Cracking the Conspiracy – Walk 5

by The Pixel Shop, Inc about 3 minutes to read

Outside | Mines & Sewers | Level
1
| Level 2 | Level 3

Area 51 – Level Three

From the elevator, L, F3, Open door to Weapons development, Enter
room, F, R, Open door, Enter room and Zoom in on the missile prototype, Zoom in on access
panel, Open access panel and solve Sinewave puzzle (it’s always a combination of two waves
in the buttons) Take piece of Element 115 from the open fuel well. Zoom into fuel well and
Note the Missile ID which is used to open the Excalibur plans document in the
communicator. Leave Room, L, Leave room, F3, L, F2, L, F2, R, Enter Super Technology
Research Lab, L, F, Zoom into animated control panel on monkey’s cage, Change the 80Hz to
166Hz (from Jarod’s cpu) and hit Enter. The Monkey will kill the scientist. Zoom into
folder, on cage, next to the now off control panel. Note Code Name: 20/20. This is used to
open the MK Ultra document in the communicator. Back out, R2, F2, L, F, R, Zoom in on the
heater on the scientist’s desk (left of monitor) Take heater by the handle, Back out, L2,
F, Zoom in on transporter control, Open the E115 Fuel Chamber Place both pieces of E115,
from inventory, into the fuel chamber. Close the chamber Enter coordinates to Dreamland
Gate: 0000 1437 3890 (hit enter) (this is from the USA map, in Garnet Hall) Back out, R2,
F, L, F, Standing in front of transporter, F, Go to dreamland. Once in Dreamland, Walk
down pathway into the cave. Zoom in on the informational plaque. Note the atmosphere:
H2CH4 This is used to open the Dreamland Project in the communicator. Back out & get
onto the transporter. Return to Upper Level 3. L2, F4, R, Open Door and enter the MJ12
Meeting Room, L, F, – down the stairs, L, Try and go forward (you will get the clue about
the fire from the general) If you like, Save here and try and go forward twice more and
you’ll end up in the hole… Leave Room, and return to Weapons Development &
Testing Room Once in WDT Room – F3, L, Open door, Enter room, L, Put heater, from
inventory, onto base unit on table – (heater goes on), L, Open door, Leave Room, R, F,
Zoom in on weapons control panel & Press the Remote Sensor Button. Back out, Back
again, Open door, Enter room, L, Use piece of paper from Janitor’s closet (or map from
wood stove in shack) and place it onto the heater. It will start on fire and signal the
alarm. The general will come in, and if the weapon is on he will walk through the beam and
die… After general dies: Return to the weapon’s Control panel and put weapon into
safe mode. Return to MJ12 Meeting Room. Go into Library section, where the general was, R,
and get a close up of the document above the active fireplace – The MJ12 Member List. This
document gives you the two remaining solves for the communicator: "Truman" for
"Leader" in the Project Release document "Hollenbates" for
"Roscoe H." in the Majestic Member List. Note that the Truman clue for "Our
Leader" can also be had by looking at the name tag under Truman’s picture hanging on
the wall. All files in the communicator should be unlocked now. Return to the Super
Technology room where the transporter is. Go to the transporter control panel and enter
Kelsey’s coordinates: 4589 4534 2198 (from the letter to you in the communicator) Back
out, R2, F, L, F, Standing in front of transporter. From Inventory, use the communicator
and drop it on the base of the transporter. You’ll toss the communicator onto the
transporter and it will disappear, but sound the alarms in the process. Alternative: Save
here and then try going up the elevator (Kelsey warns you not to in her letter) Winning:
Go back to the transporter control panel and enter the coordinates to the miners shack:
1896 2534 4896 (from license plates – order is from year stickers) Get onto the
transporter and enjoy the ride.

Outside
| Mines & Sewers | Level 1 | Level 2 | Level 3

 

 

Copyright © 1998 The Pixel Shop, Inc. All Rights Reserved.

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