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Agon: The Lost Sword of Toledo – AGON 4: Lost Sword of Toledo

by MaGtRo about 41 minutes to read


AGON 4: Lost Sword of Toledo


by Private Moons Studios

Walkthrough by MaGtRo   February 2008

Gameplay:    This is a first
person point and click game. The Main Menu has New Game, Resume Game, Play Board
Game (activated after completion of the in game puzzle game), Game Options,
Extra Features and Credits.

The Game Options have the Audio, Video and Game
selections. The Audio options have adjustments for noise, music and speech. The
Video options have adjustments for color depth, anti-aliasing and screen size.
The Game options have selections for panoramic speed, subtitles and difficulty
level.

Extra Features have Dorothy’s Table, Memories and
Credits. Dorothy’s Table has Professor’s Hunt’s letters to his wife and Smythe
about his adventurous trip to get to Toledo and a question about the Madagascar
document. His biography (events when Professor Hunt was 12 years old) is also on
the table. Memories has the background of the earlier AGON adventures and the
collected Codex’. Certain
stones are left in different places to guide the one who fulfills the destiny of
releasing the forgotten board game to the world. Credits shows the makers of AGON.

Game Menu has Save, Load, Back to game and Exit (autosave).

Dial Menu is seen at top right of the game screen. M
stands for Menu, F for Files and I is for inventory. Dial Menu during the board
game has E for Exit, R for rules and M is for menu.

Inventory is at top of the screen and seen when the I
dial is clicked on. A click on the I dial again closes the inventory. The same
function can be done by pressing the space bar. A close or zoom view of the item
is possible if there is a gear beside the item. Right click on the item and it
shows a full screen view. Items can be combined by clicking one over another
item.


Professor Hunt writes to his wife, Dorothy while
traveling to Toledo, Spain in a coach. A priest is the other passenger in the
coach. He will visit the daughter of Dorothy’s old drawing teacher and search
for the Candelas family that is the keeper of the board game here. He left the
coach at the Plaza de la Mancha.


This walkthrough shows one possible
sequence of events. Things can be done in different order and different times.

Find Dorothy’s former teacher:

Plaza de la Mancha:    Look
around the plaza. Take note that the buildings are marked by tiles with a number
and a design. The plaza road is #1 and the palace on the other side is #3.

See a guitar player, potter and a man reading a
newspaper. Talk to the man reading the newspaper.

Talk to either the potter in his stall or the
guitarist completely about Salvador Diez-Palencia the painter’s house. Learn
that the painter is in Plaza San Pedro.

Map:    Go through the arch
and see a map. Click on a highlighted location and be there in that location.

Click on Diez-Palencia in the map.

Diez-Palencia’s house:   

Courtyard:    Talk
to Carmen, the daughter of Diez-Palencia. She was expecting Professor Hunt.
Learn that her father died last year and what has happened to her.

She gives the key to the painter’s room and
the gate.

Learn about the life of Salvador Diez-Palencia and
his romantic liaison with a married British Countess. Carmen will be 21 years old
in 2
months. They are poor. He willed everything to Carmen including a music box he made.

Learn about Carmen’s problem and the paper signed by
her father. If she does not have a husband whose estate matches the worth of
the house before she turns 21, then Alonso Garcia de la Rica is going to get
her property and she is to marry his son Eugenio.

Learn about Francisco, the blacksmith she loves. He
is in jail for theft. Learn that Francisco is the Candelas that Professor Hunt is
looking for. The new location for the Candelas house is placed in the map.

Learn that Francisco supposedly stole a sword made
by Francisco’s grandfather from the de la Rica’s house.

The tune in the music box is her father’s favorite
music.

Painter’s room:    Use the key on
the door at right of the courtyard. Look around the room.

Check the desk at left. Look at the picture on the
wall above the desk. It has #10 on it and a designed tile.

See a Chinese box in one of the pigeon holes. Read
the letter with the box. It is a cigar box given by the painter’s friend
Alonso. We will open this box later. Read the trumpet teacher’s journal of
students and the grades.

Open the top left drawer of the desk under the
window. Take a winding key.

Check the paintings at left corner on the floor
beside the easel. There are 3 paintings of the same theme.

Check the door and see that it is locked. Check
the trumpet of the painter on the wall.

Check the bookcases and see there are several
Spanish music sheet books on the left bookcase. The bookcases by the
bed have El Greco, Man of La Mancha and Masters & Masterpieces of Painting.
The other has Astronomy for All book at top left and other books.

Music Box:    Open and
look close at the music box on the side table of the bed.

The box has 8 dials with 12 characters each. The
lock at bottom edge of the box is the ‘enter’ key.

Use the winding key on the slot at bottom left
of the box. Click the key. Watch the ballerina dance to music. Remember
this music.

Click on the ballerina while it is dancing.
A roll of paper fell off the tutu.

Take and right click to read the small letter in
inventory. The music box contains treasures.

Go outside and give the small letter to Carmen.

Exit through the gate. Before leaving, Carmen offers
some biscuits. Take a biscuit from the plate on the well rim.

Open the Music Box 1

Plaza de la Mancha:    Go to Plaza de la Mancha.

Find out the tune of the music box:   

Go and talk to Domingo, the guitar player completely.

He will help for something in return. Give him the
biscuit.

Domingo plays 3 songs. None of the three is the
music box song.

Go back to the painter’s house and get another
biscuit. If you need a reminder of the music, play the music box again.

Go back to Plaza and give biscuit to Domingo.

Domingo plays 3 more songs. None of the three is the
music box song.

Go back to the painter’s house and get another
biscuit.

Go back to Plaza and give biscuit to Domingo.

Domingo plays 3 more songs. First of them is El Nenufar.
It is the song of the music box.

Diez-Palencia’s house:    Go back to the painter’s house
and then the painter’s room.

Find the code for the music box:

El Nenufar:    Go to the
bookshelf right of the locked door.

Check all the books and look for El Nenufar. It is
in the book at top left of the bookcase.

Open the book and see that the El Nenufar was written
by A. Lozano and it is his Op. 28.

Trumpet Teacher’s journal:   
Go to the book on the desk by the door.

Flip through the pages and look for Op.28.

The song was taught at 1899 class VI to Carlos
Juarez during the 2nd semester.

Music Box layer 1:    Go to and
look close at the music box.

We need 8 letters. Each dial is labeled by
numbers.

Turn the dials to form: L O Z A N O V I

Press the lock at the bottom of the box. Yes,
this will be the solution.
Bell rings.

The music box opens. See the medallion and
a letter.

Carmen enters and will read the letter.

Exit the courtyard.

Candelas’ house:    Select the
Candelas house in the map.

Talk to Isabel, Francisco’s mother completely. Learn
about the police station.

She doesn’t know about the AGON. She talks about
Francisco and the famous Candelas swordsmith family.

Learn about her husband and the lost sword. The
lost sword has a jewel, perfect blade and the initials of the blademaster.

Talk to her again and learn about the other
characters. Alonso changed a lot after a family tragedy.

Take a closer look at the picture on the wall right
of the exit door. It is a picture of tiles with #8 and ornate design.

Exit the house.

Diez-Palencia’s house:    Go
to the painter’s house.

Talk to a crying Carmen. She gives the letter of
Salvador Diez-Palencia
.

Learn about the other characters.

Painter’s room:   

Music Box layer 2:    Look
close and see that there are 8 dials.

It looks like the code is a date and the day of
the week.

Long letter:    Right click
and read the letter. Learn the secrets and weaknesses of the father.

Learn about the tower in the church with a gate
that can not be opened and what is in the tower.

Learn about and the friendship of the 3 men:
Alonso, Carlos and Salvador.

It was 14 years ago before this Easter that the
men formed a secret society called Different Sun.

Learn about the disaster that broke the
friendship.

Learn about the 3 major periods in Salvador’s
life: his 15 year stay in England, his return to Toledo with Carmen and the
creation of the Different Sun.

Go outside and talk to Carmen completely.

Learn that the 3 friends met in the bedroom but
they are not there when Carmen peeked. She gives the darkroom key.

Last year end of May is when the father died. Carmen was born 4th of September, 1883.

Exit the courtyard.

Talk to Francisco:

Policia Local:    Go the
police station.

Talk to Sergeant Reoyos completely. Learn more about Francisco and the lost sword.

Permission from Alonso is needed to talk to
Francisco. Alonso is not in Toledo.

Talk to Reoyos again about the other characters.

Look at last year’s moon calendar on the wall and
take note that there’s a telephone right of the door.

Exit the police station.

Plaza de la Mancha:   

De la Rica’s Palace:    Turn
right at the Plaza in front of the man reading the newspaper.

Go to the corner and see the #3 tile on the wall.

Palace garden:    Turn
right and forward to the small gate with a bell. Ring the bell.

Talk to Hugo, the French Butler completely. Learn that he is partial to Francisco’s
innocence. Hugo can help by forging a permission letter.

Hugo wants you to sell a valuable stamp
to Arriaga, the antique dealer for 1500 pesetas. New location is in the map.

Talk to Hugo again. Learn about the winery book (had a copy) that held
the stamp made in 1854 (50 years ago).

The lost sword was admired by several men.

Arriaga:    Go to the archway
and click on Arriaga’s store in the map.

Talk to Arriaga completely. Arriaga states that he
has special items that are obtained by questionable means.

He wants proof that Professor Hunt has money to pay
for the special objects.

Show Arriaga the stamp. In the selection of cost;
select 1700 (or 1300) pesetas.

If 1700 pesetas is selected, end up with 1600
pesetas
. Professor Hunt is slick.

Talk again and ask about other things and
characters.

Exit the store and go to the Plaza.

Palace Garden at the Plaza:   
The garden gate is open. Enter the gardens. Look around.

Go and talk to Hugo at the gazebo. Give 1500 pesetas
to Hugo and now has 100 pesetas in inventory.

He gives the forged permission and the
winery book
. Check the winery book and see that it has equinox
topics. Read the permission.

Talk to him again about other topics.

Policia Local:    Go to the
police station. Give Reoyos the permission.

Talk to him again about other topics. I really
like cigars.

Turn right and forward through the jail area. Select
any identification.

Talk to Francisco completely. Francisco was
surprised about Professor Hunt being the hero that will bring freedom. The
board game is Alquerque.

Learn about the mistake in the sword’s coat of arms
and the other suspects.

He needs pen and paper to write for Isabel to watch
the shop.

Go outside the jail area and talk to Reoyos completely. He doesn’t
want to give the paper and pencil.

Get cigars:    There are 2
ways to get a cigar.

1. One way to get a cigar: Open the Chinese box in
Salvador’s desk.

Go back to painter’s bedroom and look close at
the Chinese box of cigars.

Note that there are 8 switches; 3 on each sides
and 2 in front.

They are all now facing left. To open the box
the switches should all face right.

Save game here. Find out what other switches are
affected by each of those switches.

Left side switches: Front side switches: Right side switches:

1 affects 1, 2, 5 and 7

2 affects 2, 1, 3 and 8

3 affects 3, 5, 6 and 7

4 affects 4, 1, 6 and 8

5 affects 5, 2, 3 and 6

6 affects 6, 2, 5 and 8

7 affects 7, 1, 3 and 4

8 affects 8, 1, 4 and 7

Solution:   Go Back to saved game
before puzzle is touched and click on switches 6 and 7.

2. Another way to get a cigar:     Remember that the
cigars were given by Alonso. Maybe we can get some there.

Go to the Palace Garden. Talk to Hugo
completely.

Hugo leaves to get the cigar. Take and read the
letter on the bench. Learn more about Hugo.

Go forward to the Garden gate. One step close to
the gate brings Hugo back with the cigar.

Give cigar to Reoyos.

Take the paper and pencil from desk behind
the counter. Look at the 2 pictures on the desk. It has the #18
and ornate tile in one and #16 and ornate tile in another.

Go to Francisco and give him the paper and pencil.
He writes the letter. Read Francisco’s letter to Isabel.


Investigate Arriaga:

Candelas house:    Go to
Candelas house.

Give Isabel Francisco’s letter. Talk to Isabel
completely. She allows Professor Hunt to go to Francisco’s bedroom.

Climb the stairs at right and enter the door on the
left.

Francisco’s bedroom:    Look
around.

Look outside the window and see a closed window blind across the street. It is above Arriaga’s store.

See that there are several active items in the
bedroom but they can not be taken out of the room.

There’s a tricycle on the shelf left of the door,
a mirror at the corner and a fishing rod left of the desk.

Look at the photo album on the desk and see
pictures of numbered and ornate tiles. The numbers are 11, 5, 7,
14, 15, 19, 1, 12 and 4.

Look at the book on the side table beside the bed.
It is an almanac with a perpetual calendar.

Exit the room.

Diez-Palencia’s house:    Go
to the painter’s house.

Talk to Carmen. Professor Hunt asks to borrow her
medallion
, the heirloom from her mother.

Carmen says that Father Gabriel Perez, the priest
that rode with Professor Hunt in the coach wants to talk to him. New location
is made.

Arriaga:    Go to Arriaga’s
store.

Talk to Arriaga. Show the medallion to Arriaga. That is proof enough of serious intent to buy that
Arriaga invites Professor Hunt upstairs to see the special items.

Follow Arriaga behind the curtains. See a locked
door at end of hallway.

Climb the stairs and enter the open door on the
left.


Special

items room:
    Look around and check the items that
Arriaga accumulated through doubtful means.

Go to the window and turn around. See a jeweled
sword that has a coat of arms on the hilt facing the window. Remember what
Francisco stated about the mistake on the coat of arms.

Professor Hunt is definite that the sword by the
window is the stolen sword.

Try to open the blinds but Arriaga refuses because
of neighbors.

Talk to Arriaga again and choose any answer. Now
you can leave the room and the store.

Get proof of the stolen sword: 

Diez-Palencia’s house:    Go
to the painter’s house and room.

Dark room:    Use the
darkroom key on the darkroom door and enter.

Turn right and take matches from the edge
of the bigger table by the wall. The small table by the door has an inactive
oil lamp.

Turn around and use matches on the lamp on top of
the shelving beside the door. Red light illuminates the room.

Look around at the sinks, big container of water,
drying line and the chemicals. The drying line has a picture of #11 tile and
an ornate tile.

Check the carpet under the drying line and see
that there is a padlocked trapdoor.

Turn around and go to the bigger table by the
wall. Take camera (automatically lens cap) and empty photo
cassette
.

Look close at cabinet above the table. Take the
sensitized glass negative from the left side bottom shelf of the cabinet.

Study the camera procedure above the long bench.

As a step in the preparations for taking
photograph:    

Close the lid of the red lamp above the shelves by the door.

Combine the sensitized glass negative and the photo cassette in inventory to
get loaded cassette.

Exit the room and the courtyard.

Candelas house:    Go to
Candelas house.

Go up to Francisco’ room.


Prepare to take picture:

Place the camera on the window sill across the
closed window blind of Arriaga’s special items room.

Take the fishing rod at corner left of the
desk. Use the fishing rod on the base of Arriaga’s closed windows blind. Watch.

Take the toy tricycle on the shelf left of
the door. Go back to window and then look up. Place the toy tricycle on the
ring of the window frame above the window sill. Take the other end of the
fishing line that is now on the window sill and use it on the tricycle.


Focus the camera:

Click on the front part or top of camera to get a
close up of the side view.

Click on the notches at the base of the camera.
This pulls out the accordion of the camera. Pull out to the last (4th) notch.

Look close at the glass plate at the back of the
camera. Check the image and see that there is not enough light.

Take the mirror right of the window and
place it at right side edge of the window sill. Adjust the mirror’s
angle until the closed blind of Arriaga’s window is lit up completely.

Look again at the glass plate at back of camera.
It is now bright. Yes, it works now.

Load the camera:

Look close at front of camera. Place the lens cap
on the lens. Take the end of the fishing line and place it on the hook of
the lens cap.

Use the loaded photo cassette on the glass plate
at back of camera. The frosted glass plate is now in inventory.

Click on the right edge of the inserted cassette
to take the cassette frame out of the back of the
camera. This leaves
the sensitized glass negative inside the camera.

The photographic trap is ready.

Exit the room and the house.

Arriaga:    Go to Arriaga’s
store. Talk to Arriaga completely. Follow Arriaga to the
room above.


Special

items room:
    Talk to Arriaga again to open the blinds.

Go to the window and click the window blinds.
Watch.

Talk to Arriaga again to exit the room and the
store.

Candelas house:    Go to
Candelas house. After greeting Isabel, go upstairs to Francisco’s
room.

Take the proof:    Click the back of the camera to pull the cassette.

Take the frosted glass from inventory and click it
on the back of the camera to get exposed negative in cassette.

Exit the house.

Open the Music Box 2:   

Recall that the next lock of the music box requires
a date and day.

The major events in the painter’s life include his
years in England, Carmen and getting back to Toledo and the formation of the secret society. The
only one that has a definitive date is the formation of Different Sun was 14 years ago before last year’s Easter.


Let’s find out the date and day of Easter:

Iglesia San Pedro:    Go to
the church.

Father Perez:    Enter the
church and talk to Father Perez completely.

Learn about his ill friend at Santa Clara Hospital
in Madrid and that he talked to the doctor by phone.

Learn how to determine when Easter falls. Easter
falls on the first Sunday after the first full moon following the Spring
Equinox. It usually falls between the 22nd of March and April 15.

Ask about the other characters. There are 2 phones
in town; one at the police station and one at the pub.

Iron door:    Turn right and go
to the ornate metal door.

Look close at the keyhole. There are 2 keyholes or
double lock.

Talk to Father Perez about the iron door. Learn that it leads to the tower and has not been
opened for over 100 years. Remember the long letter that mentions what
Carlos found.

Leave the church.

Policia Local:    Go to the
police station.

Look at last year’s calendar on the wall. Based on what Father’s Perez stated; Easter usually
falls between March 22nd and April 15 or after the Spring Equinox.

Open the calendar to March. Based on Father Perez; Easter falls after the first
full moon following the Spring Equinox.

Open the winery book from Hugo to page 12 and see that Spring
Equinox is March 21.

The first full moon after the Spring Equinox in
March last year was March 23.

The first Sunday after March 23 is March 30th. So
Easter fell on March 30, 1903 last year.

The formation of the secret society was 14 years ago
on March 30, 1889.

Candelas house:    Go to
Candelas house.

After greeting Isabel, go to Francisco’s room.

Open the almanac beside the bed to the perpetual
calendar.

Perpetual Calendar: Read the procedure to
use the graphs.

The formation of the society was March 30 1889.

On the chart on the
left page, look for 89 (based on 1889).

Follow that 89 row to the chart at right page. See that 5 is under III
(March is the 3rd month).

Procedure states to add date in question to number
found. 5 + 30 = 35.

At the Days of the
week at top of the right page, 35 is on Saturday.

Diez-Palencia’s house:    Go
to the painter’s house and room.

Music box:    Look close at
the music box.

Turn the dials to 1 8 8 9 Mar 3 0 Sat.

Press the lock. This solution looks promising.
The music box opens.

Take the painter’s notebook and a
padlock key
.

See that the next puzzle is about a bible
quotation.

Develop the
photographic proof.

Read the notebook and see that it has procedure for
photo development. Take note of the symbols at bottom corner of each page.
Wonder what those are for…

Go to the darkroom.

Go forward and take the book at top shelf beside the
chemicals
at back wall. Read the book and see the chemical name and symbol of the
reagents. Use the book as reference in the preparation of the solutions.

Take the measuring cups: 10 oz, 1 oz
and 1 gr. from the back of the 3 sinks at other side of the room.


Prepare the developing solutions:

1. Place 40 ounces of water from the faucet of the big container
beside the sinks on the left sink.

Take 10 ounces of Developing solution found at
left of top shelf at back wall and add it to the left sink.

2. Place 40 ounces of water from the faucet of the big container
beside the sinks on the middle sink.

Take 10 ounces of Natrium /Sodium thiosulfate (Na2S2O3)
found at left of middle shelf at back wall and add it to the middle sink.

3. Place 50 ounces of water from the faucet of the big container
beside the sinks on the right sink.

Take 5 ounces of Natrium carbonate (Na2CO3) found at
slim necked bottle on the middle shelf at back wall and add it to the right sink.


Developing the glass negative:
   

Close the lid of the red light lamp to darken the room.

Right click the exposed negative in cassette in
inventory to get
exposed glass negative
and empty photo cassette.

1. Place the exposed glass negative on the left sink
for 30 seconds as seen on the timer at left of the screen.

2. Place the exposed glass negative on the middle
sink for 30 seconds as seen on the timer at left of the screen.

3. Place the exposed glass negative on the right
sink for 60 seconds as seen on the timer at left of the screen.


I think I have done everything right. It’s time to
dry it.

Open the lid of the red lamp to get light. Place the wet developed glass negative on the
tray right of the sinks by the wall.


Sensitizing the photographic paper:

Take no sensitized albumen photopaper from the
top shelf of cabinet above the
table at other side of the room.

Empty the sinks by clicking on the faucets.

1. Place 40 ounces of distilled water from the shelf
above the sinks on one sink.

Take 10 ounces of Silver Nitrate (AgNO3) found at
shelf above the sinks on sink with distilled water.