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Gabriel Knight: Sins of the Fathers 20th Anniversary Edition – Walkthrough

by Len Green 10 sections about 97 minutes to read

Gabriel Knight : Sins of the Fathers 20th Anniversary Edition - Walkthrough

Gabriel Knight : Sins of the Fathers 20th Anniversary Edition – Walkthrough

WALKTHROUGH  (+ full 362 P0ints)
$1·       Len Green { lengreen@netvision.net.il }        7th February 2015
FOREWORD
          {A}   This walkthrough describes ONLY ALL the actions which you MUST take in order to complete the game with full points, together with just a very few which are helpful although not absolutely essential.
            However, please don’t use this walkthrough unless you absolutely have to.  Nearly all aspects which are not absolutely imperative have been omitted. Very many of these are extremely interesting and provide most of the background story to the game, and particularly to the fascinating (and artistic) characters, scenery and real-life customs of New Orleans (USA).
          {B}   Warning:-  The main purpose of this game is to examine items, interview people, view the interesting sights and backgrounds, and apart from solving the mysteries, generally ‘act the tourist in America, Germany and Africa!’, etc.
If you simply take this walkthrough in your hand (or consult all the built in hints) and follow exactly what to do and not to do, you can probably finish the game quite quickly. However that would completely defeat its whole purpose!{
{C}   The walkthrough does not do justice to the excellent “Gabriel Knight : Sins of the Father Remake”!  A very great part of the interest and attraction of the game is wandering around the various (almost) authentic locations, and particularly the conversations and wisecracks between Gabriel and Grace and other characters throughout the game – there are actually so many that I’m pretty certain that I missed some!! 
          {D}   The game does not contain many ‘stand-alone’ puzzles, and those included are generally not too difficult.
                    {E}   Upon entering EVERY new location, it is highly advisable to browse around as much as possible in order to explore the general layout and in so doing examine fully EVERY one of the many hotspots.  However, the walkthrough NEVER  tells you explicitly to do this! To (GREATLY) help in this procedure, pressing the space-bar reveals ALL of the hotspots on your game screen overlaying your screen location view!  The hotspots themselves are exhibited with labeled names (which sometimes overlap each other and hence are difficult to access – but NEVER impossible!).
          {F}   You should most certainly NOT HAVE TO  follow the same order of accessing locations or hotspots etc. as outlined in this walkthrough since the game is not linear. There are many permutations of routes, and it is near impossible that two players will follow exactly the same itinerary etc. from beginning to end. In addition it is most likely that this walkthrough does not necessarily describe the best or even the most efficient route to play the game (and finish it completely)!
          Some locations of course will not appear on the map until you have completed certain previous tasks.  The same applies to certain gameplay actions. And so a particular order is sometimes obligatory. Other than that, you are free to visit (&/or revisit) all locations on the map and try various actions etc. as and when it seems to you to be logical!
          {G}  The game is third person and mouse driven point & click. There are full (and excellent) subtitles.
          { H}   As in most games, it is easy to make a ‘wrong’ or redundant move! So it is HIGHLY advisable to save FREQUENTLY. There are an unlimited number of save-slots.
          {I}  EVERY TIME you obtain a new item, it will appear in your inventory. You should observe and if necessary examine each new inventory item immediately it appears in your game-inventory..
N.B.  It is imperative to view, and sometimes to ‘manipulate’, some of the inventory. In addition, some inventory items will combine with others there to create new objects.
            {J }  There are a number of puzzles in the game. Instead of an immediate outright spoiler, I have inserted it in a smaller print and in colour so that it is not TOO easy to read and inadvertently spoil the solution I have also graduated the hints so that in most cases it is unnecessary to get to the actual spoiler !
I have done this deliberately since many players do not want to see spoilers unless and until absolutely vital.
{K  There is a point-count system built-in to this GabrielKnight-1 Remake.
          After you have completed each essential individual step of the game your score will be automatically updated by the number of points awarded for that step (generally 1 or 2 points! but sometimes more!). Thewalkthrough displays the number of points awarded for completing that particular individual step at the end of the walkthrough instruction for that step –  as an example… [+ 2 points]
This walkthrough also displays the maximum number of points you can receive for each location that you visit. This maximum number is listed at the end of each location-heading in the walkthrough – as an example… { Max. points = 16 }
          In addition, the walkthrough also lists the cumulative score to date throughout the game – as an example…  { Total points to date = 27  }
If you complete every ‘essential‘ item to the end of the game you can achieve a MAXIMUM of 362 points! Your cumulative point total is displayed constantly t the top left-hand corner of your screen.
{L }  In the text, all objects which are acquired and entered into the inventory are written in bold, underlined, and yellow.
All objects which are used from the inventory are written in… bold italicized, underlined, and blue.
The  actual  WALKTHROUGH  starts  here!
Day 1.
St. George’s Book Store1st visit.{ Max. points = 12  }
***** Talk to Grace and exhaust ALL dialogs. Ask her for all messages and visits and other information.  [+ 4 point]s]
*****  Look at the desk where Grace is sitting. Open  the Cash Register which is on the desk and take the $20 Gift Certificatefrom inside.  [+ 1 point]]
*****  View  the large rectangular white topped counter (bottom, mid-screen).   There is a drawer in the front of the counter.
*****  Open the drawer and  examine its contents.
. *****  Pick up the tweezersfrom the drawer in the counter.  [+ 1 point]]
*****  Pick up themagnifying glass from the same drawer.  [+ 1 point]
*****  Examine the various items ON the counter. 
*****  Read the headlines of the newspaper which is on the counter – about the terrifying Voodoo murders!   [+ 1 point]
*****  Also on the counter is a box that Gabriel’s grandma sent him. On that box is a sketchbook which belonged to Gabriel’s father.
*****  Appropriate the sketchbook. [+ 1 point]
 ***** In inventory, open the sketchbook and ponder the weird surrealistic charcoal sketches inside[+ 1 point]
*****  Go to the bookshelf to the left of the ladder and scan the books there.
*****  Read the enigmatic German poem by Gabriel’s grandfather Heinz Ritter.
*****  Study the book on snakes!
*****  Use the German/English dictionaries to translate some of the German words in Heinz Ritter’s poem.
Read TWO of the books that are there. [+ 2 points]
*****  Exit to Gabriel’s bedroom.
{ Total points to date = 12  }
Gabriel’s Bedroom1st visit. {Max. points = 4  }

*****  Pickup the Black Shirt from the Closet. [+ 1 point]

*****  Pickup Hair Gel from the Bathroom Cabinet. [+ 2 points]
*****  Pickup theFlashlight from the Dresser. [+ 1 point]
 *****  Exit back to the store and from there leave the store onto the map of the French Quarter.
*****      Travel to the Police Station.
{ Total points to date = 16  }
Police Station 1st visit.{ Max. points = 4  }
*****  Look around the outside of the Police Station.
*****  Enter the  Police Station.
*****  At the front counter talk to Frick, the taciturn desk Sergeant.
***** Gabriel has come to see his friend, Detective Mosely and to pick up some photos from him!
*****  But Frick unwittingly tells Gabriel that Mosely is not there – he is out at a crime scene.  [+ 2 points]
*****  Frick brusquely refuses to tell Gabriel where the crime scene IS, or whether it is connected with the Voodoo Murders.
*****  Nevertheless, Frick hands Gabriel the envelope from Mosely.
*****  In inventory, open the envelope and view the 2 Photographs inside it.  [+ 1 point]
*****  Exit the Police Station onto the map of the French Quarter
*****  Travel to Jackson Square (a Park).
{ Total points to date = 20  }
Jackson Square 1st visit.{ Max. points = 7  }
*****  Stroll around Jackson Square.
*****  There are quite a number of items of interest e.g.:- to the left is a duo playing “When the Saints come marching in”; On the right a small jazz band; in the very centre of the park is a large bronze statue ofAndrew Jackson surrounded and protected by a circular wrought iron fence; a man is sitting next to the railings drumming out an interesting rhythm on a large African drum; There are some visitors walking around the square and enjoying the sunshine; etc.
*****  Near the bottom of your screen there is a police officer (a cop) standing by his motor bike.  His radio is in constant contact with colleagues (as you can hear).
*****  Near the top of your screen is a mime.  Whenever anybody approaches the mime he follows them as they continue walking – and annoys them!  He also approaches the musicians etc. if he gets close to them.
*****  Gabriel tries to talk to him and in particular to find out where the crime scene IS ! But understandably he refuses to divulge any police business!
*****  <<  I personally found the next essential step QUITE  TRICKY and had to repeat it SEVERAL times until I managed it “If at first you don’t succeed, try try try again!!”. Hopefully, you may have NO difficulties like I had. >>
If however you DO have serious troubles, I hope that the following instructions  will help:_
     (i)      Gabriel needs to access the cop’s radio and thereby ascertain the location of the crime scene. 
     (ii)     The  policeman will not let him touch his radio.
    (iii)    Ergo – He must somehow get the cop to leave his bike for a while.
     (iv)   Get the mime to annoy him so that the cop will chase him away and run after him (abandoning his motor bike for a while).
            The way I succeeded eventually was as follows:-
    (v)  Get Gabriel to move close to the mime (near the top of the screen).
   (vi)     Walk to the right and the mime will follow.  Then move diagonally between the drummer and the jazz trio until the mime is close      to the policemen.
   (vii)   The mime will now start mocking the cop who will try to catch him and will run after him away from his motor bike in  so doing.  [+ 5 points]
*****  Whilst the cop is absent, QUICKLY use his radio.  You will hear the location of the crime scene – it is at Lake Pontchartrain  [+ 2 points]
*****  Exit Jackson Square onto the map of the French Quarter. From there, move to themap of Greater New Orleans. Travel to Lake Pontchartrain.
{ Total points to date = 27  }
  Lake Pontchartrain.{ Max. points = 6  }
*****  PAY ATTENTIION to the two automatic cut scenes:-
               (a)  Gabriel meets and exchanges words with  his friend Detective Mosely.
.              (b)  A new character, Malia Gedde, stops her car and questions Mosely – Gabriel is very ‘interested’!! (UNDERSTATEMENT!  This is displayed in comic-book fashion).
*****  From the bank of the lake, grab some clay[+ 1 point]
*****  Look at the blood on the  ground to see if you can gather any information – NOTHING doing!
*****  To the left of the blood, look at the marks in the ground.
*****  Copy the abovementioned marks into your sketchbook  – You get a partial Lake pattern in your inventory.  “I wonder what it means?”. [+ 2 points]
*****  To the right of the blood, look at the tracks.
*****  Gabriel takes a closer look and discovers a series of 16 discrete adjacent panoramic views of the ground arranged as a matrix.  Each individual view is selected by clicking on one of 4 buttons.
           The top and bottom buttons cause the 4 views of each vertical column (of the matrix) to be displayed.  The right and left buttons cause the 4 views of the horizontal rows to be displayed.
*****  Move up and down, and right and left, and examine ALL 16 views of the ground very carefully.
*****  If you look closely enough you will discern a VERY small white iridescent item on the ground.  [+ 1 point]
*****  The item is too small to see properly so Gabriel examines it using his Magnifying Glass
*****  It is so tiny it is not surprising if it is overlooked. 
               In this case, proceed as follows:-  Exit and reenter the (matrix of 16) views again. Simply click TWICE on the TOP button alone and the miniscule item is very near to the centre of the view.
*****  Pick up the item – Gabriel can’t it’s far too small and delicate.
*****  From inventory, use the Tweezers to retrieve what looks like a tiny scale. Gabriel recognizes it as a Lake Snake Scale of some unknown species of snake. Gabriel is now carrying it in his inventory!   [+ 2 points]
*****  Exit the crime scene onto the map of Greater New Orleans and from there to the map of the French Quarter.
*****  Return to the St. George’s Book Store.
{ Total points to date = 33  }
St, George’s Book Store2nd visit.{ Max. points = 4  }
*****  Talk  to Grace and complete new dialogs.
*****  Request Grace to do some research on Malia Gedde. [+ 2 points]