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Atmospheric PC Adventure Game Face Noir Will Release In English on July 18

Atmospheric PC Adventure Game Face Noir Will Release In English on July 18

Collaboration from indie developers Mad Orange and Phoenix Online Studios

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SAN JOSE, Calif. – June 27, 2013 – Indie adventure game developer Phoenix Online Studios announces their next release, Face Noir. A noir mystery game set in New York City during the Great Depression, Face Noir will release for PC download on July 18, 2013.
 
A moody tale that combines the intrigue and atmosphere of a Raymond Chandler novel or Humphrey Bogart film with classic point-and-click adventure gameplay, Face Noir follows private eye Jack del Nero as he’s falsely accused of murdering the man who left a little girl in his protection. As Jack tries to figure out who she is and clear his name, the disillusioned detective finds himself up against a city infested with corruption and economic uncertainty. And he discovers more about human nature than he ever wanted to know along the way.
 
Developed by Italian indie studio Mad Orange, Face Noir released in Italy and Germany in 2012. Phoenix Online Studios, the team responsible for episodic adventure games The Silver Lining and Cognition: An Erica Reed Thriller, teamed up with Mad Orange to provide full English localization as well as additional programming support. Based on player feedback, this new version has had its user interface updated, pixel hunts eliminated, and some puzzles tweaked.
 
About Phoenix Online Studios
Established in 2004, Phoenix began as a group of King’s Quest fans from around the world that came together to create an unofficial sequel to the series. The resulting project, The Silver Lining, earned widespread community support and withstood two cease-and-desist orders to become one of the most ambitious fan projects ever made. After completing four Silver Lining episodes, the team shifted their focus to commercial projects with Cognition: An Erica Reed Thriller, which debuted in October 2012, and an English localization of Mad Orange’s Face Noir. The team’s next project is Jane Jensen’s upcoming adventure game Moebius, for which they are providing art and programming.
 
About Mad Orange
In 2009, Gabriele Papalini and Marco Sgolmin set up a PC on the kitchen table, and an indie studio was born. Mad Orange deeply believes that video games can embody an effective means of communication that goes beyond pure and simple entertainment. Their first project, a noir detective game set in New York City during the Great Depression, became such a massive undertaking that they had to split it into two parts during development. The first part, Face Noir, released in Germany and Italy in 2012, with an English version coming in Summer 2013. The developer is working on the sequel now. To date, Mad Orange is the only studio managed by an orange.

Karla Munger

Karla Munger

I've been with JA in one capacity or other since 2003. I'm currently website administrator. I'm also a digital artist (my avatar is one of my creations). I write reviews and articles, create graphics and basically help tend the site. It's work I enjoy very much. I love playing games of all kinds, but adventure and RPGs are my favorites (particularly scary/dark/unsettling ones). At the top of my list are The Cat Lady, The Longest Journey, Dreamfall, Still Life (first one only), Scratches and Culpa Innata. I'm a dyed-in-the-wool recluse and prefer the company of animals, hardware and ghosts to human beings (no offense). And no bio would be complete without my saying that I do NOT care for phones of ANY sort. Further, I think Dell computers are garbage and that Microsoft has become megalomaniacal. "I put my heart and soul into my work, and have lost my mind in the process." - Vincent Van Gogh "I need solitude for my writing; not like a hermit - that wouldn't be enough - but like a dead man." - Franz Kafka "I've been to hell and back, my boy." - Susan Ashworth, The Cat Lady

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