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Cover art for The Inner World

The Inner World (2013)

Style
Setting: FantasyPerspective: 3rd-person

The Inner World is a humorous point-and-click adventure with comic graphics. It is set in Asposia, a hollow inside a universe of soil, where air is supplied by three wind fountains.

When one fountain after another stops working, unpleasant wind creatures begin to roam the land. The player controls Robert, a naive young musician who gets drawn into the events and must eventually save the day.

During the journey through Asposia, Robert later travels with the mysterious thief Laura. Gameplay is traditional, with movement through areas, item collection, and frequent conversations with other characters.

Puzzles are mostly solved by using items with other items. The controls are touch optimized, with a menu that appears when clicking objects and drag-and-drop inventory use. A help function provides gradually more explicit hints, and interactive objects can be highlighted.

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