Arthur’s Knights II: The Secret of Merlin – Part 2
Arthur’s Knights
2
The Secret of
Merlin
By Cryo
Interactive
Walkthrough by
MaGtRo June, 2002
Game
Play: The
movement in the game uses the arrow keys of the keyboard. The menu uses
the mouse pointer. Pressing the space bar is the main Action key – speak
to someone, open a door or pick up an inventory. For the space bar action
key to work, Bradwen must face with his body slightly at an angle, the
person to talk to directly or face the center of the object to interact
with. Using shift and arrow keys makes Bradwen run or the horse gallop and
climb stairs. Clicking the right mouse
button displays or hides the interface bar at the bottom of the
screen.
The circle on the left of the interface bar shows the activity at the
moment such as location of the game play, the person to talk to or if
combat is possible. It also shows the map, when destination is selected in
the inventory area. Next is the inventory area that has the choice of
items,
represented by the hand icon that are picked up when Bradwen is on foot;
the subjects, represented by the mouth icon that can be discussed when
speaking to someone and the destinations, represented by the
horse icon while on horseback. When a new item, subject or
destination is obtained an automated transfer is seen on the top left of
the screen indicating that it is placed in the inventory. When talking to
a character, always exhaust all dialogues by pressing the action key/space
bar and then open the subjects in inventory and talk
about all the lit
icons.
To the
right of the inventory area, represented by a book is the storyline that
summarizes the progress of the game story. Hints can be picked up from the
storyline. The far right of the interface bar shows the green Menu globe
that accesses the Save, Database and Quit choices. There are 10 save game
slots and can be written over. There are 2 separate games, one Bradwen as
a Paladin and the other, Bradwen as a Celt. To play the other game during
or after finishing the first choice – select a new character and start a
new game.
Items to be picked up. Subjects to talk about. Destinations to go to.
A young page asks
Master Foulque if the tales about Bradwen are finished. Facing Master
Foulque, click on the picture on left bottom of the screen or press the
Action key/space bar. Click on the picture of Master Foulque to hear his
answer. There are 2 stories about Bradwen: as a Celt during the time
of Arthur when fairies, dragons and ogres are present and follows the old
life that believe in the great goddesses or as a Paladin, the pious knight
and defender of the cross. To choose which one, turn around and walk
towards the door. There are 2 books on either side of the door, a red book
for the Celtic story and the white book for the Christian story. Walk
towards the selected story, face the book directly, click space bar/action
key and see automated action of book going to
inventory item. Walk back to Master Foulque, face him directly, right
click to bring up the interface bar, click on book of spells, click on picture of Foulque to start
the story.
Read the summary of
the previous tales of Bradwen in the book at the right side of the
inventory area. This is the continuation of the legend of Bradwen, Knight
of the Round Table and King of the Atrebates.
Bradwen the Celt
(Red Book)
Quest 6 – The Crown of
the Atrebates
Chapter
1: Kingdom of the
Atrebates:
Castle – Bradwen
rides back to his kingdom of the Atrebates to assume
the responsibility of kingship. His wife, the fairy Fydia awaits him at
Mogovenium. Gawln greets him at the gate of the Castle. In the inventory
are his wife’s sisters, the fairies Fiachra,
Fhola and Ferdia, as
well as the 3 flamed sword. Enter the compound
and talk to Elad in front of the Great House. Elad informs him that the
kingdom is in fear of evil spirits. Ask about
the phantoms that became rampant in the removal
of the Morganor and the Picts. Go to the right and enter the hut by the
roasting pig. Take ham from the table. Go to
Bradwen’s old home with the red dragon depicted on the door and he will
not enter because of painful memories. Leave the castle. When on the
horse, select the destination (horse) icon, right click and then click on
the circle on the left and get a map. The map shows where Bradwen is in
relation to places. If Bradwen is on foot, see where his horse
is.
Red Dragon field – Talk to the shepherd about the phantoms. The phantoms carry humans to the other
world and devour them. Ask about the pilferage
mostly in Lucius’
villa.
Lucius’ villa – Inside the villa, talk to the hungry Pict,
Fyannan. He wants food before he will talk to you. Give him the ham. Ask about pilferage
and phantom. Spirits massacre his clan when
they took treasures in the great forest – Arden.
Arden:
Kings’ Mounds – The only road open from Merlin’s Tree is the
one to the right guarded by a black bird. Enter and ride to Kings’ Mound.
See and talk to the boar. He was Golistan, Chief warrior of Morganor. Ask
the boar about the phantoms. They stole the
treasures of the mound and the spirits attacked. Now, the clan warriors’
souls are in cocoons and he is a boar in the forest whose mission is to
guard the stolen treasures. Bradwen states that only his 3-flamed sword
containing the 3 fairies can break the spell. Fhola burns iron, Ferdia
burns stone and Fiachra, the eldest can burn magic. Use Fiachra on Golistan. Pick up the tusk he left behind when he disappeared. To the
right, a brown cocoon is on the ground. Use the tusk on the cocoon to free the souls. Pick up the
royal treasures. Go to the mounds and see an
ancestral ghost standing in front of the central mound. Give him the
treasure and then speak to him. The dead King
gives a unicorn horn, which is the mark of his
shame and possibly Bradwen’s salvation. Go now and be King. Ride the horse
and choose Kingdom of the Atrebates as
destination.
Kingdom of the
Atrebates:
Castle – Enter the Great house and happily greet Fydia, fairy wife of
Bradwen. As Queen, Fydia will renew the pacts with the other fairies for
the good of the land. Thank Elad for taking care of the kingdom.
Tell him about the phantom King wanting Bradwen
to wear the crown. Elad says the crown has
disappeared for the coronation ceremony. It is the Crown of the King of
the Atrebates, which Cadfanan nor Morganor wore. Talk to Fydia about the
crown. She says that the crown was made by the fairy of Lake Arden for the
Atrebates when the pact was concluded. And men made a coffer for the crown. Ask about the coffer. The green and blue metal coffer is decorated
with dolphins. Bradwen remembered delivering it to the fairies for
Cadfanan. Tell Elad that the kingdom’s hardship will cease since the
spirits are appeased and have gone back to the other world. Go to Arden.
Chapter
2:
Arden:
Merlin’s Tree – Talk to a waiting Merlin standing by his tree. Merlin
states that Bradwen has to do and undo many things alone. Talk to
him about the crown. The Lady of the Lake has
the crown of Atrebates and to summon her, the Rhiannon’s cup is needed. When the cup is recovered
set it in middle altar of Arden Lake. Gael, Nael and Jael keep the cup at
Rhiannon’s knoll. Go to the now open road on the
left.
Rhiannon’s knoll – As soon as Bradwen walks close to the pond, a wall
of flame blocks his exit. Talk to the first stone and Jael appears. Jael
is angry with her sisters, Gael and Nael. Ask her about the cup. The cup is broken but the Mother-Goddess will
give the first half if the sisters go together by the pond and the second
half if all of them are at the spring up the hill. To carry Jael as a
pearl, she gives a magical Jael stone. Do not
click on the stone on Jael for she cannot be alone with her other 2
sisters. Go to the second stone, and talk to Gael. She does not want to be
alone with Jael. Take the magic Gael stone. Go
to the third stone and talk to Nael and she also does not want to be alone
with Jael. Take the magic Nael stone. Click the
magic stone on Nael and have a pearl. Go to the
left until the pond close to the wall of fire. Place the pearl in the pond
and Nael transforms back. Go back to Gael and click the Gael stone on Gael
and take the pearl. Bring the pearl to the pond
and do the same as with Gael. Lastly, go back to Jael and do the same.
Pick up half of the cup.
Now, how to get all of them up to the spring up the hill under the altar.
Start by using the stone on Jael, pick up the pearl, for up the hill drop
the pearl in the spring. Now go back down to the pond and do the same to
Gael or Nael. Now, there will be a sister with Jael. Transform Jael (the
one on the right) back to a pearl bring her down to the pond and transform
her. Bring the other sister as a pearl up the hill and repeat the process.
Now take Jael up the hill to be with her sisters. Pick up the whole cup. Ride out to go to the Merlin’s tree. Take the
adjacent open road and ride to the
lake.
Lake of Offerings – Walk to the side of the lake and pass between
any of 2 standing stones. Go the middle island and place the cup on the altar. Talk to the Fairy of the Lake that
appears. To renew the pact, Bradwen must prove himself worthy. Talk about
the crown and take the test. Place the stones that represent king, men, gods and earth on
the four islands. Place the yellow stone of the
king at the altar at the middle island where the cup is. Place the
others any order at the side islands. Talk to the Fairy again and she
gives the crown and the pact is resealed and
bade Bradwen to go to where the Kings are born and laid to rest.
Chapter
3:
Arden:
King’s Mound – Go to the road that has the black bird. Talk to
the Ghost of King Cadfanan about the King.
Place the crown on Bradwen’s
head.
Black Rock – After the extreme pain in placing the crown on his head,
Bradwen’s hair turns white. Bradwen realizes he is facing a giant at Black
Rock. He states that he is a friend and that the pain is Gods’ punishment
for now he is cursed. Ask about the curse. Only
he can help but first Bradwen must prove his commitment to the way of the
beast. He wants Gawain’s head and he gives you a sword. The exit is by 2 posts and where a white wolf
stands.
Merlin’s tree – Talk to Gawain standing by Merlin’s Tree about the
giant who tricked Gawain to be there at Arden.
Gawain states that Bradwen’s ancestors are giant
slayers.
King’s Mound – Ask Bradwen’s father’s ghost about the giant. The Giant of Bestiality can only be slain by
the 3-Flamed sword. Rhiannon gave it to the first King of the
Atrebates.
Rhiannon’s Altar – Go to the top of the hill to the altar and talk
to Fiacra. Rhiannon is angry and her curse was passed to Bradwen when he
became king. She will give the Sword of Flames if the answer to the riddle
is brought to her – If I am free I can destroy, if tamed, I can
comfort. The wind helps to kindle me, but can also kill me. One can die
within me, but also die without me. By the three standing stones of
the fairies are 3 stones – Air, Water and the red stone of Fire. Take the
red stone of Fire and give it to Fiacra. Take
the 3-Flamed
Sword.
Black Rock – Talk to the giant and then fight him using the 3-flamed sword. Choose the Kingdom of the Atrebates destination.
Chapter
4:
Kingdom of the
Atrebates:
Castle – Bradwen is sick. Enter the castle and go to the Great
house. Talk to Fydia about the curse.
Benevolent Rhiannon gave a sacred vessel to the Atrebates – the cup decorated with unicorns. It is said that this
vessel could heal all ailments and that the engravings tell of the
goddess’ magic. Talk to Elad about cup decorated with
unicorns. He said that Lucius’ inherited it when he was building
his
villa.
Lucius’ Villa – Enter the villa and go to one of the pillars by the
Roman mosaic floor in front of the main door of the house. Look at Rhiannon’s cup and see unicorns depicted on the
cup. Castle –
Talk to Fydia about the unicorn. Bradwen
describes the cup with a unicorn touching an injured king with its horn
and the king is healed. Fydia reminds Bradwen of the unicorn horn given to
him by King Cadfanan’s ghost. Talk to Elad, who worries how Bradwen’s hair
changed like his father. Show him the unicorn’s
horn and he remembers a statue of a man holding a horn. Enter the
Great House and see a statue on the floor by the blue icon of St. George.
Approach the statue on its right and then pick
it up. It is missing one arm and a lower part of the unicorn’s horn is
broken. Now to
search for the missing part. Go to Bradwen’s house with the red dragon on
the door. Pick the statue from the floor. It
shows a child holding the man’s left hand and the base of the unicorn’s
horn. The statue is combined in the inventory as statue of king and child. Talk to Fydia and then ask
her about the statue and ritual. Fydia states that it is an ancient
ritual wherein when man and child, who replaces the sacred unicorn grasp
the magical horn together, the healing can
begin. St.
George’s Hill – Talk to the shepherd, Gwendal. He likes the sword.
Talk to him about the unicorn horn. Watch the
dance! Castle
– As soon as Bradwen enters the castle ground, Merlin appears. Bradwen’s
pain is now bearable. Merlin tells him that he has resisted the giant’s
trick as his father, Cadfanan and his uncle, Novelius have done. Bradwen
must follow Morgan’s stag and it will lead to the Mother – Goddess and all
his questions will be answered. The white stag is in front of the Great
House. Master Foulque tells that Bradwen followed the white stag to Arden
but lost its tracks.
Quest 7 – The Fairy
Queen
Chapter
1:
Arden: Merlin’s Tree –
Fate appears in the subject panel. Corwin, the
squire notices a stick on top of the dolmen in front of Merlin’s tree.
Pick up the branch of wild rose. Talk to Gawain
behind the tree and then ask about Fate. He has
seen the white stag by Rhiannon’s Altar but it
disappeared when Gawain was challenged by the Pied
Knight, who seeks Bradwen’s death. Take the road with a horse by
it. Check the map and go to Rhiannon’s
Altar. Rhiannon’s
Altar – Look at the black horse at the ground and Bradwen says that
forces of darkness have ravaged the earth here. Go to the altar at the top
of the hill and press action and Bradwen will call Rhiannon. Look close at
the white horse on the ground. Bradwen says that Rhiannon, pure as the
unicorn and as fresh as the rose has disappeared together with the
unicorns. Look at either horse’s head statue at
the right or left of the altar. Place the unicorn horn on the horse’s head
and see that it fit the forehead. He realizes that it is a unicorn statue
now. Merlin’s
Tree – Talk to Gawain about the unicorn and he says only the pure can
approach a unicorn. Lake of Offerings
– As soon as Bradwen walk towards the center altar, a voice says “Bradwen
don’t forget me”. Look at the pillar with flowers on it at the center
island. It is the fairy of the waters that was
a fish once that loved Gawain in Avalon. Bradwen helped transform her back
in the adventure in Arthur’s Knights 1. She was transformed because she
defended Bradwen at the Fairy Council. To help her – Only love can
conquer the magic of Morgan. Corwyn remembers being turned into a
mushroom by this fairy and did not want Bradwen to help
her. Merlin’s
Tree – Ask Gawain about the fairy. Gawain
remembers being given a branch of wild roses by her as a show of love. Go
to the flowers in front of Merlin’s Tree and pick up a rose fit for a
queen. Lake of the
Offerings – Use the branch of wild rose on
the flowered stone and she transforms back to a fairy of the waters. Talk
to the fairy and find out that Morgan despise Bradwen because of her love
for her sister Rhiannon. Talk to the fairy and she asks for one of
Merlin’s eternal roses. Give her the rose. Ask
her about the unicorn – There were 3 unicorn
horns – the first was carried to his grave by the first cursed king, the
second was tossed in the lake of Offerings and the last was lost in the
Land of Shadows. If Bradwen finds the second horn, he can accomplish his
destiny. Ask about the horse statues – they
once guarded the gates of Avalon when they were still open. It was
Rhiannon who opened the door but since the curse, it was closed. Ask about
the Pied Knight, who is Morgan’s champion and
has orders to kill Bradwen. Ask about the white
stag that has fled to Avalon. Ask her about Fate. Look at the center island’s altar where the
ancient kings made offerings to
Rhiannon.
Merlin’s Tree – Get another rose from
Merlin’s flower
garden. Lake of
the Offerings – Place the rose on the center island’s altar and
Bradwen returns to the tradition of offering here. Pick up the second
unicorn horn.
Rhiannon’s Altar – Place the other horn on the other unicorn’s head
by the Altar with fire and the fire disappears. Walk under the dolmen of
the altar. Corwyn, his squire refuses to follow him to Avalon. Bradwen
disappears from Arden and appears in Avalon.
Chapter
2:
Avalon:
Entrance Island – Go forward to the clump of white flowers
and pick some of the flowers with a handful
of pollen that the fairies likes so much. Go forward and turn left
to the flowering tree. A crow croaks a warning not to touch the fruit of
the tree. Go back and cross the bridge. Ride to Stone
Circle.
Stone Circle – Look at the flowered stones around the stone circle.
Find the white stag inside the stone circle and the Pied Knight on the
other side. Talk but do not fight the Pied Knight about the Pied Knight and Fate. He
is the key to Bradwen’s destiny and to know his fate, Bradwen must pierce
his armor. Leave him and go to the Tower of
Breath. Tower of
Breath – Climb up the main tower and talk to the winged fairy, who is very
angry. Leave her and go to the Tower of Source using the crystal bridge at
the right end of the
island. Tower of
Source – Talk to the welcoming fairy that warns about Morgan’s wrath
and the winged fairies’ hearing. Ask her about the winged fairies, who is in love with the Pied Knight.
The Pied Knight hid his heart under the seasons to not be enchanted by the
fairy. Bring the heart to the fairy to be able to talk to her. What
feeds the fairies will break the heart of stone. Ask about the Pied Knight, who wears rainbows in his arms. Ask
about Fate and find out that the winged fairies
might know about it. As thanks, give her pollen and new pollen is in
inventory. Stone Circle –
Go to the flowered stone close to the Pied Knight and use pollen on it. The stone disappears and pick up the
heart shaped ruby of the Pied
Knight. Tower of Breath –
Give the winged fairy the heart shaped ruby.
Ask her about the Pied Knight. She gives a
riddle – When you meet her, she knows not her name. As long as you
walk, she cannot catch you. When you leave her in one world, you’ll find
her in the next. Go to the red circle on the left, automatically cross
to an outer tree tower. See black stone of death, white stone of the moon,
blue stone of progeny and gray stone of shadow. Go back to the winged
fairy and give her the blue stone of
progeny/childhood. If given the wrong stone, she changes Bradwen to
a wild boar. She says that the Pied Knight is his son Madog. Ask about Madog.
Madog was abandoned by the Picts at the forest of Arden, where Morgan
picked him up. He is now 20 yrs old since time is different in Arden. He
is also cursed when Bradwen took the crown. Ask about the white stag – the stag leads the living to their
destiny and the dead to the other world. Ask about Fate – Only Madog, his son knows Bradwen’s destiny.
He must pierce Madog’s armor, which he already did by use of the blue
stone and finding out that he is his
son. Stone
Circle – Talk to the Pied Knight about Madog. Bradwen explains that he did not know about
the curse until he wore the crown. Ask Madog about Fate. Madog explains about a unicorn in his dream
that told him that his father would lift Rhiannon’s curse. He gives the
jewel the unicorn left
behind. Tower of
Source – Go to the islet with fire blocking entry. Use the jewel on the fire. Look at the broken stone and see
that the unicorn engravings are similar to that of Rhiannon’s altar. Look close at the bones in the
foreground and pick up a black eye-shaped
stone. Pick a blue eye-shaped stone and
a green eye-shaped stone at the other piles of
bones. Ask the fairy at the central island about Rhiannon. The standing stone was broken because
someone violated a pact and that is when Rhiannon cursed the Atrebates.
Ask about the unicorns, which are Rhiannon’s
companion and learn that the unicorn stone in Arden is a reminder of the
pact with the Atrebates. She does not know about the pact. Ask her about the curse
and learn about the pact that was engraved on the stone. Ask her about the stone eyes and she says they are the magical unicorn
eyes from the 3
unicorns. Tower
of Breath – Ask the winged fairy about the unicorn. The unicorns were the breath of Rhiannon and
when they died, Rhiannon died too. The marks where they were killed are in
Arden forest. Ask about the curse and she says
to follow the white stag. Ask about the stone
eye. The eye of the eldest unicorn saw into the past, the beautiful
one saw the present and the youngest saw the
future. Stone
Circle – Go to the white stag and arrive in Arden.
Chapter
3: Arden: The
black unicorn shaped ground that marked the death of the Rhiannon’s 3
unicorns can be found at the King’s Mound, Lake of the Offerings and
Rhiannon’s Altar.
Rhiannon’s Altar – Look at the black unicorn shape on the ground.
Climb up the hill and see the 3 white unicorn shapes on the ground around
the altar. Standing close to the head of the leftmost white unicorn shape,
place the green eye stone on the head. Pick the
green eye stone again. Use the black eye stone on the middle unicorn shape, pick the
black eye stone again and place the blue eye stone at the one on the right. Pick the
blue eye stone also. Go back down to the black
unicorn shape on the ground and see that it is now white. Pick up the
blue disk from the
head. Lake of the
Offerings – Pick up the green disk from the
now white unicorn shape on the
ground. King’s
Mound – Pick up the black disk from the now
white unicorn shape on the
ground.
Rhiannon’s Altar – With the 3 disks and
the 3 magical eyes, walk under the dolmen of
Rhiannon’s Altar.
Chapter
4:
Avalon:
Tower of Source – Talk to the fairy about the stone discus. She says that the pact was written on
similar disks. Place the black disc on the
broken stone pillar. Hear Rhiannon say “Since the dawn of time, I Rhiannon
reigned on this earth”. Place the blue disc on
the pillar – Rhiannon said that a pact is made with the Atrebates, the
fairies will not harm the children and that man will not lay hand on the 3
sacred unicorns. Place the green disc on the
stone. After the stone pillar is complete and the last disc in place,
Bradwen is transported to the central island in front of Morgan,
mother-goddess.
Center Island – Talk to Morgan and hear her anger because Bradwen
has freed Gawain, rejected her, vanquished her champions, provoked
rebellion among her fairies, and is Arthur’s Knight and Merlin’s friend.
Fydia, his wife extracted a promise from Morgan not to harm him. Flame of life goes into the hand inventory. Ask
Morgan about Rhiannon. She has disappeared. Ask
who killed the unicorns and find out that it is
the king that gave Bradwen the unicorn horn. Tell her about the curse and how Bradwen will stop it. Only Rhiannon,
the one who laid the curse can remove the curse. Around Morgan are the
idols of Air, Fire, Earth and Water, idols that he cannot reach. Place the
Flame of life on the idol of fire and hear her
say the she brought on the destiny of mankind. Place the black-eyed stone on the idol of the earth and hear
her say that she takes care of the dead and the living also derived
strength from her. Place the blue-eyed stone on
the idol of air and hear her say that she is the guarantor of the here and
now. Place the green-eyed stone on the
idol of water and hear her say that her waters give birth to the future.
Rhiannon disappears after the last stone is placed. Stand at the center of
the circle where Morgan stood and get transported to the Matrix of
Time.
Chapter
5: Matrix of
Time – Go forward, right and talk to the Guardian. He is the Guardian
of all that has come before. You must defeat him to carry out your
destiny. Do not fight him. Go to the central area of the maze. Look at the
Pact stone of Rhiannon at the center and Bradwen renews his vow. Go to the
stone of the past and earth at the right of the central stone. The stone
of the past says that only oblivion can unmake the pitfalls of the past.
Go out, right and talk to Morganor. Bradwen does not believe his brother
was already dead and that the one Bradwen killed in Camelot was a creature
of darkness. Go back where Bradwen first appeared in the maze. Go to the
level one higher and turn left, pick up the crown. Give the crown to
Morganor and bid him to rule the Dead. He gives the Sword of Oblivion. Go to the Guardian of the past and
fight him with the Sword of Oblivion. Look
close at his body and pick up the Black stone
of the past. Go back to the central area and place the black stone on the Stone of past and
earth. Go back and
talk to a new Guardian – the Guardian of the present. Follow the same
procedure, do not fight him and go back to the central area. Look at the
stone of Air and present at the middle of the outer stones. The stone of
Air say that only Honor can unmake the pitfalls of the present. Go to
where Morganor was and talk to Guinevere. She wants you to forsake your
honor and oath to Arthur and give her your love. Go out and turn right
where Bradwen first arrived at the Matrix of time, go up one level and
turn right. Pick up Fydia’s lock of hair. Go
back to Guinevere and give her the lock of
hair. She will give the Sword of Honor.
Fight the Guardian of the present using the Sword of
Honor. Look close at the body and pick up the blue stone. Place the blue
stone on the Stone of Air and
present. Now, the
Guardian is of the Future. Do not fight him also and look at the Stone of
Air and Future at the central area. The stone says that only Wisdom can
unmake the pitfalls of time to come. Now the personage at the right is
King Arthur, who is blind and in despair because his kingdom is falling
apart. Go back out and to where Fydia’s hair was. Go farther down, one
tier up and pick up berries that Merlin says
cures blindness. Give the berries to King
Arthur and he gives Merlin’s sword forged by
the wisdom of the gods. Fight the Guardian of the future with Merlin’s sword. Look close at his body and get the
green stone of the future. Place the green stone on the stone of Air at the central area.
Look at the Big central stone and swear again to lift the curse. A voice
is heard saying to look for the Cup of
Knowledge to learn where Rhiannon
is.
Arden – Once more, Bradwen is transported in front of Morgan. She
thinks it is futile to look for both the Cup of Knowledge and Rhiannon.
Talk about the Cup. The Cup is one of the
treasures of Britain that was lost in the invasion of the Romans and
whoever drinks from that cup will have their questions answered. She hopes
that the white stag is running Bradwen around in circles.
CD 2
Quest 8 – The Cauldron
of Celidoin
Chapter
1:
Arden: Lake of the
Offerings – Talk with faithful Corwyn, Bradwen’s squire. It has been
20 yrs since Bradwen left and is still unchanged. Fydia, Bradwen’s Queen
has disappeared and Lancelot made off with Guinevere. King Arthur wants
revenged. Cedric, King of the Saxons allied with Mordred, a knight and has
been pillaging cities. Merlin has also
disappeared. Merlin’s
Tree – The white stag stood on the other side of the tree. Follow the
stag and after many months, lost his trail in the Cornish Forest.
Chapter
2:
Cornwall:
Road – Ride forward and hear fighting. See Cymerill beset by 2 men.
Talk to the one on the left, who calls themselves, the Masters of
Cornwall. Fight the men and then talk to Cymerill. He asks that you save
King Mark of Cornwall who is in danger. Bradwen reluctantly promises. Ask
about King Mark. The
king is ill and a Black Knight has assembled outlaws to ravage the country.
Cymerill dies. Search the 2 villains and get a horn from one and from the other a golden ring bearing King Mark’s coat of Arms –
Cymerill’s ring. Make another vow on Cymerill’s
body. Castle
– Ride forward a little bit and turn left towards the castle, where a gray
stag stands grazing. Look at map to be sure. Talk to the guard at the
castle. Talk about King Mark and then show the
gold ring to prove that you know Cymerill.
Enter the castle and see the old King Mark. Ask about the Black Knight and King
Mark. A monk was to have a sacred relic of St.
Joseph that could heal the king but was feared killed by outlaws.
King Mark gives an offering to the monks. Ask
about the Cup. Look around the room and see a
banner of the boar the most powerful of the Cornish tribes. Exit the tower
and look around the
courtyard.
Pick up a ham, a log
and an idol of the Morgan, mother-goddess.
Climb the steps to the castle wall on the left side and pick up an idol of
Rhiannon from an altar being destroyed. Talk to
the man. He was following Mark’s orders and would not stop the destruction
in fear of the King. Exit the castle walls and walk the
bridge. Talk
to the same guard. He said the black knight has already pillaged the royal
treasures while Mark was gone and is just waiting for the King to die
before coming back. Ask about the horn. The
horn is a relic from the druid’s time and used to frighten swamp evil
spirits.
Village – Talk to blind Cornelius, a monk from Magovenium and learn
that Uncle Novelius has died. He asks for help. Ask him about the relic. The black knight has stolen the relic and
wants ransom. Go
around the right side of the church and talk to the old woman praying in
her yard. She said that famine has driven the villagers away and that she
is hungry. Give her the ham. Ask her now about
the Black Knight and then King Mark. The Black knight is from the Black Marsh, where she said has evil spirits. King
Mark does nothing about the
famine.
Castle – Ask the guard about the Black
Marsh. He gives a map to the swamp. Look
at the map in inventory and see the Black Marsh
in destination. Ride to Black
Marsh. Black
Marsh – Ride forward to the Black Tent. Walk towards the left where the Black Knight is standing and around the reeds towards a
bridge. Two ghosts appears and Corwyn cries warning. Blow the horn and cross the bridge. Talk to the Black Knight.
He serves the Hidden King of Britain. He is invincible and no weapon can
defeat him. Ask about the Hidden King of
Britain and the relic. He said the
Hidden King will soon rule Britain and he will be the King of Cornwall. He
wants ransom for the relic. Give him the offering and he gives the relic. He says that Bradwen wants something else,
which are the Cup of Knowledge and the white stag. Ask him about the
poison given to King Mark. Ask about the Cup of
Knowledge. The Black Knight says that he has the Cup and he wants
Bradwen to disavow his promise to save King Mark and the Bradwen’s sword.
Bradwen will not break his oath. Leave, ride the horse and click on Cornwall in destination.