Just Adventure original
Arthur’s Knights: Chapter II – The Secret Of Merlin Walkthrough
Quest 9
Uffington
You’ll arrive in front
of your castle in Uffington. Head to the throne room and speak to
the aged Elad about the status of your kingdom. Sadly, you’ll discover
that all your would be subjects have fled in fear of the Saxons and
your friend Gawain is in terrible trouble. Go meet the Saxon chief
Cerderic at Red Dragon Hill and speak to him. Don’t fight him yet!
Just ask about Gawain. You’ll learn that he’s near Merlin’s Tree in
Arden, crucified in the Roman fashion. Get the Arden icon and go there.
Arden
Such sadness in this game!
You’ll find your friend Gawain next to Merlin’s Tree, just like Cerderic
said. Talk to Gawain until he passes away, then go to Rhiannon’s Altar.
Retrieve your unicorn horns from the horse heads (amazing that they’re
still there after all this time!) and head for the Black Rock. There
you will meet the Hidden King, disguised as your father Cadfanan.
He will tell you of Rhiannon’s Lance, the unicorns, and the shadow
world. Let’s head home and get more information.
Uffington
Once in Uffington, head
for Red Dragon Hill and kill Cerderic using one of your unicorn horns.
Take the treasure from his body.
Arden
Return to Merlin’s Tree
and place the treasure on the ground in front of the three large stones
to make Morgan appear. Ask her about Rhiannon’s spear, the shadow
world, and the unicorns. She will explain the curse of your family
and tell you that her brother, the dragon that left his mark on Red
Dragon Hill, has eaten her sister Rhiannon. In order to break the
curse, you must kill the dragon once and for all and free Rhiannon
from her prison.
Uffington
Return to Red Dragon Hill
and place your two horns in the eye of the dragon. A third will appear,
giving you the three horns necessary to make Rhiannon’s Lance. Hurry
back to your throne room and place the three horns on your throne.
The lance will appear before you; take it!
Arden
Hurry back to the Black
Rock and kill the Hidden King with the lance. On his body, you will
find a brown rock, one of six fangs for the red dragon on Red Dragon
Hill. Search the rest of the rock formations surrounding the Black
Rock to find five more. Once you have all six, return to Uffington.
Uffington
Ignore Corwyn’s protestations
and place one fang in each of the dark spots on the ground inside
the dragon’s mouth. Once all six have been correctly positioned, you
and your squire will be transported to the Shadow World.
Shadow World
End game time, folks! Just
a few things left to do and we can start the next game! Go roughly
to your right and you will see two green spirits guarding a bridge.
For this, you will get the subject icon for them. Go back and cross
the middle bridge to get to the witches’ lair. Once you have arrived
there, take the path all the way to the right and you will see the
Fairy of the Lake imprisoned in a suspended cage. Talk to her about
everything you can, and you will receive the subject of honor. Go
back the way you came, and take the middle right passage. This will
lead you to the witches and their brewing, bubbling cauldron. Anyone
having flashes of Macbeth here? Talk to them about everything you
can, and then hear their riddle. Explore the paths around the island
and get four skulls, each one a different color. Go back across the
bridge to the first landing and go to the bridge guarded by the green
spirits. Use the red skull (evil) to make them disappear. Go across
this bridge and read the sign on the ground. Use your sword on it
and the dragon will wake up. Oh no! The dragon reopens your old wound
and you’re unable to fight!
Ah, but all is not lost!
We have someone else here who would love to get in on the action.
You are now given control of Corwyn, your squire, and now he must
save Bradwen so the dragon can be destroyed. Talk about the ultimate
underdog! Go across the island where the dragon sleeps and cross another
bridge. You’ll arrive on another island where you will see four lamps.
Take all four and go back to the caged fairy in the witches’ lair.
Speak to her about the lamps and she will tell you about Rhiannon’s
Lamp. One of those is the real lamp, while the other three are filled
with poison and will kill whoever drinks from them. But how will I
know which is which? Well, if you haven’t noticed, you’ve got four
lab rats to test your lamps on: the fairy, Cerderic who is caged on
the other side of the lair, and the two green spirits. Test your lamps
on all of these until you find the correct one. When you have it,
the others will disappear and Rhiannon’s Lamp will turn blue. Return
to your injured master and use the blue lamp on him. He is now cured
and can finish off the dragon. Watch the amazing end cut scene to
see the grand finale!
And now for something completely different!
Ah, you thought I was finished!
You thought that was the end of the game! Guess again darlings!!!!!
(evil laugh) There is another complete game included in AK2, that
of Bradwen as a Paladin (Christian) knight. Go ahead and start another
game, but this time, select the white book for the Paladin path. The
beginning movie is exactly the same as that of the Celt, so take a
nap while this thing is playing. The animation is cool to watch though.
There are many locations in this game that are the same as those found
in the first part, but there will be subtle differences between them.
Areas you couldn’t access earlier, like in Tintagel, will be open
to you while you are a Paladin. However, when you are in Avalon, there
won’t be as much navigating. You tend to just pop in and out of places.
Names will be different as well, and you will be dealing with Christian
mysticism instead of Pagan. Also in the Paladin level is a completely
new area, that of Magovenium, the ruined Roman City. Again, like the
path of the Celt, the Paladin’s story is divided into four quests
which will help Bradwen become the king of the Atrebates.
Same deal applies to loading
games and Direct Draw issues. Go easy.
Ready to get started? Stand
up and stretch a little first, perhaps go outside and get some fresh
air. You’re going to be sitting for quite some time.
Quest 6
Head to your village in
Uffington. If this seems like deja-vous, then you aren’t far off.
Only this time around, your horse has chain mail instead of war paint,
and Bradwen is sporting a neatly trimmed hairdo. He looked too much
like Mel Gibson in the first half anyway. Once you are at the gates,
you will meet with Olwen. She is guarding the village and refuses
to let you in unless you prove you are who you say you are. Olwen
asks that you revenge her murdered husband by going after his killer,
a Pict that has been seen at Lucius’ villa. Head there (you know the
way, just check your map to get your bearings) and talk to the chief
about the killer. He offers you a few bits of information, but nothing
you can really act on yet. Go talk to the child standing nearby. This
is the little boy that looks like a girl that you saw in the first
game. He will tell you about King Elad, the man who took the throne
in your absence. You will receive the Elad topic cube for this. Afterwards,
take a look at the pretty painting on the ground in front of the villa’s
main entrance. Nice stars! Doesn’t seem like there’s much else to
do here so let’s head back to Uffington and let Olwen know what we’ve
discovered. As you exit the villa, the computer will take over and
you will be thrown into an automatic combat sequence. Just sit back
and relax since there is no way you can control Bradwen during this
time. With ease, Bradwen will defeat the Pict (yup, that’s him) and
you can take his axe back to Olwen as proof that he’s dead.
Once you are back at the
village, hand the axe to Olwen and ask her about Elad. She will let
you into the village where you can confront this impostor king. Talk
to the guard outside the throne room first, then to the Blacksmith.
You’ll find him to the left of the throne room (you’ll hear the hammer
if you can’t see him at first). After you’ve gathered enough information,
head into the throne room and talk to Elad. This Elad is not the friendly
Elad from the Celtic game. He’s mean and arrogant, and not too forthcoming
with information. He’ll tell you about Magovenium, the former Roman
city located near Uffington. You’ll also get a location icon for it.
Well, since Elad won’t tell me what I need to know, let’s head there.
Magovenium
You’ll start your journey
in the city at the left of the map. Head through the town square and
make a right to get to the Coliseum at the top of the map. You’ll
find Magovenium’s remaining inhabitants here, along with a monk named
Dionicus. Talk to the guard first as you approach the large double
doors, then go through them into the Coliseum. I thought this area
was pretty neat. Cryo did an excellent job with the background animation:
random people standing about, cats lying around. Take a look around
if you wish and get acquainted with the area. You won’t be able to
talk to any of the villagers on the risers of the Coliseum, but they’re
fun to look at. Well, when you’re done exploring, go back to the stage
(that’s the first area you were in when you entered the coliseum)
and go through the red door on your left as you are facing the villagers.
You will meet Armenius, the drunken monk standing at the bottom of
the stairs. Bradwen will give him a major tongue-lashing for being
fond of the drink, but Armenius will just ignore him. Go up the stairs
at your right (these might be hard to see if you’re in a dark room)
and go through the door at top. Head down the second hallway on Bradwen’s
left, then through the last door into a study to meet with Dionicus.
Talk to him of Elad and what you can do to reclaim the throne from
him. Dionicus will be somewhat cold and a little lacking on personality,
but he’ll offer some interesting advice. Hmm . . . what else is there
to see around here? Go back out to the hallway of the second floor
and inspect each of the seven frescos on the right hand side of the
hall, reading them from right to left. Each one is in its own little
alcove. Bradwen will read each of the frescos in Latin (the subtitles
will actually come in handy here) and you will learn about St. Joseph,
St. Epona, and the story of the two crowns of the Atrebates (getting
the subject icon as well). Talk to Dionicus about the story and he
will tell you about a letter that your father Cadfanan had left behind.
Seems we need to find this!
Let’s head out of the monastery
and take a look at the other door, all the way across the stage. Don’t
mind that creepy looking crack in the ground. The Devil just decided
he wanted to hang out here and creep out the villagers. No wonder
they’re living up on the risers! Head into the crypt (don’t mind Corwyn’s
whining; he’s just being a wuss) and go down the stairs, through the
passage in front of you, not the one under the stairs. Keep going
down the hallways until you get to a room with a statue at your left.
Go into the right alcove directly in front of you and you’ll see a
stone coffin. Stand at the end of the coffin and blow the horn that
is in your inventory. The ghost of the Black Knight will appear. Like
Elad, he is not at all like his counterpart in the first game. The
Black Knight will tell you of Cadfanan’s letter and eventually give
it to you. Since his debt to you has been repaid, he will return to
the spirit world. Go back to the statue (who we discover is St. Epona,
otherwise known as the Pagan goddess Rhiannon after she was baptized
into Christianity). Have Bradwen exit the crypt by praying in front
of St. Epona. She will transport you back the sanctuary inside the
monastery on the other side of the Coliseum.
Once you are safely back
in the monastery, read the letter that the Black Knight gave you.
Your father writes of a relic known as Solomon’s Mirror, a mirror
which can reveal to the looker their true self. Perhaps you should
find this mirror so you can show Elad who he really is! Damn straight!
Who does he think he is anyway? Taking my throne while I’m away. Well,
let’s see if we can find it. Did you happen to notice all the weird
looking mirrors hanging all over the monastery? They’re small, orange
and yellow in color with a small reflective surface in the center.
Just like Pikachu (I know there’s got to be a copyright infringement
in there somewhere just by typing that name) you’ve gotta catch ’em
all! (Oops, there’s another one!) Check out every room in the monastery,
including downstairs by the drunken Armenius and the room that extends
off of the entrance to find all the mirrors. Take them back to Cornelius,
the blind monk you may remember from the first game. You’ll find him
on the same hall as Dionicus, in a different room. Talk to him about
the mirrors, them show him all the mirrors in your inventory. Cornelius
will know which mirror is correct because he will see his true self
in his mind. All the other mirrors will disappear, leaving you with
the correct Mirror of Solomon.
Uffington
Once back in Uffington,
confront Elad with the mirror. He will realize the error of his ways
and abdicate the throne to you. Ask him where you can find the true
crown of the Atrebates and he will tell you to talk to Armenius. Back
to Magovenium we go!
Magovenium
Head to the monastery and
ask Armenius about the crown. He will tell you that he gave it to
the former blacksmith of Magovenium, but he has no idea where it could
be now since the blacksmith fled the city. Seems we need to ask another
blacksmith about this man’s whereabouts. And where did I see a blacksmith?
Uffington
Return to the village and
question Uffington’s blacksmith about the missing crown. He will tell
you that the widow of Magovenium’s blacksmith now lives at Lucius’
Villa and she could possibly know what has become of the crown. Geez,
doesn’t anybody know anything around here? Head to see her. She’ll
be near the back of the villa, to the left of the painting on the
ground. She will tell you how her husband was enchanted by the Devil
and went mad before his death. Look around her shop and spot the pewter
sword (you’ll receive a subject icon for this). Ask her about it and
she will tell you that her husband made four of these swords, completely
useless since the metal is so soft. She will give them to you for
free. Go into the shop and pick up the sword, receiving all four.
Magovenium
Return to the coliseum
in Magovenium and use the four swords on the blacksmith’s forge that
is near the entry to the monastery. They will be melted down and reveal
four tablets, each with a clue on finding a piece of the Atrebates’
Crown. In Magovenium, you will need to head to the large tree on your
map. Go there from the Coliseum and inspect the trunk of the large
three. Bradwen will let you know when he has found the piece he needs.
Let’s get back to Uffington to find the other three pieces.
Uffington
Once back in your kingdom,
check out the eye of the dragon on Red Dragon Hill, the painting at
Lucius’ villa and the grave on St. George’s Hill to find the other
three pieces. Once you have collected all four, the crown will be
assembled and Corwyn will urge you to return to your castle to the
complete the coronation.
Return to the throne room
and stand in front of your throne. Facing it, use your crown to proclaim
yourself king. Ack! Oh no! That wasn’t supposed to happen! Like in
the first game, Bradwen will cry out in pain when he places the crown
on his head and disappear. After a short interval, he will return
without the crown and his hair will have turned white. Foulque will
narrate some more of the story. When he is finished, speak to your
wife, Lady Lutisse. Use up all the dialogue choices. Listen to her
tale of Lancelot, then take her advice and find your Uncle Novelius.
Armenius will be waiting for you outside the throne room with a letter
from Novelius. Read it to discover that Novelius was on his way to
warn you about the crown. Nice timing, Uncle, thanks! Head off to
Arden to get more information.
Arden
Arden will look exactly
the same as it did in the story of the Celt, so don’t expect too many
surprises here. Go the King’s Graves to find Novelius caught in a
spell of some sort. Use your sword to free him. Suddenly, your sword
will disappear (though, if you have Bradwen standing at the right
angle, you can still see it in the holster on his belt). Great, can
this day get any better? Talk to him about all the things you can,
receiving the Novelius subject icon. Walk away from him, then return
to him and use the Novelius clue. (Seems the icon only works when
you end the conversation, then start a new one.) After you have finished
with Novelius, head to the Black Rock, same place at the top left
corner where you met with the hidden king in the Celtic story. Walk
to the right, all the way around the rock until you get to an opening.
Walk inside to talk to the Devil. As you will see, you will not be
able to escape once you have met with him. Talk to him about all available
subjects, getting the subject icon for Queen Guinevere. The Devil
will tell you that Lancelot has fallen in the love with the queen
and is in Arden to meet with her. He tells you that you must kill
Lancelot in order to receive his help. Take the sword you see floating
nearby and the Devil will release you to go on your way.
Go to the Lake of Offerings
next, on the left side of the map. Once you have reached the entrance,
walk around the lake to the right to find Lancelot daydreaming as
he watches the water. Corwyn will whine in your ear once again (see
why I wanted to kill this guy?) and then you must face Lancelot. Bradwen
will threaten Lancelot, but don’t fight him, not just yet. Keep talking
to him about Guinevere until he finally admits to the relationship.
He swears that this will be the last time he will see her. You believe
him and apologize for your misjudgment. Receive the Magovenium location
icon and head there.
Magovenium
Return to the Coliseum
and go to that scary looking crevice near the entrance to the catacombs,
called Hell’s Crevice in my crib sheet. Use the Devil’s sword on it
to return the cursed weapon to the Devil. Once you have done so, the
door to the catacombs will automatically open and your astute sidekick
will note this. Go down to the room where St. Epona’s statue stands.
From here, you will be able to access the lowest level of this area.
Go through the doorway at the bottom of the screen (the view point
should change to reflect this) and you will be in one scary room.
Go to the far end of the room and you will find your sword, the Sword
of Truth, lying on the ground in front of a large mirror. Retrieve
it and you will be one step closer to finishing this awfully long
quest. Go back to St. Epona’s statue and take a look at her. You’ll
note that she’s bleeding on the same side as you are. Very interesting
(Freud voice). Pray in front of her and she will curse you before
you are returned to the monastery.
Novelius will be waiting
for you in the library, which is down the first hallway on your left
hand side. It’s kind of hard to see at first. But you should hear
him praying. Talk to him about all you can and he will advise you
to seek God’s help in this matter. So, go to it then! Return to the
sanctuary in which you arrived and pray in front of the altar. Exit
the monastery to see a large white stag standing at the center of
the Coliseum stage. Go inspect it then, return to Novelius to discuss
what you have seen. Novelius will tell you to follow the White Stag
to seek your answers. Gee, where have I heard that before? Head down
to look at it, then you will be sent on to Quest 7.
Quest 7
There will be another dialogue
between Foulque and Nai in between the quests. In my version, when
Nai would ask a question, Foulque would respond as if he were St.
Joseph, using dialogue from a completely different section of the
game. However, the subtitles will correspond to what Foulque should
be saying. Thought it was pretty funny.
Arden
Anyway, you start this
quest in Arden as you are chasing the White Stag. Go to the center
of the map to meet with Merlin next to his tree. Are you cold, Old-Timer?
Talk to Merlin about all available subjects and he will advise you
that Morgan is looking for you, seeking your destruction. Oh gee,
what else is new? Head off to find the Master of the Hunt and confront
him about this. To do so, head towards the location in the upper right
corner, the obelisk surrounded by stones. This area will be new to
you since you did not need to visit it in the Celt story. There you
will meet with the Horned Man. He will make a few threats at first,
but keep talking to him until you have exhausted all subjects. Once
you have done so, and he vows to destroy you if you don’t leave immediately,
high tail it out of there. Go back and mount your horse. Once you
have done so, you will be safe from him. From there, return to the
Black Rock. Why? Cause the walkthrough girl told you to! Don’t ask
questions! You will see a rock at your left which stands out a bit
from the rest. It’s a Direct Draw sprite rock at the center of four
black pales. When you approach it, it will speak. Inspect the rock
until you are able to speak directly to it. You will learn that this
is the doppelganger that took the form of many of your friends in
the first game. (Of course, if you have never played the first game,
like me, then you will just be learning this for the first time!).
Speak to the Doppelganger after you have freed him with your sword
and make a deal with him to distract the Horned Man. He will disappear,
then a few moments later you will hear the all clear sound – a low-pitched
horn. Return to where you first encountered the Horned Man to find
that the Doppelganger’s plan has indeed worked. Go past the rock formations
and cart to see the White Stag standing at the center of a circle
of rocks. After he has been teleported away, move into the circle
to whisked away to the magical land of . . . .
Avalon
. . . New Jersey!
(Okay, that’s an old joke now, but it’s still funny!) You’ll start
out on your horse this time in Avalon. Check your map first thing
to reacquainted with this world. Go forward until you are on foot.
Continue onward until you see a blond man standing on your left, guarding
a bridge blocked by flames. Apparently, this guy is supposed to be
in full armor, but I guess he forgot to get dressed this morning.
Talk to him (Knight of Many Colors) about all available subjects.
He says he will only let you pass once you have pierced his armor.
Automatically, you will be transported to Hell, where you must make
a choice, similar to the one you had to make in the first game. Choose
the stone on the left and you will have defeated the Knight. Tell
him you must see Morgan and he will let you pass. To see Morgan, just
turn around and you will see her standing in the distance. Wait a
sec; she wasn’t there a minute ago! Silly game! Talk to her about
the Knight, or Madog as you know him to be, and she will explain how
he’s been able to survive in Avalon all this time.
Once you have finished
with Morgan, she will transport you to the Tower of Sighs (known as
the Tower of Winds in the first game, top of the map). Walk up the
stairs and speak to the Winged Fairy about everything you can. Exhaust
the conversation until she starts repeating herself, then solve her
riddle. Teleport yourself to one of the surrounding platforms. Once
you have found the one with the multi-colored stones, select the stone
of the father. You can identify the correct stone by having Bradwen
inspect each one. Once you have it, return to the fairy and give her
the stone. She will offer up more information. Head back down the
stairs to see Madog waiting for you. Tell him that he is your son
by choosing the Knight icon. He will not believe you and demand proof.
Use your sword on him and he will remember everything. In return for
your demonstration, Madog will give you two handfuls of magic grains,
though they look more like coffee beans to me.
From here, you need to
ride your horse to the Prison Tree. This is the gnarled tree you see
at the bottom of your map, and an area we have never seen! Once there,
head down the first path on your right (a little hidden) and you will
see a large cement slab with a Christian symbol on it in the mound
under the tree. Head back to the shore and go talk to the fairy (who
is straight ahead) about what you have seen. She will tell you that
Kael, the fairy at the Spring Tower, knows more about it than she
does. Great, more walking. The Spring Tower is that fish-looking picture
on your map. Go there to meet with the more knowledgeable fairy. Kael
will tell you that she will help you open the slab once you have solved
her riddle. You must take three symbols from three fairies located
on various platforms around the island and return them to their complementary
fairy. This would be the fairy that describes the particular symbol
she seeks. The three are animal (horse), vegetable (leaves), and mineral
(water flowing over rocks). From Kael, go to the platform directly
behind you, then go to your right each time to collect all the symbols.
Once you have done so, keep going to the right to return them. Here
is that order: vegetable, animal, and mineral. Once you have done
this, return to Kael and tell her of your success. You stud; you’re
so smart! She will reward your efforts with the Spring Cup, which
will open the slab at the Prison Tree.
Return to the Prison Tree
and use the cup on the cement slab. Go to the back of the cave to
see St. Joseph, asleep under a heavy spell. Use the first handful
of Madog’s grains on Joseph and he will awaken. Tell St. Joseph about
the curse. After his response, he will fall asleep again. Use the
second handful to reawaken him and ask him again about the curse.
He will not be able to say much more as the spell is strong, but heed
all his advice. Once he has fallen asleep again, exit the cave to
see Madog waiting for you on the shore. He says that Morgan is waiting
to see you on her island and he will transport you there.
Talk to Morgan and she
won’t be very friendly. Great, just great. Thanks sweetheart! Time
to face her labyrinth.
Morgan’s Labyrinth
Like the first game, you
will need to navigate this maze and collect three items that will
free you from it. This one is a little easier to deal with though.
For each item, in this case, a stone which you have to place on top
of a pedestal, you are restricted to a small area of the maze, making
it easy to search every available alleyway for the stones. To do this,
find the stone, and then return it to the one pedestal that is available
to you. Once you have done so, you will be transported to the next
section of the maze. Do this three times to be transported out of
this place. Oh, and again, make sure to take your seasick pills before
navigating this place.
Avalon
Once you have successfully
placed all three stones, you will be transported back to Morgan’s
island and a third magical coffee bean will be given to you. Is this
espresso or French roast? Go back to where St. Joseph is imprisoned
and awaken him one last time with the last grain. He will tell you
that you must find the Ciborium of Divine Grace in order to find St.
Epona and break the curse that is on your family. Once you have exhausted
all dialogues, go back to see Madog on the shore and talk to him one
last time before you are transported out of Avalon.
Quest 8
Tintagel
This quest will open in
the Cornwall kingdom of Tintagel. Go forward to an open clearing to
find Corwyn waiting for you. Talk to him about everything you can,
including the newly acquired clues. You will learn that even though
you trusted him, Lancelot broke his word to you about Guinevere and
ran off with her. You will also learn that an evil horned snake has
taken over Cornwall and caused King Marc to become gravely ill. Head
to see the woodcutter who is located at the house at the bottom left
of the map. These are the new areas I was talking about at the beginning
of this half of the walkthrough. Ask him about all the things you
can, especially the horned snake. Once he has told you all he can,
collect the three wooden crosses that are hidden in the bushes. You
will find these all along the perimeter of the area, near each of
the three smoking kilns. Just look for the Direct Draw sprites.
Head up the path like you
are going to castle and you will be stopped dead in your tracks by
a ghost. Instead of trying to reason with him, turn down the path
on your right before you reach the ghost. Here you will find a body
with a shield lying nearby. Inspect the shield to discover it is of
your old friend Cymeril, knight of King Marc. And that is indeed Cymeril’s
body lying nearby. Inspect him just to make sure you were right. Take
the shield with you; could come in handy. Go back to the ghost, talk
to him, and then hand him Cymeril’s shield. The ghost will remember
that he is Cymeril and he will tell you of his quest to heal King
Marc. Keep talking to him until you have exhausted all dialogues and
vowed to finish his quest. Once the ghost has disappeared, go the
castle. Talk to the guy hanging out at the gate. He won’t be too friendly,
but he won’t attack you either, so just head on inside.
Go around behind the throne
room (don’t go inside it yet!) and Corwyn will point out three tombstones
hiding in the shadow of the tall structure. Place one of the wooden
crosses on each of the stones, then pray in front of the center one.
Suddenly, a creepy little snakehead will appear behind you. Go ahead
and take it, might make a nifty Halloween mask. Okay, now this part
is optional, but it’s fun. Wanna see something cool? Go to the throne
room and enter into it. AAAHHHH!!!!!! Nice snake, want a doggie biscuit?
Or how about a whole doggie? Better just to leave him alone and head
out of here ASAP. Leave the castle and the guard at the end of the
drawbridge will accuse you of being a snoop. Auto-combat ensues and
you are victorious! There isn’t anything cool on the body, so just
leave the poor chap alone. Go the village and visit the church. Take
a look at the large cabinet on the right (called a retable), the statue
of St. Joseph on the left, and the large tomb stone at the center.
Go to Dionicus, the monk from Magovenium, and discuss all topics with
him. Dionicus will give you some great information, so listen closely.
Once he has said all he can, go back to the retable and use your sword
on it. With a loud flash, the retable will open. Use the snakehead
on the center panel, revealing a fresco depicting St. Joseph and Ciborium.
Read this panel, then turn to your left and read that one as well.
You will receive a clue for Devil’s Tongue, a very dangerous plant.
Dionicus won’t know much about this plant, but go talk to Cornelius
about it. He’s in his usual spot outside the graveyard. Cornelius
will tell you that devil’s tongue is usually found in the Black Swamp,
but he has no idea how to get there. Also, he cautions that one must
be very careful when picking Devil’s Tongue, as it is very poisonous.
Guess we need to something to do that with. Head around to the back
of the village to find the blacksmith shop. Enter in and you will
find a pair of black pincers lying on top of a barrel. The barrel
is hard to see and will appear at the bottom of your screen as you
move farther into the shop. Take these to use on the plant once you
have found it. Go back to Cornelius, then go past him through the
gate to find King Marc’s last guard. Ask him about the king and the
Black Swamp and he will provide you with a map to find it. Exit the
courtyard and read the map to get the Black Swamp location icon. Let’s
get on our horse and go there!
Black Swamp
Once you are in the swamp
head forward to main area where you previously encountered the Black
Knight. Go to the right, past the tent that Corwyn will comment on
(which made me jump by the way because it was really quiet in my room)
to the small hut seen in the first game. The Devil’s Tongue will be
to the right of the hut on the outside the reeds. Use your pincers
on it and you will have the first ingredient needed to open the retable.
Tintagel
Go back to the church and
use the Devil’s Tongue on the left side of the retable. You should
see a little cutout where you can place it. A new fresco will appear
and you get your next clue. Turn to the right side and read that panel.
Looks like we may need some divine intervention here. Go over to St.
Joseph’s statue and ask for his help. He will reward you with a staff
that will help you find your next ingredient.
Black Swamp
Return to the Black Swamp,
near the small hut. Did you note the large stone cross nearby? Go
over to it and place the staff on it. Joseph will tell you to trust
your faith and he will construct a magic bridge which you can cross
to speak to Melatus, the new Black Knight. Talk to him about the horned
snake. Convince Melatus that he must serve Arthur in order to regain
his honor. He agrees with you and gives you the relic of St. Joseph.
On your way out, take a look at the small hut and you will see a wild
child. Nice spiky hair, kid! Looks like the punks I saw in Piccadilly
Circus in London.
Tintagel
Go back to the village
church and place the relic in the cutout on the right side of the
retable. You will be shown one last fresco about the death of the
Horned Snake. Remember what Dionicus told you about the tombstone?
Go pray to Meridoc and he will give you a wooden sword. Take this
sword and return to the swamp.
Black Swamp
Go to the small hut and
place the wooden sword on the table with the model of the horse. The
child will eventually appear (just be patient) and then talk to him.
Convince him to come back to Tintagel with you to confront the Horned
Snake.
Tintagel
The game will proceed on
autopilot as you go the throne room and watch as the child defeats
the Horned-Snake with his wooden sword. The snake will die, giving
you the ciborium. Go pat the little boy on the head, give him a cookie
(just kidding) and head for the village. Once there, use the ciborium
on King Marc and he will be restored to perfect health. Talk to him
a little and he will give you the royal seal and abdicate to the wild
child. Marc will be the complete opposite of his Celt storyline counterpart,
friendly and humble. Thanks man! Go back to the castle and give the
seal to the boy and tell him of his new job. Sorry kid, can’t hang
around! I’ve got a quest to end and walkthrough to finish writing!
Drink from the ciborium to go find Epona.
You’ll arrive in the belly
of the beast, just like before. Use your sword on the flames to make
them disappear. Go to the bottom of the stairs to find the White Stag.
Inspect her, and she will turn into St. Epona. Talk to her about everything
you can, and she will lift the curse on your family. Now, your new
mission is to free her by killing the dragon that has eaten her. Oh,
piece of cake. I’ve done this before! Drink the ciborium to leave
the belly of the beast and to end Quest 8.
Quest 9
Uffington
Start out your final quest
by going to Uffington castle. Take a look at the pretty fresco on
the left wall. Bradwen spends more time looking at paintings in this
storyline than the other. He’s a closet art snob in my opinion. You’ll
get the subject icon for the painting as well. Afterwards, walk over
to the throne and talk to Elad, who is still holding down the throne
for you. Talk to him about all available subjects, getting the icons
for Mordred, Nai, and Magovenium. Talk to him about all these as well.
Afterwards, go to Lucius’ Villa and talk to the monk who is standing
the in courtyard. He will tell you that Nai will only speak after
he has seen the vision that your Uncle Novelius revealed to him on
his deathbed, the same scene that is depicted in the fresco you saw
in the throne room. You’ll also concede to the monk that the man in
the fresco looked remarkably like yourself. Well, how convenient!
(Down Church Lady, down!) Before heading off, go look at the painting
at the back of the villa, the one on the ground, and take the loose
tile of the stars in the bottom right corner. You thief! But it’s
for the greater good, fulfilling of God’s will, blah blah. Go back
to the blacksmith at the castle and talk to him about the gold belt
that the monk spoke of. Again, in an amazing stroke of luck, the blacksmith
will have such a belt and give it to you. Take this and head to St.
George’s Hill where Nai will be waiting for you. (Just a quick note:
this is not the same Nai that is speaking to Foulque in the frame
story.) Talk to Nai about all you can and Bradwen will give him the
belt and the stars. Nai will tell you of a way to get into the monastery
at Magovenium so you can talk to Dionicus. Take the map he offers
you and read it.
Magovenium
You will be automatically
taken to the monastery. Go down the first hallway on the second floor
then into the library to find Lady Lutisse. Talk to her about the
dragon and of St. George’s Lance. She will reveal to you all that
she knows, and give you part of Novelius’ staff and a key to the back
door of the monastery. Sure, try and hug her, cause just to let you
know, you won’t be seeing her again. (sniff, sniff) Okay, done crying
now? We have things to do! Go downstairs and use the key on the door
that is opposite the main entrance. If you haven’t already explored
back here, this door will take you around the left side of the Coliseum
and into the main square of Magovenium. Go get on your horse and head
to the tree. Here you’ll confront another Black Knight. Once you have
finished talking to him, the game will go on autopilot and you will
kill him. Go around the stinky corpse and head into the sheds directly
in front of you. Go all the way back to find Dionicus. Talk to him
about all you can and he will give you the other piece of Novelius’
staff and a destination icon for Uffington. Let’s head back there
for more fun!
Uffington
Return to St. George’s
Hill and use the staff on the grave. The staff will turn into the
Lance of St. George. Take this, then listen for the message from St.
George about the fifth bowl. Hmmm . . . seems we should go get some
more info about this.
Magovenium
Go back to the monastery
via the back entrance around the left side of the Coliseum. Talk to
Dionicus, who has returned to his study down the second hallway, about
the fifth bowl. He will assume that the clue must mean the fifth bowl
of the seven plagues. (Biblical background: Dionicus refers to the
seven plagues in the book of Revelation, Chapters 15 and 21. Each
plague was carried by an angel in a vessel of some sort. Whether this
is a vial like the King James version suggests, or a bowl as the game
says, is up to the translation you read.) Dionicus will give you a
scroll left by Novelius that will tell you how to find the fifth bowl.
Read it and discover that there are seven frescos hidden throughout
the kingdom, each one depicting one of the seven plagues. You need
to find all seven and place them in order, from right to left, in
the alcoves on the right hand wall of the monastery. Each of the previous
frescos, as you will see, has been covered with wooden planks. The
writings give you clues as to where each fresco has been placed. I’ll
just give you the answers to save you the trouble of hurting your
brain. After all that you’ve had to go through with this game, you’ll
welcome it.
There are five frescos
(paper scrolls) in Magovenium:
1. By the monastery stairs,
on top of a barrel
2. The altar in the monastery sanctuary
3. In the catacombs, on the floor of the room with all the weapons
4. In the catacombs, in front of the mirror where you earlier found
the Sword of Truth
5. The large tree in the ruins
You can enter the catacombs
by exiting the monastery through the back door and going through the
main doors of the Coliseum around the front. Go into the catacombs
through its main entrance. Don’t try and talk to the guards. They
just like to kill stuff.
Uffington
Return to Uffington to
retrieve the final two:
6. The throne room, at
the foot of your throne
7. At Lucius’ Villa, on top of the fresco in the ground
Magovenium
Go back to the monastery
through the back door and place the frescos in order from right to
left, the first one being the farthest right, etc. Once you placed
all seven, return to the fifth alcove to get the fifth bowl.
Uffington
Hurry back to Red Dragon
Hill in Uffington to nearly complete your quest. Walk to the eye of
the dragon painting and place the fifth bowl inside. Nai will run
up to you as you are getting ready to be transported and will tell
you that Lady Lutisse has passed away. Bradwen vows to complete his
quest for her. Aw, how sweet! I’d love for my knight to go to hell
and slay an ancient and evil dragon, probably the incarnate of the
devil, for me!
Hell
Roasty and toasty it is
in hell. A sea of fire, black stone islands . . . kinda looks like
Pompeii after Mt. Vesuvius erupted. Go find the ghost of Tudglyd,
the ogre-wizard that you defeated in the first game. He will be guarding
the bridge all the way to your right. He refuses to let you pass,
saying that he must now serve the great dragon. Grrr . . . okay, we’ll
find some way to get across. Go back to the shore you started from
to find the ghost of Cadfanan, your father. Cadfanan will talk to
you about the dragon, but won’t be too helpful. Head to the left,
then to the left at the dead end to find the ghost of Cymeril. Cymeril
will remind you of the promise that Tudglyd made with you before he
died, that he would always serve for the good of God. Go back to Tudglyd
and remind him of this. He will consent to your statement and leave
you free to cross the bridge. But let’s not go there yet. We have
one more person to see. Go to the bridge to the left of where you
were (this is the one with the witches from the first game) to find
Uncle Novelius. Take the path all the way to right to find him locked
in a cage. You’ll hear him praying as well. Ask him about the dragon
and he will tell you that must discover the dragon’s true name in
order to wake him. To do so, you have to find all of his teeth on
another island and select them in a certain order. He gives you these
clues:
The first is on the outside
circle
As is the second and the third
The fourth will be near the third, but on the middle circle
The fifth and sixth will follow the fourth
The seventh will be aligned with the first, but on the innermost
circle.
Go back to the main island
and take the only bridge on the left side from your starting point.
You will arrive on an island with many large stones. Your biggest
clue here is to look for the stones that have that Direct Draw sprite
look, little brighter, little flatter than everything else around.
Go left from the bridge around the edge of the island, to get a look
at the outside circle. You will see three sprites on this one, two
together and one alone. Select the isolated one, then continue left
and select the two together. Also, there is no way to screw up this
puzzle. If you find a sprite and Bradwen just shrugs, then you aren’t
at the right one yet. When you select a tooth, it will light up and
speak to you, identifying itself. Okay, to find the fourth tooth,
go straight ahead to the middle circle from the third tooth and you
will see it. Select it. Walk around the middle circle to your right
and find number five and six. Finally, go into the center and select
the last and largest tooth. Once all seven have been lit, a red stone
will appear. Take this. Hurry back to the bridge that Tudglyd was
guarding and cross it. Approach the stone on the ground engraved with
an image of the dragon and place the red stone on it. This will cause
Bradwen to shout the dragon’s true name. Another great cut scene will
then play for you, showing Bradwen defeating the dragon with St. George’s
Lance. The dragon is dead and St. Epona is free. Ah, but all is not
done. As soon as the game returns to normal view, your son Madog and
your first wife Gwen will appear. Gwen was killed (I think) in the
first game. She will take your sword and injure you with it. Madog
will then change form and reveal that he is actually the Devil. He
tricked the spirit of your first wife to come with him to kill you.
Gwen, realizing the error of her ways will drop the sword. Bradwen
will call for Corwyn, who will come running up.
Last stop folks! You will
now take over the role of Corwyn. Go get the sword from the ground
and give it to Bradwen after he asks for it. Bradwen will knight Corwyn
and ask him to find Epona’s lantern so he can be saved. Cross the
rocky terrain where the dragon used to be. Before getting to the bridge
on the other side, go left to find a strange white object. These are
Dragon Tears, though Corwyn refers to them as ice crystals. Take the
tears. Go to the bridge and you will meet with Melatus, the Black
Knight who Bradwen met with in the Black Swamp. Wasn’t this guy supposed
to serve Arthur? Oh well, guess some promises are fleeting. (I won’t
point fingers at any politicians, not even at a certain governor of
my home state, Virginia.) Fight Melatus with the Dragon Tears and
he will be defeated. Cross the bridge and you will see four pedestals.
Unlike the Celt story, you won’t have to experiment with which object
to use. Epona’s Lantern (or Rhiannon’s Lantern as the little description
bar says) is on the left post. Take it (you can take the other things
if you so wish) and go back to where Bradwen has fallen. Use the lantern
on him and he will return to life.
Foulque will close the
story with Nai, telling him the rest of the history of Bradwen and
the Atrebates. Not every story has a completely happy ending. I’m
just glad I was finally able to finish this one!
The End!!!!
(I hope.)
Screenshots
