Cover art for Atlantis 2: Beyond Atlantis

Atlantis 2: Beyond Atlantis

1999, Cryo Interactive Entertainment

20 walkthroughs

Ten, the Bearer of Light, travels to Shambhala to confront the Bearer of Dark and restore balance to the universe. To find it, he must gather the pieces of the “road to Shambhala” from different locations and time periods, including China, Ireland, and the Yucatán.

The journey begins aboard a ship in the mountains of Tibet, which serves as a home base. As the pieces are found and put in place, Ten is transported to exotic locations and becomes different characters. Each chapter is self-contained, with its own puzzles, objects, and people, and can be played in any order.

In the Yucatán chapter, Tepec must awaken Quetzalcoatl in Xibalba so his kingdom can be saved. In Ireland, Ten becomes Felim, a monk who helps characters from an old myth reach the end of their story. In China, he is a travelling civil servant who seeks help after a ghost-shadow blocks a monastery entrance.

Shambhala acts as a final screen of protection between the home base and the Dark’s prison. Queen Rhea appears there to guide Ten to the final level, Atlantis.

Walkthroughs 20