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CBE Software’s Surviving Indiegogo

CBE Software’s Surviving Indiegogo

An honest, heartfelt tale of indie game development

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Surviving Indiegogo is a chronicle of indie developer CBE Software’s experiences in the world of crowdfunding. The tale will unfold as a series of blog entries.

The director of CBE Software, Jan Kavan, has been quite forthcoming about CBE’s past game publishing struggles and the devastation his company has suffered as a result.     

Then crowdfunding turned everything around.

Part I: Breaking the Curse is the first part of CBE’s experiences with an Indiegogo campaign for J.U.L.I.A. Enhanced Edition. It’s the story of a small development team that overcame hardships and achieved 200% of its initial crowdfunding goal.

Part 1: Breaking the Curse is now available on the CBE Software site.

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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