Alone in the Dark: The New Nightmare – Part 1
·
Turn
it on.
·
Aim
it at the door.
·
You
will see the first symbol. A pentagram.
The
second symbol
·
To
find the second symbol exit the chapel.
·
Turn
your flashlight on and follow the blood.
·
Head
back to the wooden bridge. The blood leads up here.
·
Take
the bridge up to the forrest.
·
Shine
the flashlight on the rock.
·
The
second symbol is an upside down cross in a circle.
The
third symbol
·
To
find the third symbol head back to the marsh.
·
Go
through the marsh and back to the shore. Look at your map to help guide you
back.
·
Keep
going until you reach a ladder. Check the map if you need to.
·
Climb
this ladder and move forward into the little room.
·
Shine
the flashlight on the wall.
·
The
third symbol is a three pronged pitchfork type thing.
·
Pick
up the rockets on the ground.
·
Now
head all the way back to the chapel.
Valley
·
On
the way back to the chapel, keep an eye out on the ground for another charm of
saving.
Chapel
·
Enter
the three symbols into the puzzle.
·
You
see a quick view of the alter.
·
Head
over to it and move to the right. It’s a tight fit.
·
Take
the stairs down.
Underground
Chapel
·
Move
forward.
·
There
is a swinging door blocking your way.
·
Look
at the box to the right.
·
It
has the letters O.M.
·
Use
your seal on it.
·
The
doors will swing.
·
Walk
through as the door moves.
·
There
is a box on this side with the initials A.M.
·
We
need to get the door to swing one more time to open another passage. You’ll
need to find the other seal to get through here.
Getting
out of the lab
Lab
·
As
you enter, note the device to Ed’s left. There are three that we need to find.
We will pull them in a bit.
·
Follow
the wires along the ground.
·
As
the room forks, head to the right and pick up the saving charm.
·
Turn
back and take the other route now.
·
Move
forward.
·
Move
forward and Edward will take it from here. Alan is in here. He will escape and
Aline will radio you.
·
Click
on the door and Ed will note that it is locked.
·
Move
along the wall to the left. The wall will be on Ed’s right. If you go the wrong
way Aline will radio you and set you on the right path again.
·
Just
keep moving forward.
·
You
will reach a device you can pull.
·
Pull
it.
·
Now
continue on past the table.
·
There
will be an opening to the right and a corridor.
·
Head
down it.
·
Aline
will guide you.
·
Skip
the next left and continue forward following the wires.
·
This
is where you started.
·
Pull
the device here.
·
Now
follow the cable into the room with the final device.
·
It’s
in the back of the room.
·
Pull
the device.
·
Keep
the wall to Ed’s right.
·
Exit
through the opening in this room.
·
Follow
Alines instructions.
·
In
this area on a table are two letters. Read them.
·
From
here pass the table and out the door.
Lab
Underground
·
Walk
down the stairs.
·
Aline
will radio you. She will let you know she opened the greenhouse for you.
·
Continue
to the bottom of the stairs.
·
Follow
the passage and up the stairs on the other side.
·
Spiders
will be chasing you.
·
At
the top, move through the door to Ed’s left.
Radio
Room
·
There
is a tape recorder in the back of the room.
·
Listen
to it.
·
When
it ends exit the room.
·
Move
through the other doorway in this area.
·
Open
it.
·
Enter.
Basement
·
You
are back in the basement.
·
Remember
Aline opened the trapdoor for you.
·
Move
to Ed’s right toward the trapdoor.
·
Edenshaw
will appear. He tells you to meet him in the sanctuary.
·
You
will then radio aline.
·
When
done, climb the ladder.
Greenhouse
·
As
you enter the greenhouse, you will have 3 plants to contend with.
·
Take
the out then move along the path.
·
When
you reach an intersection head to Ed’s left.
·
Follow
this path.
·
There
is a shelf with some cartridges.
·
Keep
moving along this path, past the broken glass.
·
There
is a crate here.
·
On
the crate is a saving charm.
·
Continue
toward the locker.
·
There
are 3 first aid kits in here.
·
Now
head back to the intersection and this time take the other path.
·
There
is a ladder up ahead.
·
Climb
the ladder.
·
At
the top to Ed’s left is an object.
Note: The first time I played the game this worked just the way I
wrote it. The second time I played I could not get it to work at all. I don’t
know if it’s a bug or just me. I was not able to continue the game from here
the second time so if there are any errors in the walkthru please let me know.
·
Go
over and examine it.
·
Now
radio Aline. This may or may not work. You don’t necessarily have to do this.
It may or may not work.
·
When
she’s done talking you can push the object.
·
Push
it towards to break in the rail near the ladder.
·
It
will hit the ground and shatter.
·
Head
down and check it out.
·
Pick
up the seal we were looking for.
·
Pick
up the bear statue.
·
Now
exit the statue the same way we came in.
·
We
are going to retrace our steps all the way back to the swinging door.
Basement
·
In
the basement go thourgh the door on the east side, north wall.
Lab
Underground
·
Once
in the lab, move forward.
·
Pass
the desk.
·
Pass
through the door.
·
Make
a right.
·
Head
straight back to the metal door.
·
Exit
through this door.
·
Follow
the corridor back to the swinging door.
·
Use
the seal.
·
The
door will swing.
·
Follow
it into the tunnel.
Abkanis
Passage
·
Move
forward.
·
Aline
appears.
·
When
you are done talking look at your map.
·
Move
toward the opening at the bottom.
·
When
you reach it, exit.
Abkanis
Bridge
·
Move
forward. There is a bridge ahead.
·
Cross
the bridge.
·
Pass
through the archway when you reach it.
Abkanis
Antechamber
·
Move
forward.
·
Move
forward again.
·
There
is a trapdoor here.
·
Open
it.
·
There
is a great stash of goodies inside. A lightning gun, 4 first aid kits, battery
charger and 5 charms of saving. Don’t be afraid to use them.
·
Continue
on through the passage.
·
Alan
and Edenshaw are here.
·
You
will be sucked through the portal.
End
game
World
of Darkness
·
Exit
toward the opening.
·
You
will radio Aline.
·
Go
through the opening.
·
Move
forward.
·
You
will start to be attacked. Use your lightning gun on anything that attacks.
·
Continue
through the passage.
·
At
the other side you will see a scene of a plant being born.
Note: There are crystals along the way. Pick them up when you can to
recharge your battery. The battery will keep your lightning gun charged.
Nursery
·
Check
your map.
·
You
want to get to the door so start running.
·
When
you get to the doorway go through.
·
Check
the map again and head toward the next exit.
Labyrinth
·
In
this area use your lightning gun to take out the big spiders.
·
Start
heading toward the exit on the other side.
Balcony
·
In
the next area, dogs attack.
·
Exit
through the next opening.
·
Plants
are in this area.
·
Head
toward the narrow opening on the map. There is a rope you can grab.
·
When
you do grab it Alan cuts it and you land on the other side.
Ledge
A
·
Move
forward. You will radio Aline.
·
When
done go through the opening.
Cavern
C
·
Move
forward and pick up the crystal.
·
As
the cavern opens, Archibald’s body is here.
·
Examine
it.
·
He
has a canteen that will replenish your health and a photoelectric pulsar.
·
Read
the book here.
·
Exit
back out and climb down the rope.
Ledge
B
·
Head
up the stairs.
·
At
the top Alan is here. He escapes.
·
There
is a charm of saving on the ledge.
·
Go
through the opening.
Tunnel
B
·
Move
forward through the opening.
·
Run
through this tunnel.
Ledge
C
·
Move
forward.
·
Aline
and Alan are here.
·
Obed
appears and kills Alan but you will see him again.
·
Look
at the map and move through the opening. It’s difficult to see so use the map
to guide you.
·
There
is a rope in here to climb up.
Natural
Bridge
·
Cross
the bridge. Johnson radios you.
·
When
done, move through the opening.
Scream
Tunnel
·
Move
through the tunnel. Dogs will attack.
Lava
Cave
·
Look
at the map.
·
Head
for the door.
Ledge
D
·
Johnson
radios you again.
Cavern
B
·
Start
climbing the rocks to get over to the other side.
·
Exit
through the door to the west.
Columns
·
Aline
radios you. You’re almost there now.
·
Move
forward.
·
There
will be a tremor and a column will drop allowing you access across the ravine.
·
Get
up on the column and cross.
·
On
the other side head to the right toward the green glowing pool.
·
Click
on it and it will ask if you want to fill your flask.
·
Say
‘yes’.
·
Replenish
your health and refill it if you need to.
·
Now
head back to the column and this time head the other direction.
·
Exit
through the opening.
·
Exit
through the next opening.
Abkanis
Necropolis
·
Move
forward.
·
The
room is filled with dead warriors.
·
Check
out the busts on the table.
·
There
is a locked door here.
·
You
will need to find one of the heads. (Aline has the other one).
·
Exit
through the opening in the room.
Finding
the head
Necropolis
·
Climb
down the rope.
·
Move
forward. You will not be able to enter any of the rooms except one.
·
As
you approach the head, Alan appears. He is undead now.
·
You
won’t be able to kill Alan with any of your weapons but there is one in this
area that will take care of him.
·
Heading
away from the statue to the left is a spear.
·
Start
heading toward it, Alan won’t let you get it the first time.
·
He
will throw you across the room.
·
When
he attacks again nail him with the rocket launcher.
·
When
he hits the ground go for the spear.
·
When
you get to it, the game takes over. You will kill Alan.
·
Go
get the head.
·
Now
climb back out.
·
Place
the head on the bust.
·
Aline
appears with the other head. When she places it the door opens.
·
Exit
through the door.
·
Watch
the final scene.
The End
Copyright © 7/2001
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