Downfall Review
Those of you who are in the habit of checking these forums sure remember Downfall´s first appearance. The first screenshots gave the impression that it would be the goriest game ever made with this engine, or at least that it would give Prodigal a run for its money. Dismembered bodies, blood everywhere and adult themes tossed here and there backed up this idea. The final build of the game, the first ever installment coming from Harvester Games, does not disappoint in this area (see screenshots 1 and 3), and sensitive players should be aware of the violence, gore and mature issues touched by the game. This having been said, Downfall is not a gorefest and, sure enough, the visual material is there for the purpose of creating a depressing, bleak game world and moving the story forward. The game begins with the main character, Joe Davis, and his girlfriend, Ivy, looking for a place stay in a dark night. They stumble upon a small hotel, a kind of bead and breakfast close to a backwater town. As enjoyable as the opening is, it is way too short. Perhaps my main criticism is that after the opening there is an abrupt, sudden change towards the full-flesh horror gore style. One moment you are discussing your relationship, the next the complete hotel goes into “nightmare mode” (much alike the hotel in Yahtzee’s Trilby’s Notes, another AGS blockbuster) and unknown horrors roam the place. Dear, beautiful Ivy is nowhere to be found and you are put up to the task of killing four instances of a given entity to have access to the other side of a mirror, where your girlfriend hopefully awaits. Later on the writing shines again, though, particularly when some jokes are put forward for the sake of comic relief. And the story does move forward a lot. There are twists everywhere and although it never becomes fully chaotic, it has to be said that there are too many loose ends and characters that walk in, do their part and walk out leaving behind way more questions than needed. A “director’s comment” feature would have been a nice addition. Some areas, notably the theatre and museum, are hardly used and some objects’ descriptions suggest that big areas of the game had to be taken out or were not completed. There are a couple of times when you are given choices by having to click on one of two cartoon panels depicting icons. The device works particularly well and provides some reliability value. Depending in your choices three slightly different endings await you. The hand-drawn graphs are just breathtaking. They ooze not only professionalism but creativity and artistic sensitivity. The artist mixes styles, colors, shadows and lights without hesitation. You move from one room to the other and the style may change abruptly, yet you still feel a sense of continuity and there’s an almost perfect match between the mood of the ongoing story and the style of the graphs. An obvious weakness of the game in this department, albeit shared by many indie 2D games, is that the character’s sprites do not blend very well with the backgrounds. If it hasn’t been clear from my description so far, I have to stress that the game’s adult issues and abundance of blood and implicit or explicit violence make it not suitable for anyone under 18. To sum it up, Downfall is a great game that explores areas that not many games venture into. It has outstanding visuals, amazing musical score and delivers traditional puzzles in a fast-paced gameplay. It even features innovative gameplay elements such as the choice system and (SPOILER) a boss fight with a life bar. It has a decent baggage of mistakes, but this can be easily forgiven and by no means ruins the whole experience. I am eagerly looking forward to the Harvester Games next production, The Cat Lady. Downfall gets a solid “B” and is recommended for every adventure gamer out there.
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