Just Adventure original
Betrayal at Krondor Walkthrough
Chapter 7 : The Long
Ride
Q: What is my objective
in chapter seven?
A: James, Locklear and Patrus search the Dimwood forest for the
Rift Machine. To start, head SE when the chapter begins, and cross
the small bridge when you come to it. Head SE from the bridge until
you encounter Duke Martin. If you continue to head SE you will also
run into Obkhar. Both will give helpful information.
Q: What is the password
to cross the bridge guarded by goblins?
A: The password for the bridge can be found in a Moredhel lock
chest in the NE corner of the forest. The answer to the lock chest
is “snowflake.”
Q: I’m across the goblin
bridge. What do I do now?
A: Once you’ve crossed the bridge you will have to find and talk
to Moreaulf. Head East along the river until you run into him.
Q: Where is the chest
described by Moreaulf?
A: The chest is located in the SW corner of the forest in a box
canyon. The answer to the wordlock puzzle is “victory.”
Q: I’ve opened the chest
that Moreaulf described, but still see no sign of the magical item
that will destroy the Rift Machine.
A: You will need to find Squire Phillip. Look for him due North
of the chest, but it will be necessary to go around several mountains
and foothills. He is heavily guarded so be careful!
Q: Where is the Rift
Machine?
A: The Rift Machine is located near the center of the forest on
a peninsula surrounded by rivers and mountains. One of the mountains
is just an illusion, conjured up by enemy magicians to hide the location
of the machine. This mountain must be walked through.
Q: How do I defeat the
enemies surrounding the Rift Machine?
A: Goblins are particularly susceptible to the Mind Melt spell.
If you don’t already possess this spell it might be a good idea to
find it. The other option would be to take a chance on Rorics Seal.
This magical item will automatically cast Mind Melt, but there is
about a 30% chance it will backfire and affect the caster instead.
The
Sidequests
Q : The iron traps,
how can I get the iron trap ? Everytime I enter this area I got sick.
A : In the southeast area of Dimwood forest, there is a man live
in a house. He lost his iron trap in the cursed area to the east.
He wants you to find out about this curse and retrieve the traps.
Go to the east, accross the bridge. You’ll find a special area that
can make you sick everytime you enter this area. Get in as quickly
as possible (use the herbs if you have to) and find the panathian’s
priest. Kill them all and the curse will be over. Get the iron trap
from the chest nearby. Give back the trap to the man.
Q : The magic flying
chest, where can I find this chest ?
A : You can get this chest from the house of the cursed man after
you help him to get rid off the curse. The chest can help you to locate
the Rift gate easily.
Q : Where can I get
powerfull spells here ?
A : You can get spells scattered around this Dimwood forest, like
:
- In the northwest area
(top left in the map) : -
- River Song
(at the west end side of the river, the hole with rusalki guarding
it) - Nightfinger
(north of the River Song’s hole, in a chest with word STOVE) - The Unseen
(in the chest with word PATH, follow the river to the north
then go to the east)
- River Song
- In the middle area (top
middle in the map) : -
- Mirrorwall
(in the chest with word MATTRESS, follow the river to the north) - Gambit of The
Eight (in the chest with word TROLLS, follow the river to
the southeast) - The Blessed Grey
Tower armor (in the chest with word MIRROR, near TROLL’s
chest)
- Mirrorwall
- In the northeast area
(top right in the map) : The Unseen - In the cursed area in
the northeast : Wind of Eortis (in a chest near the chest
with word LAKE) - In the big south area
(bottom area in the map) -
- Mad God’s Rage
and The Unseen (in the chest with word LOGS, follow river
to northwest : near the second intersection) - Grief of 1000
Knights (in the chest with word FARRIER, near LOGS’s chest)
- Mad God’s Rage
Chapter 8 : Of Lands
A Far
Q: What is my objective
in chapter eight?
A: Owyn and Gorath search for Pug and Gamina on a hostile, alien
world. It would be a good idea to head north when the chapter begins.
Find the marble-looking pillars and click on them. It would also be
a good idea to stock up on food…you’ll need it in chapter nine!
Q: How do I use magic
in chapter eight?
A: To use magic in this strange world, Owyn will first have to
find a crystal staff. You can find a crystal staff in one of the dwellings
in the NE corner of the island, next to a mountain. There may be others
as well. You will also need crystallized manna to “rub” on the staff.
Raw manna can be found by left clicking on certain crystal growths
out in the world.
Q: My health is suffering
mysteriously while traveling through the SW corner of the island!
A: There is a dangerous area in the SW corner of the island. You
may not pass through this area until you have found the pillars to
the North and freed Pug.
Q: Where is the Cup
of Rlln Skrr?
A: The cup of Rlnn Skrr is located near the SE corner of the island.
You will find it in a dwelling, heavily guarded by Panth-Tiandns.
Q: Where is Pug?
A: You will find Pug in the NE area of the island, in a dwelling
next to a main road. (HINT: If you return the cup of Rlnn Skrr to
the pillar of Dhatsavan, then click on the pillar again you will be
teleported to Pug’s location.)
Q: I’ve freed Pug but
can’t locate his daughter Gamina!
A: Gamina is trapped in a crystal cage in an underground cavern.
The entrance to the cavern is west of the three bridges, and on the
north side of the river.
Q: How do I defeat the
Wind Elementals in the underground cavern?
A: The Wind Elementals you will encounter in the underground cavern
can ONLY be killed with a spell called “Strength Drain” (This spell
is located in the SW corner of the island.) Because the Wind Elementals
regain strength and health every turn, you must deplete them completely
in order to kill them. The easiest way to do this is to have both
Pug and Owyn cast the spell on the same creature. If the first blast
doesn’t kill it, the second surely will.
The
Sidequests
Q : Is there any sidequest
in this chapter ?
A : There are no more sidequests starting from this chapter. Your
objection is clear enough and you won’t find any person at all in
this journey.
Chapter 9 : Mad Gods Rage
Q: What is my objective
in chapter nine?
A: Owyn, Gorath and Pug must prevent Makala from reaching the
Lifestone. This means they will have to find and kill the six spellweavers
that the Tsurani Great One brought with him from Kelewan. It is important
to retrieve a key called a “Ward of Ralen-Sheb” from the body of a
goblin in the first room you encounter. Now prepare yourself for killing
fields……
Q: Where is the Oracle
of Aal?
A: The Oracle of Aal can be found by going through the North door
of the first room you come to. The Oracle of Aal is located in the
NE area of the caverns.
Q: Where is the entrance
to the second level?
A: The second level entrance is on the NE side of the caverns. Head
through the East door and avoid the deadends to reach the entrance.
Q: Where are The Six?
A: It will be necessary to search nearly every room and passageway
to find The Six. You will discover they are all heavily guarded.
Q: How do I defeat the
enemies in the final combat?
A: The cup of Rlln Skrr may be used over and over again in Chapter
Nine to learn spells. Pug will eventually learn every spell in the
game, but this will take time and use up a lot of rations. Just use
SKIN DRAGON and FIRESTORM repeatedly and you’ll destroy Makala once
and for all !!!!
Moredhel Wordlocks
- DAY NIGHT : The
light one breaks but never falls. His brother falls but never breaks. - HANGMAN : Swollag,
the famous moredhel craftsman, guarantees his work until the end
of time. - FIRE : The chill
of its death, You may soon mourn. But though it dies, It cannot
be born. - RAIN : You see
it about in field and town, It cannot get up, But will oft fall
down. - THE DEAD : They
feel no pain, No sorrow, no greed. They have no anger, No hatred,
nor need. - SMOKE : Though
easy to spot, when allowed to plume, It is hard to see, When held
in a room. - EYES : Be you
ever so quick, With vision keen, By your eyes, We are never seen.
Unless, perchance, It should come to pass, You see our reflection,
In a looking glass. - RING : A precious
gift, this, Yet it has no end or beginning, And in the middle, nothing. - SHADOW : Silently
he stalks me, Running as I run, Creeping as I creep. Dressed in
black, He disappears at night, Only to return with the sun. - GLOVES : Buckets,
barrels, baskets, cans; What must you fill with empty hands? - ARROW : It flies
without wings, Strikes without beak, teeth, or talons. It has no
eyes in its pointed head, but it can kill birds in flight. - STAIRS : Up and
down they go, but never move… - CANDLE : He gets
short when he gets old. He goes out then it gets cold. - WIND : The strongest
chains will not bind it, ditch and rampart will not slow it down.
A thousand soldiers cannot beat it, it can knock down trees with
a single push. - BLOOD : Moredhel
brothers, make it rain, Kingdom rivers, crimson pain! - RIVER : An untiring
servant it is, carrying loads across muddy earth. But one thing
that cannot be forced, is a return to the place of its birth. - SWORD : With
sharp edged wit, And pointed poise, It can settle disputes, Without
a noise. - ICE : Power enough
to smash ships and crush roofs. Yet it still must fear the sun. - ALCOHOL : Today
he is there to trip you up, And he will torture you tomorrow. Yet
he is also there to ease the pain, When you are lost in grief and
sorrow. - DELEKHAN : Death
to our Enemies! no Living adversary shall Escape the new King of
these isles. He will lead usto glory And provide Newlands for our
people! - TREASURE : Moredhel
And Pantathian, Guarding Our Lid, Did Close Her Ever So Tightly. - HOLE : It can
hold you, But you cannot hold it. And the more you remove, The bigger
it will get. - RUST : It can
pierce the best armor, And make swords crumble with a rub. Yet for
all its power, It can’t harm a club. - VICTORY : With
this one thing alone, you will have defeated even the strongest
foe. - EYE TO EYE :
Three fools did once sacrifice, To win a contest long ago. Dobe
Oyle, a Kingdom lad, gave his blood to start. A goblin man, Ethorat,
hacked out his dying heart. Sou Oyle, Dobe’s sister, won, she cast
away her soul. - THORN : He got
it in the woods and brought it home in his hand because he couldn’t
find it. The more he looked for it the more he felt it. When he
finally found it he threw it away. - HOLES : A barrel
of rainwater weighs twenty pounds. What must you add to make it
weigh fifteen? - HAIR : Kingdom
fools are born without, A lot of this, there is no doubt. - EGGS : They go
up white, but come down yellow and white. - NOTHING : We
love it more than life. We fear it more than death. The wealthy
want for it. The poor have it in plenty. - KNOCKER : It
asks no questions, but demands many answers. Don’t knock it until
you are ready to see what waits on the other side. - CHEST : At last
you may solve this. - MILK : You can
spin, wheel and twist. But it can turn without moving. - BARD : Who works
when he plays, and plays when he works? - DIE : Prince
Arutha, from his lofty perch, Will find our troops without a search.
His men will fall, his castle too, And then what will Prince Arutha
do? - SILENCE : Names
give power. Magic to control. But what is broken, by naming it? - WRONG : The language
of men, can be mastered. But what Kingdom word is always pronounced
wrong? - CARDS : Brought
to the table. Cut and served. Never eaten. - PEACE : Widows
and orphans, Parents and kin. This is disturbed most by riots and
war. - SHADOW : It can
move over water, But cannot fly. It can move under water, But stay
quite dry. - WAGON : Has tongue,
But cannot talk. Runs, But cannot walk. - SAWS : We don’t
need wine, We don’t need meat. We have sharp teeth, But cannot eat. - TABLE : It stands
while others sit. It groans when it is too full. It has four legs,
but cannot run. - WALL :It goes
past gates, but asks no one’s leave. It runs clear around castles,
without taking a step. - SUNSHINE : Never
resting, never still. Moving silently, hill to hill. It does not
walk, run or trot, All is cool where it is not. - NAME : Passed
from father to son, And shared between brothers. Its importance
is unquestioned, Though it is used more by others. - NOISE : What
goes with a wagon that doesn’t benefit the wagon, but the wagon
cannot move without? - COFFIN : The
one who made it, didn’t want it. The one who bought it, didn’t need
it. The one who used it, never saw it. - COLTS : What
has a mare, That the cow has not? - OUTSIDE : This
side of a wolfhound has the most hair. - CANDLE : Its
orange eye blinks. The burning tears flow. But what its sorrow is,
None may ever know. - BARROW : Two
legs it has, And this will confound: Only at rest, Do they touch
the ground. - ONION : She has
tasteful friends And tasteless enemies. Tears are often shed on
her behalf, Yet never has she broken a heart. - SPIDER : In all
the world, none can compare, To this tiny weaver, his deadly cloth
So silky and fair. - BREATH : You
can see it in winter, never in summer. Even though it is as light
as a feather, the mightiest moredhelin the North can’t hold it for
long. - YESTERDAY : Every
creature in the world has seen it. But to their dying day they’ll
never see the same one again. - BOTTLE : Kingdom
soldiers will look like it, When the headsman gives them a lop.
For then, like it, they’ll have a neck, But not a head on top. - GAUNTLET : What
is the thing with fingers long, That grips our deadly swords so
strong? - HORSEMAN : Six
legs, two heads, two hands, one long nose. Yet he uses only four
legs wherever he goes. - COALS : Black
when bought. Red when used. Grey when thrown away. - SECRET : It is
too much for one. Two it is meant for. But it no longer exists,
When the two become more. - FUTURE : It never
was before. It is not now. Fools wait for it forever. - THOUGHT : What
ranges far and cannot be confined, yet stays in one spot? The correct
one will open this chest. - PADDLE : Held
firmly in the hands, Like a sword it cuts deep. Bloodless strokes,
all, Then forward we leap. - SNAIL : Bloodless
and boneless it travels about. Yet it never leaves home. - BELL : You hear
it speak, For it has a hard tongue. But it cannot breathe, For it
has not a lung. - SHOE : Has a
tongue, But never talks. Has no legs, But sometimes walks. - STOVE : You seek
it out, When your hunger’s ripe. It sits on four legs, And smokes
a pipe. - MATTRESS : Has
feathers but can’t fly. Rests on legs but can’t walk. - SQUARE : One
pace to the North. Two paces to the East. Two paces to the South.
Two paces to the West. One pace to the North. - SNOWFLAKE : It
flies without wings, Drops without fear, But held in warm hands,
It will soon disappear. - FLEAS : When
they are caught, They are thrown away. When they escape, You itch
all day. - THISTLE : He
stands beside the road in a purple cap and tattered green cloak.
Those who touch him, curse him. - BROOM : All about
the house, With his Lady he dances. Yet he always works, And never
romances. - PATH : All across
the countryside, to front doors he travels. But you never invite
him in. - KEY : Axes and
swords, Will not help you through. Yet it and a little push will
do. Some in the road would have fought and soon died, Were it not
close at hand, to let them inside. - SURF : Pounds
all day, Beats all night, Never rests. - WATERFALL : This
old one runs forever, But never moves at all. He has not lungs,
nor throat, Still, a mighty roaring call. - DICE : You can
count on them, though some would rather curse them. You can speak
dear to them, though well all know ’tis just in vain. - LOGS : They have
not lips nor tongues, Yet lead them green to the pit, And as they
die you will hear, Them sputter, hiss and spit. - FARRIER : There
is a shoemaker in the dell. Makes his shoes with steel and nail.
Although his goods last right well, Folks need two pair, without
fail. - BRIDGE : When
it is stout, People gladly tread. When it is thin, People walk in
dread. - MIRROR : Look
in my face, I am somebody. Look at my back, I am nobody. - SNARES : The
bones of the dead, Can be used to trap the living. - TROLLS : Say
away fom these hideus beasts, they kil our females and chidrens. - BOOK : It is
a journey whose path depends, on another’s vision of where it ends. - BLADE : Blessed
are the first. Slow are the second. Playful are the third. Bold
are the fourth. Brave are the fifth. - ASHES : After
the final fire, the winds will blow. And these, which are already
dead, will cover the ones who have yet to die. - ORANGE : Men
seize it from its home, tear apart its flesh, drink the sweet blood,
then cast its skin aside. - ICICLE : You
see me oft, In woods and town. With my roots above, I must grow
down. - GRAVE : A strange
earthen house, That brings nought but disdain. And yet those who
stay there, Never do complain. - EYES : Twins
on either side of a ridge that smells. They shall never see each
other directly. - RAIN : With flashing
sword and booming cry, With darkness staining land and sky,The army
comes, prepared to die. Soldiers fall in glistening dress, As battles
are joined without egress, Save comfort in the earth’s caress. - STARS : The wheel
is steered,Despite the night. They prefer our lead,More than the
light. - SADDLE : When
it is down, It is lower than a horse’s belly. When it is up, It
is higher than a horse’s back. - SPONGE : Holes
at the top. Holes at the bottom. Holes in the middle. But still
it holds water. - BRIARS : Claws
like a cat, Crooked as a snake’s hiss. Patch together your guesses,
You won’t guess this. - SIEVE : Round
as an apple, Deep as a cup, All the Bitter Sea, Can’t fill it up. - DRUM : Although
my cow is dead, I continue to beat her. What a racket she makes! - BUTTON : Flat
as a leaf, Round as a ring, Has two eyes, But can’t see a thing. - TRADE MARES :
Two brothers wanted to race a course, To see which had the slowest
horse. Since neither wanted to spur his mare, What must they do
to make it fair? - WALNUT : A box
beneath a tree, Inside some tasty meat. Kept for a month or more,
It still tastes just as sweet. - PIPE : Its tail
is round and hollow, Seems to get chewed a bit, But you’ll rarely
see this thing, Unless the other end is lit. - DOOR : It doesn’t
live within a house, Nor does it live without. Most will use it
when they come in, And again when they go out. - STAKE : Although
lower than a fence, And thinner than a rail, It can still be used
to hold a horse; Hooves, mane and tail. - BOOK : Though
not a plant, has leaves. Though not a beast, has spine. Though many
wouldn’t need this thing, ‘Tis more valuable than wine. - PLOW : Four legs
in front, two behind. Its steely armor scratched anddented by rocks
and sticks. Still it toils as it helps feedthe hungry. - BULL : In the
fields a frightful thing, Watch it and you will find, It has a pitchfork
in the front, And a broom back behind. - PROMISE : Our
valiant leaders will keep this. But only after they have given it. - DEATH : What
is this thing that having it, You can no longer give it away, But
lacking it, for the moment at least, You can give it to those who
must pay? - DISPUTE : Whoever
has it is angry, Whoever loses it is angrier, Whoever wins it has
it no more. - MUSIC : This
wondrous thing, though notan herb, can help comfort the weak and
the dying. It can even be used torally the troops, or make one start
laughing or crying. - BUBBLE : This
sparkling globe can float on water, and weighs not more than a feather.
Yet despite its weight ten giants could never pick it up. - ROPE : Ten troll’s
strength, Ten troll’s length, One troll can pick it up, No troll
can stand it up. - OCEAN : A shimmering
field that reaches far. Yet it has no tracks, And is crossed without
paths. - SHOES : You tie
these things, Before you go. And untie them, After you stop. - DARKNESS : This
engulfing thing, is strange indeed. The greater it grows, the less
you see. - LIFE : Don’t
grow too attached to this thing. Without it you will never even
know it is gone. But be careful friend, it is much easier to lose
on Kingdom soil. - EQUALS : What
is it of yours that you see every day, but our Leader sees only
rarely? - GLAMREDHEL :
Where once there were three, Now only are two, Ancient kin ours,
Whom we sent to their doom. - JACKET : Neck,
but no head. Arms, but no hands. Waist, but no legs. - SAWDUST : A carpenter
left some wood, Would not take it back. I saw some dust where he
left it, But couldn’t find his stack. - NOOSE : Once
alive, but now twisted ’round. It is used by moredhel and men to
punish their own kind. - EGGS : No visible
flesh, Nor blood, nor bone, But given time, They will walk alone. - FIRE : Put into
a pit. Locked behind a steel grate. Guarded all through the night,
still it goes out. - ECHO : Answers
its caller without being asked. Responds within seconds, and speaks
all languages with equal ease. - ALPHABET : This
marvelous thing, Though it sounds absurd, Contains all our letters,
But is only a word. - PRIEST : This
Kingdom fool has married many women. Yet he has never been married. - TOWEL : This
odd thing seems to get wetter, The more it dries. - CANE : Though
blind as well, Can lead the blind well. - MOUSER : What
goes down to the cellarwith four legs, but comes back with eight? - TEMPER : You
must keep this thing. Its loss will affect your brothers, For once
yours is lost, It will soon be lost by others. - HONEY : Though
a tasty treat, Made in spiral towers, Rarely will it be eaten alone. - WATER : This
great thing can be swallowed, But can also swallow us. - HASTE : Inside
a burning house, This thing is best to make. And best to make it
quickly before, The fire’s too much to take. - WEARY : Plow
and hoe, reap and sow, What soon does every farmer grow? - ADVICE : Everyone
offers this thing. But few will take it when it is offered by someone
else. - STRANGER : You
will invite him into your house, Yet you know him not. Once you
get to know him, This thing he will no longer be. - LAKE : I saw
him where he never was, And where he could not be. And yet within
this place,I saw a wavering face, Staring back at me. - SPURS : We travel
much, yet prisoners are, And close confined, to boot. Yet with any
horse we will keep pace, And always go on foot. - GALLOWS : When
people come for me to meet, They come to me with heavy feet. The
one I hold, When I get my chance, Will turn and spin, And start
to dance. - FOG : When it
comes in, From sea to shore, Twenty paces you’ll see, No less, no
more. - BARK : Like dogs
shouting at the moon, Or armor worn by the trees. Like a sharply
spoken command, Or a tiny vessel upon the seas.
Cheat Code
To access this wonderful
chest, just press Alt, Right Shift, and ~ buttons in the travel map
mode. This motherlode chest can be used as the alternate chest for
keeping things and heals all your characters in no time. Use it wisely.
MotherLode Codes
:
- 6478 : Chapter 1 requires
this code, for you to reach the motherlode. - 9216 : Chapter 2 requires
this code, for you to reach the motherlode. - 7702 : Chapter 3 requires
this code, for you to reach the motherlode. - 2132 : Chapter 4 requires
this code, for you to reach the motherlode. - 5052 : Chapter 5 requires
his code, for you to reach the motherlode. - 0680 : Chapter 6 requires
this code, for you to reach the motherlode. - 0194 : Chapter 7 requires
this code, for you to reach the motherlode. - 4743 : Chapter 8 requires
this code, for you to reach the motherlode. - 9995 : Chapter 9 requires
this code, for you to reach the motherlode.
Copyright @1997 : Crash
Thanks goes to : V&D, ABC, and all persons that hangin’ around
the Krondor Hints Page