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The Long Dark: Update

The Long Dark: Update

The Long Dark: Update

The folks at Hinterland have been very busy


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Videos, Screens & Info – November 29, 2013

In the aftermath of its Kickstarter campaign, Hinterland has been cooking up some cool stuff including work on the Firestarting and Gear systems, more world-building and work on interaction systems, and evaluation of a new audio tool and pipeline.

Audio will be a huge factor in delivering a sense of strong immersion in The Long Dark, so Hinterland is upgrading to a more robust middleware solution that will yield the horsepower to do some really innovative stuff.

The game’s look and feel are continuing to be developed and protagonist MacKenzie’s appearance is being refined.  

The Long Dark has had a favorable reception thus far, including coverage by the Finland-based game magazine Pelaaja.

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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