Horror-Adventure Scorn Goes to Kickstarter
An atmospheric horror-adventure taps Kickstarter to raise EUR 200,000 for episode 1. Trailer, Screens, Info.
Ebb Software based in Belgrade, Serbia has just launched a Kickstarter campaign seeking to raise EUR 200,000 for the first episode of Scorn, an atmospheric first person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. Ebb Software notes that the game is designed around an idea of “being thrown into the world”; a world so unsettling and mysterious you won’t be able to resist embarking on the journey that lies ahead. The main character will not be an already fleshed out hero with a predetermined personality and history. You are the main character.
Storytelling wise it is most similar to games like Metroid Prime, Dark Souls, Journey, etc.
Ebb Software’s will be seeking a total of EUR 700,000 to fund the planned full game, but decided to split the game into two episodes in order to make the funding requirement more digestible. The dev’s current priority is for a windows release, although a PS4 version is possible depending on funding.
From the Kickstarter
Cohesive “lived in” world – Scorn takes place in open-ended world with different interconnected regions you can explore in a non – linear fashion. Each region is a maze-like structure with various set of rooms and paths to discover. Environment is a character in itself. Every location contains its own theme, puzzles and characters that are integral part of the setting. Open ended and interconnected level design and the sense of isolation that it brings is influenced by games like Metroid Prime, Dark Souls, Ico, etc.
Full body awareness – Player will experience enhanced game world immersion, and will be familiar to character’s body and movement. Interaction with the world is realistic – objects are picked up with your hands (instead of just floating in mid-air), machines and instruments are operated by grabbing the controls etc.
Oculus Rift Support – Scorn was originally designed with VR in mind. From the very beginning of the development we decided that we don’t want to just slap the VR headset support and be done with it. In order to have a proper VR experience, we need to properly implement some of the more advanced input devices like STEM System from Sixense.
More information can be found on Kickstarter.
Watch Trailer
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