Yoomurjak’s Ring Review

Review

Yoomurjak’s
Ring


Private
Moon Studios
Private
Moon Studios
Genre: Historical/Mystery/Full-Motion
Video/
Independent Developer
Spring 2006
(Hungary)
April 2009 (N. America)
Platform:

PC


Review by Eric McConnell
September 16, 2009


Don’t even bother
reading this review, just go out and get this game. If you yearn for
the classic FMV games, go out and get this game. If you love a good
mystery steeped in history the likes of National
Treasure
or The
DaVinci Code
, go out and get this game.

I was a bit disappointed
when I decided to review this game without knowing anything about
it. Randy put out his list of games that needed to be reviewed and
I randomly picked the title. After having it assigned to me, I went
ahead and looked it up and the first thing I thought was, “Oh
crap. It’s like one of those Anacapri
games…” I don’t mean to down that game because some
people loved it. I, for one, did not. I instantly thought of the endless
clicking to get around, with very little in the way of a compelling
story that draws you in. The poor English voice translations would
only add to the frustrations.

Yoomurjak's Ring screenshot - click to enlargeSo
here we go with a game that on the surface appears to be just like
Anacapri and was made in Hungary to boot. Now before
I start getting hate mail from Hungarians, let me just say that I
meant this to mean that there would probably be some bad English voice
acting and nothing against Hungary at all. It’s a beautiful
country and the people are wonderful – and judging from this
game, the women are absolutely gorgeous.

As you can see from the
picture I’m painting here, Yoomurjak’s Ring
had a bit to overcome. It may be unfair, but that’s the reality
and where my mind was at when I first started the opening credits.

So what happened? A brilliantly
put together adventure game is what happened. Right from the outset,
any earlier comparisons I might have unconsciously or consciously
made to Anacapri were thrown out the window. The
navigation, the interface, the voice acting, etc. were all top notch.

The City of Eger

The entire game takes place
in the historic medieval city of Eger located east of Budapest Hungary.
The city is absolutely amazing, with locations that just beg to be
explored. Private Moons Studios of Agon
fame have done an exceptional job of bringing the city to life. The
navigation is easy to use with the familiar 360-degree viewing with
point and click navigation. There is even a map that allows you to
jump around town and the surrounding suburbs quickly. The city is
richly populated with the sounds of people chatting away, the hum
of vehicles, and the clatter of dishes being used by the patrons of
the many outdoor cafes.

There are no empty streets
here. People are all around, and the developers have done an amazing
job of making it believable. In no place was there a person who was
frozen in mid-stride walking. They were either sitting on park benches,
standing in front of shop windows, sitting at the cafes, etc. In many
places they would occasionally move while you stared at them. A woman
might move her hair to the side, a man might shift his step, etc.
I would often find myself just enjoying the walk around town while
people-watching. If that isn’t immersion and a true testament
in bringing a game to life, then I don’t know what is.

From a developer’s
standpoint, you can really appreciate just how much thought and attention
to detail was given in putting this all together. This was not some
rough idea that was hastily made into a game that is full of rough
edges. This is a game that was well planned and thoroughly thought
out. Nothing ever felt hurried or rushed. On several occasions I found
myself in awe as to just how far they took things with Yoomurjak’s
Ring
. This was definitely not some cookie-cutter assembly
line adventure game that got pushed out the door that we see all too
often nowadays.

Yoomurjak's Ring screenshot - click to enlargeI
tried hard to find some flaw in their work, and eventually found one
spot where you could see the legs of the tripod in the scene when
you look down. I’ll leave it up to you adventure gamers to see
if you can find it. Call it a bonus challenge. They might have even
unknowingly caught some woman changing in one the windows, but you
didn’t hear that from me…

Eger is rich in history
and you will find yourself pulled into the local folklore. The game
itself hooks you in and you’ll find yourself exploring libraries,
museums, old parks, a castle, churches, cemeteries, ancient tunnels,
an old Turkish bathhouse, historical landmarks, and so many more locations
that I have no room to write about.

The adventure has you looking
for clues buried in time and putting the many pieces together. It’s
National Treasure and The DaVinci Code all rolled into one. If there
were other games I had to compare it to, I’d have to go with
The Beast Within
and Temujin
– this game gave me those same feelings.

The Story

You play the part of Jonathan
Hunt, a New Yorker, who is Hungarian on his mother’s side. You
have some letters from a professor in Eger who had written your great
grandfather long ago. In your possession is a book, the Star of Eger,
a gift from him. The desire to explore the sites and get in touch
with your heritage is what has brought you here.

I always try my best not
to get into details about stories in my reviews. I feel those are
things meant to be discovered by the player. This review will be no
exception. I can tell you that the pacing of this game is perfect.
The clues unravel a rich and deep story with an ending that leaves
you satisfied. It plays with your emotions. It sparks your adventuring
vein. It compels you to go forward and explore. So many places to
see, so many people to meet. The game truly delivers on the things
that make this genre so great.

If you are a note taker,
Yoomurjak’s Ring will have you loving life.
I took 14 pages of copious notes ranging from Latin inscriptions,
strange symbols, locations, and various other things that I felt would
be important. I’m glad I did too, because even the most innocent
of details turned out to be important for challenges that came up
later.

The Voice
Acting – NOT!

How can you call it voice
acting when there are real live actors in full motion video?

You can’t.

Yoomurjak's Ring screenshot - click to enlargeSo
in that case lets call them exceptional actors. Of course being that
they are all speaking in Hungarian, it makes it a bit tough to tell
if they were overacting or not. However, that was one of the best
parts of the game. Seeing live actors playing their roles. You become
emotionally attached them. The fact that they spoke in their native
tongue really drove home the point of being in a foreign land and
greatly added to the flavor of the game.

The dialogs are all subtitled
in English, so you won’t miss anything. If you are a slow reader,
no problem, all dialogs are put in your notes so you can easily go
back and read through the full conversations. Prepare for some flirtatious
advances from some very attractive women, being sized up by a cunning
antique dealer, a rude bathhouse owner…the list goes on and
on. You will speak with dozens of different people having all sorts
of personalities that come shining through.

For someone who doesn’t
like a lot of dialog in my games, I found myself hanging on to their
every word and loving it. In one instance I was getting thoroughly
ripped apart by some woman with a broom. I enjoyed the scene so much
I just had to go back and annoy her some more – that is until
she threatened to call the police on me!

I’m leaving the best
for last – Juli. Ahhhh, what’s a story without a love
interest? Juli fit the bill perfectly. Intelligent, witty, and attractive.
The FMV aspects made her character so real – like no 3d rendered model
could ever be. I found myself constantly worrying about her safety
in the game and frequently stopping by to check up on her. Her character
alone took the game to a whole other level. If I ever travel to Eger
in real life, I’ll probably run straight to the information
center, just to see…

The Challenges

The puzzles range anywhere
from straightforward to pretty darned tough to one that fell into
the unfair category. Yes, while this game was outstanding on almost
every level, there were some bumps in the road.

One puzzle in particular
had me stumped. So stumped in fact that after 4 hours of getting nowhere
I had to do it. The one thing that I despise having to do – Yes, I
had to look at a walkthrough. Nothing is worse though than going to
the point you are at in a walkthrough, and STILL being stuck. Now
had I been a beta-tester on this game, I would have been raising a
red flag and waving it like a madman over this one.

Yoomurjak's Ring screenshot - click to enlargeIt
involved “looking” at an object. I don’t mind triggers
in games if they make sense. Now if you know what objects were involved
in something, but they are not an object hat you need to hold and
use, what is the point in having to find it and look at it first,
then you can unlock the ability to solve the puzzle?

It’s like reading
a riddle that says a blue dish was once positioned by a secret door
in the corner of the kitchen. What is the point of having to find
the blue dish, look at it, and then you can find the secret door in
the corner of the kitchen? There is no point. You already know there’s
a secret door in the corner. It’s just annoying and frustrating.
So frustrating in fact that I had to step away from the game for an
extended period.

Once I had calmed down
and got back into it, that frustration was a thing of the past as
the game continued to impress and suck me in deeper. For the very
challenging puzzles, the clues and logic are all there as long as
you pay attention to the details. They are well integrated into the
story and the landscape.

A Few
Funny Glitches and a Major Oops!

I really need to be clear
about something first. This game is HUGE. Expect to easily put in
20+ hours on it, the vast majority of it being extremely enjoyable.
As such, I think a few glitches are to be expected and can easily
be overlooked in the grand scheme of things.

There are a couple of typos
in the written dialogs. In one instance when you meet Juli at the
café, you greet her with “Bye Juli” and she responds
with “Bye”. Again, this wasn’t annoying, just sort
of funny. Since English isn’t the developer’s native language,
I’m greatly impressed at just how seemingly accurate the translations
were considering just how much dialog there is.

There was also one scene
where you were walking up the street and some pedestrians came around
the corner. When the man saw the camera he grabbed his girlfriend’s
arm and pulled her to the side. Again, I found it amusing and funny.
People being people.

The Major Oops comes in
on the dreaded save game slots! As I said, the game is huge and I
think the developer made a major mistake in only giving us 8 slots!
Please, any developers reading this make sure you give us players
lots of slots to save your games! Some of us like going back to certain
points and replaying them.

Yoomurjak's Ring screenshot - click to enlargeThe
other thing is that the menu seems a bit weird. When you go back into
the game you have a “Continue” option. Fair enough since
the game takes you back to the point you last left. But if you want
to go to a saved game, you have to click continue, go into the game,
then click the menu button, then you have the option to load a saved
game. Just seemed a bit strange. It wasn’t a big deal, but it
could have been a bit smoother.

On the plus side, the game
loads on to your system and you can put the DVD back in the box. You
don’t need it to play.

All Good
Things Come to An End

As I’m sure you can
probably tell at this point, I really had a blast with this game and
enjoyed 99% of it. Private Moons has done an outstanding
job with this game. I fully expected to find a light indie game, but
was pleasantly surprised to find a major title with high production
values. The ending credits showed images of the cast and crew at work
on this game. There were so many people involved in bringing this
game to life.

While I didn’t expect
to play another game that would blow me away like The
Lost Crown
did for at least a couple of years, Private
Moons
came out of nowhere to deliver a near masterpiece.

Despite the very few rough
spots, I have to give this game a solid A.

So what are you waiting
for? Go out and get this game!


Final
Grade: A
(find
out more about our grading system
)

 

System Requirements:

  • Operating System : Windows 2000/XP/Vista
  • CPU : Pentium IV or equivalent
  • Memory : 512 MB RAM
  • Video : 256 MB graphics card
  • Hard disk space : 5 GB free
  • Audio: 16 bit stereo

admin