Rooms: The Main Building Review
Hudson Entertainment decided that would be a great idea and created Rooms: The Main Building. I had the opportunity to play Rooms for the Wii and I was left with mixed feelings of the game as a whole. The game starts out on your birthday. The doorbell rings, and you go outside to answer the door. You find a mysterious package and immediately upon opening the door you are transported to a strange place with a talking book. To get back home, the book tells you, you’ll have to travel through the rooms of the mansion. In this tile slider puzzler, you’re in a room and need to get to the exit door. You have the option to walk into an adjoining room, if one is available, or move the room altogether to a more desirable position. By moving your character or moving the rooms you are able to traverse the maze to find the exit.
For variety there is also a level editor to create your own levels and a two-player competition that has you race against another player to see who can exit a room first. This is a really inventive approach and I can envision it being fun. Unfortunately, the implementation here is just horrible. The first thing I notice as I watch the opening cut scene is that the text is small and hard to read. This is not something I expect on a 42 inch TV. Then next thing I notice is that the gameplay area takes up less than half of the screen real estate. There is a fancy menu that is always on the screen; and lots of unused space. I’m sure something could have been done to make the game play area larger; and only bring up the menu as needed. Overall, I think that Rooms shows great promise, but simply does not lend itself well to the Wii format, maybe the DS version is an improvement but those are rooms that will stay locked until another day. |
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