Just Adventure original
Curse: The Eye of Isis Walkthrough
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III. Weapons
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CROSSBOW
Found: Kemble
gives it to you as soon as you control Darien a second
time,
northwest lifeboat after giving the Captain the SEXTANTDescription:
Quick with so-so power, unless you equip it with Explosive
Crossbow Bolts, in which case it’s awesome.FLAMETHROWER
Found: Heat
and Combustion exhibit, little room in the Sewers,
Deck 2 Storage
RoomDescription:
Has basically unlimited ammo, since its fuel canisters
can be
refilled at any paraffin cooler, but
it’s not too powerful. It does gradual
damage, meaning you could light someone
ablaze and then have them die a few
seconds later. Not too bad when fighting
a pack of the undead.MORTAR GUN
Found: Next to Pyramid beheadee
Description:
Really powerful, really slow. Holds 3 rounds that take
a while to
reload, and you can’t move while you
do it. It causes an explosion on impact
that hurts you too, so keep your distance.
Does some excellent damage.PISTOL
Found: Policeman
in the Museum after beating the two Mummies that clear,
Deck 2
Storage Room, corpse after the Pyramid
beheading
curse gas and summon Abdul, Deck 2
Storage RoomDescription:
Holds six rounds before reloading, pretty quick, but
a little
less
powerful than the Rifle.RIFLE
Found: Natural
History Museum entranceDescription:
Holds 4 bullets, decent power and great range.SHOTGUN
Found: Deck
1, after getting the COAL BUNKER KEY and meeting AbdulDescription:
Made for close range combat. Only holds two rounds
before you
need to reload, but does some great damage
if you’re close to your enemy.TRUNCHEON
Found: The
first body you encounter has one, and Victoria starts
with oneDescription:
Uses no ammo, has no range, and is actually quite effective.
You
will probably use it more than any other
weapon in the game. When fighting one
enemy at a time, hold the Ready Weapon
button and rapidly press the Action
button to pummel them senseless. If
you can move yourself around them,
so they
have to keep turning to try and face
you, you can usually kill them without
taking any damage or spending any ammo.
When an enemy’s down, you can keep
whacking at them if you get real close
and aim downwards. It’s the only time
you’ll actually use the aiming feature.___________
IV. Enemies
____________
CRITTERS
Be they rats
or scarabs, they’ll hurt you if you ever stop moving
when they’re
around. So don’t.GOONS
They can
shoot you with their rifles, so playing the distance
game doesn’t work
as well as with other enemies. Try
to circle them as you bludgeon them
to
death with your Truncheon. They often
hold ammo.MUMMIES
Sometimes
hold Amulets, so kill one if it’s got one. These guys
are bad
because they can curse you, which means that if you
haven’t any Menthol or
Amulets on you, you’re screwed. Keep
your distance.UNDEAD GUYS
Like to shoot
tentacles out of their chests and vomit on you. They
telegraph
their moves far in advance, so you’ll be fine.UNDEAD GUYS, BUT BIGGER
The larger
undead can grab you as well, and they won’t warn you
before they do
it. Still, if you keep to the sides
of them and don’t let them face you
while
you whack at them, you’ll be all right.________
V. Items
____________
AMULET
Found: By
killing Mummies. You can see the Amulets sticking out
of their guts
when you fight them, so if they have
one, it’s worth killing them for it.
Use: Heals both life and curse.ARTEFACT POT
Found: Library
safe, with the SEXTANT
Use: Part of the cure when you’re Victoria.ATRIUM KEY
Found: In
the Staff Room aside the entry room
Use: To get in the Atrium.BRIDGE KEY
Found: After
the whole dumbwaiter ordeal
Use: To enter the Bridge.BROKEN STEAM PIPE
Found: Guy
in Engine Room
Use: Mend it in the dumbwaiter room.BUCKET OF WATER
Found: Disease
and Medicine Exhibition, Deck 2 of Ship
Use: Part of the cure when you’re Victoria.BULLETS
Found: Everywhere
Use: Ammo for the Rifle and the Pistol.CARGO BAY KEY
Found: On
the mysterious corpse in the Deck 2 Northwest Stairway
Use: To open the Cargo Bay.COAL BUNKER
KEY
Found: Cargo
Bay
Use: To enter Coal Bunker at the top of the ship,
west of the southeast
staircase.DECORATIVE CLOCK PIECE
Found: Your first meeting with Victoria
Use: On the clock in the Library.DECORATIVE WOODEN HANDLE
Found: Abdul gives it to you in the Isis Collection
Use: To get in and out of hidden doors in the Natural History ExhibitionDESK DRAWER KEY
Found: Half-table in the Library
Use: In a Desk Drawer in the same room.DISEASE AND MEDICAL EXHIBITION KEY
Found: Library safe
Use: To get to some sort of exhibitionDJED STATUE
Found: Goon after Pyramid beheading
Use: On the wall that caused the beheading.EGYPTIAN ROOM KEY
Found: Safe in Kemble’s room
Use: In the main Osiris Collection with the squishy spiky door.ELEVATOR LEVER
Found: Corpse after the first time you get the Eye of Isis
Use: To activate the leverless elevatorEMPTY BUCKET
Found: Southeast room in pilar puzzle
Use: Fill with water in the next room.EXPLOSIVE CROSSBOW BOLTS
Found: A few places
Use: Great ammo for the Crossbow. I’d save it for the last battle.THE EYE OF ISIS
Found: You’ll find it when you need it.
Use: Needed for progression in the game. The use is always very apparent.FUEL CANISTER
Found: A bunch of places, there’s like seven of them, and you only need
one
Use: Fill with paraffin in paraffin coolers. Once you spend the paraffin
in
your FLAMETHROWER, reload it with this.GATE KEY
Found: Corpse at end of sewers, after Mr. An’Ostage
Use: North gate to let Abdul in.GLOWING RUBY
Found: Ship as Victoria start
Use: Glows when near danger, very annoying.HEAT AND COMBUSTION EXHIBITION KEY
Found: Kemble gives it to you in exchange for his glasses
Use: To get in the room of the same nameKEMBLE’S SPECTACLES
Found: Main Osiris Collection
Use: Give to Kemble to get his help.KEY TO THE STAFF ROOM FOR THE HEAD AND COMBUSTION EXHIBITION
Found: Heat and Combustion Exhibition
Use: Behind purple death rays in the room you find it.LEVER
Found: Given by the Captain after getting the EYE OF ISIS
Use: Automatically used at southwest lifeboat.MENTHOL FLANNEL
Found: A bunch of places
Use: Heals some curse. If you have any curse, you’ll keep losing life until
you get rid of all your curse, so keep some Menthol handy.MORTAR SHELLS
Found: On bodies in the Pyramid
Use: Ammo for the Mortar Gun.NEW COLLECTION KEY
Found: Corpse of policeman in Egyptian Exhibit
Use: Immediately after getting it.OIL LAMP
Found: Very first room on the right wall, Ship as Victoria start
Use: Gives you some light.PADLOCK KEY
Found: The corpse of the first enemy you kill
Use: In the entry room.PADLOCK KEY (2)
Found: Big Undead in Deck 2
Use: Southeast staircase in Deck 2.PESTLE & MORTAR
Found: Disease and Medicine Exhibition
Use: Part of the cure when you’re Victoria.PYRAMID STATUE
Found: Early in the Pyramid
Use: In the wall, where it fits.RUSTY CRANK
Found: Corpse of iron maiden Undead in Torture Room
Use: In the same room.SCARAB STATUE
Found: In the scarabby room, after solving the first Journal puzzle
Use: In the wall, where it fits.SCORPION STATUE
Found: In the Two-Level Room of the Pyramid, after the cups of flames
Use: In the hole where it fits.SERPENT STATUE
Found: In the final Journal puzzle
Use: The lower level of the Two-Level Room.SEXTANT
Found: Deck 2
Use: Give to the Captain.SILVER KEY
Found: Lone Goon in the sewers
Use: Right after you get it.SHOTGUN SHELLS
Found: Bodies of goons in the Ship and the Pyramid
Use: Ammo for the Shotgun.SMELLING SALTS
Found: All over the place
Use: Heals some life.SPANNER
Found: Corpse in pool room of station, corpse in Furnace Room
Use: On machines that won’t budge on their own.STAFF BOOK
Found: Staff room of Heat and Combustion Exhibition
Use: Give to Kemble to have him open the safe in his room.STANDARD CROSSBOW BOLTS
Found: Various places
Basic ammo for the Crossbow.TORN SCRAP OF PAPER
Found: Falls out of the Library clock
Use: With the other to open the safe.TORTURE ROOM KEY
Found: Goon in Museum of Natural History
Use: To get in the Torture Room in the bottom floor of the Atrium.TWO-HEADED COIN
Found: From guy in Engine Room
Use: To gain the Captain’s trust.WATER SYMBOL STATUE
Found: Northwest room in pillar puzzle
Use: To get the water flowing.WELDED STEAM PIPE
Found: By fixing the broken one
Use: Stick in the dumbwaiter and send it down.WEST WING CORRIDOR KEY
Found: In the Library on the short bookshelf after you explore the top
section
Use: The eastern door outside the Library.________
VI. FAQ
____________Q: Should I pick Normal or Difficult?
A: Normal. The combat isn’t the game’s strong point, and so Difficult will
serve only to heighten the frustration, not the fun.Q: The Ram boss just won’t die!
A: You’re right. You need to weaken it, then hook it when it’s down. It’s
all
explained in section II-g.Q: I think I know where I need to go, but it’s blocked by curse gas.
A: First, look carefully; you may be able to get past the curse gas by
hugging
a wall or something. If not, then what you want is somewhere else. You
should
try to complete the game without ever touching the gas.Q: Is this game worth the asking price?
A: Since it’s a budget title, if you’re a big fan of adventures and don’t
mind
the odd enemy here and there, go for it.Q: Is this the best adventure game I can buy for my system?
A: Every system that this is on has both Syberia and Broken Sword 3, and
those
are far and away better. If you beat them both, then and only then should
you
play this.Q: Is it the best survival horror game ever?
A: No. It’s not scary in the least, although it tries so hard. Seek ye
the
Silent Hill and Resident Evil series, and I can’t recommend Fatal Frame
(Project Zero in Japan and Europe) strongly enough.Q: How long is this game?
A: Took me 7 hours the first time through. Par for the course for survival
horror.Q: How’s the replay value?
A: If I weren’t writing this FAQ, I’d never boot it up again. It’s fine,
but
there’s just too much out there that’s better.Q: What’s your favourite of the 5 areas?
A: Don’t you mean "favorite?" Anyway, it’s the Pyramid. The Museum
is
annoyingly complex, and the Ship had one part that made me hate the game,
but
everything in the Pyramid went well.Q: I’m playing the Xbox version, and my buttons don’t always work.
A: That’s because they’re analog. You have to press them in all the way,
annoyingly enough. I recommend using R as your action button instead of
A.Q: I’m playing the PC version, and lost my CD-key.
A: Dreamcatchergames.com actually has one on its website just for you.
It is:
5586TY-684BS7-JEJPEE-7EHVZC
If they’re just going to put it on the website for all to see, one must
wonder
why they have CD-keys at all.Q: Any bugs in the game?
A: Yes, but you can avoid them. Don’t get the BUCKET OF WATER as Darien,
and
get the EGYPTIAN ROOM KEY as soon as you see it. These are only in the
PC
version. In the Xbox version, be sure to solve the final Journal puzzle
in the
Pyramid correctly (with the SCORPION STATUE, explained in section II-i)
correctly or the game will freeze.Q: Why can’t I buy the PS2 version in the US?
A: Same reason Syberia and Broken Sword never came here. SCEA has a blanket
no-adventures policy that’s a slap in the face to every gamer out there.Q: You have found (something). Will you take it?
A: Yes.Q: It seems to be a lever of some kind. Will you pull it?
A: Yes.___________________
VII. Update History
___________________1/25/04 v.1.0: Done! That’s it for this. Any suggestions for improvements
or
additions, drop me a line.1/23/04 v.0.4: More walkthrough, about halfway done with Ship.
1/22/04 v.0.3: More walkthrough. Also, changed the intro, since this isn’t
the
first Curse walkthrough on the internet. Intoliquidsky.net has
one too, but to be honest, I like mine more. 🙂1/20/04 v.0.2: Some more walkthrough done. I wanted to get more done,
but I’ve
also been making a FAQ for Dance Dance Revolution Ultramix for
Xbox. That’s basically done now, so it’s all Curse all the
time.1/19/04 v.0.1: First version, walkthrough woefully incomplete.
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VIII. Closing
_____________That’s it for the Curse FAQ. If you want to see anything in a future version,
let me know. Enjoy the game.This guide
is copyright 2004 Michael Kelehan. Curse: The Eye of
Isis is a
trademark of Dreamcatcher Games/Wanadoo Edition. Distribution
of this guide is
permitted (in fact, it’s encouraged), as long as it is
kept in its full and
complete form. Don’t sell it.