Nevermind is Available for the Oculus Rift Starting Today
You can now experience the 2015 biofeedback-enabled horror adventure from Flying Mollusk in VR
Nevermind Review by Bob Washburne – November 13, 2015
Developer Flying Mollusk has had a vision to bring Nevermind to VR from the very beginning, and today marks its debut.
Our philosophy is that, though it clearly borrows from traditional “flatscreen” gaming, virtual reality truly is a different medium all its own. There are certain elements (like user interfaces) that work one way on a traditional screen that need to work differently in the fully-immersive, stereoscopic world of VR. To this end, the Flying Mollusk team has taken a focused approach to bringing Nevermind to VR. This is not a simple “port” to a new platform. As we always do, we’ve looked at the VR adaptation with the player in mind, focusing on comfort, ease of interaction, and immersion and have made subtle changes intended to leverage VR’s unique strengths rather than work against them.
Further, the Oculus Rift version will feature two new levels: Client #440 and #909 are now available and waiting for Neuroprobing.
The VR adaptation of Nevermind is available for Windows and Mac from the Oculus Store.
For a list of Nevermind‘s VR-compatible sensors and other useful information, go here.
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