read the letter to Betty from Thomas. Hear 3
knocks. There is a fallen rainbow lamp on the floor.


Room 1C – It is empty except for chairs, bed and cabinet.


Room 1B – There are some drawings and writings on the wall –

EM EVAEL ENOLA
–
Leave me alone! There is an open box that has a can in it. Hear
the 3 knocks again.


Room 1A – The door is ajar. Look through the window at the station
platform and hear whistling.

Exit the room and see stairs in front that goes to the
second floor and one to the right to the lobby. To access the
stairs to the second floor or the third floor from the flight
below the back must be on room A and facing room B.

Hotel Lobby:
(If the phone rings, go to the office behind the reception area
if you want to answer it).


Reception
counter

– Turn around and read the letter to Betty asking about George.
Turn right and look at the business cards.

Desk pad puzzle – Look at the doodling on the desk
pad on the counter. Click-hold a paper from the left and drop
it at the center of the desk pad. Click on the pen beside it and
see lines and numbers appear. Move the tracings a bit higher to
fit the lines and numbers on the doodling on the board. Hear a
voice about wasting paper. Look at the tracing (picture at room
2C description below).

Turn to the mail slots on the right. Read the letters on
the slots – noises on second flight of stairs, Room 1E is Miss
Grable, appointment with Miss Grable for 7 PM at the restaurant
from MF, Room 2A is Miss Fly, note to Edith from George about
not meeting her and to tell Verney about drinks at midnight.


Reception
office
–
Go to the room behind the mails slots. Phone rings, turn left
and pick up the phone. Hear a woman ask for Frank and gives a
warning to leave this place or some other message. Look at the
orders on the desk to the butcher. Open the drawer and look behind
the flour ad at the Fortis company code for the safe. Read the
ad for flood insurance. Read the letter (front and back) inside
the ad to Mrs. Penfold from Constable Harold Perch about the hotel
being safe but not the barn – garage from flooding, also suspicions
about the owner of the car in the barn and attending the party
to check on that guest. Look at the calendar on the wall – April
2 is delivery and April 29 is music night. Turn to the left wall
and look at the wall switches.

Safe – Go out of the office, turn around to get a better position
to see the safe and look close on the safe. Move the knob by clicking
on left, top, middle, extreme bottom and then right. Turn the
knob. Get the
bar key.


Buffet –
Enter the door by the stairs. Turn to the right and pick up the
tracker at the bottom shelf. It detects electromagnetic
activities. Turn left, forward and realize that this is the room
that is at the end of the platform from the train office. This
is also the room that showed activity with the theodolite. Turn
left and see a candle and holder on the table. Turn back and see
another candle, holder and matches (Lucifer) on the left table
by the lantern. Exit through the hotel door.


Bar – Use
the key on door. Look around and see a beer tap for The Dow beer.
Go to next room and read The Ballad of Tom Oliver. There
is a leaflet about the Music Night presented by Edith and Betty
Penfold at the end of the bar. Exit the bar and the phone rings
at the reception office. Pick up the phone and hear –
Help us. Find us. Take the hallway by the bar.


Ladies’ room – See the mirror turn smoky for a second. There’s
a working light switch at the opposite wall. Look in the toilet
and back out and – Did I just see a shape of a man in the toilet
room?

Gent’s
room – One of the student’s monitor is at the sink. Look in the
toilet and flush the toilet. Exit and see that the back door is
locked


Kitchen – Go forward from the reception desk, pass the stairs
on the left side, turn left and open the door. The tracker shows
activity. Turn right and try to close the dripping faucet. Turn
around and look at the desk. Look at the picture of Edith by Arther
and the cookbooks. Check the table by the window. Read the recipe
for brawns and pig’s trotters. Look in the box and see a funnel.
Look in the cupboard to the right of the window. Read the note
from Betty’s mum – Edith and turn it over to read about the complaint’s
book. The bottom of the cupboard has a bottle. Look close at the
top of the stove and at the bottom left ash drawer of the stove
that has part of the actress’ complaint note – Monday, 24th, draft
from doors on table 1 and lamp flickering on table 3. Open the
bottom right ash drawer and the complaint note continues – actress
moved to table 4 where Mr. Verney was. Hear a voice singing ‘As
Time Goes By’. Enter the door to the restaurant.


Restaurant
– Look around, see the tipped lamp under table 3 and the ad on
table across table 4. The student’s monitor is on the table at
the right of the stained glass double door. Stand by the restaurant’s
stained glass double door and face the window for 15 seconds.
See a ghost train pass beyond the window and enter the tunnel.

Exit through the stained glass door and find yourself in
a room 2A. This is bug in the games released early. It is now
fixed on later games released. On latter games, exit restaurant
through the kitchen door and go up to the second floor. (Thanks,
Jonathan!)

Second Floor
Rooms:

Look at the hallway and the lights goes out and rustling
sounds are heard.


Room
2A – See a scissor
on the wall. Look at the table and read the announcement for the
restaurant designed by Arther Johnson, an order slip and bible.


Room
2B (
Miss
Fly’s room
)
– Look at
the table. Read the letter and a female voice reprimands you for
being nosy. It is written by the actress seen on the pictures.
Crabtree gave her a piece of paper and it should be hidden for
her safety. She then hears someone at the door.

Clock puzzle – Look close at the clock and the female voice makes a
comment about the buttons on it. Click on the buttons and hear
2 different sounds. Click from L- R: 1, 2, 3(low tone) and
then 4. Then click 3 again, 1, 2 and 4 – the sound should all
be the same. To reset the puzzle – pull back and wait for Miss
Fly to talk again. Look at the lyric in the secret drawer that
came out.

Darkfall screenshot 4

Morcana

Look at the side table and see leaflets about Matilda Fly’s
performance. Look at the Hastings Beach photos on the wall
by George Crabtree, 1935 – the town and a boat. Open the drawer
on the side table and read about the disappearance of Miss Fly
from the performance, bad reviews and about the Slyfox, female
bank robber that robbed the bank in Ludgate.


Room
2C
– Note
the hat at the side table. Look in the cabinet and see a box with
lines and circles – reminiscent of the tracing on the reception
counter. Click the circles and little buttons from 1 – 7 as shown
by the tracing. Look at the lyric and read the letter –
Lussa. Close the cabinet and exit the room.

Darkfall screenshot 5


Darkfall screenshot 6

Lussa

2D
is locked.
Room 2E (Mr. Verney’s room) – Look at the boxes on the floor.
Open the book by Andrew Verney. Hear Mr. Verney ask if you are
interested
in astronomy too?
He is also known for his puzzle boxes and
board games.

Cryptogram – Look in the other box and arrange the pieces of paper
by click-hold to move them around. This paper is for information
only and no distinct sound to show completion of the puzzle. It
is a clue to the cryptogram letter. R is obviously I, so I = R,
so D = W? Look on the side table, note the puzzle box and read
a cryptogram letter from GC. H = S, L = O, T = G, F = U,
V= E, G = T, S = H, D = W, O = L, M = N, etc.
Andrew, Guard the skin with your life! I know I sound
like a madman. Edith is feeling inclined to phone the police…
You must trust me. There is a great evil with us here in the hotel.
My research is going well. I just need time.
Your trusting
friend, G. C. P.S.
Do not open your door this night
to anyone…

Box puzzle – Open the drawers. Read the blue book about Mr. Verney
finding a new constellation. He also mentions that George Crabtree
inserted a coded note and a piece of old skin under the door.
Look in the closet and read Verney’s note similar to the locked
puzzle box on the table. Look at the star maps. There are boxes
on top of the cabinet. Exit the room and turn left to the end
and see the telescope on the left of the hall.

Look through Mr. Verney’s telescope. Move the pointer,
center the constellation and Mr. Verney will make comments. Take
note of the constellation when he says,
Brighter than the rest, I don’t recognize
it at all
.

Go back to the Room 2E and look at the biggest star map
in the closet. It looks like ‘raka’ at the lower left quadrant.
The star map beside it also has the constellation on the upper
left side. Look at the blue book in the drawer and see the notation
for Raka is 12/534/76. Look at the box on top of the stand. Using
the note in the closet 00 000 00, 12 345 67 and the
Raka notation
of 12 534 76 – Click (L-R) on first button, second, fifth, third,
fourth, seventh and sixth buttons. Look at the lyric.

Darkfall screenshot 7


Darkfall screenshot 8

Raka


Room 2F – Look at the pictures and check the drawers. Pick up
the Zcam. Press the green button and look at the pictures taken
using the arrows.


Storage room – Go to the end of the hallway and enter the room
at the right. Look close at the broken slot machine. Pull the
lever and read the card –
Good things, when short, are twice as good. Baltazar Gracian
1601-1658.

Pull the lever again as often as you like and get different cards
with different sayings.


Second
Floor Bathroom

– Look at the taps. Open the box of soap at the basin stand and
click on the cut picture with the words, sandstone (L) and wood
(R) on runes on the lid of the box. Note the placements, size
and tint of the runes around the bowl.

Darkfall screenshot 9

Open the water heater’s grilled door by the bathtub. Read
the burned letter about delivery of package to Miss Fly, about
a piece of skin given by the hotel owner and is hidden literally
beneath the writer G.

Third Floor
Rooms:

Go to the third floor and heard thumping noise. Go forward.
Enter door on the right.

George
Crabtree’s room
– Look at the books on the shelf above the hangers.
Read the History of Alchemy and Pagan Power and Earth Forces that
explains about water, chalk, bronze, wood, sandstone and mercury.
Note the photographic award on the wall. Go to the table beside
the bed. Read the letter sent by the experts as an answer to a
request by George tuck in ‘A Warning to the Curious’. It explains
about the symbols meaning and dating of the cave to 3rd Century
BC.

Box puzzle – Look close at the box in the cabinet below the books.
The pictures are of Henry the eight, Henry the fifth, Elizabeth
the first. Click VIII, V and I on the gold knobs. Read George’s
note and look at the picture behind it. It looks familiar.

Darkfall screenshot 10

Bowl puzzle – Look close at table by award wall
and see water bowl. Remember the half picture in the second floor
bathroom and the other half just seen at the drawer box. Click-hold
drop the correct symbols on points of contact of the 2 lines around
the water bowl, at the positions shown by the photos. To help
in placement, look close at the lines inside the circle part of
the symbols and try to duplicate that placement on the table.
The smallest is bronze, white is chalk, medium size is sandstone
and the largest is wood. Words are seen in the water bowl

–
One of the lyrics is missing.. Nemesis.. will not
work.

Darkfall screenshot 11

Darkfall screenshot 12

Olkas

Look close at the bottom right gold knob on the bed frame.
George has all 12 lyrical names and symbols and has a hidden letter
in case of failure. Go to the room across the hall.


Arther’s
Studio
–
Look at picture of George on easel by window. Look close on book
at window sill and a picture of table 4 of the restaurant is seen.
Turn right and look at the picture on the easel. It changes. Look
at the table and move the picture on a tile. A
picture
of a bird
is in inventory.

Stove – Look at the stove by the door and open the cabinet below.
The makings of invisible ink are present. Another cryptogram is
seen.
Arther, I think it would be wise to write our records and drawings
using your invisible ink. I do not want the others to know of
our plans just yet…. Yours,
George. Close cabinet. Turn the knob to open
the gas line on the right side of the cabinet. Flip the switch
on the left of the stove and then press the knob to light a gas
fire on. Place the bird drawing in front of the fire and read
the lyric names held by 4 of the missing people. Betty –
Tyma, Fly – morcana, Grable – Frenic and Edith – Ixiam. Now we know the names of some of the symbols we found
and some to look for.

Darkfall screenshot 13


Betty’s
room
– Open
the hall door and enter the door on the right with your back on
the hall door. Turn right and look at the music sheets of Glorious
Beer and Memories. Wind the clock and it will strike 12 – tracker
activity is increased. Look in the drawers. Look at music sheets
on the other wall of ‘Alf a Pint of Ale and ‘I do like to be beside
the Seaside’. Check the dressing table. Click the metronome and
letters will appear. Read Betty’s letter to Thomas. Turn the trumpet
on the floor on the left side of the dressing table and see a
note stuck on it. There are 4 notes that need practice.


Sitting room – Enter the room opposite Betty’s room and read the
story of Tom Oliver and his disappearance in the old Dowerton
Inn, the foundation of the present Hotel. Read the newspaper clipping
of the search for Tim Pike. Adjust the radio using the left and
right arrowhead to move the band line up and down.


Edith’s
room
– Enter
the room adjacent to the lounge. Look close at the dressing table
and open the music box. Read the note from Betty about the clock
in 2B. Open the drawer and look at the photo album. Click on the
top picture of 2 women on the wall and Edith talks to you –
There are 12 symbols – She, Betty and the guests
each have one. Some are lost, destroyed or taken. Edith’s symbol
is in her room. You’ll find it if you have a song in your heart.

Gramophone – Look at the record
on the top shelf of the closet. Turn it over and see a list of
the songs – look at #2 – ‘As time Goes By’ – the music heard at
the kitchen. Look at the gramophone by the bed. Wind the lever
on the side. Flip the left switch to turn it on. The right switch
is volume, play the record
loud
– place
the lever to the end. Click on the record at any place to place
the needle and play the record. Click the record to play #2 ‘As
time Goes By’ –
and when 2 lovers woo. Leave
the gramophone playing and then see the picture on the wall falls.
If not look around. The right bottom picture on the wall will
eventually falls off and trips the gramophone needle to –

no matter what the future brings, as time goes by
.
Look close at the picture on the bed. Read the letter from George
to Edith. Pick up the lyric –
IXIAM. The picture goes back on the wall when you pull away
from the bed. Look at the framed newspaper clipping on the wall
by the door.

Darkfall screenshot 14

IXIAM


George’s
study
–
Exit and see that the room across Edith’s is locked. Look down
on the door frame and insert the paper bird underneath. Look at
keyhole and then insert the screwdriver on keyhole. Take the paper
with bird on it and pick up key. Click-use key on keyhole.

Enter and look around. Look at the picture of Arther as
a soldier on the wall above the desk. Read the letter at the back
of the frame about his going to the frontline and hoping to be
back to help George on their ‘miscreation’. Look at the books
that show George’s interest. Look at the desk. Open the drawer
and read the letter behind the postcards from Archeological Society
about a cave network or ancient site under the hotel. Note the
envelope to Mortimer and Partners, Solicitors and to Edith. Read
George’s notes about Miss Grable. Read the newspaper clipping
about the Slyfox robber and Edith’s note about the ‘suspicious’
guest – Miss Grable.

George’s Journal – Read George’s blue journal. The
adventure started with them looking for Tom Oliver’s resting place,
to finding an antechamber dated 1318, finding and releasing Darkness,
study of the enemy, Arther’s finding of the 12 runes – an incantation
and Arther’s joining the war and ultimately, death in December
of 1944. He writes about a bedcover Edith made with a key to the
first trial hidden in its weaving.
“I saw Eternity the other night, like a great Ring of pure
and endless light, All calm as it was bright”
– Henry
Vaughan 1622-1695.

Turn around and look at the work table. Look at the picture
and drawing of the stones in the Cave of Song. He noted the possible
order of the lyrics in the monolith. Study the slide index of
the slides in the box and look at the projector.

Projector – Open the box. Flip the switch on
the projector base. Light is projected on the wall. Click on each
slide in the box one at a time to view it on the wall. Click the
inserted slide to remove it from the projector and select another.
Look close at the slide taken from the top right slot of the box (#5).
Click on the man and note the paper he carries at bottom left
of the projection. Look at the slide index and note that #5 slide
is labeled –
mortym.

Darkfall screenshot 15

mortym

Turn around and look close at the trash can by the door.
Pick up the torn letter and put them together.
I never imagined
I would have to put these words down on paper. I wish I did not
have to write this note… but something must be said in the way
of an explanation. Oh what have I done… it’s too late for sympathy.
I nleased, it tricked me…. I promise, I had no intentions to
let it loose, why would I. Its here now. I foolishly thought that
perhaps… well… perhaps it would bring Arther back. It would
whisper at my door, it would creep and hide in the dark shadows
of the hotel, it would conjure up the dead for its pleasures,
and feeding, but all the time I thought that I had some power
over it. The ancient runes hold the key to its bondage, if only……

Stereoscope – Go to the corner of the room and run the stereoscope.
Flip the switch on the table to turn it on. Click a tube of film
and it will automatically go in the machine. Turn the lever and
look in the lit eyepieces. Watch possible haunting of light sprites
in the bathroom and cellar. A study of trees. Trial 2 –
elements – fire, lightning, wind and water. Exit the room.

Third floor
bathroom

– Enter the room on the left of Henry VIII. Look around and turn
to the vanity table by the door. Click on the left edge of the
mirror to move it to reflect a purple lamp. Turn to the left and
see a reflected writing on the wall.

Darkfall screenshot 16


Stock
room
– Go
to the end of the hallway and enter the room to the right of Henry
VIII. Turn left. Read the stock list, dealer cards and Betty’s
letter to Edith pinned on the wall. Look down and see boxes of
pictures and lamps. Hear Edith hum –
As time goes by.
Look close at the storage shelves, especially the one at the very
back. Look at the silver teapot. Pick up
key.

Attic – Loft:
Go forward and turn left. Climb the ladder.

Boiler
– Go forward and right. Turn the wheel of the boiler and see flames
on the glass window on the right of the screen. Go to the front
of the boiler, see the lights are on, flip switch and turn the
left wheel for the 1st floor bathroom.

Suitcase
– Turn around, forward, right, forward, right and look close at
the locked suitcase. Insert the screwdriver on the lock of the
suitcase – click on right side, left side, top or below of the
screwdriver when hand icon appears to wriggle the lock. Click
L, R, L, R and below – the suitcase opens. Pick up the
book, The War of the Worlds and read George’s note tuck inside.
George writes to you knowing that he has failed. He tells of It
feeding on souls and to read his journal for further understanding
of Nemesis. A lyric is seen –
Oliviak.

Darkfall screenshot 17

Quija
board
–
Turn around, forward and look around at pictures. Turn to the
left and see a light sprite light a candle on a Quija board. Click
on the planchette, type the question you want to ask and click
on ‘say’ at bottom right of screen.
Who
are you?
Thomas. Is Betty with you? Yes.
How old are you?
19. What do you want? You
must do the trials.
What trials? Darkness.
Are you dead?
Yes. How did you die? Darkness.
Can you help me?
Yes. Goodbye! Yes.

Climb down and exit the storage room. Did you see that!!!
A flying sprite opened the hall door! Go back down to the
first floor bathroom.

First Floor Bathroom – Remember we turned on the boiler
in the attic to get hot water here. Turn the right faucet on and
steam rises to make a symbol in the mirror.
Malus.

Darkfall screenshot 18

Go back to the locked Room 2D.

Room 2D (Nigel’s and Polly’s
work room):

Insert the key found on the silver teapot at the storage
room on the lock. Look at the items tacked on the bulletin board.
Study the map of the area by the Hotel (ruin). Listen to the tape
recorder on the table by pressing the middle or top button on
the side – Polly is upset because Nigel disappeared. She wrote
information on her journal. The thermoscanner picked something
up and the settings are hidden in the bathroom upstairs. Look
at take outs on the table. Turn left and look at the equipment
table. Look at the usable cell phone beside the pizza box.

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