Blue Force
Preserved exactly as it was written, spacing included: this guide contains maps or tables that reflowing the text would destroy. It scrolls sideways rather than wrapping.
BLUE FORCE pointcheck by Evan Dickens Version 1.1 (updated 4/12/97) Here's the list of points possible in the Tsunami game Blue Force. This is the game that Jim Walls did after producing Police Quests 1-3, and personally, I think it's better than anything Sierra's ever put out. It's probably the best police game ever. It's kind of short, but still, the graphics are extraordinary and the story is very cool. I really wish the CD-ROM had included voice, though. I don't see any difference between it and the disk version, other than the extra audio tracks on the CD. But I digress. Do not pass up a chance to get this game if you like adventures. As I write this (02/22/97), Jim Walls is with Westwood Studios and working on their upcoming epic Blade Runner. I certainly hope that when he finishes that, he'll do another police game. I love his games. *NOTES* If used as a walkthrough, this will just confuse you. This is intended to be used for someone who's already beaten the game and wondering why they missed so many points, so they can go back and check what they've missed. If you need hints, please send e-mail. I will be very glad to help you with any part of the game you need help with. My address is Also, send mail if you don't quite understand any item in this pointcheck. There are a lot of things on this list that you can do at different points in the game, including the stuff with Grandma's computer, showing the crate piece to Lyle, and getting the indian head nickel. The amount of points given doesn't change. I suggest doing them in the order I have them; I think it fits in better with the story. And finally, I think I've got everything, but the game doesn't give a maximum point number. This is more comprehensive than any walkthrough you'll find for the game, but that doesn't mean I haven't missed something. Please let me know if you find something that should be added, or changed, or any typos or anything. *DAY 1* JACKSON BEACH PD 10 Get Follett bulletin after briefing 10 Get ticket book from motorcycle compartment 10 Get Miranda card from compartment TONY'S BAR (you can go anywhere, just get off your bike and get back on) 10 10-4 call to marina CARTER'S MARINA 10 Radio 10-97 after arriving 50 Call for 10-35 (backup) 50 Convince Bradford to drop gun by talking 50 Handcuff Bradford 30 Take Bradford's gun 50 Search Bradford 10 Call in 10-15 10 Request 10-27 for Bradford 10 Radio 10-98 from Marina 310 pointcheck CITY HALL & JAIL 30 Read rights to Bradford (see note below) 30 Give booking slip to Larry *NOTE* I don't understand it, but if you read rights to Bradford at the Marina, when you arrest him, you get no points and can't read rights at the jail. So don't read him his rights when you arrest him. Wait until you're at the jail, so you can get points for it JACKSON BEACH PD 30 Book gun 30 Book knife 30 Put booking slip in Sutter's box 10 Read departmental memo (with HAND icon) 30 Read ATF teletype (with HAND icon) TOWER DISTRICT STOP 10 Radio 10-97 at traffic stop 50 Call for 10-35 30 Handcuff suspect 50 Search suspect 30 Read suspect his rights (use Miranda card) 30 Ticket driver for reckless driving 30 Search truck 50 Check cartridges against rap sheet 30 Get cartridges from truck 50 Check rifle under seat against rap sheet 30 Get rifle and wig from under seat 10 Call in 10-15 10 Request 10-27 for suspects 10 Radio 10-98 from Tower District 920 pointcheck CITY HALL & JAIL 30 Give booking slip to Larry JACKSON BEACH PD 30 Book gun 30 Book rifle 30 Book wig 30 Book cartridges 30 Put booking slip in Sutter's mailbox 1100 pointcheck CARTER'S MARINA 30 Get note from bulletin board 30 Give note to Carter and get baseball card CHILD PROTECTIVE SERVICES 10 Give baseball card to Skip GRANDMA FRANNIE'S 10 Get shoebox from shelf in den 10 Look at coin bank (with HAND icon) 50 Enter correct combination in bank 10 Get Indian head nickel from bank 1250 pointcheck *DAY 2* JACKSON BEACH PD 10 Get note from mail slot 30 Clean gun JAMISON & RYAN 30 Ticket old car for illegal parking 30 Show crate piece to Lyle 10 10-4 call to Bikini Hut BIKINI HUT 10 Radio 10-97 at Bikini Hut 10 Request 10-27 10 Request 10-35 (yes, it's a bug, but it still gets points :) 30 Get center punch from Doug's trunk 30 Use punch on car window 10 Call in 10-15 10 Radio 10-98 from Bikini Hut 1470 pointcheck *DAY 3* GRANDMA FRANNIE'S 10 Turn on computer in den 30 Enter correct password to access "Cobb" file 30 Print out "Cobb" file CITY HALL & JAIL 30 Show blueprints and ledger to Jim at Hall of Records JAMISON & RYAN 10 Get microfiche from case folder 30 Use microfiche in viewer 50 Fax Cobb's name (on blueprints) to Police JACKSON BEACH PD 30 Show rap sheet to Barry and get mug shot 1690 pointcheck TONY'S BAR 30 Show mug shot to bartender 30 Show badge to Kate Pritchard 10 Get napkin from Kate ALLEY CAT 30 Show badge to manager 30 Show napkin to manager 30 Show rap sheet to Follet BIKINI HUT 30 Get ammunition from top of cupboard 30 Pick up boots 50 Get shipment schedule from hidden compartment in boot 1960 pointcheck *DAY 4* CARTER'S MARINA 30 Give rental coupon to Carter 50 Show Indian head nickel to Carter 40 Take keys to rental boat 40 Take keys to Future Wave 30 Take fishing net from dock 30 Take boat hook from FIRE box 10 Unlock Future Wave door 30 Find key in plant soil 2220 pointcheck MARBLE HEAD ISLAND 50 Throw net over dog 30 Unlock gate 30 Unlock warehouse door 30 Turn on lights in warehouse 30 Take 220 volt extension cord 30 Hook cord to generator 30 Hook cord to circuit breaker box 30 Turn on generator 50 Flip switch on circuit breaker box to open wall 30 Look at rifles 30 Take rifle 2590 pointcheck 30 Flip switch to close wall 30 Turn off generator 30 Replace cord on forklift 30 Turn off lights 30 Lock warehouse door 30 Lock gate 50 Lift net off dog with boat hook CARTER'S MARINA 50 Return keys to pegboard 2870 pointcheck *DAY 5* CARTER'S MARINA 30 Give rental coupon to Carter 30 Take keys to rental boat MARBLE HEAD ISLAND 30 Take fuel from crate 30 Take oily rags FUTURE WAVE 30 Take screwdriver from pouch on boat 30 Take flare from locker on boat 30 Stuff oily rags down vent 30 Pour fuel down vent 30 Throw flare down vent 50 Smoke Bradford out 50 Cuff Bradford 50 Search Bradford 3290 pointcheck MARBLE HEAD ISLAND 50 Throw grenade at gunman 30 Search dead gunman 30 Secure Nico 30 Secure Stuart 30 Search Nico 30 Search Stuart 3490 final score
