Just Adventure original
Adventure at the Chateau d’Or Walkthrough by Jenny Guenther
Get Smart
There
will be a knowledge quiz early in the game. Here are the places to go to collect
the knowledge.
First, go to the symbol door room. Turn right and go through
the door to enter the TV room. Watch TV and view all of the choices.
Symbol
Doors

TV
Room
Next, go to the library. Upstairs is a book near the railing overlooking
the windows, L’espace et la Lumiere. Read it. Downstairs is a computer. Play all
of the CDs.

Library
Mirror
Puzzle

Mirror
Room
You will be facing a mirror; click on it. To the right is a bowl
of balls. Click on the bowl to get the puzzle screen.
Drag a ball from the
bowl into one of the holes on the shelf under the mirror, trying it in each hole
in turn until the ball grows big and shows a symbol. If the ball won’t grow in
any hole, it goes in the middle, where it will never grow or show any symbol.
After you have four big balls with symbols in place, push the red button to the
bottom right of the mirror and the following will be revealed.
Back
up from the puzzle screen.
Duke Puzzle
Enter the mirror room
and turn right. There is a stand full of medieval weapons. Click on the left blade.
This will unlock the door to the left of the weapons. Now you need to turn left,
take a step toward the mirror, then turn right again to center the door on your
screen so you can open it. Go in.
Duke
Room
Turn left to face the Duke puzzle and click on it to get a closeup.
There are four white bumps, each surrounded by four colored buttons. Starting
at the left bump, push the surrounding colored buttons until a fog and sound appear.
Then push the buttons surrounding the second bump until the sound changes slightly.
Then do the same for the third and fourth bumps (colors don’t matter and will
change every time you approach the puzzle). At the fourth bump, the fog will resolve
into the ghost of the duke. He will quiz you about what you’ve learned. Here are
the questions and answers.
- The basilica at St. Denis was the finest
manifestation of this divine innovation. What is it? Early Gothic - My reign
marked the noontide of France. My hallmark was extravagance. Who am I? The Sun
King - This was a union of logic and light. A miraculous innovation had
reached unknown heights. What is it? Gothic style - I was a philosopher
and a monk in the Middle Ages. I expressed my love in handwritten pages. Who am
I? Abelard - This was a monastery and the home of every king. Where am I?
Basilique St. Denis - Events surrounding this great prison became symbolic
of the French Revolution. Where am I? Bastille - A beautiful Paris of light
and stone, built in memory of a time when kings called Paris home. Where am I?
Chateau d’Or - This was a center of sport and entertainment in Paris of
old. Where am I? Les Arenes de Lutece - This is a quiet area favored by
musicians and poets. Where am I? Pere la Chaise Cemetery - The ultimate
form of a sacred norm. To this end the St. Chapelle was born. What is it. High
Gothic - My life was a tale of beauty and elegance. My death was symbolic
for the people of France. Who am I? Marie Antoinette - I was the head of
the ruling class. I stood at the crossroads of the future and past. Who am I?
Louis XVI - I was a hero, an aristocrat, and a friend to the king. I warned
of the coming change. Who am I? Marquis de Lafayette - This is the only
physical remains of a monastery built by the wife of a king. Where am I? Tour
de Clovis - They gathered here from afar, from the west and the east, speaking
the language of scholars and priests. Where am I? Latin Quarter - This is
the first full flowering of a new form of art. Where am I? Notre Dame de Paris - They
journeyed here from across the land, to this center of thought for the free-thinking
man. Where am I? Sorbonne - I was the first Christian queen that France
had ever seen. Who am I? Clothilde - The Gothic style is based on logic
and symbolism, but there was a principle behind the mysticism. What is it? Holy
Trinity - I was the ruler of the greatest nation on earth. In my time Paris
was an island and fishing came first. Who am I? Julien - I believed that
unity was more important than gold. My son inherited a kingdom because I achieved
my goal. Who am I? Clovis - I was a king of the people of Gaul. I surrendered
to the ruler of the greatest nation of all. Who am I? Vercingetorix - This
was a medieval building on the banks of the Seine and a stop on the road to the
guillotine. Where am I? Conciergerie - This is the present-day site of a
Middle Age tradition. Where am I? Paris Flea Market - I delivered justice
across the realm. I journeyed to the Holy Land and there I fell. Who am I? Saint
Louis - I was a devoted servant of a warrior and a king. I brought the
light of heaven to earth so that choirs might sing. Who am I? Abbot Suger - This
is a mystical poem of glass and light and the personal statement of a king. Where
am I? Sainte Chapelle - This was the inspiration for one of the finest Gothic
creations. What is it? Holy Relics - In ancient times grapes and figs could
be found here. Water was always near. Where am I? Lutece - The greatest
palace the world has ever seen, a mythical statement and the home of the king.
Versailles
After you answer about 15 questions correctly (in hard
mode), the Duke gives you a key. Return to the Mirror Puzzle room (through the
main door; once you’re in the Duke’s room, it’s a one-way passage back down to
the Symbol Doors Room) and use the key on the chest to get the crown.
The
Artist’s Studio

Art
Studio
Look at the canvas. Using the paintbrushes on the workbench on
the left results in a symbol being painted on the canvas; using the spray paint
cans on the bottom right results in a room being painted on the canvas.
The
first paintbrush paints the Mars symbol; the second paintbrush paints the squiggly
line, the third paintbrush paints the sun, and the fourth paintbrush draws the
moon.
The upper left spraypaint paints the canvas, the room you are in;
the top right spray paint paints a gallery room; the spraypaint on the second
row paints the mirror puzzle; and the spraypaint on the third row, left, paints
a cask. The spraypaint on the bottom right paints the globe. The other four spray
paints are merely repeats.
Paint the cask, then paint the moon on top of
it. Next paint the canvas and then paint the Mars symbol on it. Next paint the
gallery and the paint the squiggle on top of it. Fourth, paint the mirror and
then paint the sun on it. Each time you do one of these, the symbol will go to
a corner of the canvas. After you do all four of these, use the bottom right spraypaint
can to paint the globe room, then use any paintbrush and you will get a can of
spraypaint added to your inventory. Use the new spraypaint on the canvas to unlock
the door behind the canvas.
Two Urns

Urn
Room
Set the left urn to blue and the right urn to purple to unlock
the door to the left, which leads to the wine cellar. Set both urns to brown to
unlock the door to the right, which leads to the room with the globe and the chest.
Wine
Cellar
Go through the Two Urns room, set the left urn to blue and the
right urn to purple, then enter the wine room through the door to the left.
Turn
to the left and take the gold cup from the table. Turn around and take a step
toward the giant cask on the other side of the room. Turn right and look at the
five smaller casks. Save here. Click on the casks, then use the gold cup. Drink
seven glasses of wine from any or all of the three casks, and you will become
drunk and be transported through the giant cask into a dungeon-like room, and
a timed sequence. Turn around and look at the bench. Click on it and drag it away
from the corner. There are two possible hotspots, one toward the left of the screen
and one near the corner. Do the one to the left to get a closeup of the floor.
One
of the bricks near the middle of the screen looks different than the rest. Near
the upper left corner of it is a small hotspot. When you get the hand icon, drag
the brick to move it out of the way and reveal an opening.
Retrieve the
paper and go to the last page. Here are pictures of all of the pages, but you
really only need to know the symbols at the end.


Now
back up and click on the hotspot near the corner where the bench was to get a
view of the wall. Use your spraypaint on the wall to paint a new door, and you
will automatically exit. You will be on the other side of the courtyard from the
urn room; go straight across, turn the urns blue and purple again, and go back
into the wine cellar and retrieve the gold cup. This time, just go back out the
way you came in.
Globe Room
Globe
Room
You should have the Duke’s key (from answering his questions)
before you come in here. Enter through the Two Urns room by changing both urns
to brown and then entering the door on the right. Turn around toward the door
to trigger a cutscene with the Princess. After that, look at the trunk and use
the key. You will get a CD called "Sensory Focal Devices." You can fiddle
around with the globe to see some Paris scenery.
Return to the library and
play the CD on the computer.
Go back to the globe room. Now there will
be a note on the writing desk that contains the security code (6793) to get the
clarinet out of the art gallery.
Art Gallery
Art
Gallery
The art gallery is the room upstairs from the artist studio.
After you have solved the easel puzzle, use the spraypaint from your inventory
on the canvas to unlock the door (if you haven’t already done so). Go in and cross
the room to the case containing the clarinet. Enter the security code, 6793, to
open the case and get the clarinet.
Outside
Once you have
all of the items, the crown, the key, the clarinet, the goblet, and the spray
can, go outside and stand in front of the pool facing the main entrance (where
you started the game). Use the clarinet on the pool. The princess will appear
and ask you for the crown. Give it to her, and she disappears in a ball of light.
Go back to the mirror puzzle room and retrieve the crown from the same cabinet
where it was originally located.
End

A
Different Globe Room
Now go through side entrance of the Chateau that
has the red bush outside. Turn to the right or the left and enter the arched doorway.
You will find yourself in front of a wooden door; enter. There is another globe
in here similar to the one in the room with the harp and the writing table. Approach
the globe to trigger a cutscene where the princess is trapped inside the globe
begging you to get her out.
The
Symbols from the Note
The
Symbols and Their Items from the Mirror Puzzle
What you must do is place
the clarinet, the crown, the key, and the goblet in the four holes in front of
the globe, in the order they appear on the note you found in the dungeon, as follows:
goblet, crown, clarinet, spraypaint. Now you get a cheesy cutscene and that’s
it. Game over.
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