Space Madness Review

Review

Space
Madness


Spreadcamp
Spreadcamp
Genre: Sci-Fi/Humor/Indie Developer
July 30, 2011
Platform:

PC



Review by Karla Munger
September 3, 2011

 

 


Space Madness screenshot - click to enlargeI
first became aware of Space Madness when
I received an email from German indie developer Ray Logan (aka Spreadcamp)
asking if JA would like to review his new game. He also provided links
to the game’s official
website
and launch
trailer
. I scurried right over.

The trailer had me literally laughing out loud. Even better, I was
treated to glimpse of the main character threateningly wielding a
chainsaw (I love that in a game). Further, Space Madness
has no DRM and is Cthulhu-Approved.

How could I possibly resist such a combination? I just had to review
this game.

Space Madness screenshot - click to enlargeSpace
Madness
is Spreadcamp’s first voyage into the world of adventure
gaming. It was made by just one person — the aforementioned Ray Logan
— using the Wintermute Engine.

The game takes players on a fanciful, somewhat surreal journey that’s
reminiscent of Mr.
Smoozles Goes Nutso
and Machinarium.
It’s currently available in both English and German.

Navigation is point-and-click, the game’s interface and controls
are straightforward, graphics are cartoon-style and the game can be
played in either full-screen or window. Inventory is accessed by moving
the pointer to the bottom of the screen. Some items are used directly
and others must be combined before they’ll work.

The game’s animation, while somewhat rudimentary, is nicely done.
The dialog is text-only, which I feel suits the game very well.

Space Madness screenshot - click to enlargeSpace
Madness
has you playing a mutant named Ed, who resembles a
cross between a stripped-down, one-eyed SpongeBob SquarePants and
a primitive audio speaker enclosure with arms and legs. Ed represents
the latest unfortunate result in a series of experiments gone wrong.
Conducting these experiments is mad scientist Professor Marty, who
is attempting to clone himself and whose lab is in a rocketship.

At the beginning of the game, Ed, attached to a ball of garbage,
is unceremoniously ejected from Professor Marty’s spacecraft and dumped
on a strange desert planet. This is also the home of Professor Marty’s
other blunders, some of whom you get to meet during the game.

Ed soon learns that the professor is intending to try something that
will potentially destroy the universe. You and Ed spend the rest of
the game trying to stop him.

Space Madness screenshot - click to enlargeThe
first thing that impressed me about Space Madness is
its clever sense of humor, which is most welcome. I love games that
make me laugh.

The dialog is often hilarious. Additionally, references to other
adventure games as well as to science fiction/fantasy/horror titles
figure prominently in the in-jokes that appear throughout the game.

Puzzles are basically of the inventory variety and aren’t very difficult.
I did, however, find a couple of them to be a bit obscure and it took
me awhile to figure out what to do. There are also some non-inventory
puzzles such as one in which a robot teaches Ed to dance.

Space Madness screenshot - click to enlargeYou’re
assigned various missions as you make your way through the game, with
a few red herrings thrown in your path for good measure. Players
earn points for accomplishments and are awarded various tongue-in-cheek
ranks as they progress. The first of these is “Confused.”
(Gee, I wonder what I was before that?)

You can also accumulate “collectibles” throughout the game
that unlock extras. Finding these, however, isn’t a prerequisite for
finishing the game.

The Space Madness main menu displays Score, Rank, Mission,
Collectibles Found and Game Progress. Players can check on how they’re
doing and be reminded of their current mission at any point in the
game.

Space Madness screenshot - click to enlargeI
found the dialog’s English translation to be a little awkward in spots,
and some of the game’s non-dialog text is truncated. I also noticed
one minor plot hole. Fortunately, these things didn’t interfere with
my enjoyment or successful completion of the game.

Space Madness is relatively short in duration. According
to Spreadcamp, it should take approximately 2-4 hours to finish. Although
I didn’t play the game all the way through in one sitting, I believe
it took me longer than that. But even then, it wasn’t lengthy.

The game offers ten save slots. I’d be okay with this ordinarily,
but the game crashed several times and although the saves can be overwritten,
it would have been nice to be able to save more often. However, this
didn’t present as much of an inconvenience as it could have if the
game were longer.

I also noticed that the further one gets in the game, the longer
a save will take to load. For me, the process could take up to six
minutes to complete.

Space Madness screenshot - click to enlargeThe
game comes with a very nice manual. You might want to have a look
at it before you start playing and not wait until after you’ve finished,
as I did. I was so anxious to get started that I clicked the shortcut
on my desktop as soon as installation was complete. I didn’t even
realize there was a manual until a few minutes ago.
How embarrassing.

Despite its flaws (and my sometimes questionable mental condition),
I heartily recommend Space Madness. The game is not
so complex that newcomers to the genre will find it difficult, but
it’s engaging enough to hold the interest of more seasoned gamers.
I really enjoyed playing it.

There’s a heavy hint of a sequel at the end of Space Madness.
I do hope Spreadcamp is able to pull it off. I’d love to see more
games like this one.


Note: Space Madness is available for purchase
and download from the game’s official
website
for $5.95 / 4,95 €.


Final
Grade: B
(find
out more about our grading system
)

If you
liked this game, then

Play: Mr.
Smoozles Goes Nutso
, Machinarium

Watch: Mystery
Science Theater 3000

Read: The Phone Book (Just kidding.)

System Requirements:

  • OS: Windows 98 or higher
  • Processor: 2 GHz
  • Memory: 512 MB
  • Graphics: Radeon 8500 / Geforce 3 (DirectX 8.0 or higher)
  • Hard Drive: 150 MB Diskspace
  • Resolution: 1280×720 Resolution or higher is required

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