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Just Adventure original

Betrayal in Antara Walkthrough

by Crash 16 sections about 46 minutes to read

CHAPTER
EIGHT

Main
Goals : Solve the mystery that surrounding Gregor’s death

Q
: Who should I meet in Nathby ?
A : Find Captain Tyee at the Docks. Ask him about the wreck.
He’ll mention one name : Poul. You can meet this guy at the Lusty
Maiden tavern. Tyee said that Poul knows something about Gregor. Go
find Poul and ask him about Gregor. Poul tells you to find Gregor’s
girlfriend, Misha, in Beluckre. Misha will tell you everything about
Gregor. Note : on the way to Nathby, you can gain
information about the monster that killed Gregor in Knightridge. Enter
the local tavern, Sword and Crook, and ask the barman about the Perdugo’s
painting. This painting describes the form of the beast accurately.
The barman suggest you to find Perdugo the artist who made it. Perdugo
lives nearby. Go to his house and ask him about the painting. He’ll
tell you that he got his inspiration from Farrel, the one arm man.
Farrel has lost his hand while fighting the beast. He saw the beast
flying from the Waste and Mage Bryce, Lord Sheffield’s magician, has
nailed it with a spell. Hmmmmm ……. it sounds very interesting.
What’s the role of Lord Sheffield in this matter ?????

Q
: Where can I find the sencream ?
A : Find Misha at the local Brothel. Ask him about Gregor.
But before Misha will help you, she asks for some sencream first.
Go to local store. Talk to Marlon, the propietor. Alas …. he’s out
of stock, you must find him another ingredients first before he can
make a new sencream.

Q
: Where can I find these ingredients ?
A : You can find senwater and fidali leaves in a shop at
Breland. And for the animal fat, you can buy it from the local tavern
in Beluckre or you can have it sometime after you killed some Karn
in the wilderness (Check out their death bodies). Bring them to Marlon,
and he’ll make you a sencream. Bring the sencream to Misha, and she’ll
give you Gregor’s key. She said that Gregor has been living in Havesly
all of his live. Lord Sheffield must know him because he is his favourite
joyman.

Q
: How can I end this chapter ?
A : Ask Lord Sheffield about Gregor. You can find him in
his castle. Sheffield tells you that Gregor has a room in Sentinel,
the local inn. Go to the inn and ask the innkeeper about Gregor. Give
him the Gregor’s key. Enter Gregor’s room and read his diary. Go back
to Sheffield’s castle and find out that his castle has been attacked
by the pirates …… end of Chapter 8. Note : Before
you give the key to the innkeeper, you can ask the locals about Sheffield’s
family. Check out the local bank (it’s very strange that Lord Sheffield
has 2 accounts with same name and signature) and the lighthouse. Ask
the lighthouse guard about the lighthouse. He’ll tell you that there’s
a secret entrance near the lighthouse stair. Go there and enter the
lighthouse through the secret entrance. Read some notes you found.
Notice that a Sheffield has been dealing with the pirates to get rid
of Gregor. Hmmmmm…… this is becoming more clearer than before.
Sounds that Sheffield has a secret to hide.

SIDEQUEST

Q
: The mad Terraang, where can I find this beast ?
A : A mother who lives in Breland has lost his baby. A terraang
has gone berzerk and kidnapped the baby. He runaways to the wood with
the baby. Ask the hunters who lives in front of the mother’s house
about the track. Then go directly to the little clearing, south of
Breland. Kill it and go back to the mother. She thanks you with a
pearl. Try to cheer up the pet owner who lives near the shop. He is
very sad ’cause he has raised the terraang since it was a little.

Q
: Vanguard shield, where should I find this incredible shield ?
A : If you check out the Trrkaaa who lives in Dumali, you’ll
heard a story about a man who is defending some valuable treasure
from the beast. The man’s boat has sinked in the river southeast of
Breland. Go to Breland and use the fishing pole to the center of the
river. And ….. that’s the famous shield of Vanguard. Note
: it is a little bit hard to find the spot in the river. You should
try to fishing in the river that is in the same screen with the village
of Breland in the map screen. The spot is near the red flower on the
river bed. You won’t find any fishing pole in this chapter, so if
you didn’t prepare it from the beginning you couldn’t find the shield.

Q
: What else can I get in this chapter ?
A : There are lots of interesting you can find in this chapter,
such as :

  • Breland
    : give senwater to the mage and he’ll increase “spellcasting”
    by 1 pts and “fire” by 12 pts.
  • Beluckre
    : A mage will increase your “spellcasting” by 1 pts and
    movement” by 15 pts after you defeat him in a game of
    card.
  • Beluckre
    : A man can recharge your magic staff for 500b.
  • Dumali
    : buy the book of Constitutional Study (increase “damage
    by 5 pts) and A field Guide to Irrigation and Farming (increase
    water” by 5 pts).
  • Dumali
    : inside the bead chest here you’ll find another Everedge sword.

CHAPTER
NINE

Main
Goals : Destroy the evil force once and for all !!!!!

Q
: Where is Lord Sheffield ?
A : Find the cellar key along with Sheffield’s signature
note in a bedchamber up on the second floor. Use the cellar key to
unlock the gate to the cellar downstair at the north wing of the castle.
Lord Sheffield can be found at the southeast area. You’ll meet a surprising
story about Selena. All of this time, Selena was the one who is dealing
with the pirates and the consort kidnapping. But she did it only to
safe her father house. And someone has take an advantage of her action.
Mage Bryce was responsible of inviting the wraith to kidnapped the
princess soul. He has a revenge to the Shadow, the guardian of the
emperor. From the death body you’ll learn about someone behind all
this act of conspiracy : SILVER HAWK.

Q
: Where can I find Mage Bryce ?
A : You can find him in his workshop through the salt mine,
on the foothill west of Havesly. He has a new workshop in the Waste.
There is a secret tunnel to the Waste from his workshop at the north
area of the salt mine. Read his journal to know the whole story. His
new workshop is in the middle area of the Waste. You’ll meet Bryce
at the northeast area of his workshop.

Q
: How can summon the wraith ?
A : Read the journal. It will tells you about the ingredients
to summon the wraith. The ingredients can be found in the wooden chest
beside the desk. Put these ingredients in the cauldron on the fireplace
: senwater, nudberry, talicor dust, Trrkaa feather, and hardening
fluid. Watch the ending ….. Darn, the mysterious SILVER HAWK is
the High Brother Marr of Ticoro and you can touch him ……..

I’m pretty
sure that there will be a sequel of this game later on. Until next
time.

LEVER
CHEST SOLUTIONS

  • AURORA
    : Light of the Empire, A star fallen from the sky, And reborn. (northwest
    corner inside Ticoro)
  • TORCHITE
    : Softly glowing gem, your light blinds reason and sparks avarice.
    (in
    the forest after the secret path near Panizo)
  • CUTLASS
    : The pirate Thofaz dared to kiss his captain’s favorite wench,
    the angry captain game him this and left him in a trench. (south
    of the cavern near Aspreza)
  • MIDOVA
    : Marketplace city, the crossroads of commerce in Pianda. (right
    path from Aspreza to Balmestri, near the forest)
  • TRIUNE
    : Like morn, noon and night, parts of a whole that cannot co-exist.
    (on
    the road near Aliero)
  • EMERALD
    : The Antaran Empires founder had an eye of sapphire blue, but the
    other one he looked through matched a gem of another hue. (on
    the north path between Sortiga to Ligano)
  • MEHRAT
    : Ungrateful wretches, unworth the Empire they despise. (on
    the road near Midova)
  • FIDALI
    : When crushed and mixed with ale, it leaves a foul concoction.
    Your best chance to prevail, when suffering from a toxin. (beside
    the hidden lake between Imazi and Midova)
  • DENNA
    : Should twixt your ribs an enemy’s sharp blade slip. Thank she
    whose sacrifice brought forth the senwater you sip. (behind
    a house in Aliero)
  • MONTARI
    : The siege of Poolkeep would have failed if not for them tunneling.
    (at
    the road between Ligano and Panizo)
  • JAEGER
    : Stodgy blueblood, imperial emblem, ferocious predator. (in
    front of Jewels of Ticor’s shop or beside Keys and Bolts)
  • GLASS
    : If the third man is a hunter and the first one is a smith, ask
    a child what the second one should be given as a gift. (in
    the middle of the west forest near Cardone)
  • VALORIAN
    : A name synanamous with Antara, our light, our sword, our shepherd.
    (in
    the east maze between Burlen and Everton)
  • SHIRA
    : Corrupt assemblage, spending our money, providing no benefit.
    (beside
    the road between Camille and Durst)
  • CORLENE
    : Dear Empress: her love for knowledge was matched only by here
    charm.(in
    the center of the maze east of Teal)
  • SHADOWS
    : Most people have one. The Emperor has at least two. (in
    the north area of the forest between Grandeur and Darvi)
  • MALKERE
    : Of all the heros of the Grrrrlf War, none loom larger in memory.
    (inside
    the shepperd’s cave, in the southeast area)
  • KIRITH
    : Burlas, emeralds, torchite stones, priceless works of art, I need
    them not, for you my son, the treasure of my heart. (east
    of Torlith, guarded by Chumen)
  • CHUMEN
    : Sad twisted people born of disaster and shunned by others. (in
    Torlith swamp, east of Torlith)
  • CONSUL
    : In every city, the Emperor maintains his eyes and ears. (in
    Torlith swamp east of Torlith, next to the mage : inside you’ll
    find tower shield)
  • WICK
    : Humans live in houses. Montari live underground. Trkaa don’t live
    in candles, though, despite how it may sound. (on
    the road between Choth and Bakril, south of the swamp)
  • CALDERLEAF
    : Before Irthinde was known to exist, this plant was thought to
    be the deadliest.(on
    the road between Choth and Bakril, south of the swamp)
  • HAND
    : The revered guide of each faithful arm following every face. (Near
    Breland)
  • HALDER
    : When thieves planned to rob his town, a crafty smith became a
    hero with a stolen brew which now bears his name.(In
    Knightridge)
  • HARKUNE
    : Spine of the empire, towering peaks of strength and majesty. (At
    the crossroad between Dumali and Havesly)
  • ONYX
    : Grrrlf: wood::Montari: (at
    the northwest area of the waste in chapter 9)
  • CHAIL
    : A travelling foreigner chimmied a lock, chumped a Chaeger, and
    was caught with stolen chewlry. Where was he bound? (at
    the north area of the waste in chapter 9)
  • DEREK
    : Shipwreck survivor, Travelled for years to reach the emperor.
    (in
    the forest near Cardone)

BEAD-LOCK
SOLUTIONS

KEY: Color
code P=Purple, R=Red, Bu=Blue, Y=yellow, Bn=Brown, G=Green, Bk=Black

  • Ticoro:
    Need BuGG, Have R = Drop R gives GY, Drop Y gives BuGG.
  • Ticoro:
    Need BuG. Have BuY = Drop BY gives RRW, Drop W gives RRYG, Drop
    RRY gives BG.
  • Korus
    Landing:
    Have YYRRR. Need YYYRR = Drop Y gives YBuRRRBuG. Drop G gives YBRRRBWYBn.
    Drop BuY gives YBRRRGWBnBn. Drop RY gives BuBuRRGWBnBn. Drop BBG
    gives YRRWBnBn. Drop WBnBn gives YYYRR.
  • South-east
    of TEAL:
    Have RGBuWY. Need B = Drop G gives RRBuWYWY. Drop BuW gives RRRGYWY.
    Drop G gives RRRRYWYWY. Drop RRRR gives OYWYWY. Drop OYYW gives
    BWY. Drop BWY gives Bk.
  • Northwest
    of Elona:
    Colors are bleached, need color key: skull = yellow, bottle = red,
    book = green, bulb = blue. Need RG. Have BuY = Drop Y gives BuBuRG.
    Drop BuR give BuGG. Drop BuG gives RG.
  • South
    of Isten
    : Have WGGR. Need WGY = Drop RW gives YYGGBuBu, Drop YG gives YGBuBuWW.
    Drop YGBu gives RRBuWW. Drop RBu gives RGGWW. Drop RGW gives YGW.
  • Southwest
    of Isten
    : Have GGWYR. Need YWWG = Drop RW gives YGGGB. Drop YBu gives GGGWW.
    Drop GW gives RYGGBuBuW. Drop RGBuW gives YYGBu. Drop YBu gives
    YGWW.
  • Chest
    found just SE of Isten:
    Need PPP, Have BuY = Drop Y gives BuGP. Drop Bu gives RBuGPRP, Drop
    GR gives RBuYPP, Drop RBuY gives PPP.
  • West
    of Durst:
    Have RWBu. Need RWWWBu. Drop RB give WWOOG. Drop GO give WWGRY,
    Drop WR give WGOYYY. Drop YY give WGOYWGB. Drop GO give WRYYWGB.
    Drop BW gives WRYGOYG. Drop YYG give WRGYGRW. Drop RG give WRWYOWW.
    Drop RY gives WOWGOWW. Drop WOOG gives RWWWB.
  • Torlith
    Swamp:
    Have RYG. Need BuBuYG. Drop R give YYGWWW. Drop YYW give RGBuWW.
    Drop B give RRGGWW. Drop RGW give RYGBuW. Drop RGW give YYBuBu.
    Drop YBuBu gives YG. Drop Y give RGGBuW. Drop RGW gives YGBuBu.
  • Keth:
    Have GGOO. Need R. Drop O get GGOYYP. Drop GY get GWOBuYBkP. Drop
    GOBk get WWPBuYP. Drop BkW get WGPYYP. Drop PG get WBkPYYBkY. Drop
    BkYYP get WOYBk. Drop WOYBk get R.
  • Nathby:
    Have GG. Need GGY. Drop G get GBkWWBu. Drop Bk get GRRWWBuBu. Drop
    GBuBu get BkRRWWW. Drop R get BkRWWWWWYY. Drop WWRY get BkBuWWGY.
    Drop BkWWBu get GGY.
  • Havesly:
    Have BuBuWW. Need RRO. Drop Bu get BuRWWW. Drop BuR get YOWWW. Drop
    OW get YGYWW. Drop YY get OGRWWR. Drop WR get OGRWBu. Drop BuWG
    get RRO.
  • East
    of Dumali : Have
    RRRRR. Need YYYYY. Drop R. Drop RRR. Drop BuBuYG. Drop GW. Drop
    RWW. Drop BuRG. Get YYYYY.
  • Due
    north of Durst in the small waste area, Kaelyn and Raal rescue Toddy
    (cpt 5) and in the curl due north of that is a chest:
    Need RRGG, Start with BBYY, Drop BY and BY again, Now drop RR and
    WW. Now drop YP. Next drop OW.
  • On the
    second floor in Lord Sheffield’s castle at Havesly : Have
    WWW. Need WWWW. Drop W get WWRBk. Drop WW get BkBkRBkRR. Drop Bk
    get BkBkRWRRR. Drop RR get BkWRBkWBkRBk. Drop Bk get BkBkBk WWWRRR.
    Drop WRR get BkWBkBkBkWBkR. Drop WBkBk get BkWRRBkBkR. Drop BkBkRR
    get BkWWWR. Drop BkR get WWWW.

SHOP’S
LIST

Red = sells
armor and weapons,
Blue = sells herbal, potions, and magical items, Green = sells gems,
Black = common stores

  • BRIALA
    SHOP:
    senwater, buckets, shovels, rope, torches, hammer, wheatstone.
    INN: food rations, and resting. Sleep/Eat here for free.
  • ASPREZA
    SHOP:
    leather armor, shields, Steadfast Tonic & Harding Fluid.
    INN: food only.
  • BALMESTRI
    SHOP: swords, senwater, shadowmilk, whetstone.
    INN: food rations, and resting.
  • SORTIGA
    SHOP: herb powder, drums, nudberries, senwater, fidali leaves, rope.
    INN: foor rations, wine, and resting.
  • LIGANO
    SHOP: steadfast tonic, shadowmilk, yelloweye, halders brew, ring
    of rangers, sapphire shieldstone, optics primer, dervish disk.
    INN: food, and resting.
  • IMAZI
    SHOP:
    leather, hammer, sword, staff. BEST BUYING PRICES!
    INN: food, and resting.
  • ALIERO
    SHOP: senwater, pick axe, bees wax, torch, lockpicks, rope, shovel,
    whetstone.
    INN: food rations.
  • PANIZO
    SHOP: chain mail, shield, hardening fluid, Oil, hammer.
    SHOP: Cadman’s Memoir, Carlith’s Mating Rituals.
    INN: food, wine, and resting.
  • MIDOVA
    SHOP:
    armor, drums, rope.
    INN: food rations, and resting.
    NPC SHOP: Peerless Imports, Paolo Verazza (Quest NPC).
    NPC SHOP: Money Lender, Antoni Octomont (Quest NPC).
  • WATERFORK
    SHOP:
    senwater, herb powder, razorcup nector, nudberries, fidali leaves.
    INN: food.
  • CARDONE
    SHOP:
    bow strings, arrows, beeswax, short bows.
    INN: food and resting.
  • LEVOSCHE
    SHOP:
    shields, swords, steadfast potion, oil, whetstone.
    INN: food and wine.
  • ORMEDE
    SHOP:
    Gems, bracelets and a Pendant.
    INN: rations, wine and resting.
  • RAVENNE
    SHOP:
    Grrlf Shields, arrows, fishing rod, shovel, swords, senwater, beeswax,
    torch.
    INN: food and wine.
  • MELAY
    SHOP: books – Ponaka’s Last Stand, Carlith’s Mating Rituals, Halder’s
    Tale.
    INN: rations and resting.
  • TICORO
    Numerous Shops and Inns – See Chapter 3 notes.
  • VARNASSE
    SHOP:
    chain mail, armor, staff, shield, swords, hammer.
    INN: rations, wine and resting.
  • KORUS-
    SHOP:
    banded shield, senwater, shovel, herbal powder, beeswax, torch.
  • LANDING
    INN: rations, ale and resting.
  • ISTEN
    SHOP:
    armor, oil, rope, yelloweye, fishing rod, animal pelts.
    INN: Food, wine.
  • DURST
    SHOP:
    steadfast potion, senwater, fidali paste, shovel, herbal powder,
    razorcup nector, irthinde.
    INN: rations, cheese and resting.
  • TEAL
    SHOP:
    grrrlf bow, arrows, enchanted arrows, grrrlf arrows, long bow, corrosive
    arrows, flaming arrows, bowstring, beeswax.
    INN: food.
  • ELONA
    SHOP:
    gems, bracelet, Pendant.
  • EVERTON
    SHOP:
    armor, swords, senwater.
    INN: rations, ale and resting.
  • BURLEN
    SHOP:
    Montair chain mail, chain mail, breastplate, banded shield, tortoise
    shield.
    INN: food, and resting.
  • CAMILLE
    SHOP:
    shields.
    INN: food.
  • EAST
    BANK SHOP:
    Grrrlf staff, swords, whetstone.
    INN: food, wine and resting.
  • GRANDEUR
    SHOP:
    kenetic staff, malkere’s serum, essence of the wind, shadowmilk,
    staff of nightmares, senwater, abrida’s conduit, muscles & glands
    (book), an optics primer (book), necklace of communions, carluda’s
    chain.
    INN: rations, ale and resting.
  • FRIOLE
    SHOP:
    shields, arrows, hammer, pickaxe, swords, Grrrlf arrows, bucket,
    shovel.
    INN: rations and resting.
  • DARVI
    SHOP:
    chain mail, breastplale, Grrrlf staff, swords, senwater, torch.
    SHOP: Ponaka’s Last Stand, Garlith’s mating rituals, Haldor’s tale.
    INN: food and resting.
  • TORLITH
    SHOP:
    montari chain & plate, armor, grounding wire.
    INN: rations.
  • KETH
    SHOP:
    montari chain & plate, arrows, senwater, tower shield, Grrrlf

    arrows, grounding wire.
  • CHOTH
    SHOP:
    swords (Onyx blade also!!).
    INN: food and ale.
  • BAKRIL
    SHOP:
    steadfast potion, kor’s blood, razorcup nectar, herbal powder, senwater.
    INN: rations.
  • GANATH
    SHOP:
    swords.
    INN: rations, ale, resting.
  • BRELAND
    SHOP:
    Bows, lots of different arrows, beeswax.
    SHOP:
    steadfast tonic, senwater, fidali leaves, herbal powder, razorcup
    nectar.
    INN: food, resting.
  • HAVESLY
    SHOP:
    Shields, senwater.
    INN: food, resting.
  • DUMALI
    SHOP:
    Ton’s of magical stuff … check it out.
    INN: food
  • BELUCKRE
    SHOP: Talicor dust, oil, bowstring, shovel, hardening fluid, irthinde,
    beeswax, whetstone.
    INN: food, fatty meat, wine.
  • KNIGHTRIDGE
    SHOP:
    Shields, Swords (Januli Greatsword too!)
    INN: rations, ale.
  • NATHBY
    SHOP: arrows, oil, rope, shovel, senwater, lockpicks, beeswax, torch,whetstone.
    SHOP:
    swords, shields, armors.
    INN: Food, ale, fatty meat.
    INN: rations, resting.
    INN: food, wine

SPECIAL
ITEMS

  • Staff
    of Nightmare :
    use it in “thrust” mode in combat screen. It scares your
    opponents away. You get it in Imazi (Brunia’s farm) and in Grandeur’s
    shop.
  • Ring
    of Rangers : wear it. Increase “scout
    by 15 pts. You can buy one in Ligano.
  • Shadowring : wear it. Increase “stealth” by 15 pts. You’ll get
    it after killing Mage Chilblain in Cardone.
  • Henne’s
    Horn : wear it. Reduce food consumption by a character. You’ll get
    it from a fisherman in Waterfork after helping him to kill Maslith.
  • Drums
    and music skill : use it in battle
    to scare off field worms.
  • Fidali
    paste : cure body from poison. Use it on the armour to counteract the
    poison.
  • Nudberries
    root : combine it with food ration
    pack to make a medicine to sooth and angry person.
  • Blood
    of Kor
    : increase temporarely your “melee“.
  • Razorcup
    nector
    : increase temporarely your “archery
  • Emerald
    shieldstone : use it to protect the
    character from lightning spells.
  • Sapphire
    shieldstone
    : use it to protect the character from …. spells.
  • Diamond
    shieldstone : use it to protect the
    character from fire and emulsify spells.
  • Halders
    brew
    : increase temporarely your “melee“.
  • Steadfast
    tonic
    : increase temporarely your “defense“.
  • Tongue
    coat
    : increase temporarely your “haggling“.
  • Circlet
    of Senaedrin : use it to heal the
    poison twice as fast as the herbal pack from your body
  • Ring
    of Welcoming : wear it. Increase
    Lockpicking by 15 pts.
  • Grounding
    wire : use it on the armor. Deflect
    the electric/lightning spells
  • Irthindes : use it on weapons (sword or
    arrow) to make it poisoned
  • Attractor : use it on shield to reduce the accuracy of enemy’s arrow
  • Essence
    of the Wind :
    use it while fighting to double your character move
  • Dervish
    disk :
    use it in combat to increase temporarely your “defense“.
  • Abrida’s
    conduit :
    increase temporary “spellcasting”
  • Kinetic
    Staff :
    use it on thrust mode, release the emulsify spells and increase
    your “electricity” spell skill by 10 pts.
  • Necklace
    of Communion :
    wear it, increase “assessment” by 46 pts.
  • Fire
    Staff : use
    it on thrust mode, release firebolt.
  • Malkere’s
    Serum : increase
    temporary “melee” and “defense” but reduce your
    life points 2 pts each turn.
  • Winterstaff :
    use it in thrust mode while in combat, release cold spell.
  • Carluda’s
    chain
    : use it to divide equally the hit points from each strike with
    your friends.
  • Thawing
    belt : use
    it on armor to deflect frosted blade.

Special notes :

  • It seems that the story
    of Mage Byra Maden is only a myth and so does the story of the Vell
    tomb. If it isn’t a myth, you should find the Mage Maden sanctum
    as the Shepperd’s headquarter. And for the tomb, although you’ll
    find the information about it all around the empire, you still couldn’t
    enter nor find it in the Waste. Maybe Sierra’s guys will focus on
    them in the next sequel of Antara. Hope they do ……..

Copyright 1997
@ CRASH

Thanks goes to
all persons at the Antara message board in Sierra’s homepage

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