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Broken Sword: The Sleeping Dragon – Part 5

by OutRider about 51 minutes to read

Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.

When you get to the gargoyle, give it a good ol' shove and watch it fall to the
ground. Continue to follow the ledge around, narrowing as you go along, and at
the end drop down to the roof below. Face the window to the right and grab the
beam above you. Shimmy across to the other side and drop down when it's safe.

Climb through the open window to find a small, yet dark storeroom. Go to the
other side and up the ledge to find the ever popular crate puzzle (Someone at
Revolution must have an obsession). You can end this puzzle quickly by pushing
the top crate north once so that it'll be sitting on top of another crate.

Move the bottom left crate to the east twice and then to the north once. Pull
the stacked crate east twice and then the crate it was sitting on to the south
once. Climb over it and crawl through the hole to leave the room.

Follow the walkway north and around the corner. Go down the stairs and into the
alley ahead of you. Look at the broken drainpipe to find a tin cup. Take the
cup and head back to the storeroom. Go over to the oil lamp on the left wall
and turn it on to get some oil dripping. Use the cup on the oil drip to get
some oil and then turn the lamp off. Leave the room through the hole again and
head back down the stairs.

This time, veer off to the right, past the tree to find a grate. If you attempt
to open it, you'll learn that the grate's hinges are rusted. Use the oil on
them to loosen them a bit and then open it. Drop down through the grate to
enter Susarro's Castle.

Susarro's Castle (Nico):

Whew, that was a close one. Thank God you were wearing that wig that made you
look like Petra, otherwise you would have been shot. You can now walk freely
around the castle, so head through the front door to go outside. Run to your
right and down the stairs. There is a building north of you, so run around it
to find a guard standing in the archway.

Talk to him and he'll give you an unvalidated security card. Head back into the
castle through the front door and go to your right and through the door you
find to enter a security room. Give the unvalidated card to the woman at the
desk and she'll validate it for you.

Leave the room and go to the opposite end to find a door with the red light. If
you're playing the PC version, there may be a glitch here because if you
attempt to use the validated card on the door, Nico will spit out some nonsense
before she'll actually swipe the card to unlock the door. Xbox players won't
have this problem.

Follow the stairs down into the basement and follow the tunnel around. When you
see the fire extinguisher sitting next to a wall, continue past it and Nico
will see a shadow coming her way. She'll take the extinguisher and prepare to
attack...

Susarro's Castle Basement (George):

You'll wind up in a laundry room. Go to your left and move the old washing
machine onto the trolley. Operate the troller to have George ram it into the
door, busting it wide open. Follow the tunnel south and take the second right.
Watch the sequence as George is attacked by a fire extinguisher to the head.

Susarro's Castle Basement (George & Nico):

Well, now we know who the shadow belonged to. After George recovers, go south
to the security door and ask Nico to unlock it. Go to the locker on the
opposite end of the room and change into the guard's uniform. Leave the room
and follow the tunnel north and head west at the intersection.

As you continue to follow the tunnel, a guard will step out to say he has to
make sure George and Nico have clearance to pass. Nico will quickly put an end
to that, so go through the door and follow the stairs down. Head south through
the gate to find none other than a crate puzzle.

Push the lone crate south three times and move the left crate west once and
south three times. Move the other crate south four times and east twice. Push
the stacked crate west twice and north once. Push the middle crate north twice
and west once and push the stacked crate against the wall. Peer through the
vent to find Bruno Ostvald.

Bruno will explain what has happened to him and you can watch the rest of the
sequence on your won. After Susarro and the gang leave, use the silver coin to
undo the vent and have Nico climb through the hole to unlock the door.

Head back to the security door and go inside. Take a look at the map on the
wall to learn the location of the Armillary. Examine the desk and George will
discover a secret button. Push the button to open a door and then head on
through. Watch the sequence and you'll soon be back in Paris.

Paris (George & Nico):

André and Beatrice will still be in the apartment when you arrive. André will
explain the St. Stefan chapter of the Knights Templar. After more conversation,
George decides to go back to Montfauçon to see if he can find some answers there.

Montfauçon (George):

There sure are a lot of familiar faces and places in this game, aren't there?
Head east from the fountain to find a house under construction with a pissoir
to the left of it. Climb up the scaffolding on the right side and head all the
way up to the top. Follow it around and a lady from down below will yell at you
for being a pervert.

Back on earth, talk to the lady about the urinals until George insults her
pissoir. As she goes to clean it, quickly climb back up to the top of the
scaffolding and then climb back down to the first level once you reach the
other side. Take the rope and then climb back up. If you have time, you can
hurry up and get back to the ground without hearing from the lady again,
otherwise, she'll just yell at you again. Either way, we're done.

Go around the front of the truck to find an air compressor. Turn it off and
quickly run to the other side and swipe the sewer key from the tool bag that
belongs to another old friend, Flobbage (you may need to wait for him to go
yelling at his workmate and tinkering with the air compressor before you can
take it). Tie the rope to the sewer key and use the sewer key on the manhole.

Talk to Flobbage about himself and Alphonse twice and then leave the
conversation. Go over to Alphonse, who is sleeping in the truck and talk to
him. Watch as George scares Alphonse into thinking there's an earthquake and
he'll take off like a rocket dragging the manhole cover behind him. Climb down
the ladder to once again find yourself in the sewers of Montfauçon.

Follow the path until you find a door with a skull on it. Use the stone
cylinder on it to open the door and proceed down the stairs. Follow the hallway
around until you see the first intersection, and then turn right. As you run
along this corridor, you'll spot a pool of blood. Follow the bloody footprints
and they'll lead you into a room full of massacred Templars.

Search the body behind the door to find an old iron key. Leave the room and
follow the hallway to the end to see a guard sitting at a table. Guess we'll
have to find a way to distract him. Go back down the hall and back into the
death room. Use the microwave and as soon as you can, run out of the room and
into the room across the hall before the microwave dings.

As soon as it dings, the guard will get up to investigate. When he enters the
death room, quickly close the door and lock him in using the old iron key. Head
up the hallway and through the door on the right side to find a continuing
trail of blood. Continue to follow the trail and you'll see that it disappears
into a wine rack.

Pull the green bottle, left red bottle, right red bottle, white bottle, and
then the blue bottle to uncover a hidden passageway. Step into the passageway
and follow it to find the Templar that stunned George earlier in the game.
Looks like Susarro already got to him. The Templar tells George a couple things
before he finally croaks.

Head up the nearby stairs and go through the door to find yourself in a
changing room. There's nothing here of importance, so continue on through to
wind up in a large room with guards patrolling the area. I'll give you a hint
for getting through here: Only move when the guard you see now is walking down
the stairs, otherwise he'll spot you and kill George.

Start by creeping over to the brown podium to the right of the altar. Look at
the Bible and then when it's safe, run behind the altar and hide behind the
screen. Run to the door on the right side and proceed through.

You'll now be inside a study. Go over to  the left side of the room to find
three statues. Look at the center one and George will notice a brass plaque.
Read it and then head back to the guard infested room. This time, you'll need
to go back to the podium. As a note, if you're quick about it, you may be able
to make it all the way to the podium without having the need to stop if you run
as the guard is going down the stairs.

Once at the podium, read the Bible and George will find the verse from the
statue. Get back to the study and on the opposite end of the room you'll find a
clock. Use the Bible verse on the clock and George will change the time. At
first he'll think nothing has happened until suddenly he hears a noise.

The middle statue will have moved and uncovered another hidden hallway. George
will go up the stairs and you'll get to meet the Preceptor. Watch the sequence
and at the end, George will become the newest member of the St. Stefan Knights
Templar. He'll then return to Paris.

Paris (George):

George will bring the group up to speed on the recent events that have
transpired. After he's finished, go over and talk to Nico, who is standing in
the archway about Egypt and she'll show you a DVD full of satellite maps on the
computer. When you have the opportunity, use the Psi stone on the map, followed
by the Omega and Alpha stones to discover the exact location of the Armillary,
and that will be our next stop.

Egypt (George & Nico):

When they arrive at the site, they'll notice a couple of guards watching the
place. Nico will make a break for it, but she inadvertently tips the guards to
their presence when she accidently knocks over a stone pillar. The guards will
begin to patrol the area, leaving George to come up with another plan.

Run left until you get a bird's eye view of the area. Hide behind the nearest
wall and as the guard and his dog walk near the tent, run until you're clear of
the area. If you need to, you can hide behind the wall nearest the exit before
making a break for it.

Once you've caught up to Nico, you'll have to look closely at the stone wall as
not everything is as it appears to be. There's a part of the stone that can
open up a hidden passageway (the stone seems to be lighter than the rest of the
wall), and once you've figured it out, use the car jack handle to open the door.

Watch the sequence between Flap, Susarro, and Bruno and then when the game
returns to George and Nico, the door will have shut behind them, leaving them
in pitch black darkness. They'll stumble their way around until the lights
suddenly come on.

A statue of Anubis will suddenly appear and explain that there are two tests
that must be completed before he'll let you through. The first test is very
easy, all you have to do is put the three Greek stones into the door.

Proceed through the door and into the next room. Anubis will show up again and
explain the puzzle with a story about Horus, a murder witness, the dead man's
brother, and the killer himself. The objective for the puzzle is to have Horus
carry all three people to the other side of river in seven trips without
leaving any two people together at the end.

Operate the panel and select the killer. The killer's statue will appear in
Horus's hands, so use the panel again to have Horus carry him across. Select
the panel again to bring Horus back and the rest of the solution is Brother,
Panel, Killer, Panel, Witness, Panel, Panel, Killer, Panel.

This should successfully complete the puzzle and a doorway should have opened.
If it has done so, go through it and into the next room. You'll watch a rather
long sequence here, but don't go away just yet as you'll need to be tapping the
S (or A, depending on the version of the game you're playing) button the entire
time. The first time will result in George jumping the railing and landing on
Flap. The second time will be George laying the smackdown on Susarro's candyass
(well, almost) as he kicks the gun out of his hand. Now you can stop with the
button tapping.

Petra will soon appear and she'll level her gun at George and Nico. Just when
you think the end is near, Petra's real boss, the Grand Master will show up.
He'll give the hero and heroine a chance to run, so when you have control, head
north up the stairs and turn to your right. Follow the long path until you see
a hole in the wall. George will approach it, only to discover a bomb. Let the
button tapping again and watch as George leaps the railing just as the bomb
explodes.

When you're back in control, there will be two blocks. One inside a trench and
the other is to the left of the large sphere. Start by moving the block in the
trench downwards so that it forms a bridge between the gap. Go over to the
other block and move it to Nico and Bruno's side and then go back into the
trench and push the block north until it's one push away from the end.

Leave that block alone and push the other block upwards and across the block
bridge and then push it north again until you can't push anymore. Climb onto it
and then climb onto the ledge and watch the sequence.

Nico will take one last look at the sphere before leaving and the trio will
realize that the ley lines are converging in Glastonbury. They'll return to the
previous puzzle room, where George wants to sacrifice himself in order for Nico
and Bruno to escape. Nico tries to talk him out of it, and while they're
bickering, Bruno goes up to the panel and cheats. Watch the dramatic scene as
George wants Bruno to live, but Nico urges him to leave. Anubis will appear and
as the door closes for good, Anubis comes down with his axe to decapitate Bruno
as Nico and George make their escape. You'll next arrive back in Glastonbury.

Glastonbury (George & Nico):

Harry will fly Nico and George to Glastonbury in his brand new airplane and as
he lands, you'll notice that it's pouring and that a part of the town has
flooded. Colonel Butley will appear to thank George for saving his daughter
from Tristram and then he'll take Harry to get a drink after George declines.

Talk to Nico about all topics and then run up the road and through the open
gate on your right. It's time for the last, and most complicated crate puzzles
ever, so I urge you to pay close attention as I don't want to have to repeat
myself.

You will see a bunch of crates here. Start by going over to the left side of
the area and moving the crate left of the triple stacker north once and east
twice. Go over to the small wall and move the crate to the right of it east one
time.

Next stop, the wooden table. Move the crate on the right side south twice and
west once. Move the crate below the table east once and north once. Climb onto
the table and move the crate east once and then climb back down and move the
crate that's to the right of the table south once and west once.

Climb back onto the table and move the crate south twice and west once. Climb
down and move the crate north of the wall west once. Go back to the table and
move the crate that's at the bottom of it west twice and south once. You should
now have a double stacker, so move it west once.

Move the crates that are right of the double stacker north once and west twice.
Push the double stacker north once and west twice and move the crate to the
right of the double stacker north once, west twice, and south twice.

Move the top-right single crate west once, north once, west twice, and south
once and then move the double stacker west once and south once. Climb onto the
wall and move the crate west once and climb through the hole in the wall.

Watch the sequence as the Grand Master's plan comes into fruition, but just
then, he begins to transform into a hideous dragon. As the dragon lands on the
ground, it'll open several cracks in the earth, and George will end up falling
into one of these cracks to arrive in an underground tomb.

Head north of the tomb to find a sword in the stone. Try to pull it out, but
you won't be able to succeed. Examine the plinth in front of it and use the Key
of Solomon on it to cause the sword to glow. Go behind the sword and pull it
out and watch the sequence.

You will now have to defeat the dragon. Start by running right and standing
behind the wall. As long as you're standing in the right spot, you'll be safe
from the flames (crouch if you have to). When you have the chance, run out from
behind the wall and then get back behind it. Repeat the process until the
dragon turns blue and when he does this, run out from behind the wall and get
behind the next one that's closest to the dragon.

Continue doing this until you're close to the dragon and then slay him with the
sword. Watch the closing credits and afterwards, you'll have unlocked some
extra stuff and you will have completed Broken Sword: The Sleeping Dragon.

Credits:

Tom Hayes - his guide was cool, though he made some omissions in it. He allowed
me to use his guide so I could make mine and while I strived for some
originality, I had to copy some of his puzzle solutions since I didn't have any
other way of explaining it.

Revolution Software - you have to love the Broken Sword series. The story is
rather deep and the voice acting seems rather flawless. These guys really know
how to make an enjoyable game and I hope they make a Broken Sword 4.

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