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Don’t Get Mad…Get Even

Don't Get Mad...Get Even

Don’t Get Mad…Get Even

Question your understanding of justice and reality courtesy of The Farm 51 and BANDAI NAMCO


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In Get Even, you’ll become immersed in the surreal atmosphere of the thin boundary “between virtuality and reality.”

You are Cole Black, who awakens in an abandoned asylum. You have no memory other than the attempted rescue of a teenaged girl with a bomb strapped to her chest.

The wires of a strange technology are fused to your skull. You must travel into the depths of you own mind to find the truth of your past and answer two questions: “Why were you there?” and, “Who was the girl?”

The clock is ticking…

Samuel Gatté, Production & Product Support Senior Director, BANDAI NAMCO Entertainment Europe: I’m extremely pleased to be working alongside The Farm 51 to bring this unconventional experience to our customers. Over the past 2 years, BANDAI NAMCO Entertainment Europe and The Farm 51 have built a fruitful collaboration, from artistic vision to game mechanics. We always tried to find deeper meaning than traditional gaming syntax. In GET EVEN, the strong story and memorable characters really immerse the player in a very thin boundary between virtuality and reality. Hopefully we’ve created an experience that will be as meaningful as it is unforgettable.

Wojciech Pazdur, Development Director, The Farm 51: GET EVEN is the biggest title that has ever been produced in our studio – it features the deepest story and the most advanced technology our teams have ever worked on. Thanks to the support we are receiving from BANDAI NAMCO Entertainment Europe, we have now taken this up to the next level and polished every aspect of the game in ways that were not possible before. Today, we are extremely happy that we can finally show the new face of Get Even to both players and media, immersing them into a new experience and asking them to find out “What is real?”

Get Even is set to be released in Spring 2017 on PlayStation 4, Xbox One and Windows.

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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