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Biofeedback Thriller Game Nevermind Adds Support for Apple Watch, Affectiva’s Emotion Sensing Technology, and Tobii EyeX Controller

Biofeedback Thriller Game Nevermind Adds Support for Apple Watch, Affectiva’s Emotion Sensing Technology, and Tobii EyeX Controller

Biofeedback Thriller Game Nevermind Adds Support for Apple Watch, Affectiva’s Emotion Sensing Technology, and Tobii EyeX Controller

Biofeedback thriller game, Nevermind now supports 3 new biofeedback devices.

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PRESS RELEASE

Flying Mollusk http://www.flyingmollusk.com, the game studio that uses emerging technology to create entertaining and impactful games, announced today that it has added support for Affectiva’s Affdex emotion-sensing technology, Tobii’s EyeX eye-tracking controller, and (coming soon) Apple Watch to its biofeedback thriller game, Nevermind. Available by downloading the latest free update for Mac and Windows 8.1 or by purchasing the game at a limited time sale price, the new sensory inputs make the game’s most unique features accessible to more gamers while deepening the player experience in innovative and meaningful ways.

Nevermind is a psychological thriller that uses biofeedback to make the game more surreal and punishing when players feel scared or nervous. For example, if players cannot manage their stress or fear, rooms might flood, spikes might jut out from the floor, or the screen might fill with increasingly dense static. However, once the biofeedback algorithms determine that the player has calmed down, the game becomes easier and more forgiving. This indirectly teaches the player real, applied techniques that they can use to help manage feelings of stress and anxiety in their everyday lives.

Apple Watch monitors the player’s pulse and sends a signal to the game if potential feelings of fear or stress cause the player’s heart rate to spike. Affectiva’s emotion-sensing software uses virtually any basic laptop or desktop webcam to watch the player’s facial expressions for signs of emotional distress. The Tobii EyeX Controller analyzes the player’s eye movement to unlock new features in parts of the game, such as shining a flashlight in the direction a player is looking or helping the player calm themselves when they close their eyes.

Each of the new technologies announced today affect the gameplay in unique ways. Even though any of these devices can be used on their own, for the ideal gaming experience Flying Mollusk recommends using a combination of heart rate sensor, emotion-recognition, and eye-tracking. Existing supported heart rate sensors include Intel® RealSense™ camera technology, Wild Divine IomPE, Mio LINK, Garmin Heart Rate Chest Strap, and others.

“Our goal is to continue pushing the envelope within this new genre of biofeedback games and to keep finding inventive ways to integrate sensory inputs into interactive experiences,” said Erin Reynolds, CEO and Creative Director of Flying Mollusk. “When played with both Affectiva’s Affdex emotion-sensing technology and a wearable heart rate sensor, *Nevermind* can use both emotional and physiological data for the most responsive biofeedback experience possible. For instance, when a heart rate sensor picks up on a change in the player’s psychological arousal, Affdex can validate whether it is an increase in negative arousal such as fear or stress or positive arousal such as excitement or joy and, as a result, react in the most appropriate manner.”

“Flying Mollusk are true pioneers in emotion-aware gaming. Using our emotion recognition technology as a game controller, the *Nevermind* game adapts to the player’s facial expressions in real time, making emotions integral to the game experience,” said Rana el Kaliouby, Co-founder and Chief Strategy and Science Officer of Affectiva. “*Nevermind* has now demonstrated that emotion-aware games can be easily accessible to all, by using Affectiva’s emotion-sensing software that works with any web cam. This is the next generation of gaming.”

“We were very excited to see all the unique ways Flying Mollusk has carefully worked our eye-tracking technology into *Nevermind*,” said Oscar Werner, president of Tobii Tech. “This game is yet another example of how the combination of developer creativity and our groundbreaking technology can create entirely new, exciting and immersive experiences in games.”

Availability
 

For a limited time, *Nevermind* can be downloaded for $15.99 – 20% off the retail price on Steam.

Apple Watch support is coming soon for all Mac and iPhone users. Apple Watch can be purchased at Apple retail outlets or online at http://www.apple.com/watch/.

Tobii EyeX Controllers are supported for Windows 8.1+ and can be purchased at http://www.tobii.com/xperience/. A live demonstration of Tobii’s eye-tracking technology in *Nevermind* will be available at Tobii’s booth (booth # 1932) at the Game Developers Conference March 16 – 18.

Affdex is supported for Mac and Windows 7+ and requires only a basic web cam. A live demonstration of Affectiva’s emotion-sensing technology in
*Nevermind* will be available at Affectiva’s booth (booth # 2405) at the Game Developers Conference March 16 – 18.

To view a video trailer of the game or get other information, visit the official site at http://www.nevermindgame.com.

Email: press@nevermindgame.com

11/13/2015 – Just Adventure’s Review

David Kim

David Kim

David Kim is a self-professed gamer geek who's whiled away countless hours on Adventure, RPG, and RTS games. Topping his recommended Adventure Games list for recent releases are Grim Fandango Remastered, The Vanishing of Ethan Carter, and The Walking Dead.When he's not playing adventure games, expect to find David laddering in StarCraft II or doing another arena run on Hearthstone. David is best playing Terran but wishes he could play Zerg competently. His favorite class in Hearthstone is Mage.David moved to Tampa, FL in 2010 from NYC, and is glad he doesn't have to deal with NE weather and the outrageous costs of living in the city.

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